Cthulhu (Cthulhu Saves the World) Good Alien Ch587

Once a great old one bent on the destruction of the world, Cthulhu's powers were sealed away by a mysterious magician shortly after he reawakened on Earth. Awash on the shores nearby, Cthulhu overheard the narrator explaining to the player that the only way that the curse could truly be lifted, and his power regained, was if Cthulhu became a true hero. And so began his quest.

Tier: High 5-A |At least 5-A

Classification: Great Old One, Destroyer of Worlds, True Hero, Adventurer

Powers and Abilities: Superhuman physical characteristics, skilled warrior, fourth wall awareness, can survive underwater/in a vacuum, magic, immorality (Type 1), fire, lightning darkness, void, disease, curse, and mind manipulation, can afflict his foes with insanity capable of piercing mental resistances and effecting even inanimate/mindless entities, empowerment when fighting against or in the presence of insane beings, summoning, limited healing, can occasionally instantly kill insane targets, can absorb life force from beings he strikes via drain strike, can bypass durability via pierce, the flame sword or the laser sword, can passively inflict insanity to everything nearby via the curse sword, resistance to mind and soul manipulation, resurrection and healing via potions, teleportation, plot manipulation, madness manipulation (Type 2)|Same as before, plus flight, limited size manipulation (Can attain large size (Type 2 or 5)), enhanced plot manipulation, acausality, resistance to plot manipulation, time manipulation, spatial manipulation, void manipulation, reality manipulation, power nullification, and sealing, madness manipulation (Types 2 and 3)|Same as before, plus reality warping, spatial manipulation, higher-dimensional manipulation, large size (Type 10)

Attack Potency: Brown Dwarf level (Even in his depowered state shown throughout the beginning of the series, he managed to defeat a self-creating black hole)|At least Brown Dwarf level (Defeated Dagon which in turn led to him regaining the power he initially lost, and becoming far stronger than before. Would go on to defeat Azathoth, who scales far higher than the enemies seen before)

Speed: At least Massively Hypersonic+ (Casually drifted to Earth at Mach - 6227.6; would likely retain this level of speed even while depowered), possibly far higher (Traveled from far off space to reach Earth)|Relativistic+, possibly far higher (Would be able to attain these speeds by virtue of his sheer potential size)

Lifting Strength: Unknown, possibly Class 25 (Seemingly overpowers monsters of this size)|At least Class 25, likely higher. Up to Class Z with Size manipulation (Would be able to lift this much by sheer size alone; can seemingly  withstand the gravitational pull of an adjacent miniature black hole)

Striking Strength: Brown Dwarf level |At least Brown Dwarf level

Durability: Brown Dwarf level (Can survive multiple hits from enemies such as the Black Hole and Golthulhu)|At least Brown Dwarf level

Stamina: Superhuman (Can fight on through all manner of grievous injuries)

Range: Extended Melee Range with sword and melee skills, Varies from Tens of Meters to likely Tens of Kilometers with magic|Unknown

Standard Equipment: A variety of swords and tunics, as well as several potions, plus Cthulhu's sword and Cthulhu's tunic, and several more potions |As before

Intelligence: At least Above Average (Possesses lots of knowledge about the world, and seems able to deduce answers to his problems as needed |As before

Weakness: Unite techniques require the assistance of an ally to perform. Has a somewhat limited pool of MP with which to use techniques and magic. Can be somewhat overconfident. Some enemies became substantially more dangerous if afflicted with insanity.

Notable Attacks and Techniques:

•Insane Blow: Strikes an enemy repeatedly, inflicting insanity.

•Deathblow: Targets one enemy for immense damage. A combo finisher.

•Insane Strength: Gains +10% physical power per insane enemy present.

•Fireball: Targets either a single enemy, a group of enemies, or all enemies, dealing fire damage.

•Fire Strike: Deals physical/fire damage to a single foe.

•Nightfall: Afflicts all enemies with insanity.

•Curse: Afflicts insanity upon one enemy, and halves its defenses.

•Tentacles: Summons a cluser of tentacles that either attack randomly at foes, at a group of foes, or all foes, dealing physical damage.

•Lightning: Blasts opponents with a barrage of lightning that inflicts multiple hits, each at a random enemy.

•Unstoppable: Heals himself. Resets the Combo counter. Minimal MP cost.

•Dark Blast: Blasts a single target with dark energies. May also deal with immense damage as a combo finisher, r inflict insanity.

•Dark Strike: Deals physical/dark damage to a single foe.

•Drain Strike: Deals physical damage to a single foe, siphoning away their HP to restore Cthulhu's.

•Pierce: A physical attack that bypasses all defenses.

•Plague: Ravages a single group of enemies with a plague, dealing light damage and inflicting poison.

•Hit Up: Each normal attack is accompanied by a second hit.

•MP Victory: Regains more MP after a victory.

•Void: Attacks with a great void, dealing dark damage to all enemies. Significant MP cost.

•Taunt: More likely than normal to be targeted by foes.

•Berserk: Savagely assails foes, dealing several hits of physical damage targeting random foes.

•Focus: Doubles spell power on the next turn only. Minimal MP cost.

•Insane Death: Insane enemies in his presence will occasionally spontaneously die.

•H.P. Bane: Deals +50% damage to Lovecraftian mythos monsters.

•Brawn Assault: Unites the whole party to assail a single target for incredible physical damage. A combo finisher. Costs significant MP.

•Mystic Assault: Unites the whole party to assail a single target for incredible magical damage. A combo finisher. Costs significant MP cost.

Unite Techniques are special techniques that aquire the assistance of a party member to perform. Some Cthulhu know include:

•Call Kraken (with Umi): Summons a kraken to attack all enemies every turn.

•Fearless Charge (with Sharpe): Deals incredible physical damage to a single target, while also both reducing both Cthulhu and Sharpe to 1 HP. A combo finisher.

•Dark Spiral (with October): Blasts all enemies, dealing dark damage and inflicting insanity.

•Tentacles (with Paws): Both Cthulhu and Paws gain one additional attack with each basic attack made.

•Yin and Yang (with Dacre): Both Cthulhu and Dacre gain +50% damage dealt with holy/dark attacks.

•Rampage (with Ember): Deals high physical damage to several random targets.

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