Captain Punch (Team Fortress 2) Evil Robot Ch503
Captain Punch is a heavy robot that has an extremely large health pool, combined with regeneration and innate ranged damage resistance from the Fists of Steel makes this behemoth the toughest robot in the entire game. Since melee resistance upgrades doesn't exist, there's no way to reduce its punching damage through upgrade stations. With the punching power of 325 HP per hit, it's capable of killing any non-overhealed class in a single, deadly blow. It's the final boss of the mission "Bone Shaker".
Tier: At least 9-A
Classification: Giant Heavy Robot
Powers and Abilities: Superhuman physical characteristics, inorganic physiology, regeneration (Mid-Low)
Attack Potency: At least Small Building level (Can one-hit kill non-overhealed classes)
Speed: Normal Human, likely Athletic Human movement (It travels slower than the Heavy), with Subsonic to Subsonic+ reaction speed (Should be comparable to mercenaries, such as Pyro)
Lifting Strength: Unknown
Striking Strength: At least Small Building level
Durability: At least Small Building level (Has 60,000 health points, more durable than all other giant robots barring Chief Heal-on-Kill Deflector Heavy)
Stamina: Virtually Infinite, as long as it has money to run on.
Range: Standard Melee Range with the Fists of Steel
Intelligence: Unknown
Weakness: None notable
Notable Attacks and Techniques:
•Fists of Steel: While this weapon is active, it reduces damage from all sources that are not melee-based, be they hitscan or projectile, by 40%. As for its downside, all melee attacks against the Heavy will deliver double damage when this weapon is active, and the Heavy will take two times longer to holster the Fists of Steel, compared to the default Fists.
Notable Victories:
B2 Grapple Droid (Star Wars) B2 Grapple Droid's Profile (9-A versions used, starting distance was 5 meters, and speed was equalized)
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