Kyogre(Pokemon) Good Creature Ch216

Kyogre is a water type legendary Pokemon. Along with Groudon and Rayquaza, Kyogre is a part of the weather trio. Kyogre possesses the ability to expand the oceans. In ancient times, it came into conflict with Groudon, a Pokemon with the ability to expand continents.

Tier: High 6-A, possibly higher |5-B

Classification: Legendary Pokemon, Sea Basin Pokemon, Super Ancient Pokemon, Pokemon, Personification of the Seas

Powers and Abilities: Superhuman physical characteristics, water manipulation, absolute zero, ice manipulation, non-physical interaction, teleportation, earth manipulation, underwater breathing (Type 2), weather manipulation in its presence (Rain and Storm), self-healing, longevity, enhanced senses, statistics amplification, energy manipulation, fear manipulation, possibility for status effect inducement, resistance to steel, fire, water, and ice type moves as well as sleep manipulation, statistics reduction, electricity manipulation, primal reversion |Same as base but to a greater degree, flight, and with the additional ability to completely negate fire

Attack Potency: Multi-Continent level, possibly higher (Is the equal of Groudon who was said to have raised the continents. Controls all the oceans and has the entire power of nature at its disposal. Team Aqua was planning on using Kyogre to flood the earth)|Planet level (Together with Primal Groudon was heavily implied to be capable of stopping the Grand Meteor Delta)

Speed: At least FTL, likely higher (Vastly faster than non-Legendary Pokemon like Poliwrath, and even Pokemon like the Regis)|At least FTL, likely higher (Faster than before)

Lifting Strength: Class Z (Can freely control the oceans. On par with Groudon)|At least Class Z, likely higher (Much stronger than before)

Striking Strength: Multi-Continent level, possibly higher (Equal to Groudon)|Planet level (Equal to Primal Groudon)

Durability: Multi-Continent level, possibly higher (Took hits from Groudon)|Planet level (Can take hits from Primal Groudon)

Stamina: Superhuman (Can engage Groudon in combat for over three weeks without stopping. Far superior to the average pokemon)

Range: Extended Melee Range due to its size, Thousands of kilometers with certain moves on various types |Extended melee range due to size. Planetary with certain moves of various types

Standard Equipment: Blue Orb (Allows it to immediately undergo Primal Reversion), Water Gem (Boosts the power of Kyogre's first water-type move by 30%)

Intelligence: Below Average normally, Gifted in battle

Weakness: Kyogre is weak to Electric and Grass type moves. Drizzle can't activate when there's the harsh sunlight of Desolate Land or the mysterious air current of Delta Stream enters the battle. The Water Gem is a single use.

Notable Attacks and Techniques:

•Drizzle: Summons rain when it starts to battle. The rain strengthens Water type attacks while also weakening fire type attacks during battle, it can also make the moves Hurricane and Thunder more accurate towards the opponent.

•Primordial Sea: Primal only. Affects weather in the same way as Drizzle only the rain is now so intense that it completely nullifies any fire-type moves.

•Water Sprout: Kyogre launches pillars of highly pressurized water at the opponent.

•Origin Pulse: Kyogre's signature move. Kyogre jumps into the air and multiple blue orbs appear all around it. It then fires a beam of blue energy from each orb at the opponent. This attack can hit multiple opponents at once.

•Hydro Pump: Kyogre fires a powerful highly pressurized stream of water from its mouth at the opponent.

•Hyper Beam: Kyogre fires a destructive beam of energy from its mouth at the opponent. Unlike most Pokemon, Kyogre lacks the need to recharge afterward.

•Sheer Cold: Kyogre generates a blue field of freezing energy that then expands outwards, freezing anything in its path. Ice-Types are immune.

•Ice Beam: Kyogre fires an icy blue beam of energy from its mouth at the opponent.

•Calm Mind: Kyogre calms its mind, boosting it's special attack and special defense.

•Aqua Ring: Kyogre forms rings of water around itself that slowly heals it over time.

•Ancient Power: Kyogre manipulates nearby rocks with an ancient power and hurls them at the opponent.

•Rest: Kyogre falls asleep and heals itself back up to peak condition. This leaves Kyogre asleep for a bit, however.

•Double-Edge: Kyogre rams into the opponent harshly. This cause recoil damage to Kyogre however.

•Body Slam: Kyogre body slams the opponent, possibly paralyzing them.

•Aqua Tail: Kyogre envelopes its tail in a torrent of water and swings it at the opponent.

•Water Pulse: Kyogre fires off a sphere of water that may confuse the opponent.

•Muddy Water: Kyogre sends a wave of muddy water at the opponent, possibly lowering their accuracy. This attack can hit multiple opponents at once.

•Scary Face: Kyogre makes a scary face at the opponent, lowering their speed.

•Thunder: Kyogre fires a massive bolt of electricity from its body at the opponent. It's accuracy is heavily increased under rain and it is capable of causing paralysis.

•Surf: Kyogre sends a huge wave of water at the opponent to deal damage. It can hit multiple opponents at once, including it's own allies.

Bạn đang đọc truyện trên: AzTruyen.Top

Tags: #action