Cinderspawn(Dungeons and Dragons) Evil Creature Ch200
Cinderspawn are undead elementals of flame. They have burnt out, and have their lifespan extended supernaturally. Now, in underneath, they seek to eliminate the heat of the living.
Tier: 9-A
Classification: Large Undead (Fire)
Powers and Abilities: Superhuman physical characteristics, immorality (Types 1 and 7; They are undead creature), large size (Type 0; Are 12 feet tall), passive energy absorption, enhanced senses (Has night vision), self-sustenance (Types 1,2 and 3; Undead do not need any sustenance), martial arts, stealth mastery, statistics reduction, statistics amplification, aura, fire manipulation, heat manipulation, absorption|Undead have have extreme resistance to death manipulation and soul manipulation (Get healed by spells that use negative energy such as inflict wounds and all undead draw their powers from the Negative Plane which is the antithesis to life), mind manipulation, paralysis inducement, status effect inducement, statistics reduction, pressure points (Are immune to critical hits), pain manipulation, minor resistance to temperature manipulation, extreme resistance to heat
Attack Potency: Small Building level+(As a CR 6 monster in 3.5e they're comparable to casters of Conjure Barrage)
Speed: Hypersonic+ with High Hypersonic+ reactions
Lifting Strength: Class 5
Striking Strength: Small Building level+
Durability: Small Building level+
Stamina: Infinite
Range: Extended Melee Range
Standard Equipment: None notable
Intelligence: Average
Weakness: They are weak to cold and are unable to touch bodies of water.
Notable Attacks and Techniques:
•Charisma Drain: Any creature that is hit by the Cinderspawn's melee attack will lose some of its charisma. The absorption of charisma also bolsters the Cinderspawn's constitution beyond its regular state.
•Frostfire Shield: A passive shield of flames on the Cinderspawn's body that absorbs the heat of any creature that touches them.
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