Centipoid(Bakugan) Good Creature Ch267

Centipoid is a centipede like Bakugan.

Tier: High 7-C

Classification: Species of Bakugan

Powers and Abilities: Superhuman physical characteristics, large size (Type 1; Drago is as big as a building), accelerated development (As a Bakugan attacks and defends, it becomes stronger than before), bodily weaponry, statistics amplification, darkness manipulation, power nullification (With standard Darkus ability: Grand Down), mind manipulation, enhanced senses (Centipoids can sense his opponent kilometers away), underground mobility (It can dig in the ground and move underground. Centipoid uses it to catch his enemies by surprise), space survival |Superhuman physical characteristics, large size (Type 1), accelerated development, bodily weaponry, light manipulation, statistics amplification, energy manipulation (Haos Bakugan can manipulate light and energy), mind manipulation, enhanced senses, underground mobility, time stop (With standard Haos ability: Haos Freeze), space survival |Superhuman physical characteristics, large size (Type 1), accelerated development, bodily weaponry, statistics amplification, fire manipulation, mind manipulation, enhanced senses, underground mobility, space survival |Superhuman physical characteristics, large size (Type 1), accelerated development, bodily weaponry, statistics amplification, Earth manipulation, power mimicry (With standard Subterra Ability: Copycat), mind manipulation, enhanced senses, underground mobility, space survival |Superhuman physical characteristics, large size (Type 1), accelerated development, bodily weaponry, statistics amplification, mind manipulation, fire manipulation, enhanced senses, underground mobility, pocket reality manipulation (With standard Aquos ability), water manipulation, underwater breathing (Type 2), space survival

Attack Potency: Large Town level (It should be comparable to low-tier Bakugan like Juggernaut. Defeated Siege and El Condor)

Speed: Massively FTL+ (It should be comparable to low-tier Bakugan like Juggernaut)

Lifting Strength: Unknown

Striking Strength: Large Town level

Durability: Large Town level

Stamina: Superhuman

Range: Tens of kilometers (Should be comparable to other low-tier Bakugan)

Standard Equipment: None notable

Intelligence: Unknown

Weakness: None notable

Notable Attacks and Techniques:

•Attractor: Has two different effects (depends on the user's choice):

•Adds an ally Bakugan on another gate card to Centipoid's battle and adds 10 G's number from that Bakugan to Centipoid's power level.

•Moves an opponent to Centipoid's gate card.

•Black is Darkness: Brings all opponents to Centipoid's gate card. (Darkus)

•Spiced Assault: Adds 100 G's to Centipoid and subtracts 100 G's from each opponent. (Standard Darkus ability)

•Grand Down: Nullifies the opponent's gate card. (Standard Darkus ability)

•Character: Doubles any Bakugan's power level if it is the correct corresponding Bakugan for the card and doubles any ability effect that add to the corresponding Bakugan's power level.

•Hyper Merge: Transfers 100 G's from the opponent to your Bakugan for each Bakugan you have on the field.

•Level Down (Level One): Subtracts 100 G's from the opponent if it has 400 G's or more.

•Joker's Wild: Automatically defeats the opponent if the user's Bakugan is Darkus.

•Positive Delta: Subtracts 200 G's from any light Bakugan (Pyrus, Aquos, and Haos) the opponent uses. If it is used against a Darkus Bakugan (Ventus, Subterra, and Darkus), your Bakugan loses 200 G's instead.

•Wall Lock: Nullifies the opponent's ability.

•Warp Gate: Teleports two Bakugan from one Gate card to another.

•Devour (Attribute): Drops the power level of every Bakugan of the attribute you call out to 0 G's.

•Land Pressure: Subtracts 200 G's from each opponent and prevents them from moving.

•Phantasm: Subtracts 100 G's from each opponent and prevents them from moving.

•Power Pressure: If the opponent's Bakugan has 400 G's or more, they cannot move or activate abilities.

•Ring Zero: Nullifies the opponent's ability and freezes them in place.

•Silent Land: Prevents the opponent from moving and activating any more abilities.

•(Attribute) Reactor: This Gate card gives an increase of 50, 100, 150, 200, 300, 400, or 500 G's to all Bakugan on the gate card with the attribute you said.

•Enemy Down: Subtracts 300 G's from each opponent.

•Evil Clear: Nullifies all of the opponent's abilities.

•Freeze Enemy: Subtracts 200 G's from the opponent, and prevents them from activating any abilities.

•Healing Up: Adds 300 G's to each Bakugan on your side of the field.

•Silent Hanger: Prevents the opponent's Bakugan from moving.

•Dry Delta: Prevents all players from activating any Aquos abilities.

•Field Lock: Prevents the opponent from sending in other Bakugan.

•Bathed in Light: Your Bakugan gets G-Power based on its attribute. If you are battling against a Pyrus or Darkus Bakugan, your Bakugan gets an additional +100 G's. (Haos 80 G's or Aquos 80 G's).

•Circle of Fire: Your Bakugan gains 110 (Pyrus), and 50 (Ventus) G's based on its attribute.

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