Quirks
So, as I said in the introduction, I have drawn out hero costumes for some of my favourite quirks I'll be using throughout this oneshot collection. I may add more, I'm not completely certain yet but here are my originals! Apologies if my handwriting is a little scruffy, and I hope my definition of the quirks make sense. I've worked hard on these so I hope you like them!
As you'll notice when scrolling through, I've left some of the hero names blank. If anyone has any suggestions for hero names, please don't be shy!
Here you go...
Hydrokinesis
Hero Name: Hydrator
Details:
- Can pull water molecules from the air
- Can control any water around them, or anything with water in it (e.g. human body, but it takes a lot of concentration)
- Can propel water from hands but only for a short period time before vomiting (better at controlling water)
- Has sharp blue eyes
Inspired by Katara from Avatar: The Last Airbender
Bunny
Hero Name:
Details:
- Senses are enhanced: can smell and hear incredibly well, and has strong nighttime vision
- Very strong legs
- Can detect danger
- Has bunny ears, tail and whiskers
- Has a slight pink tint to the nose
Note: Not necessarily related to Mirko, I actually thought of this quirk before I knew of her as I absolutely love bunnies
Fairy
Hero Name: Pixie
Details:
- Radiates fairy dust from skin which makes those who inhale it drowsy
- Can fly, delicate wings protruding from back
- Captivating beauty
- Gold tint to skin
Carbon Armour
Hero Name: Atomic
Details:
- Re-arranged carbon atoms in the body creates a shield that covers the skin
- Can control shield to only cover parts of the body
- Shield is close to indestructible
- When activated, skin turns jet black with red vein like pattern
- If shield covers the head they appear bald, they're face disfigures, eyes turn solid red and fangs protrude from mouth
Inspired by Greed from Fullmetal Alchemist: Brotherhood
Hair Control
Hero Name:
Details:
- Can control their hair as though it was limbs
- Can change colour, cut and length, full length being fifty ft
- Colour and style can change depending on mood
- The longer the use, the more of a headache is caused
Shadow Manipulation
Hero Name: Night Witch
Details:
- Can control shadows, re-shape and lengthen them
- Has to have the correct ratio of light:
if it's too bright (e.g. a flash bomb has been ignited) then the shadows would disintegrate
if too dark then shadows can't be created
- Scared of pitch black as quirk cannot be used
Inspired by Pride from Fullmetal Alchemist: Brotherhood
Forcefield
Hero Name:
Details:
- Creates forcefields with hands
- Can be any size and can be held for any length of time, the larger and longer uses up more strength
- Forcefields shaped like discs
- Hair, eyes and skin glow when activated
- Forcefields are patterned like oil in water
Plant Manipulation
Hero Name:
Details:
- Able to move and control plants around them (controlled by their arms)
- Can grow plants from the Earth
- The sun soaks into the body, the more sun, the easier to control
- Arms turn gold when quirk is activated
- Quirk is weaker in winter
Cat
Hero Name: Noir
Details:
- Improved senses including incredible hearing and strong vision
- Agile and has strong limbs
- Able to sense opponents next move
- Has tail, cat ears and whiskers
Telekinesis
Hero Name:
Details:
- Able to control/lift objects around them, the heavier the object the more difficult to control/lift
- Unable to use quirk on humans or animals
- Can't make objects shrink or grow, but is able to crush and stretch things with force
- Can control liquid
- Quirk is activated through the eyes, and movement is controlled by hands
- Body glows green when activated
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