Hole Punch(Paper Mario)

Hole punch is the 8th boss of the Origami King after removing the sun from the sky, he hid within the singing Toad temple. 

Classification: Sentient Hole punch, Legion of Stationery

Powers and Abilities: superhuman physical characteristic, large size(type 0), inorganic physiology, invulnerability(Its jaws are invulnerable), natural weaponry, acrobatics(Can jump and move around easily despite not having proper limbs), toon force(Hole-punched the sun and stored it within the disco ball), transmutation(Can punch holes into objects and people, storing within itself), statistics reduction(punching a hole into an opponent takes away part of their max health(1 hole reduces to 50-55%, 2 holes reduces to 33%, 3 holes reduces to 22%, and 4 holes reduces to 16.5%), vibration manipulation(Can lift part of the combat rings off the ground by slamming into the ground. Spins hard enough to move the combat rings), air manipulation(Sucks air into his lack of mouth before using it to spit out the pieces punched from objects and people), aura while charging the Whole Punch, self-destruction upon defeat.

Attack potency: Multi-Solar System level(Could causally punch a hole in the faces of 40 toads as well as Mario, could hole-punch the sun, removing it from the sky)

Speed: Massively FTL

Lifting Strength: Stellar(Could hole punch the sun and remove it from the sky)

Striking Strength: Multi-Solar System Class

Durability: Multi-Solar System level (Could withstand attacks from paper mario and earth Vellumental Olivia)

Stamina: Very high via being an object(Could danced while battling mario)

Range: Several meters via size

Standard equipment: None notable

Intelligence: Above average(Is very knowable to music and trends)

Weakness: The underside of his plastic base, will eventually split out the pieces cut from the ground and opponents face as a projectile, repairing the ground and allowing the opponent to retrieve their lost max health, the whole punch requires one turn to charging up.

Notable attacks/techniques:

Hole-Punch: Hole punch either lifts and clips several holes in the ground or lunges at the opponent, engulfing them and clipping a hole in their face, simultaneously cutting their max health.   

The Whole-Punch: Hole Punch tackles the opponent before engulfing them and punching two holes.

Main squeeze: Upon an enemy falling into a hole in the ground, hole punch attempts to jump on them.

Throwing Punches: Hole Punch spits out whatever bit pieces he's holding.

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Tags: #action