Charts and Commands

Here are the charts and commands!

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CHARTS

BATTLE RELATED:

Base Damage: 1
Base Accuracy: 50%
Reinforced Claws: +0.5 damage
Damage dealt will always round up to the nearest whole number after the battle is finished.

Fighting Power (FIP)
Strength: +1 damage
Neutral: +0 damage
Weakness: -0.5 damage

Fighting Skill (FIS)
Strength: +0.5 damage, +15% accuracy
Neutral: +0 damage, +0% accuracy
Weakness: -0.25 damage, -15% accuracy

Agility (AGL)
Strength: +25% dodge chance, +25% accuracy, +25% hit first chance
Neutral: +0% dodge chance, +0% accuracy, +0% hit first chance
Weakness: -25% dodge chance, -25% accuracy, -25% hit first chance

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TRAVEL RELATED:

Base Chase Success: 50%

Speed (SPE)
Strength: 1-3 block travel, +25% chase speed
Neutral: 1-2 block travel, +0% chase speed
Weakness: 1 block travel, -25% chase speed

Tracking (TRA)
Strength: 75% tracking accuracy, get to know who the tracked is when 1 block away, 100% chance of first attack after tracking
Neutral: 50% tracking accuracy, +25% chance of first attack after tracking
Weakness: 25% tracking accuracy, +0% of first attack after tracking

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ITEM RELATED:

Hunting (HUN)
Strength: 1-2 prey, 20% large, 40% medium, 40% small
Neutral: 0-2 prey, 10% large, 40% medium, 50% small
Weakness: 0-1 prey, 0% large, 40% medium, 60% small

Herb Knowledge (HRB)
Strength: 1-2 herbs, 20% strong, 40% medium, 40% weak
Neutral: 0-2 herbs, 10% strong, 40% medium, 50% weak
Weakness: 0-1 herbs, 0% strong, 40% medium, 60% weak

Pack Chances
All items have an equal chance of being chosen. All packs have 1-2 items.
First Tier: Reinforced claws, large prey, strong herbs, large water packet
Second Tier: Medium prey, medium herbs, water packet
Third Tier: Small prey, weak herbs, empty water packet

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ASSORTED:

Resilience (RES)
Strength: 6 health, 5 hunger, 5 thirst
Neutral: 5 health, 4 hunger, 4 thirst
Weakness: 4 health, 3 hunger, 3 thirst

Trap Chances
Prey Trap: 3-6 prey chances, 30% capture chance, 10% large, 40% medium, 50% small

When stuck in a cat trap, cats roll a number over and over again. If they succeed, they escape; if they don't, they take one damage.

Cat Trap: 30% escape chance

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COMMANDS

Main Commands:

/travel (1-3) blocks (direction)
Travel in a direction a certain amount of blocks. The default is the maximum amount of blocks the you can move.

/look around
Look around the block you are on and discover all the hidden objects on it.

/hunt
Hunt for prey to eat. Result depends on hunting.

/forage
Forage for herbs. Result depends on Herb knowledge.

/track
Track the closet cat to the tracker.

/sleep
Sleep to regain energy.

/keep watch
Keep watch while your teammates sleep.

Multi-Use Commands:

/switch (item) for (item)
Swap one item for another, leaving the dropped one as a hidden item.

/heal (self/cat)
Heal yourself with an herb.

/eat
Eat prey to restore hunger.

/drink <from water packet>
Drink from a water source or packet to restore thirst.

/fill water packet
Fill an empty water packet.

/leave team
Leave a team.

Encounter Commands:

/fight (cat)
Choose to fight the cat in the encounter.

/flee
Choose to flee from the cat(s) in the encounter.

/ask (cat) to team
Choose to ask the cat(s) in the encounter to team.

/accept
Accept a team request.

/decline
Decline a team request.

Bloodbath Commands:

/run (direction)
Run away from the cornucopia.

/grab and flee
Grab a third tier packet and run away, moving one less block than usual.

/search
Grab a second tier packet and run away, moving two less blocks than usual.

/stay and fight
Stay to fight to the death for all the remaining packets.

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