Welcome To Kellogg Dimension 101 PT 1 - Classic Difficulties
[VHS Tape Installed]
Welcome To Levels 101
[The glowing Yellow M logo of the M.I.G with the wings in it]
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[Video Began To Play]
???: "Greetings to anyone who is reading this book. Welcome To Levels 101!!"
*It shows the person wearing a black hazmat suit with an M logo on his chest*
???: "I am Professor Green. If you've seen this video, then you can exit it. If not, then you are lucky. As you watch this video, we will discuss the three difficulties you must know when exploring the levels. But before we do, let's explain what we are and why we started this organisation!"
[There should be a GIF or video here. Update the app now to see it.]
*It shows the logo of the M.I.G Logo as the video plays music*
Professor Green: "Clandestine and worldwide, the M.I.G operates beyond British groups, and it's been empowered and trusted since 1967."
*The video shows pictures of levels that the M.I.G. are showing*
Professor Green: "The organisation specialises in different procedures for the containment of various levels and attempts to understand the conditions that pose a significant threat to the safety of all wanderers."
*The video then shows a picture of the Forbidden Island with the threat level high*
Professor Green: "The organisation operates on three basic principles: Mega, Investigate, and Grouping."
*The icon of the M.I.G separates the three pieces of their logo*
Professor Green: "We gather 50 people to create mega-size groups. We investigate the levels and keep any information about the levels hidden from the public so they cannot be used for malicious purposes. Finally, we gathered all the information on the level and studied it with our groups to advance humanity and safety precautions. We are grouping with other members to share information without public knowledge."
*Screen cuts to black as the music disappears for 5 minutes*
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*Screen came back but was dead silent, and the logo appeared*
Professor Green: "Now that you know what the M.I.G stands for. We will now discuss the difficulties of the levels based on three categories. Pay close attention since this information might save your life if you wind up inside any levels based on these three categories. So sit back, and hopefully, you will learn some information about these videos."
[There should be a GIF or video here. Update the app now to see it.]
*The screen cuts to black and plays music with the logo of the M.I.G*
Professor Green: "Every level has its difficulties, each with a unique structure. Depending on which level the wanderers are located, the level has one of these three main difficulty categories."
*The screen then shows the three categories, which show a symbol of an Hourglass symbol with different colours*
Professor Green: "These categories include Classic, Special, and Mystery of Difficulties. The classic difficulty is the first type of level difficulty that contains five classes on different levels."
*It then shows an Hourglass symbol with a white glowing colour, and six sections show the M.I.G logo with different colours*
Professor Green: "It's primarily common. Almost 75-85% of every level are categories of the Classic Difficulty. Speaking of the classic difficulties, we will be discussing the six main difficulties."
*The screen zooms in on the M.I.G Logo, and the first one seems to have a colour yellow*
Professor Green: "The first main classic difficulty is Class 0. This class is the first classic difficulty considered *The text appears* Safe, Secure, and Devoid of Entity. This difficulty explains to us that any level categorised by this difficulty contains no entities and is completely 100% safe without any danger. It indicates that wanderers who come across any level of this difficulty can create groups and bases. And there is nothing to worry about any threat. Nor entities that might harm any wanderers located inside the level. The nature of any level of this class is usually safe for wanderers to live in."
*The screen zooms out and zooms in on the M.I.G Logo. This time, it shows the second one that seems to have a colour Yellow-orange*
Professor Green: "Now that I have explained the first classic difficulty, we will head to the next one. The second main classic difficulty that we'll be discussing is Class 1. This time, Class 1 of this difficulty is considered the following: *The text appears* Safe, Secure, and minimal entity count. Unlike the first class that I talked about, the only difference between them is that it contains very few entities that are very rarely seen. Similar to the first class, life can still be sustainable for wanderers.
Speaking of entities, different types of creatures lurk around the dimension. Depending on their entity, they can be humanoid figures like humans or non-humans. Entities can be friendly or hostile towards wanderers, who can be known for their behaviour. To learn more about them, watch the tape we provided to learn more about the entities inside the [REDACTED] dimension. Depending on the level of this class's difficulty, entities are usually friendly and rarely hostile. But it's highly advisable to be cautious and not let your guard down for any reason. Significant threats are not a concern in this challenging situation, but always be wary."
*The screen zooms out and zooms in on the M.I.G Logo. This time, it shows the third one that seems to have the colour orange*
Professor Green: "You are taking it seriously for those still watching this. Anyone who's not watching this must please pay close attention. I'm telling you all this because starting from this class, the difficulty will rise, and safety concerns will become more attention. Unlike the previous difficulty, this one is where it groups up by introducing dangerous entities. The third difficulty of this class is now considered the following: *The text appears* Unsafe, Secured, Low Entity Count.
Unlike the second difficulty, any level introduced to this class is considered unsafe for wanderers. It depends on how the environment of the level is structured, signs of hostile entities, and even dangerous groups of people that they form. Additionally, it's still possible that security is still good, and wanderers can create a group without any worry about a breach. However, they must do so cautiously and take precautions if something happens. And always follow instructions in case of an emergency."
*The screen zooms out and zooms in on the M.I.G Logo. This time, it shows the fourth one that seems to have a colour red-orange*
Professor Green: "Now that you've seen the third difficulty, it's time to pay attention since this will start your safety-endangering risks. Remember to listen carefully since your life can be at risk if you don't pay attention. Ensure to oversee this since we're going to the danger zone of this challenge. Also, it's highly advised to start taking notes, where one day, you might encounter a level considered for this class. This time, the fourth difficulty of this class is now considered the following: *The text appears* Unsafe, Unsecured, Low Entity Count.
You, gentlemen and gentlewomen, heard that correctly; this difficulty is where the levels become unsecured. You should be highly cautious if anyone creates a group inside any level of this difficulty. It's caused mainly by less well-mapped, less information is known about their overall layout, and reality may be warped or altered within. However, entities can also cause this since dangerous entities will start occurring more often than in the previous difficulty. Hazardous substances can cause unstable levels due to this difficulty.
Wanderers who created groups are advised that breaches will occur at certain moments. Be prepared to decide to help keep your group safe since entities or other destructive groups will mostly be the causes of the breaches. It's vital to know that these events can occur, and wanderers are highly advised to take action as quickly as possible. When wandering any level of this difficulty, you must be aware of any sounds or noise the level or entities might cause. Most notably, bring any materials that can be used for protection and other essential activities."
*The screen zooms out and zooms in on the M.I.G Logo. This time, it shows the fifth one that seems to have the colour red*
Professor Green: "For those still watching this, you have my respect. For those who are not watching this or not paying attention..... don't call me. This video is critical; one mistake could lead you to death or be seriously injured by the entities. As you go further through the levels, the difficulty will rise, and more threats will occur. Hazardous materials or nature will stray approaching more, and wanderers' danger risks are increasingly high.
And group bases that the wanderers made are going to experience more breaches. Speaking about danger, the fifth difficulty of this class is now considered the following: *The text appears* Unsafe, Unsecured, Medium Entity Count. This difficulty is where the danger begins to rise, as now the entities, including dangerous ones, will be approaching much more than usual. Death rates are now higher than before, and significant danger threats can occur at that level. The level's nature is also becoming more complicated to map out.
Groups can be made in this kind of difficulty, but there's a medium chance that entities or treacherous groups will invade the wanderer's group and take the people's lives. So, if you plan to make a group inside the level with this difficulty, you better bring crucial materials, equipment, and medical supplies in an emergency. Make sure to maintain an eye on any signs of entities that are lurking at any level that is in this difficulty. Always watch for signs of hazardous structures, nature, and others that can significantly threaten the wanderers. Most importantly, you must not attack large groups of entities that can kill you in the most torturous way."
*The screen zooms out and zooms in on the M.I.G Logo. This time, it shows the sixth one that seems to have the colour glowing purple with the devil horns*
Professor Green: "Now that you have listened to the fifth difficulty, it's time to learn the final difficulty for this classic difficulty. Those still watching this, you are showing me and the other M.I.G members that you cared about your safety—and earning respect for the M.I.G group and their guidance in keeping you and others safe by watching this tape. For those who are not watching this tape, you'll be unable to survive and show that you don't care about your safety—and showing that you don't want to follow our guidance will increasingly reduce your chances of becoming killed by the entities. You'll be a sitting duck to the entities if you don't follow our tips on surviving [REDACTED] dimension. Trust us; you don't want to become the entity bait or, worse, their primary target!
We're not responsible for anyone's death who decided not to watch the tape or those who signed the contract to join our team. So, it's up to you if you want to learn how to survive smartly without getting harmed by the entities of any hazardous substances. Let's move on, shall we?
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The last and final difficulty we will discuss for this Classic Difficulty is now considered the following: *The text appears* Unsafe, Unsecured, Entity Infestation. This final difficulty is the most dangerous class that wanderers could ever encounter. The reason for this is due to the large number of entities that are lurking inside the dimension. Infested entities are easy to find when exploring any level with this difficulty. Many of them are primarily dangerous and have a very slim chance of some of them being friendly.
Hazardous conditions will be easier to encounter depending on which level the wanderers are located. There's a high chance that groups will be impossible to create due to the danger level of Thai difficulty. For anyone at any level of this difficulty, you better start taking notes and paying close attention at all times! Once we start, there's no turning back since you must always be ready! Because many of our groups have been well-prepared and survived inside this dimension for many years.
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*The tape begins to cut to black, and suddenly Professor Green's voice turns into a low and demonic tone*
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Except for Jasper... he did not survive.
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He did not survive.
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He did not survive.
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He did not survive.
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*The tape shows the picture of Jasper wearing the hazmat suit that is colour Gold as the black background covers his face*
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He did not s-
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*The tape shows the screen went back to normal*
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Now that you are listening, here are some tips on how to survive. First, the wanderer must carry weapons like guns, knives, or any objects you use to defend yourself. However, using them in emergencies or any necessary situations, like self-defence or protecting others, is advised. It's highly recommended not to use them for any malicious purposes, like harming others for pleasure. Killing innocent entities is highly not recommended for many reasons since "he" will find out.
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Second, the wanderer must bring medical supplies since no one wants to live with injured bodies or infected wounds. This is crucial for all wanderers since it's one of the main reasons wanderers don't survive in this dimension. It would be best to have the proper medical supplies like antibiotics, medicines, ice packs, etc., in case of an emergency or someone gets hurt. Wanderers must get professional help whenever they are injured. Infections can be lurking inside the dimension and are one reason wanderers or groups die or become one of the entities.
Anyone who shows signs of injuries or infections must get medical help immediately to avoid further complications or death. Entities mainly cause injuries or illnesses to wanderers when attacked. Be very cautious when encountering them and take precautions when handling them. Follow emergency protocols if you suspect anyone from your group is injured or showing any symptoms of infections that lurk inside the dimension.
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Lastly, the most crucial rule when exploring this dimension is always to watch your back. Wanderers would sometimes get ambushed by the entities hiding in the corners of the hallways or the darkness. In most cases, dark areas inside the dimension are the most common cause of an ambush attack. Make sure to remain silent and don't use any materials that use lights unless necessary. Finally, being aware of who you are is crucial since anyone could take advantage of you and feed you to the entities."
*The Screen cuts to black, and this time, it lasted for 9 minutes and 30 seconds*
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*The screen went back and showed Professor Green like the beginning from the tape*
Professor Green: "Well, you gentlemen and gentlewomen learned about all the classes for this Classic Difficulty. Hopefully, you folks can use these instructions to help survive the dimension and share others who don't know about it. We will discuss the other two difficulties in the other tapes I created. Remember, follow the instructions, and you and the others will be good and ready to go. And we will discuss it next time... goodbye, gentlemen and gentlewomen."
[VHS Tape Ends And Ejected]
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