Details About My Added OCs
First, look at this clown. Lol. Thinking he's Mr. Big or something.
Alright, now here's the list. First,
1. Daniel Gremory
Power:
Gremory's primary mutant power enables him to regenerate faster than an ordinary human. He can regenerate greatly damaged or destroyed tissue with few seconds. Daniel's accelerated healing powers have been commonly referred to as his mutant healing factor.
: Daniel's natural healing also affords him the virtual immunity to poisons and most drugs, except in massive doses. For example, it is extremely difficult for him to become intoxicated from alcohol.: Daniel's highly efficient immune system, which is part of his accelerated healing factor, renders him immune against all known both Earthly, Devil diseases and infections.
: Daniel possesses superhumanly acute senses that are comparable to those of a certain animal. He can see at far greater distances, with perfect clarity, than an ordinary human. He retains this same level of clarity even in near total darkness. His hearing is enhanced in a similar matter, allowing him to detect sounds ordinary humans couldn't hear at a greater distance, enough to hear a teardrop in another room that has thick walls with enough focus. He is able to recognize people and objects by scent, even if they are well hidden. He can track a target by scent, even if the scent has been greatly eroded by time and weather, with an extraordinary degree of success. Gremory can also use his keen sense of smell to detect lies due to chemical changes within a person's scent. These senses stem from, at least partially, his constant cellular regenerate, as are his enhanced physical attributes.
: Daniel's mutant healing factor enables him to push his muscles beyond the natural limits of the human body without injury, granting him some degree of superhuman strength. His natural strength is augmented by the demand placed on his musculature due to the presence of over 100 pounds of Adamantium bonded to his skeleton, which also removes the natural limitations of the human skeletal structure by allowing him to lift weights that would damage a human skeleton. Daniel has been depicted with sufficient strength to break steel chains, support the weight of a dozen men with one arm and lift the 955 pounds over his head before tossing him across a room. Wolverine's strength is enough to allow him to press somewhere in excess of 800 pounds but no more than 2 tons.
: Daniel's mutant healing factor grants him high immunity against lactic acid and other fatigue toxins generated by his muscles during physical activity. He can sustain himself at a peak capacity for several days.His lung capacity is at peak human level enabling him to hold his breath for 6 minutes underwater, making his lungs as healthy as human lungs can get.
: Gremory's agility, balance and bodily coordination are enhanced to levels far beyond the natural physical limits and capabilities of the finest human specimens. He's agility is sufficient to allow him to dodge multiple bullets and at near point-blank range. Other times, he is able to jump extremely high or perform other incredible athletic feats.
: Gremory's reflexes are similarly enhanced, they are also superior to those possessed by the finest human specimen and are equal to the likes of due to his superhumanly acute senses, although most of the time he relies highly on his regenerative healing factor.
: Daniel's body is highly resistant to certain elemental extremes, particularly cold, to the extent that he can sleep nude in subarctic conditions with no apparent injury.
: In addition, Gremory's healing factor provides him with an extended lifespan by slowing the effects of the aging process. Wolverine was born sometime during the late 19th Century. Although well over 100 years of age, Wolverine retains the health, appearance and physical vitality of a man in the physical prime of his life.
: Daniel has the ability to sense the emotional state of animals on a basic level such as fear, anger, happiness, or pain. He can even communicate with them to make the animal aware of his actions and/or his intent.
: Gremory's skeleton includes six retractable 12-inch long bone claws, three in each arm, that are housed beneath the skin and muscle of his forearms. Wolverine can, at will, release these slightly curved claws through his skin beneath the knuckles on each hand. The skin between the knuckles tears and bleeds, but the blood loss is quickly halted by his healing factor. Wolverine can unsheathe any number of his claws at once, although he must keep his wrists straight once his claws pass from his forearms into his hands. When sheathed, the claws are entirely within his hands, allowing him to bend his wrists. The claws are made of bone, unlike claws of normal mammals which are made of keratin. The bone claws are sharp and dense enough to slice through substances as durable as most metals, wood, and stone. After his modifications made by the Devil Government, turning him into "SuperDevil Weapon-X," his claws were replaced with bionic adamantium implants.
: Gremory reveals that his mind is highly resistant to telepathic probing and assault due to the high-level psionic shields implanted in his mind by .
Abilities |
Master Martial Artist: Due to his extensive training as a soldier during the Old Faction War, Gremory is an exceptional martial artist and has mastered all areas of combat including hand-to-hand and various weapons. His extraordinary hand-to-hand combat ability makes him one of the finest combatants on Hell.
Expert Marksman: He is an expert marksman skilled in throwing weapons and firearms, but operates more efficiently without them.
Expert Swordsman: Daniel is proficient in Japanese sword fighting having studied under Yumi.
Skilled Acrobat: He is skilled in gymnastics, acrobatics, and aerial mobility.
Multi-lingual: A polyglot; Danny is fluent in many languages including English, Arabic, Japanese, Russian, Chinese, Cheyenne, Lakota, and Spanish; he has some knowledge of French, German, Thai, Vietnamese, and Portuguese. Rias and Mio taught him Japanese ideograms.
Weaknesses |
Muramasa Blade: Daniel's only specific vulnerability known to date. Created by having his soul infused into the katana, the efficiency of his mutant healing factor is decreased dramatically if he sustains injury from the Muramasa Blade. Gremory has been wounded once with the bladeand, though the injury was very minor, it did not heal completely for 2 days.
Carbonadium Digestion: Gremory's healing factor is also affected, though to a far less degree, if he ingests Carbonadium.
His only other "weakness" is the fact that his heightened senses can be taken advantage of.
Decapitation/Severe Spinal Damage: Once after Daniel returned home from a gruesome battle, Sirzechs stated that Wolverine could be killed if his head becomes separated from his body, causing his brain the inability to send signals to the section(s) of his body that needs healing. But because of the addition of his adamantium-laced skeleton, the idea seems very unlikely.
Adamantium Poisoning: Adamantium has proven to secrete poison which stunts Gremory's healing factor and feral rage by a very small degree. Even though he has it laced throughout his entire body it has not made a significant change in his abilities. However, the poisoning will endanger Daniel's life if his healing factor fails on him, such as when an inhibitor field cancels out his mutant powers.
Adamantium Allotropes: Adamantium has thirteen different allotropes (variants) that are very unstable compared to adamantium because of their different molecular configurations and thus physical properties. Some have caused Danielto become dizzy or weak just by being in close contact with these adamantium specimens.
Moique Messer:
Supernatural Powers
Immortal – The power to never age and recover from almost any injury.
Unnatural Strength – The power to exert great strength.
Unnatural Senses – Vampires have uncanny senses. They better sight, smell, hearing, taste, and sense of touch.
Unnatural Speed – Vampires can move at faster than the human eye.
Unnatural Healing – To heal rapidly from any physical injury.
Flight – Fly without any outside influence. In the Blade series, vampires lack the ability to fly but in The Lost Boys they're able to.
Shapeshifting – Shapeshifting for a vampire can range from taking on the appearance of other people to changing into a bat. In A Vampire in Brooklyn Maximilian was able to take on the appearance of the victims he feed from.
Animal Control – Some vampires have exercised the ability to control animals; bats, wolves, rats, etc.
Telepathy – Vampires can sometimes read/sense another person's thoughts, communicate with them mentally and/or influence their minds/thoughts.
Telekinesis – Manipulate objects/matter with the mind.
Vision – Most vampires have night or heat vision but there have been instances of blood flow vision, the ability to see the flow of blood of any living being.
Weaknesses
Silver – Silver isn't typically fatal to vampires but it can weaken them.
Stake – Vampires are typically terminated by a use of a stake to the heart. But then again, most living creatures would die with a stake to the heart.
Sunlight – Some vampires can withstand sunlight. Take the vampires in the show Being Human.
Invitation – In the show True Blood vampires couldn't enter a house without being invited.
Decapitation – Honestly, who wouldn't die from decapitation.
Drowning – I guess this wouldn't really hurt the undead ones, though Selene from Underworld nearly drowned after losing a lot of blood.
Fire – Fire is able to kill anything.
Garlic – Garlic can have an allergic reaction or a fatal reaction, depending on the quantity.
Holy Symbols – Holy symbols are a relatively old part of the folklore but if they're ancient vampires why not try throwing some holy water on the problem.
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