Chapter 1. Nightmare's heart
It was only natural Grimm had massive power gap between himself and the other Troupe members, casually during their performances on stage within the kingdom he'd casually dodge and counter attack with the abilities he was naturally born with.
All ten of them would try to strike him and use their skills during the "dances" as when Grimm used his displays of power he'd always hold back simply to help put on a show for the viewers that at times hundred of thousands of people would come to watch. They made riches! As a "circus" travel was frequent.
The only one as tall or maybe a bit taller was the older knight compared to the younger one and Hornet. Grimm had fought and defeated them in battle with ease, eventually Hornet had abandoned most of her honor joining the Troupe and dressing in the black and red colors along with the older Hollow Knight who tried to kill himself when the Radiance took control over him.
Shoot! The next performance was coming soon...
Grimm stared down at Hornet who's face was embarrassed after nearly messing up on the last performance. "You nearly made another crack in the older knight's head... you've gotten so much worse with your needle." Grimm said a bit agitated, "I have not! I've simply been focused on something..."
"How important is it that you nearly break your needle in the head of the knight... your hiding something aren't you?" She didn't say anything, "Whatever you need to say I suggest you say it on stage tomorrow in front of the thousands that'll be witnessing us. Or you may sit out for our dance, do not intervene if you shall."
Hornet nodded her head slowly before heading to her room as the other members sat in a circle eating and playing cards.
How will she make up for the mistake that happened? How will she say sorry to someone that was an honorable being unlike her when she decided to join it was all threw away... yet she was now an outcast... what would an outcast do to impress the Troupe and redeem herself in front of them? They were all outcasts... except Grimm.
During the ritual the father would have to perish in order for the son to finally be the leader of the Troupe. A knight or rogue would need to have the son follow them and help out during their objectives to collect the scarlet flame.
The Grimmchild charm summons a Grimmchild familiar that grows stronger as the Charm progresses through its phases. In order to level up the Grimmchild through its phase the player must explore and locate flames indicated on the map, by doing so the player will have to face down a Grimmkin enemy.
After defeating the enemy an animation will occur and the Grimmchild will have "consumed a flame". It also allows the Knight to activate both boss fights as it is needed to talk to Grimm and to enter Nightmare King Grimm's mind.
Master of the Grimm Troupe.Through dream I travel, at lantern's call
To consume the flames of a kingdom's fall
- Grimm
After the Grimm Troupe has been summoned, Grimm can be found inside the large building at the center of their setup to the left of . Inside, after talking to him, he gives the charm. After collecting three flames, he upgrades the charm to the next level, and after collecting three more, the Knight must fight Grimm.
Behaviour and Tactics
Before the battle, Grimm will bow. If the Knight hits him while bowing, Grimm will screech at the Knight and will counter attack with the Flame Spawner attack.
Firebats: Grimm opens his cape and one or three red firebats are summoned out, flying in the opposite direction with slight homing onto the Knight.Firebat Teleport: Getting into melee range before the 3rd firebat causes Grimm to teleport to the other side of the arena and fire a single firebat.Dive Dash: Grimm appears near the top of the arena, turning his body into the shape of a drill, diving towards the ground, then dashing a long distance in the direction of the Knight.Dash Uppercut: Grimm appears at one side of the arena, dashes at the Knight, and uppercuts into the air, disappearing, and leaving behind six flames which fall to the ground in parabolic arcs.Cloak Spikes: Grimm's cloak drives into the ground, and summons spikes made of his cloak around the arena, which rise up to near the top of the arena.Flame Spawner: Grimm puffs up his body into a red sphere, floating in the center of the arena. He spawns red flames which can come out in several orientations. He cannot be hit by Nail strikes when he is in this mode. Grimm uses this attack once each at 75/50/25% health.Evade: Occasionally if The Knight gets close to Grimm before his grounded attacks begin, he will scurry away and then do an attack.Stagger: Every 13 hits, Grimm will explode into a horde of bats. Grimm can be damaged in this state, taking the form of the bat with eyes. However, he can only take a maximum of 50 damage per stagger.
Grimm is one of the fastest bosses in the game, and his health scales with your nail upgrades, making him a tough foe regardless of experience or progress.
Use the to dash through both of his Dash attacks (Dive Dash and Dash Uppercut). The Knight can also damage Grimm this way if they have .
Standing directly next to where Grimm explodes into fire when he uses Dash uppercut is a good way to avoid all 6 projectiles as they spread in a cone pattern,this also gives healing opportunity especially with Quick Focus.
If the Knight stays near the the right/left side of the screen and light tap jumps, they can mostly avoid the flames during Grimm's Flame Spawner attack.
During the cloak spikes attack, The Knight can use the time to heal an extra mask. This is easier to do with .
Double jump and dash over his Firebats, and you'll be in range to attack.
First encounter
So, it was you who called us.
Well met, my friend. Well met. I am Grimm, master of this troupe. The lantern has been lit, and your summons heeded. A fine stage you choose, this kingdom fallowed by worm and root, perfect earth upon which our ritual shall take place. And you, my friend. Your own part is far from over.
As the lantern flared your role was cast, our compact written in scarlet fire. Eager we are to see you commence, but first, some illumination is required.
Across these lands my kin now spread, harvesting that essence peculiar to my... breed, the flame in dream. Seek my kin; claim their flame and return it to me. Together, marvels shall be achieved. But don't fret small one. For this task you won't travel alone. My child shall guide you to the flame and gather within itself that burning essence. Like you, the child plays key role in this task. Only with it by your side will the flame, and my kin, reveal themselves to you.
Returning with all flames first time
I can feel it. The warmth of the flame you've gathered together.
A masterful opening act. The air hums with excitement. Dear child, you've done so well. Let your fire burn even brighter!
Beautiful, yes. The child has grown, from idle youth to deadly companion. About these dangerous lands, its aid will no doubt be welcome. Just don't neglect our dance, for it too continues! Keep hunting that scattered, scarlet essence. When the child is filled with flame once more, return to the stage and the performance will begin.
Before battle
Wonderful. Wonderful! My kin arrive and the time has come.
This searing fire... It carries well the Ritual's promise.
Dance with me, my friend. The crowd awaits. Show them you are worthy of a starring role!
After defeat
Bravo, my friend. Hear how the crowd adores you! They've not seen such a show in a long time.
Look here! How our child has grown, nourished and strengthened by the heat of our passionate dance! The two of you will feature in many tragedies and triumphs together, I'm sure.
And so our great Ritual nears it end. Will you continue to harvest the flame, even though now you surely see the path it illuminates for us? Our scarlet eyes will watch you keenly... friend.
Go out into the darkness. Harvest the last lingering embers of this Kingdom. Then return to me and we will complete our dance.
Dream Nailed during battle
The Flame...The Ritual...The Troupe...
Dream Nailed after battle, before talking to him
Masterful! Even a vessel discarded bears fierce strength. Fine craft dear Wyrm, and perfect tool to prolong the heart of Grimm.
Dream Nailed in
How grand a stage!A charming ritual... a pleasure!An honour, Seeker, to attend your call!The Grimm TroupeThe Grimm TroupeComposerReleased26th October, 2017
The Grimm Troupe is the second of the three free for , following on the 13th of June, 2017. It was released on the 26th October, 2017. It is followed by released on the 23rd of August, 2018.
Content addedBossesGrimmNightmare GrimmEnemiesGrimmkin noviceGrimmkin masterGrimmkin nightmareNPCsBrummDivineGrimmsteedNymmThe Nightmare's heartCharmsGrimmchildDreamshieldSprintmasterWeaversong Carefree melodyUnbreakable strengthUnbreakable HeartUnbreakable greedAreasPath of PainMisc.Seal of bindingHow To Summon The Grimm Troupe
In order to start the quest the must first travel to the and go through two breakable walls (marked by circles). Then find "The corpse of a large bug" by traveling to the end of a short corridor and through another small hidden gap to the room where it lies (marked with an arrow). Then after the corpse the Player must return to the previous room, where the torch should now be lit. By striking the cage of embers at the foot of the torch multiple times a small cutscene will trigger showcasing Afterwards the Player must return to , where two tents will now have appeared, with the biggest one containing .
The Corpse of a large bug
Finishing the ritual and using the on this corpse will give the line: "Master... my role... apart from you... apart from kin. It pains me so."
Banishing will cause it to disappear.
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