Super Dragon Ball Heroes Review

As promised, here is my review of Super Dragon Ball Heroes at DB North American Tour 2018. Only 4 English machines are available in the world (Those 4 being at the Tour), so I may not be able to cover EVERY detail. I hope this is enough to get an insider's perspective on SDBH!

Playable Characters: Son Goku (Super Saiyan), Vegeta (Base Form), Android 17 (DB Super), Muten Roshi, Son Goku (Super Saiyan 3), Vegeta (Super Saiyan), Future Trunks (Super Saiyan), and Frieza (Final Form) 

NOTE: The last 4 characters were handed out in their card forms to players of the game. 

Enemies: Perfect Cell and Cell Juniors, Broly (Legendary Super Saiyan) and Paragus, Kid Buu, Team Universe 6 (Super Saiyan Cabba, Kale, Super Saiyan Caulifla, and Hit), Team Universe 7 (Goku, Vegeta, and Ranger 17), Team Universe 11 (Toppo, Dyspo, and Jiren), Super Saiyan 4 Goku (Xeno), Fu, and The Saiyan of Evil (Cumber) 

(I wasn't able to beat Cumber. He's too wanked.) 

Card Mechanic: Before the actual gameplay and after choosing a mission, you must put 5 SDBH card face up on a "plastic" board, in which the cards will be scanned and will become your characters in the mission that you decide to play in. Each card has 3 stats: HP, Power, and Guard. I will explain these stats in the gameplay section. All cards have special abilities that make them unique. Have fun collecting them all! 

NOTE: Cards from the Japanese Version of SDBH wouldn't work in the English Version. If a worldwide release becomes a thing, I don't know if it would take Japanese Cards. The same goes for Japanese Consoles and English cards. 

No card duplicates can be allowed on the same team setup. For example, I can't just play 5 Ultra Instinct Goku cards (which is in the JP Version) and sweep everyone. 

Gameplay: Once a mission is selected and a team is formed (SS3 Goku, Future Trunks, Super Vegeta, Frieza, and Ranger 17 for me), you begin gameplay. Gameplay is VERY similar to the Hero Colosseum in Dragon Ball Xenoverse 2. In this example, I will use Cumber for our opponent. 

Once your team is assembled, gameplay starts immediately, making a very fast-paced game with even the hardest of matches being no more than 10 minutes long. 

To determine who moves first, the collective power stats of all 5 of your cards are compared to your opponent. Whoever has the lowest overall power is second and the one with the highest power moves first. For example, if my entire team has a collective 10,000 Attack Power, but Cumber has a total of 30,000, he moves first. 

Attack and Defense are relatively similar in this game with each being decided by the push of a button. If on the attack, a fluctuating bar will appear in which you must press the button at the right time. If the gauge on the opponent's side is larger than your's (A.K.A. you pressed the button too soon), you will deal less damage and will be unable to do a Super Attack. 

When defending, the mechanic is exactly the same, but if you end up having a shorter meter than your opponent, then he will deal more damage to you. 

Each side has a set number of Health Points. The objective of the game is to get the opponent's HP to 0 in Five Turns. 

NOTE: I don't really know what happens if you don't beat an opponent in 5 turns. I either win or lose if I'm facing Cumber. I assume that it's an automatic loss. 

Stamina: Each character has exactly 4 bars of stamina that determines if they can attack or not. If all stamina is depleted, then you will be stunned and can't attack or defend against any attacks. You lose 3 bars of stamina on your highest attack run (will be explained soon), so plan accordingly! 

The Board: The Super Dragon Ball Heroes board may just hold your cards, but it is essential to forming a strategy. The board is split up into 4 sections: Blue, Red, Darker Red, and Orange. 

If placed in the Blue Section, your cards will only restore stamina and will not attack. 

NOTE: Even though a card can't attack while in the blue section, you can still be attacked! 

If placed in the Red Section, a card will expend 1 bar of Stamina and will get a +1000 attack boost. 

If placed in the Darker Red Section, a card will expend 3 bars of Stamina and will get a +2000 attack boost. 

If placed in the Orange Zone, a card will expend 3 bars of Stamina and get a +3000 attack boost. 

Cards can be switched freely from each of the zones before you attack. 

You only have 60 seconds to place your cards in the Zones, so it's all about strategy! 

NOTE: Some cards special abilities thrive of Stamina. For example, SS3 Goku's ability, Senzu Silver, allows him to restore all stamina if his stamina runs out. It can only be used once, but this opens up the possibilities for some crazy damage!  

Power-Up and Transformations: In SDBH, cards can power-up and transform!

NOTE: All cards can power-up when given the prompt, but only a few cards can transform. The only English cards that can transform is from Muten Roshi to Full-Power Roshi (Buff Roshi) and Base Goku to Super Saiyan 3 Goku. There any many transforming cards in the JP Version. 

When given the prompt to power-up, slide your card from side to side to get a power-up.

When the prompt to transform is given, slide said card up and down the board as fast and as far as you can to transform! 

The board isn't just for switching cards, but for sliding cards for maximum power! It's a very interactive game so you're not just sitting there and pushing a couple of buttons. 

Super Attacks: Characters can unleash powerful Super Attacks in the game that can devastate the opponent, but only if you have enough Super Energy. 

Super Energy is gained naturally through the turns and will be automatically given to you. Each character has a different amount of energy needed for Super Attacks. For example, SS3 Goku only needs 5 Super Energy bars while Frieza needs 7. No Super Energy means no Super Attack! 

NOTE: It is possible for you to, say, have 5 Super Energy Bars and can only unleash Super Attacks with characters that have 5 or below for their Energy Requirements. This means that although some characters can Super in a turn, some won't if the Energy Requirments are not met. 

North American Release: A North American release for Super Dragon Ball Heroes is undecided, although they haven't said outright that they weren't doing it. 

After playing the game, the staff would have us take a survey of the game to send back to Bandai-Namco. It seems like they are trying to convince them to bring it over and that DB Tour is like a Beta Test for them to see if Super Dragon Ball Heroes will come over. I personally do not have any new information on the subject, but let's fight for a worldwide release together! 

Conclusion: Super Dragon Ball Heroes is a very fun and addicting game similar to that of the Hero Colosseum in Dragon Ball Xenoverse 2, but like WAY better. The card mechanic allows lots of fluid gameplay and interaction that will make you jump out of your seat and try to win. This isn't a game where you just sit and press buttons to win. You've got to move your body in order to win. 

I personally think that this game would be VERY popular in the U.S. and all over the world, but I can see why the company would have some concerns. Mainly, most people don't go to arcades anymore and DBH/SDBH is an arcade game. Most games nowadays are played on a console or a computer, so the fear of an expensive and risky endeavor in the form of a worldwide release might hinder them from it coming out in the U.S.

I really do hope that it comes out in the states. If it does, you'll find me in an arcade trying to get revenge on Cumber! 

I hope you all enjoyed my review of Super Dragon Ball Heroes. I didn't have much time to play the game, so this review may be a bit lacking. 

Look out for the next chapter of Highschool DxD: Legends: Dragon Battle! Crom Cruach vs. Bova Tannin! 

Don't miss it!

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