hdc summon knight

<---[08f] Day 05: Do it... with loooooove!---------------------->

You start the day receiving the Match Notice 4, and you're drawn against Ariel

and Mariel, who promptly show up and be mean. Bron will shoo them off and then

give you the Gladius technique, which requires "Core" parts; this translates

to lightning element stuff. To get them means going down to B15F and further!

After the earthquake, go to Middle Wystern and return to the old couple's

house; the son has returned and he gives you a new elemental technique.

The Items Shop in Middle Wystern has finally opened so pay it a visit; I

recommend getting either the Iron Necklace from here, or the Iron Ring now in

stock at the Lower Wystern shop.

Now head for the Labyrinth; Sanary will meet you outside, commiserating with

you about the twins. Afterwards, go down into the Labyrinth, teleporting to

B11F. Go down to B12F and try to open the Northern door; no luck, but your

Guardian Beast suggests you ask someone to give you access.

Leave the Labyrinth and you'll run into the mysterious woman again, who says

the key belongs to Master Sakuro. Go to Middle Wystern again and enter the

house North of the Items Shop to find him. He offers to put you through some

training, so accept it; he'll give you the Lesson Recipe and sends you on your

way.

1) Go to the house South-East of Sakuro's and talk to the Craftknight there;

you'll receive the Menu Material 1.

2) Go to the house where you traded Kenon's Axe and talk to the woman there

this time, to get the Menu Material 2.

3) Return to Master Sakuro's house and give him the Menu Materials; he'll give

you a Sword Type technique in return.

4) Forge it at the Silver Guild to get... a ladle!?

5) Return to Master Sakuro's house again and he'll send you off to get some

spices next.

6) Go to Lower Wystern and talk to the man with a turban south of the Harbour;

pick the middle option to get the Spice Set for free. (See below table)

\========================================/

| Say | Translation | Cost |

/========================================\

| Bill deje | Can I pay? | 1200b |

| Pata nahin | I don't know | 0b |

| Cam kalona | Give me a discount | 1000b |

\========================================/

7) Return to Master Sakuro's house yet again; he asks you to make some curry

for him as part of your training.

8) Walk to the pot, and after you've peeled the potatoes, put in the four

items as they appear on the list: Seafood, Vegetables, Water and then

Spices.

9) When you're done, it seems Master Sakuro has escaped! Leave his house and

go to the Ceremony Hall on the Castle's second floor.

He explains that this whole quest was what his master, Shintetsu, made him do

when was still an apprentice. He gives you the Labyrinth Key 2, so let's

explore further:

B13F - Heal Panel

B14F - Kicker Potion, Red Lantern

B15F - Kicker Potion

B16F - Kicker Potion, Blue Flask

B18F - Teleporter, Core Parts, Portable Canteen, Small Faucet, Cooling Fan,

Conductor Rod, Blue Flask

Return to your room in the Silver Guild and convert the items into materials,

and make both the Gladius and Razzy's Knuckles. Go downstairs and talk to Bron

and then go to Sakuro in Middle Wystern. Done with them, return to Lower

Wystern and enter the house on the water in the North-East corner of the

screen. Trade Razzy's Knuckle to the man in green and he'll give you a new

elemental technique.

[%%%]4th Round: Ariel and Mariel [08f.1][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

HP: 650 | Dur: 95

Not an easy fight unless you know the tactic. Simple enough, make Ariel jump

at you, block the attack and then let loose with the Drill as she lands.

Win: 2040 Exp

850 boam

Ariel's Drill technique

[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

Sakuro has now been added to the walk list.

<---[08g] Day 06: The Sword of Shintetsu------------------------>

Sakuro arrives at your room to give the official announcement that you're now

in the semi-finals. Bron comes in afterwards and gives you the Zantetsu Blade

technique. When he leaves, forge Ariel's Drill and then the Zantetsu Blade,

and he'll come back in. Go with him back to your house and after a bit, he'll

tell you to go talk to an old man in Upper Wystern.

Leave the house (with Amariss' delivery for him) and then go to the house

where they wanted a cat. Talk to the man (the younger one) and he says he

wants to get rid of some of them. Go to the Harbour and talk to the man there;

apparently he's a cat collector. Return to the Cathouse (Meow!) and tell the

man here about the collector, and you'll get a new elemental technique.

Now, go to the house where you gave the man a Matchbox and talk to the woman;

give her Ariel's Drill and she'll give you another elemental technique.

Head to Upper Wystern and go into the North-Western door (where it'd take you

up a floor if it was on Lower or Middle Wystern) and you'll find yourself in

someone's apartment. He'll recognise you as Shintetsu's child and after a

brief chat, gives you the Labyrinth Key 3, telling you to get some Dragon Fang

Ore on the way.

Head to the Labyrinth, and at the enrance you'll be given the Bestiary.

Inside, teleport to B11F and go down to the next level. This time open up the

other door and you'll find the mysterious woman by the sword again. She drops

hints about your father and then tells you to carry on through the Labyrinth.

B18F - Conductor Rod

B19F - Klotzen Potion

B22F - Kicker Potion x3, Amulet

B23F - Heal Panel, Klotzen Potion

[%%%]Boss: Heavy Metal [08g.1][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

HP: ???

Just pummel it with magic. No sense inviting trouble or broken weapons in this

fight.

Win: 8000 Exp

950 boam

Dragon Fang Ore

[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

Haul yourself all the way back to the room with the sword, and the mysterious

woman will talk to you again. She tells you to draw the "Western Sword" after

removing the seal from it, and then tells you to keep it, since it was no

longer safe there.

Head back to B11F and teleport out of there; once you leave, Varil approaches

and basically reaffirms your rivalry. Head to the Silver Guild and heal up,

doing whatever you need to do, and then go to Upper Wystern. Head Southwards

and you'll find the old man surrounded by a bunch of soldiers from Deigleya.

It turns out the old man is Master Rondeau, the Craftlord of Diamond, the

leader of the Craftlords. The soldiers are annoyed by your side conversation

and start battle!

[%%%]Boss: Soldier [08g.2][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

HP: 800 | Dur: 70

Whilst they do have a durability stat, the Soldier's weapon isn't unique, so

you don't need to bother with breaking it. Just pummel this guy however you

want, just steer clear of his combo's.

Win: 2940 Exp

1000 boam

[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

After a chat, you give Master Rondeau the Dragon Fang Ore and he tells you to

show the sword to Bron. Once Rondeau and Sakuro depart, Bron and Amariss

arrive, the latter taking the sword from you.

<---[08h] Day 07: Cute and Lacy--------------------------------->

Razzy wakes you up, with news of someone washing up on docks. Run over there

and Amariss gets you and Varil to take him to your house. There they question

him about what happened, but his amnesia isn't helping. However, it seems he's

talking about an island to the north, with a vortex near by. Razzy and Varil

both decide to go investigate, while Sanary goes into another of her little

snits. Tell Amariss that you want to go and she says to ask Bron about

borrowing a boat in her name.

Leave the house and go to the Sword-lovers house (On the water, just

North-West of the Silver Guild). Equip only sword type weapons and talk to the

man there, and he'll give you a new elemental technique.

Go to the Silver Guild and talk to Bron; he'll give you the Boat Key and the

High Blade technique. Make sure to learn the Murder Pole technique from him as

well. Head upstairs and forge both the Murder Pole and the Hydra Burst Axe.

Go to the Knuckles-loving family (North-East Lower Wystern) and talk to the

family. Go up to Middle Wystern and buy a Gold Necklace in the Items Shop.

Talk to the man on the mini-pier to the North-West of the Items Shop and say

you believe him; he'll give you Deep Sea Ore. Next, go to the Spear-loving

Craftknight's house and trade her the Murder Pole; you'll get yet another

elemental technique in return. Go to the Old Couples home and talk to the

woman, answering yes

Go to the Harbour and go into the cabin on Bron's boat. Walk up to the wheel

and set sail. At the vortex, you're quickly losing control of the boat when

you come under attack!

[%%%]Boss: Giant Serpent [08h.1][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

HP: ???

Switch to the Hydra Burst Axe you forged earlier. Do a forwards jump attack,

and as you land, jump backwards (so you're still facing the Giant Serpent) and

swing as soon as you can whilst in the air. You should land out of its range

as it does any of its moves. Just keep repeating the process and it'll die

without even touching you.

Win: 2500 Exp

1100 boam

Large Fishhook

[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

Go back into the cabin and go below decks to rest in the bed. Head back

outside and North towards the town, make your way underneath the bridge and

you'll hear two Deigleyan soldiers talking. Go South through the trees and

follow the path around to where you find Varil, who's injured, and a very

"cute" girl. He says that both Razzy and Sanary were captured, whilst he

barely evaded it thanks to the girl's help.

Some people come nearby and Varil recognises one of them as Master Lubert,

Craftlord of Amber, who's apparently working with the Deigleyan soldiers,

looking for a sword...

The "cute" girl tells you about a secret path into the village, following the

rocky path around, so do so. Go into the wooden hut, and when the man asks,

tell him "She sure was!" He tells you there's a secret path into the village

behind the hut. Exit and go around the hut and into the cave; go up the ladder

to emerge from a well. Go down the stairs and to the North-West corner and

into the cave there, thus entering the Marine Dungeon:

B1F - Klotzen Potion, smash odd floor in south

B2F - Klotzen Potion

B3F: Varil arrives as you overhear some more soldiers talking; apparently

Razzy and Sanary are being held in different places, and you can choose

who to go after, leaving the other one for Varil. Sanary's has a slightly

better reward, but not by much.

Rescue Sanary:

Head off to the left and follow the path around; you'll see a gathering

of Deigleyan soldier and... Sanary in a maid outfit!? She's serving tea

to the soldiers, and she's a bit narked about that (though she does

like the clothes!)

You can choose to rescue her or watch a bit longer; if you choose the

latter, she's made to give a massage to one of the soldiers. Again, you

can choose to rescue her or watch a bit longer; if the latter, she's

made to dance for them. She also reveals that she's sister to one of

the Craftlords. Finally, one of the soldiers tries to make Sanary kiss

him, so you storm out to confront them; however, they're scared off by

a big thing behind you!

[%%%]Boss: Grudge Fish [08h.2][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

HP: ???

Basically the same as the fight against the Giant Serpent. Repeat the

tactic from that battle and wipe the floor with this guy.

Win: 3800 Exp

1200 boam

Burnt Scale

[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

Go down the rope ladder and you'll find both Razzy and Varil.

Rescue Razzy:

Go down to B4F and follow the path; a whole bunch of Deigleyan soldiers

will run past you. Continue on and you'll find Razzy in front of a big

monster.

[%%%]Boss: Evil Fish [08h.3][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

HP: ???

Basically the same as the fight against the Giant Serpent or Grudge

Fish. Repeat the tactic from that battle and wipe the floor with this

guy.

Win: 3600 Exp

1200 boam

Large Scale

[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

Once it's defeated, Varil and Sanary arrive.

Apparently the vortex is summoned by a Summon Creature the Deigleyans are

using, so everyone rushes off to confront it

B5F: Smash the odd floor to the South-West

B6F: Heal Panel by the stairs down

B7F: Black Boots in top-left corner

[%%%]Boss: King Crabber [08h.4][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

HP: ???

The fight takes place atop the Summon Creature, it's eye-antennae the

targets, the one to the right counting as its back. The key to this fight

is knowing the warning signals for the King Crabber's attacks:

1) When one antenna goes down, a low claw from that side will lash out as

far as the still-standing antenna.

2) When both go down, but one goes before the other, a low claw from that

side will lash out almost all the way to the opposite side, followed

by a high claw from the other side.

3) When both go down at the same time, the claws will lash out as far as

the antennae on that particular side, going Left-Right-Left-Right.

4) When both antennae nubs flash green, the King Crabber opens its mouth

and a typhoon emerges, which does multiple hits; it only does this if

you stand inbetween the antennae for several seconds.

The King Crabber will also emit bubbles if you stand near the center,

which are somewhat annoying.

The tactic to win is actually quite simple; run over to the right side

and whale on that antenna, keeping an eye on the movement of the

antennae, ready to run to the opposite side as soon as possible.

Win: 14000 Exp

1300 boam

Spiral Ring

[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

After some more talking, go to the Mayor's House (East of where you're

standing) and choose to wait there. There's a whole long-winded conversation

basically about how the Mayor of Rugista Island hid the "Eastern Sword" from

the Delgeyian soldiers, and he entrusts it to you. Back at Wystern, head to

your house and talk to Amariss; she'll take the Eastern Sword off your hands

as well.

<---[08i] Day 08: What Makes a Hero?---------------------------->

Sanary comes in after you wake up and asks if you'll come and see her match;

pick either option. There's another earthquake, which you decide you want to

know more about, so your Guardian Beast suggests you visit Master Rondeau.

First though, go to Middle Wystern and visit the Old Couple again; talk to the

woman and she'll give you another elemental technique. Next, go to the

Axe-loving Knight's house and you'll find him gone; talk to his wife and agree

to listen to her grievances. Leave the house and go to the Technique Seller's

house (South of the Gold Guild); buy the new elemental technique off him for

5,000 boam. Go to Upper Wystern next and talk to the man in green, and offer

to help him. Talk to all six of the men working for him (Five of them are to

the right, the sixth is to the bottom-left) and then talk to him again, and

he'll give you Spiked Shoes.

Go and talk to Rondeau now; however, you're interrupted by Master Ureksa who

brings a report about Kagro volcano. Master Rondeau tells you to accompany

Ureksa on an expedition to further investigate the volcano. Go to the Silver

Guild and talk to Bron; he'll give you the Bastard Sword technique, as well as

permission to use his boat.

I don't know about you, but I was kind of low on materials at this point, so I

went to the Labyrinth and explored the levels I couldn't go to earlier:

B25F: Klotzen Potion x2, Small Generator

B26F: Teleporter, Klotzen Potion

B28F: Heal Panel, as far as you can go

Before I went to the Harbour, I made sure I had the strongest Drill available

and a Hydro Halberd, as well as a Bastard Sword to smack stuff about with.

On route to the Harbour, the mysterious woman appears again, this time

dropping hints about your journey. In the Harbour, talk to Master Ureksa and

he'll go on about heroes as well. Finally at Kagro Volcano, go and talk to

Ureksa and he'll hit you with a sucker-punch. You're woken up by a stranger,

who suggests you stay out of what's going on. After he (Hayato) leaves, go

North and then take the Eastern path.

[%%%]Boss: Chaves [08i.1][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

HP: 1200 | Dur: 70

It's actually easier to break his weapon than to plain KO him in this fight, I

find. It's pretty much a freebie though.

Win: 4320 Exp

1200 boam

[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

Leave the chamber and this time take the other path, this time entering Kagro

Volcano:

B1F: Just go down the stairs.

B2F: You and Hayato eavesdrop on Lubert and Ureksa talking about "Shintetsu's

Sword", enter the forge and rest in the bed.

B3F: Top portal, Klotzen Potion, Return. Right Portal, Right Portal, barrels

to top-left, stairs top-right.

B4F: Always take furthest option first; barrels first time, Amulet second.

B5F: Hayato gets into an argument with Lubert and Ureksa, and then summons his

Summon Beast who stops them for now. Head South and follow the path until

Ureksa catches up with you.

[%%%]Boss: Ureksa [08i.2][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

HP: 1050 | Dur: 105

This is an irritating fight since he's faster than you are, making it

difficult to force him to block. Nonetheless, in the corner with a drill

always does the trick.

Win: 4480 Exp

1400 boam

Ureksa's Spear Technique

[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

B6F: Take the Left Portal and follow the path until you have another choice;

this time left again. Heal Panel just before stairs

B7F: Go South and through the first Portal. Go to the farthest Portal to get

the Spiked Shoes. Return and take the remaining Portal. Hayato is in bad

shape with a nasty Summon Beast looming over him. Time to step in!

[%%%]Boss: Kirin [08i.3][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

HP: ???

It's not that this guy is hard, it's just annoying that your weapons are

heavily damaged in attacking him, however high their TEC stat is.

Position yourself underneath Kirin's head facing the same direction as it

is and pummel it. If the head lifts slightly, block the ensuing stone

shards; if the head disappears, run to the other side of the screen. If

you hear a fireball, start running back. Fast. Make sure to switch your

weapons before they break; the upwards Drill works fairly well in this

fight.

Win: 18500 Exp

1500 boam

Magatama Necklet (ATK +17, AGL +17 | Fire +17, Wind +45)

[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

The "Northern Sword" is dropped by the Kirin as it's destroyed, so you quickly

snatch that up. Back at the quasi-Harbour, Hayato bids you farewell. Moments

later, Lubert turns up, demanding you give him the sword! Good thing the

mysterious woman (...I'm getting really sodding fed up of typing that) shows

up, and stalls him whilst your Guardian Beast drags you onto the boat.

Back at Wystern, head to your house and give Amariss the Northern Sword; she

reminds you about Sanary's fight. Go to the Silver Guild and you'll see Sanary

and Razzy both there; you apologise for missing the match, which apparently

Sanary won in just one blow! Scary!

<---[08j] Day 09: An Exercise in Futility----------------------->

Razzy comes rushing into your room asking you to go to Vance Cape with her;

agree and then Bron enters as well. He asks you to go with Razzy and deliver

the weapons.

Forge Ureksa's Spear and then go downstairs; talk to the two Guildmates who

stand by the doors, and then talk to the kid in Bron's bed. Leave the Silver

Guild and go to the North-East-most house. Talk to the man here and tell him

you saw his son at the Silver Guild; he'll give you an elemental technique.

Go to the Spear-loving Craftknight on Middle Wystern and trade her Ureksa's

Spear for another elemental technique. Next, go to the Axe-loving Knight's

house and you'll find he's still gone; talk to his wife and agree to listen.

Go to the Harbour and talk to Razzy; set sail for Vance Cape! Make your

delivery to the Weapons Shop; the ShopKeeper will talk to you and Razzy about

Bron, and then about Master Ureksa, who apparently has a house in Vance! Razzy

runs off to investigate it; leave the shop and you'll see Ureksa head to the

Harbour.

Go West and talk to Razzy; she's peeking into Master Ureksa's house, where

there's apparently a beautiful woman. She overhears your discussion and

invites you in; she's Rumari, Ureksa's sister. Apparently she's really ill,

and moved to Vance for her health. Discussion moves on to the missing

Craftlord of Crystal, Master Tyram, who was Rumari's lover until he

disappeared.

As you and Razzy leave, your Guardian Beast hangs back and talks to Rumari a

bit longer, revealing she was the former Craftlord of Jade, and that she knows

what's going on.

Back at Wystern, Razzy tells you to deliver the payment to Bron and then meet

her at Sakuro's, so head to the Silver Guild. Talk to him and he'll give you

the Crystal Sword technique. Take this opportunity to forge weapons (the Blue

Thunder sword might be an idea!) and collect materials first.

When you're done, go to Middle Wystern and enter Master Sakuro's house. He

basically warns you off the whole thing. Leave, and Razzy is waiting for you

outside and says that she's going to visit Rumari again. Go to the docks, and

as you prepare to set sail, Sanary joins you.

At Vance, go to Rumari's house and you'll find Razzy and Sanary waiting

outside; talk to them and they'll say they saw Master Ureksa and then rush off

to the lighthouse. Follow them and you'll see they get captured and taken

inside, handily removing the guards. Follow them inside to the Cape

Lighthouse:

G1F: Klotzen Potion (Top-left), Stairs (Top-right)

G2F: Amulet (Bottom-right), Stairs (Bottom-left)

G3F: Klotzen Potion (Bottom-left door), Stairs (Top-right)

G4F: Med Kit (Top-right door), Stairs (Bottom-left)

G5F: Wind Fossil (Top-left door), Klotzen Potion & Wind Fossil (Top door),

Lubert (Top-right [counter-clockwise])

G8F: After being captured, you're thrown into a cell with Razzy, Sanary and

Tyram, the missing Craftlord of Crystal! He overheard a meeting between

Lubert and Ureksa and was captured so he couldn't spread word. He says

Lubert is motivated by greed, whilst Ureksa wants vengeance on Parista

for the incurable heat disease it gave his sister. Varil arrives via a

secret passageway and you all escape.

There's a Heal Panel in the next room.

Outside, Tyram is waiting for you, but as you're about to flee, Ureksa

shows up and challenges Tyram. However, he's still weak from a month of

captivity, so you step in the way!

[%%%]Boss: Ureksa [08j.1][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

HP: 1300 | Dur: 110

Ureksa now uses Quick Move and Weapon Shield spells in this fight, which

makes it a lot harder if he gets the chance to cast them. Close him down

fast and make sure to cancel his casting. It's a good idea to try and hit

him in mid-air as well, so you can enforce a multi-hit guard with the

Drill's Down+A attack as he's rising. However, you do not need to break

Ureksa's spear in this fight if you do not wish to do so; you can get it

at a later date.

Win: 5440 Exp

1700 boam

Ureksa's Spear EX technique

[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

Damn that mysterious woman! As Ureksa explains his motives, she turns up

again and is finally revealed as Master Kouren, the Craftlord of Ruby!

Ureksa realises that he's lost everything, that all the Craftlords know

of his deceit, and when Kouren reveals that Tyram was researching about

Kuhrya, the Holy Spirit of Ice, who could possibly defeat Parista and

heal Rumari, he snaps, throwing himself off the Lighthouse to his death.

Go back into the cell and climb the ladder in the middle; read the

inscription twice, and your Guardian Beast will notice something. Go back

outside and take the path Craftlords Kouren and Tyram took down the side

of the lighthouse, and back inside.

G6F: Emerald Magatama (Top-left), Klotzen Potion x2 & Emerald Magatama & Gale

Ore (Secret Room), Stairs Up & Down (Top-right)

Head up to the eighth floor to find a chest holding an Ancient Ring! Next, make

your way back down to G1F and leave the Cape Lighthouse. Razzy, Sanary and

Varil are waiting for you outside; apparently Kouren and Tyram have already

disappeared for a Craftlord meeting, so no one's told Rumari what's happened;

volunteer to do so.

She'll go to the Harbour and talk to Kouren and Tyram, the latter renouncing

his Craftlord title so he can stay with Rumari. Kouren tells you to back off

from the Parista situation and to take it easy. The others leave except for

Sanary, who tells you that she's Kouren's sister, and that she knew everything

beforehand, and she apologises for something else, but doesn't say what...

<---[08k] Day 10: Face of the Enemy----------------------------->

Sakuro arrives early and asks you to accompany him on a mission to Fort

Mirana, currently held by the Deigleyans; agree to go with him and he'll give

you the Labyrinth Key 4. Go downstairs and talk to Bron to get the Gozanto

technique; go back upstairs and forge it followed by the Goranto. Make sure

you get the Terra Rotor technique from Bron as well and forge it.

Go to the Drill-loving Knight in South Lower Wystern and give her the Terra

Rotor, you'll get another elemental technique. Go to the Cathouse and talk to

the little girl and the old man. Next, head to the Harbour and talk to the

cats there. Return to the Cathouse and tell the old man that you saw the cat

at the Harbour with another cat, and he'll give you a new elemental technique.

Head up to Middle Wystern and go to the Axe-loving Knight's house; he's still

gone so talk to his wife and agree to listen.

Next, head into the Labyrinth and teleport to B26F:

B29F: Summon Charm (Top-right)

B31F: Teleporter, Med Kit (Top-right)

B33F: Klotzen Potion (Bottom-left),

B34F: Klotzen Potion x2 (Top-right), locked door

Return to your room and do whatever forging you need to. I recommend taking

the Goranto, a drill and either a spear or axe with you. When you're ready, go

to the Harbour and talk to Master Sakuro; tell him you're ready and he'll

explain what's going on; apparently the Gold Guild is selling weapons to the

Deigleyans and Sakuro wants to investigate. Varil barges in and insists upon

coming as well since if the Gold Guild really are doing so, he feels somewhat

responsible.

En route to Fort Mirana, the ship is spotted by a Deigleyan patrol, so Sakuro

orders you and Varil to swim to the Fort whilst he lures the patrol away. On

dry land again, Varil rushes off again, so follow him inside Fort Mirana:

G1F: Amulet (Inside, top-right)

G2F: Conductor Rod (Inside, Right)

G3FR: Go straight up

G4FR: Go straight down

G3F: Meet with Varil inside, Stairs (Top-right)

G4F: Work your way outside

G5F: Klotzen Potion & Conductor Rod (Inside, top-right)

G6F: Electric Stone (Inside, center), Stairs (Outside, left)

G7F: Electric Stone (Inside, center)

G8F: Electric Stone & Klotzen Potion (Insider, bottom-right), Stairs (Inside,

top-right)

G9F: Heal Panel (Inside, top-right), Electric Stone & Golden Magatama

(Inside, top-left)

Outside, you'll find Varil eavesdropping in on Lubert and some Deigleyan

soldiers; after the Craftlord spots you, he slings some insults at Varil

about his father, and then the soldiers attack you

[%%%]Boss: Soldier [08k.1][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

HP: 1250 | Dur: 125

Like the last fight against Deigleyan soldiers, there's no need to break

this guy's weapon. He's also a lot easier than the last one was. Block

and combo, block and combo. That's all there is to it.

Win: 3400 Exp

1400 boam

[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

They run away where you came from, but other soldiers are coming to aid

them. Run to the left and enter the pipe; you'll call for Varil to come

and join you there.

G1F: After shimmying down the pipe, exit to the Harbour and head to the

right; Varil holds off some more soldiers as Lubert arrives!

[%%%]Boss: Lubert [08k.2][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

HP: 1350 | Dur: 120

Lubert is pretty damn fast and the multi-hit Drill attack does a major

amount of damage, so it's tough to box him into a corner for the ritual

destruction by drilling. The best bet is to block his jump attacks and

then let loose as he lands. Like the last Ureksa fight though, there's

no need to break his drill.

Win: 5040 Exp

1800 boam

Lubert's Drill technique

[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

With Lubert defeated, Master Sakuro finally shows up to place Lubert

under arrest. Apparently he stole a part of Parista, the Holy Spirit of

Swords, and it's residing in the nearby crate; he intended to give it to

the Deigleyans so they could research whether they could control it.

Suddenly, earthquakes rock Fort Mirana, sending crates flying down from

above. Lubert is smashed by one, as is Sakuro as he pushes Varil out of

the way. One also lands on the crate containing the Partista Portion (Am

I witty or what?) and you're the only one who isn't injured!

[%%%]Boss: Parista [08k.3][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

HP: ???

Parista has three main attacks; a flamethrower move that's charged up

(signified by the flashing spines in its back) and some of your moves go

underneath it; a short-ranged lick, and a Gut Chomp... that is, his gut

turns into a giant mouth and bites at mid-to-long range for high damage.

The best tactic for this fight is to run in close with your drill still

equipped and do the multi-hit attack to its gut, and then retreat once

it's done. Keep repeating the process; the drill move goes underneath

the flamethrower so you can avoid that easily. Just be sure to run when

you see its gut convulse.

Win: 29000 Exp

500 boam

Blazing Ore

[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

<---[08l] Day 11: A Grieving Sword------------------------------>

The day starts off with a section that depends upon who you took you evening

walk with the previous night. None of them get you items or anything, but they

offer some interesting insight into the other characters.

Once you're back from your "date", you receive the next match notice, your

opponent being Sanary! She comes in and asks you to come to Bron's office,

since she has something she wants to show you both, Meet them there and Sanary

displays her sword, which amazes everyone with how good it is. After she

leaves, you're still a bit put-out by how good the weapon was; Bron sees this

and tells you that your hammer isn't good enough! He suggests you try using

Shintetsu's hammer, and that Amariss probably has it. Also, until you get it,

he won't teach you any new techniques. Not that we need the idiot.

Leave the Silver Guild, but before we being the Hammer quest, head to the

Harbour and get on Bron's ship. Read the book and make sure to learn and forge

the Platinum Lance, as well as any others you may want to.

Now we have a round of SIX special techniques to get!

1) Go to the Cathouse and talk to the old man; he'll give you the Super

Catickles technique.

2) Go to the Sword-loving Knight's house and talk to him; he'll give you the

Buzzsaw Sword technique.

3) Go to the Drill-loving Knight's house and talk to her; she'll give you the

Sweet Cake technique. (This weapon is AWESOME; a max TEC of 255!)

4) Go to the Axe-loving Knight's house and talk to his wife; she'll give you

the Demonic Boneaxe technique.

5) Go to the Technique Seller's house and talk to him; pay 10,000 boam for a

new elemental technique.

6) Go to the Spear-loving Knight's house and talk to her; trade her the

Platinum Lance for another elemental technique.

Now head to your house and talk to Amariss; you explain the situation to her

and she agrees with what Bron said, but tells you that Master Rondeau has her

husbands hammer at the moment. Go to Upper Wystern and visit him; he'll tell

you to go away since you seem so lacking in spirit. However, after listening

to your story, he comments that Shintetsu's hammer is different for every

person. Master Kouren joins in as well; she talks about how fired up Sanary is

about her match with you. Master Rondeau says that he has been summoned, so

they leave, but not before telling you that Master Sakuro now has the hammer.

Go into the Castle 3rd floor and enter the secret door; Sakuro will see you

and agrees to meet you outside. He mentions how he thinks Sanary's

sword-fighting has been rather odd and her improvement far too fast; the

meaning behind her sword is hidden and can't be discovered until you fight

her.

You explain that's why you were told to get Shintetsu's hammer; Sakuro takes

you back to his place and let's you swing it about. You have a little moment

with your inner Shintetsu, realising it's not the hammer that's important,

it's the effort and soul put into forging the weapon. Return to the Silver

Guild and talk to Bron; after yet another cheesy moment, he'll give you the

Messer Blade technique

Head off to the Labyrinth and teleport down to B31F:

B34F: Klotzen Potion (Bottom-left)

B35F: Steel Plate & Klotzen Potion & Martial Ore (Top)

B36F: Klotzen Potion & Martial Ore & Iron Ore (Top-right)

B37F: Teleporter (Top-right)

B38F: Med Kit (Top-left), Klotzen Potion x2 (Top)

B39F: There's two guards blocking the route off here

Return to the Silver Guild and do any necessary forging before heading to the

castle for you semi-final match!

[%%%]Semi-Final: Sanary [08l.1][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

HP: 1580 | Dur: 95

This fight is infuriating; her sword combo's hurt a hell of a lot and she's

fast to boot. However, if you smack her once, she tends to hold her guard a

bit too long, so take that opportunity to shove yer drill in. You don't need

to break her weapon, but it's a really good sword to use for a while, if the

Sweet Drill isn't to your liking.

Win: 7560 Exp

2100 boam

Sanary's Sword technique

[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

After the match, Sanary stalks off. You catch up to her in the Castle 1st

floor and she asks to see your weapon. She starts acting weird and then

snatches your weapon and moonwalks (Yes, MOONWALKS) into the Labyrinth. Master

Kouren comes rushing up and you tell her what just happens; she orders you to

go to the Ceremony Hall for a meeting.

Masters Rondeau, Sakuro and Kouren are there along with Razzy and Varil. They

tell you that the earthquakes are caused by Parista's awakening, and that

Shintetsu's swords would no longer seal it completely. Varil gets pissed off

since it's obvious there's something that the Craftlords are still hiding from

you and storms out of the meeting.

<---[08m] Day 12: Spirit Liberation----------------------------->

Back at the Silver Guild, Masters Rondeau and Kouren, as well as Bron, come

into your room. They tell you that there's been no sign of Sanary so far, but

that she's definitely in the Labyrinth. However, they also tell you not to go

looking for her, but to concentrate on the upcoming Tournament final. They

explain that the tournament is just a cover, to distract the populace as the

Craftlords work to reseal Palista. Kouren gives you the Match Notice 5, your

final opponent being Varil, and then they leave.

Go and see the Spear-loving Knight and talk to her; she'll give you the Fish

Hoarder technique.

Bron's disappeared, but there are still techniques you can learn! Go to the

boat and read the book to get any left.

Go to the Labyrinth entrance and talk to the Officer there; he wants to help

but has a duty to not let anyone past him. However, he points you towards

another Officer who may know where another entrance is. Head to the second

floor of the castle and talk to the Officer there; he tells you that there's a

room on the third floor that houses the second Labyrinth entrance. On the

third floor, walk through the main entrance to the Craftlord's chambers and

talk to the Officer there; it's the amnesiac that your mother, Amariss,

helped. He tells you to feel free in sneaking in. Follow the same route you

took to get to the flower garden, but this time go into the doorway just

South-East of the stairs instead.

Inside, you find Libody and Bron have already apprehended Razzy who tried the

exact same thing; you manage to convince them to let you past though!

(NOTE: Bron now returns to his usual place in the Silver Guild, if you want to

learn more techniques from him, though he has no more that aren't in

the book on his boat.)

B39F: Guards gone, Heal Panel (Top-left)

B41F: Klotzen Potion (Bottom-left)

B42F: Klotzen Potion & Martial Ore (Bottom-left), Large Fishhook

(Bottom-right)

B43F: Martial Ore (Left), Klotzen Potion (Top-right)

B44F: Summon Charm & Martial Ore (Top-left), Klotzen Potion (Top-right)

B45F: Teleporter (Top), Med Kit & Amulet (Middle)

B46F: Martial Ore (Bottom), Klotzen Potion & Martial Ore & Machinawyrm Bolt

(Top)

B47F: Klotzen Potion (Top-right)

Apparently, Ureksa was under Parista's control in the first place!

Bullcrap I say, but whatever. He's right in front of you and spoiling

for a fight...

[%%%]Boss: Ureksa [08m.1][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

HP: 1650 | Dur: 125

I actually found this easier than the previous encouter with Ureksa.

Smack him once to make him bring up his guard and then spin away into

him. Once more, no need to break his spear, since you can get it again

soon.

Win: 8800 Exp

2200 boam

Neo Ureksa Spear technique

[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

Sakuro tells you that

Use the Heal Panel and then continue downwards

B48F: Wyvern Talon (Top-left), Klotzen Potion (Middle)

B49F: Bottom-left door (Crystals)

Receive Small Key

Face-to-face with Parista

[%%%]Boss: Parista (1st) [08m.2][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

HP: ???

Oh bugger. Your hits all do 1 damage to it, and it doesn't seem to have

much effect!

When it rears its head back, it'll do one of two moves:

Fireball - It breathes out smoke as it rears back; run into the

bottom-right corner and keep running against it.

Lunging Chomp - Its eyes flick left and right a lot; press forwards

into it's hand.

If the head goes off screen but one hand stays on, it'll smash it into

the ground in the bottom-right corner, sending down four rocks onto the

screen.

Parista also has an Arm attack, but only seems to do that when you

manage to get yourself into the bottom-right corner when it's not

attacking; it's signified by it rearing its head back and both hands

going off screen

[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

If you hang on long enough, the fight automatically ends. Parista

decides to finish you off via Sanary, but Varil intercedes. For a moment

Sanary wrests back control and gives him her Summonite Gem. Then you

collapse like an idiot.

You wake up in a bed inside a forge room, with Varil, Razzy, Sakuro

and... Kuhrya! Remember him? He's the Holy Spirit of Ice and he was

summoned by Shintetsu to try and return Parista to the spirit world,

Sapureth, but it failed because Parista only wants vengeance upon the

humans now. It turns out Shintetsu knew he and his swords weren't enough

to send Parista back, so he literally put his soul into them to seal him

at least temporarily.

Kuhrya tells you that in order to forge a new sword to defeat Parista

with, it needs Summonite Gems, Summonite Ore (which Sakuro can get) and

the soul of your Guardian Beast!

...

Of course, you don't ACTUALLY have to do that. You can just go get the

three swords Shintetsu forged from Amariss and forge them into one,

along with the "Southern Sword" that Kuhrya was left with.

B50F: There's a Teleporter in the top-right corner; use it to warp to B1F and

exit.

Head back to your house and you'll find several Deigleyan soldiers inside...

being lectured by Amariss! After taking the fight outside and wiping the floor

with one soldier, Bron turns up to take care of the rest. Amariss gives you

the swords so make your way back to Kuhrya's Forge in the Labyrinth:

B50F: Tell Kuhrya that you have the swords and together you forge your choice

of the five weapon types.

B49F:

[%%%]Boss: Parista (2nd) [08m.3][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

HP: ???

Basically, just the tactics from the first meeting, but you can actually

damage it now.

Win: 13000 Exp

2400 boam

[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

[%%%]Boss: Parista (3rd) [08m.3][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

HP: ???

Parista's final form has five attacks:

Hands - Two hands pop out of the ground and then rush from

right-to-left; jump them.

Fists - An impact circle appears on the ground in front of Parista's

face, about a second-and-a-half later, a fist erupts from there;

jump at Parista's face or go to the left.

Sanary - Sanary is bathed in a green light and floats across screen,

firing lasers; either go to the far-left or block.

Face - Parista's face starts glowing green and then projects itself

across the screen; either go to the left or block.

Beam - A glow emits from Parista's mouth before erupting in a beam

that does multiple hits; it's unavoidable, but still doesn't do

much damage.

The rest of the time, just pummel it.

Win: 50000 Exp

2500 boam

Dragon Fossils

[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

<---[08n] Day 13: Ad Infinitum---------------------------------->

With Parista having returned to Sapureth, the spirit realm, the crystal

encrusted doors in the Labyrinth are now unsealed, allowing access to a

further fifty levels and several new enemies and bosses, not to mention new

techniques!

Also, if you go to Kuhrya's forge in B50F, you can switch your chosen Guardian

Beast with him, allowing you to forge any and all elemental weapons. But don't

worry, you can switch back to your own any time you want.

Finally, in place of the tournament, there is now an exhibition match at the

castle; it costs 1,000 boam to enter, and you have a continuous string of

eight matches against the following:

Chaves > Kenon > Razzy > Ariel > Lubert > Sanary > Ureksa > Varil

Various prizes can be won, including any of the boss techniques you failed to

get during the main game, as well as the Hammer Head spear technique. It's

also a fairly fast way of getting Mystical Ores if you need them.

B51F: Water Bracelet (Bottom-left)

B53F: Klotzen Potion (Top-right)

B54F: Ancient Bracelet (Bottom-Right)

B56F: Teleporter (Bottom-left), Windproof Shoes (Top-left)

B58F: Martial Ore (Bottom-left)

B59F: Ancient Ring & Demons Rage Swd technique (Right)

B60F: Beast Fossils (Bottom-left), Heal Panel (Top-right)

[%%%]Boss: Evil Metal [08n.1][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

HP: ???

Its first incarnation was a walk over, but Evil Metal here is one nasty

piece of work, damage output and sheer toughness having been cranked

right up. A combination of magic and drills do help a hell of a lot in

this battle.

Win: 30500 Exp

5500 boam

Fanged Drill technique (First Encounter)

Hazard Knuckles technique (Second Encounter)

[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

B61F: Lightning Amulet (Bottom-right)

B62F: Beast Fossils & Martial Ore (Top-left)

B65F: Marine Bracelet (Middle)

B66F: Teleporter (Top-right), Ancient Boots (Top-right)

B69F: Heal Panel (Top-left), Sniper Lance technique (Top), Beast Fossils &

Martial Ore (Top-right)

B73F: Ancient Necklet (Bottom-right)

B74F: Martial Ore (Bottom-left)

B76F: Teleporter (Bottom-left), Klotzen Potion (Top-right)

B77F: Klotzen Potion x2 & Beast Fossils (Top-right)

B78F: Klotzen Potion (Middle)

B79F: Martial Ore (Top-right), Beast Fossils & Klotzen Potion x2 (Top)

B80F: Med Kit (Top-right), Heal Panel (Bottom-right)

[%%%]Boss: Omen Fish [08n.2][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

HP: ???

You remember that awesome tactic from earlier when you fought bosses of

this type? Well, it still works. Just jump forwards and attack, jump

back and attack, wait, repeat. Nice and easy.

Win: 48000 Exp

8500 boam

Giant Fork technique (First Encounter)

Skull Crusher technique (Second Encounter)

[%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

B81F: Klotzen Potion (Top-right), Beast Fossils & Angelic Blade technique

(Top-left)

B82F: Klotzen Potion & Med Kit & Dragon Fossils (Bottom-left)

B84F: Craftlord Boots (Bottom-left)

B85F: Martial Ore & Dragon Fossils (Bottom-right)

B86F: Teleporter (Top)

B87F: Beast Fossils & Martial Ore (Middle)

B89F: Heal Panel (Top-left)

B90F: Craftlord Rin & Martial Ore (Bottom-right)

B94F: Med Kit & Windproof Boots (Top)

B96F: Teleporter (Bottom-left)

B97F: Dragon Fossils (Top-right)

B99F: Heal Panel (Bottom-right)

B100F: Storm Amulet & Craftlord Amulet & Craftlord Bracer (Top-left), Beast

Fossils & Dragon Fossils & Lord Spear technique

[%%%]Boss: Inferno Kirin [08n.3][%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%]

HP: ???

Inferno Kirin's moves are just like that of its weaker counterpart:

Rears back - stones fall; guard or run.

Off screen high - possible change of side, or swoops.

Off screen low - sonic boom; run or time jump.

What this fight really comes down to though, is your preparation.

Typically, you should be at level 70 or higher, bearing three weapons

all with their TEC maxed out. I recommend bringing some of the following

weapons:

Aqua Fork (DUR of 240, TEC maxed out at 75, Water element)

Demon Quencher (DUR of 130, TEC maxed out at 155, Water element)

Haven Axe (DUR of 200, TEC maxed out at 70)

Superconductor (DUR of 200, TEC maxed out at 200)

My personal favourite is the Aqua Fork, though the Superconductor comes

a close second. You should also make sure that you have Enchant Aqua and

Weapon Shield equipped as active spells before entering the battle.

For non-Water element weapons, cast Enchant Aqua upon them. When

fighting, wait until your weapon's DUR goes down to 3-5, before casting

Weapon Shield upon it; if you don't have many casts of Weapon Shield

left, save them for naturally Water element weapons, since casting

Weapon Shield upon a weapon which already has Enchant Aqua cast upon it,

Weapon Shield will replace it.

Win: 65000 Exp

20000 boam

Saintly Sword technique

< [13] Sidequests >

\ =============================== /

<---[13a] Day 02------------------------------------------------>

Random - Head towards the castle, but go to the left between the third

and fourth arches; keep talking to the old man.

He'll give you three Mystic Ores

Cats - Go to the West side of Lower Wystern and enter the North-Eastern

house.

Talk to the Old Man here and he says that he's looking for a cat

to give to his grand daughter.

Go to the Wystern Harbour; talk to the man here and he says that

he needs to give his cat away.

Return to the Cat-lovers house and tell the old man there's a

cat being given away at the Harbour.

He'll give you an elemental technique

Drills - Answer Sanary's impromptu quiz to win a Matchbox, or find one

from a crate/Pumpkeeno.

Go into the water of Lower Wystern and head for the South-most

house; talk to the man in here and give him the Matchbox.

He'll give you an elemental technique.

<---[13b] Day 03------------------------------------------------>

Swords - Go to the house just North-West of the Silver Guild (in the

water).

Talk to the man here and ask him questions.

He'll give you an elemental technique.

Spears - Break Varil's Spear in battle.

Forge it back in the Silver Guild, but do not equip it.

Go up to Middle Wystern and enter the house South-East of the

closed Items Shop

Trade Varil's Spear to the woman.

She'll give you an elemental technique.

Axes - Break Kenon's Axe in battle.

Continue this quest tomorrow.

<---[13c] Day 04------------------------------------------------>

Random - Go up to Middle Wystern.

Talk to the man behind the closed Items Shop.

He'll give you an Iron Ore.

Tech Seller - Go up to Middle Wystern and enter the house South of the Gold

Guild.

Talk to the man inside and pay 1,000 boam.

He'll give you an elemental technique.

Axes - Forge Kenon's Axe, but do not equip it.

Go up to Middle Wystern and enter the house South-East of the

Tech Seller's.

Talk to the man here and trade him Kenon's Axe.

He'll give you an elemental technique.

Old Couple - Go up to Middle Wystern and enter the house East of the

Axe-lovers house/South-West of the Spear-lovers house.

Talk to the Old Man and he'll tell you his son will give you a

new technique when he returns.

Continue this quest tomorrow.

Knuckles - Break Razzy's Knuckles in battle.

Continue this quest tomorrow.

<---[13d] Day 05------------------------------------------------>

Knuckles - Forge Razzy's Knuckles, but do not equip them.

Go to the house North-East of the Silver Guild.

Talk to the man here and trade him the Razzy's Knuckles.

He'll give you an elemental technique.

Old Couple - Return to the Old Couple's house.

Talk to the Young Man.

He'll give you an elemental technique.

Drills - Break Ariel's Drill in battle.

Continue this quest tomorrow.

<---[13e] Day 06------------------------------------------------>

Drills - Forge Ariel's Drill but do not equip it.

Go to the Drill-lovers house.

Trade her Ariel's Drill.

She'll give you an elemental technique.

Cats - Go to the Cat-lovers house.

Talk to the man; he'll say he wants to give some of the cats

away.

Go to the Harbour and talk to the man there; he's a cat

collector.

Return to the Cat-lovers house.

Tell the man that there is someone who is looking for cats at

the Harbour.

He'll give you an elemental technique.

<---[13f] Day 07------------------------------------------------>

Random - Go up to Middle Wystern.

Talk to the man just South-West of the Items Shop.

Say that you believe him.

He'll give you a Deep Sea Ore.

Swords - Go to the Sword-lovers house.

Equip only swords.

Talk to him.

He'll give you an elemental technique.

Spears - Forge a Murder Pole, but do not equip it.

Go to the Spear-lovers house.

Trade her the Murder Pole.

She'll give you an elemental technique.

Knuckles - Go to the Knuckle-lovers house.

Talk to the man and the boy.

Continue this quest tomorrow.

(This may be actually completely unnecessary)

Old Couple - Go to the Old Couple's house.

Talk to the old woman and answer yes.

Continue this quest tomorrow.

<---[13g] Day 08------------------------------------------------>

Random - Go up to Upper Wystern.

Go South and talk to the man in green there.

Offer to help him.

Talk to all six workers on this floor (five to the right, the

last is in the bottom-left).

Talk to the first man again.

He'll give you Spiked Shoes.

Old Couple - Go to the Old Couple's house.

Talk to the old woman.

She'll give you an elemental technique.

Tech Seller - Go to the Tech Seller's house.

Pay him 5,000 boam.

He'll give you an elemental technique.

Axes - Go to the Axe-lovers house.

He is gone but his wife remains.

Talk to her and agree to listen.

Continue this quest tomorrow.

Spears - Break Ureksa's Spear in battle.

Continue this quest tomorrow.

<---[13h] Day 09------------------------------------------------>

Spears - Forge Ureksa's Spear, but do not equip it.

Go to the Spear-lover's house.

Trade her Ureksa's Spear.

She'll give you an elemental technique.

Knuckles - Go to Bron's office.

Talk to the boy in the bed.

Go to the Knuckle-lovers house.

Talk to the man; tell him you saw his son at the Silver Guild.

He'll give you an elemental technique.

Axes - Go to the Axe-lover's house.

He's still gone.

Talk to his wife and once more agree to listen.

Continue this quest tomorrow.

Journal - Defeat Ureksa a second time.

Return to the jail cell.

Read the journal; your Guardian Beast will try to grab an item,

but it falls down.

Return to the dungeon; an Ancient Ring can now be found in a

chest.

<---[13i] Day 10------------------------------------------------>

Drills - Forge a Terra Rotor, but do not equip it.

Go to the Drill-lover's house.

Trade her the Terra Rotor.

She'll give you an elemental technique.

Cats - Go to the Cat-lover's house.

Talk to the girl and the old man.

Go to the Harbour.

Talk to both cats here.

Return to the Cat-lover's house.

Tell the old man you saw the cat at the Harbour with another

cat.

He'll give you an elemental technique.

Axes - Go to the Axe-lover's house.

He's still gone.

Talk to his wife and once more agree to listen.

Continue this quest tomorrow.

<---[13j] Day 11------------------------------------------------>

Spears - Forge the Platinum Lance, but do not equip it.

Go to the Spear-lover's house.

Trade her the Platinum Lance.

She'll give you an elemental technique.

Tech Seller - Go to the Tech Seller's house.

Pay him 10,000 boam.

He'll give you an elemental technique.

Cats - Go to the Cat-lover's house.

Talk to the Old Man.

If you completed the Cat quests on days 2, 5 and 10, he will

give you the Super Catickles technique.

Swords - Go to the Sword-lover's house.

Talk to the man.

If you completed the Sword quests on days 3 and 7, he will give

you the Buzzsaw Sword technique.

Drills - Go to the Drill-lover's house.

Talk to the woman.

If you completed the Drill quests on days 2, 6 and 10, she will

give you the Sweet Drill technique.

Axes - Go to the Axe-lover's house.

Talk to his wife.

If you completed the Axe quests on days 4, 8, 9 and 10, she will

give you the Demonic Boneaxe technique.

<---[13k] Day 12------------------------------------------------>

Spears - Go to the Spear-lover's house.

Talk to the woman.

If you completed the Spear quests on days 3, 7, 9 and 11, she

will give you the Fish Hoarder technique.

<---[13m] Day 13------------------------------------------------>

Exhibition - Go to the castle.

Talk to the Officer who normally admits you for the tournament.

Defeat all eight opponents in under two minutes.

You can win the following:

Chaves's Sword technique

Kenon's Axe technique

Razzy's Knuckles technique

Ariel's Drill technique

Lubert's Drill technique

Sanary's Sword technique

Ureksa's Spear technique

Ureksa's Spear EX technique

Neo Ureksa's Spear technique

Varil's Spear technique

Hammer Head technique

Med Kits

Mystic Ores

Bestiary - Enter the Labyrinth.

Complete the Bestiary (Fight one of all seventy-seven monsters).

Leave the Labyrinth.

An Officer will give you the Feather Axe technique.

Destruction - Enter the Labyrinth.

Smash every barrel and crate within.

Leave the Labyrinth.

An Officer will give you the Skull Knuckles technique.

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