Arrda Cyrus Myhrr

Name: Arrda Cyrus Myhrr (And by gosh, don't call her anything but Arrda unless you're yelling at her)

Age: Seventeen, but just since a few days beforehand.

Caste: Six, and she's happy there, thank you very much.

Providence: Home for Arrda is smack dab in the middle of Dakota.

Curse: When the Bow Breaks

Looks:

Personality: Arrda is a dreamer. She's the type to want desperately to reach for everything that is just beyond her fingertips. Deep inside, she knows very much that she can't, but that side of Arrda is rarely unearthed and able to see the sun.

Most of the time she talks a bit bouncy and bright. Usually she has a smile that spreads like butter. When she's tired out comes the tenancy to use the word peasant on any human who dares to come anywhere near her.

If you had to use three words (or phrases for the wordless) to describe her they'd be: Hopeful, a bit of a pain in the backside, and a smidge bit nosy.

Arrda takes a special interest in trying to learn everything about you, and knows a load of things she shouldn't understand. Sometimes she spouts off facts about life that nobody cares to hear, but you can easily silence that by getting her talking about something she's less enthusiastic about (not clocks!) like herself.

Likes: Arrda greatly enjoys practicing her trade, it sort of gives her a new light. She savors the feeling of the grass plant that a friend potted for her so she could feel the breeze of the grass beneath her feet. Another thing, something that gets on many a nerve, is that Arrda very much likes to talk. She talks to everyone, even if they might be considering murdering her in her sleep. She loves the blaze of a fire, when it's not too close, the rush of a high river she can feel flowing over her feet, the air when it lifts her hair in its arms. You could say that Arrda just loves life with a passion.

Dislikes: Whenever Arrda gets rallied up, its generally because something in this category has dearly upset her. Might it be one of those twats who enjoy winding clocks the wrong way, or the feeling of pain, anywhere, she hates it. Arrda loathes the cold months, when she has to be all cooped up inside, no fresh air or anything good about. She despises the feeling of the chair she has been banished to. Overall, Arrda most certainly cannot stand when one has to come up and ask her if she can please move because they need a chair. I kid you not, she had been asked and it is most certainly not fun.

Fears: Arrda has always been a bit of a scaredy cat. She's deathly afraid of falling, but honestly that's only instinctual. First for her comes the fear of living too long, but then the fear of an inevitable death comes knocking at the door of fate. She's afraid of being blackmailed into doing things, being wrapped around some con's little finger.

Family: The immediate Myhrr family is a quiet bunch of three. Arrda is really the loudest out of all of them, if you count out the baby cousin who recently moved two doors down but screams enough to fill everyone's ears to the maximum capacity.

First you've got her mother, a strict sort of woman, but one doesn't blame her. The Mrs grew up in a small city with a mother who was fabled to be a lost princess from the very eastern world. Though it wasn't actually true, the grandmother of Arrda was strict on her daughter.

Her father is no less strict. Of Western European ancestry, he brags being brought up by a father of military status. This, along with the eastern princess splurgle is most likely not verifiable or true.

Occupation: Arrda devotes all of her time making clocks with a friend of hers whom she refers to as Pinstripe.

Backstory: Arrda grew up under strict surveillance. The girl was, and still is, rarely let out without someone to go and watch her. Because of her trouble asking tenancies, her parents recruited the one she calls Pinstripe when she was twelve and he sixteen to watch the little trouble maker. Her parents really could never force any selection into her.

Growing up under the careful watch of Pinstripe turned out to be a fairly good experience. He was the one who had grown some grass longer so that she would be able to feel an illusion of a blissful walk in some faraway meadow. He helped her discover a passion for clockmaking, and that got the two of them right where they are today.

Plans? Heck, as queen she'd try and do everything. Her first priority, however, would be to make sure more help unto those who need it was dispensed. She also feels strongly about the movement to make everyone have equal rights and shots at things, even though she understands that everyone is not born equal. Arrda has this faraway hope that everyone can somehow acquire equality for themselves and maybe even for others who need a bit of a push in the right direction.

First Password: wolly noen (New favorite word)

Second Password: Green Banana, the best kind.

PaleYellowBrightBlue

Bạn đang đọc truyện trên: AzTruyen.Top