BG EE final part
<pre style="box-sizing: border-box; font-family: monospace, serif; font-size: 12.800000190734863px; white-space: pre-wrap; line-height: normal; text-align: start;">Item Descriptions {ITM003}
o======================================================================o
Below I have added the descriptions of every item mentioned above, their
stats taken directly from the descriptive text of the game. (Whether the
stats listed by the game matches what the item actually does is another
story!)
o===o
|(*)|
o===o
[Protagonist]'s Tankard
<---------------------------------------------------------------------->
Charge Abilities:
--> Restore 2d8 Hit Points three times per day
Weight: 3
o===o
|(A)|
o===o
Abyssal Blade
<---------------------------------------------------------------------->
Equipped Abilities:
--> Dexterity: +1
Intelligence: -1
Combat Abilities:
--> +5 slashing damage vs. good-aligned opponents
THAC0: +3
Damage: 1d10+3, +1d4 fire damage
Damage Type: Slashing
Speed Factor: 7
Proficiency Type: Two-Handed Sword
Type: Two-handed
Requires: 14 Strength
Weight: 9
Abyssal Blade
<---------------------------------------------------------------------->
Equipped Abilities:
--> Dexterity: +1
Intelligence: -1
Combat Abilities:
--> +5 slashing damage vs. good-aligned opponents
--> +5 slashing damage vs. devils
THAC0: +3
Damage: 1d10+3, +1d4 fire damage
Damage Type: Slashing
Speed Factor: 7
Proficiency Type: Two-Handed Sword
Type: Two-handed
Requires: 14 Strength
Weight: 9
Abyssal Blade
<---------------------------------------------------------------------->
Equipped Abilities:
--> Dexterity: +1
--> Intelligence: -1
Combat Abilities:
--> +5 slashing damage vs. good-aligned opponents
--> +5 slashing damage vs. devils
--> +5 slashing damage vs. demons
THAC0: +3
Damage: 1d10+3, +1d4 fire damage
Damage Type: Slashing
Speed Factor: 7
Proficiency Type: Two-Handed Sword
Type: Two-handed
Requires: 14 Strength
Weight: 9
Adoy's Belt
<---------------------------------------------------------------------->
Equipped Abilities:
--> Save vs. Petrification/Polymorph: +5
Weight: 2
Adjatha The Drinker +2
<---------------------------------------------------------------------->
Equipped Abilities:
--> Immunity to charm and domination spells
Combat Abilities:
--> Each hit heals the wielder 1 Hit Point
THAC0: +2
Damage: 1d8+2 (slashing)
Speed Factor: 3
Proficiency Type: Long Sword
Type: One-handed
Requires: 6 Strength
Weight: 3
Aeger's Hide +3
<---------------------------------------------------------------------->
Equipped Abilities:
--> Cold Resistance +15%
--> Fire Resistance +15%
--> Acid Resistance +15%
--> Immunity to confusion
Armor Class: 3 (5 vs. piercing and missile)
Requires: 6 Strength
Weight: 35
Amulet of 5% Magic Resistance
<---------------------------------------------------------------------->
Equipped Abilities:
--> Magic Resistance: +5%
Weight: 3
Amulet of Cheetah Speed
<---------------------------------------------------------------------->
Equipped Abilities:
--> Movement rate increased by 2 (base is 10)
Charge Abilities:
--> Improved Haste once per day
Duration: 23 rounds
Area of Effect: The user
Weight: 2
Amulet of Power
<---------------------------------------------------------------------->
Equipped Abilities:
--> Vocalize
--> Magic Resistance: +5%
--> Immunity to level drain
--> Decrease spellcasting time by 1
Weight: 3
Amulet of Seldarine
<---------------------------------------------------------------------->
Equipped Abilities:
--> Saving Throws: +1
--> Magic Resistance: +10%
Weight: 3
Amulet of Spell Warding
<---------------------------------------------------------------------->
Equipped Abilities:
--> Save vs. Spell: +2
Weight: 3
Amulet of the Master Harper
<---------------------------------------------------------------------->
Equipped Abilites:
--> Armor Class: +3
--> Open Locks: +20%
--> Find Traps: +20%
--> Immunity to silence
Weight: 3
Angurvadal +4
<---------------------------------------------------------------------->
Charge Abilities:
--> Set Strength to 22 once per day
Duration: 1 turn
Area of Effect: The user
THAC0: +4
Damage: 1d8+4, +1 fire damage
Damage Type: Slashing
Speed Factor: 1
Proficiency Type: Long Sword
Type: One-Handed
Requires: 6 Strength
Weight: 2
Angurvadal +5
<---------------------------------------------------------------------->
Charge Abilities:
--> Strength: 22
--> Immunity to level drain
THAC0: +5
Damage: 1d8+5, 1d4+1 fire damage
Damage Type: Slashing
Speed Factor: 0
Proficiency Type: Long Sword
Type: One-Handed
Requires: 6 Strength
Weight: 2
Ankheg Plate Mail
<---------------------------------------------------------------------->
Armor Class: 1 (-2 vs. slashing, 0 vs. piercing and missile)
Requires: 8 Strength
Weight: 25
Arbane's Sword +2
<---------------------------------------------------------------------->
Equipped Abilities:
--> Immunity to hold and paralysis
Charge Abilities:
--> Haste once per day
Duration: 2 round
THAC0: +2
Damage: 1d6+2 (piercing)
Speed Factor: 1
Proficiency Type: Short Sword
Type: One-handed
Requires: 5 Strength
Weight: 2
Ardulia's Fall +1
<---------------------------------------------------------------------->
Combat Ability:
--> Hit target must save vs. Spell at +3 or be slowed for 2 rounds
THAC0: +1
Damage: 1d6+2 (crushing)
Speed Factor: 6
Proficiency Type: Mace
Type: One-handed
Requires: 10 Strength
Weight: 8
Arla's Dragonbane +3
<---------------------------------------------------------------------->
THAC0: +3
Damage: +3 (missile)
Speed Factor: 3
Proficiency Type: Sling
Type: One-handed
Requires: 3 Strength
Weight: 0
Armor of Faith +3
<---------------------------------------------------------------------->
Equipped Abilities:
--> Saving Throws: +1
Armor Class: 1 (-1 vs. crushing, 0 vs. piercing and missile)
Requires: 8 Strength
Weight: 15
Armor of the Deep Night +4
<---------------------------------------------------------------------->
Armor Class: 3 (1 vs. slashing, 2 vs. piercing and missile)
Requires: 6 Strength
Weight: 7
Armor of the Hart +3
<---------------------------------------------------------------------->
Armor Class: -2 (-6 vs. slashing, -5 vs. piercing and missile)
Requires: 15 Strength
Weight: 45
Armor of the Viper +5
<---------------------------------------------------------------------->
Equipped Abilities:
--> Save vs. Death: -2
Armor Class: 2 (0 vs. slashing, 1 vs. piercing and missile)
Requires: 6 Strength
Weight: 6
Ashen Scales +2
<---------------------------------------------------------------------->
Armor Class: 2 (0 vs. crushing, 1 vs. piercing and missile)
Requires: 9 Strength
Weight: 18
Ashideena +2
<---------------------------------------------------------------------->
THAC0: +2
Damage: 1d4+3, +1 electrical damage
Damage Type: Crushing
Speed Factor: 2
Proficiency Type: War Hammer
Type: One-handed
Requires: 9 Strength
Weight: 5
Aslyferund Elven Chain +5
<---------------------------------------------------------------------->
Equipped Abilities:
--> Immunity to normal weapons
Armor Class: 0 (-2 vs. slashing, 2 vs. crushing)
Requires: 5 Strength
Weight: 15
Axe of Hrothgar +3
<---------------------------------------------------------------------->
Equipped Abilities:
--> Charisma: +1
--> Wisdom: +1
THAC0: +3
Damage: 1d8+3 (slashing)
Speed Factor: 4
Proficiency Type: Axe
Type: One-handed
Requires: 10 Strength
Weight: 5
Axe of the Unyielding +3
<---------------------------------------------------------------------->
Equipped Abilities:
--> Armor Class: +1
--> Regenerate 1 HP/round
THAC0: +3 bonus
Damage: 1d8+3 (slashing)
Speed Factor: 4
Proficiency Type: Axe
Type: One-handed
Requires: 10 Strength
Weight: 7
Axe of the Unyielding +5
<---------------------------------------------------------------------->
Equipped Abilities:
--> Armor Class: +1
--> Constitution: +1
--> Regenerate 1 HP/round
Combat Abilities:
--> 10% change of decapitating foe with each successful attack
(Save vs. Death at -4 negates)
THAC0: +5
Damage: 1d8+5 (slashing)
Speed Factor: 2
Proficiency Type: Axe
Type: One-handed
Requires: 10 Strength
Weight: 5
Azlaer's Harp
<---------------------------------------------------------------------->
Charge Abilities:
--> Dispel Fear
Range: 25 ft.
Area of Effect: 30-ft. radius
Weight: 6
Azuredge +3
<---------------------------------------------------------------------->
Combat Ability:
--> Returns to the wielder's hand when thrown
--> Undead must save vs. Death at -4 or be utterly destroyed
Damage: 1d6, +4 vs. undead
Damage Type (melee): Slashing
Damage Type (thrown): Missile
Speed Factor: 1
Proficiency Type: Axe
Type: One-handed
Requires: 4 Strength
Weight: 2
o===o
|(B)|
o===o
Backbiter +3
<---------------------------------------------------------------------->
Equipped Abilities:
--> May only be removed with a Remove Curse spell
Combat Abilities:
--> 3 points of damage (piercing) inflicted to the wielder upon
every successful hit
THAC0: +3
Damage: 1d6+3 (piercing)
Speed Factor: 6
Proficiency Type: Spear
Type: Two-handed
Requires: 5 Strength
Weight: 5
Bag of Plenty +1
<---------------------------------------------------------------------->
Equipped Abilities:
--> Unlimited +1 sling bullets
Weight: 0
Bag of Plenty +2
<---------------------------------------------------------------------->
Equipped Abilities:
--> Unlimited +2 sling bullets
Weight: 0
Batalista's Passport
<---------------------------------------------------------------------->
Equipped Abilities:
--> Fire Resistance: +40%
Weight: 0
Battle Axe of Mauletar +2
<---------------------------------------------------------------------->
THAC0: +2
Damage: 1d8+2 (slashing)
Speed Factor: 5
Proficiency Type: Axe
Type: One-handed
Requires: 10 Strength
Weight: 7
Belm +2
<---------------------------------------------------------------------->
Combat Abilities:
--> 1 extra attack per round
THAC0: +2
Damage: 1d8+2 (slashing)
Speed Factor: 0
Proficiency Type: Scimitar/Wakizashi/Ninja-To
Type: One-handed
Requires: 10 Strength
Weight: 3
Belt of Inertial Barrier
<---------------------------------------------------------------------->
Equipped Abilities:
--> Save vs. Breath: +5
--> Resistance to Missile Damage: +25%
--> Resistance to Magic Damage: +50%
Weight: 2
Belt of Minor Invulnerability
<---------------------------------------------------------------------->
Equipped Abilities:
--> Each time the wearer is hit, there is a 5% chance of her
receiving a temporary Minor Globe of Invulnerability that lasts
for two turns.
Charge Abilities:
--> Minor Globe of Invulnerability once per day
Special: User is immune to 1st-, 2nd-, and 3rd-level spells
Duration: 2 turns
Weight: 2
Big Metal Unit
<---------------------------------------------------------------------->
Equipped Abilities:
--> Immunity to backstab
--> Magic Resistance: +5%
--> Spellcasting, stealth, and thieving abilities disabled
Armor Class: -10 (-14 vs. slashing, -13 vs. piercing and missile)
Requires: 15 Strength
Weight: 45
Black Spider Figurine
<---------------------------------------------------------------------->
Charge Abilities:
--> Summon Kitthix once per day
Range: 20 ft.
Duration: 1 hour
The spider can phase during combat. It can also use its Web
Tangle ability, which sprays a stream of webbing at one target.
If the target fails its Save vs. Spell at -2, it will be held by
the webbing for 2 rounds. Kitthix's melee attack inflicts 1d8
damage (piercing), occurs 3/2 times per round, and is poisonous
(Save vs. Poison at -1 negates).
Weight: 0
Blackblood +3
<---------------------------------------------------------------------->
THAC0: +3
Damage: 1d6+3, +3 acid damage
Damage Type: Crushing
Speed Factor: 4
Proficiency Type: Club
Type: One-handed
Requires: 5 Strength
Weight: 3
Blackmist +4
<---------------------------------------------------------------------->
Charge Abilities:
--> Blindness three times per day (Save vs. Spell negates)
Duration: 2 hours
Area of Effect: 10-ft. radius
THAC0: +4
Damage: 1d10+4 (piercing)
Speed Factor: 5
Proficiency Type: Halberd
Type: Two-handed
Requires: 13 Strength
Weight: 10
Blackrazor
<---------------------------------------------------------------------->
Equipped Abilities:
--> Regenerate: 1 HP every 5 seconds
--> Immunity to charm and fear
Combat Abilities:
--> With every hit, it has a 15% chance of draining 4 levels from
the target and healing the wielder by 20 Hit Points as well as
Hasting her for 20 seconds as well as increasing her Strength by
3 points for 20 seconds.
THAC0: +3
Damage: 1d8+3 (Slashing)
Speed Factor: 2
Proficiency Type: Long Sword
Type: One-handed
Requires: 6 Strength
Weight: 4
Blade of Roses +3
<---------------------------------------------------------------------->
Equipped Abilities:
--> Charisma: +2
THAC0: +3
Damage: 2d4+3 (slashing)
Speed Factor: 2
Proficiency Type: Long Sword
Type: One-handed
Requires: 6 Strength
Weight: 3
Blade of Searing +3
<---------------------------------------------------------------------->
THAC0: +3
Damage: 2d4+3, +1 fire damage
Damage Type: Slashing
Speed Factor: 5
Proficiency Type: Bastard Sword
Type: One-handed
Requires: 11 Strength
Weight: 5
Bladesinger Chain +4
<---------------------------------------------------------------------->
Armor Class: 1 (-1 vs. slashing, 3 vs. crushing)
Requires: 5 Strength
Weight: 15
Blessed Bracers
<---------------------------------------------------------------------->
Equipped Abilities:
--> Hit Points: +10
Charge Abilities:
--> Cure Critical Wounds once perday
Special: Heals 27 Hit Points
Area of Effect: 1 creature
--> Resurrection once per day
Special: Raised target is fully healed
Range: Unlimited
Area of Effect: 1 creature
Weight: 1
Blue Dragon Plate
<---------------------------------------------------------------------->
Equipped Abilities:
--> Electrical Resistance: +90%
Armor Class: -1 (-5 vs. slashing, -4 vs. piercing and missile)
Requires: 15 Strength
Weight: 20
Bone Club +2, +3 vs. Undead
<---------------------------------------------------------------------->
THAC0: +2, +3 vs. Undead
Damage: 1d6+2, +3 vs. Undead
Damage Type: Crushing
Speed Factor: 4
Proficiency Type: Club
Type: One-handed
Requires: 5 Strength
Weight: 3
Boneblade +4
<---------------------------------------------------------------------->
THAC0: +4
Damage: 1d4+4 (piercing)
Speed Factor: 0
Proficiency Type: Dagger
Type: One-handed
Requires: 3 Strength
Weight: 1
Borok's Fist +2
<---------------------------------------------------------------------->
THAC0: +2
Damage: 1d4+3, +1 electrical damage
Damage Type: Crushing
Speed Factor: 2
Proficiency Type: War Hammer
Type: One-handed
Requires: 9 Strength
Weight: 5
Boomerang Dagger +2
<---------------------------------------------------------------------->
Combat Abilities:
--> Returns to the wielder's hand when thrown.
THAC0: +3
Damage: 2d4+2 (missile)
Speed Factor: 1
Proficiency Type: Dagger
Type: One-handed
Requires: 3 Strength
Weight: 1
Boots of Elvenkind
<---------------------------------------------------------------------->
Equipped Abilities:
--> Move Silently: +30%
Weight: 3
Boots of Etherealness
<---------------------------------------------------------------------->
Charge Abilities:
--> Etherealness once per day
Special: Wearer is immune to normal weapons. Spells may still be
cast, and weapons may still be used.
Duration: 5 rounds
Weight: 3
Bow of Arvoreen +2
<---------------------------------------------------------------------->
THAC0: +2
Speed Factor: 6
Proficiency Type: Shortbow
Type: Two-handed
Requires: 6 Strength
Weight: 2
Bracers of Binding
<---------------------------------------------------------------------->
Equipped Abilities:
--> Casting failure: 75%
--> May only be removed with a Remove Curse spell
THAC0: -5
Damage: -5
Weight: 1
Bracers of Blinding Strike
<---------------------------------------------------------------------->
Charge Abilities:
--> Improved Haste once per day
Duration: 20 seconds
Area of Effect: The user
Weight: 2
Bracers of Defense AC 3
<---------------------------------------------------------------------->
Equipped Abilities:
--> Armor Class: 3
Weight: 2
Bracers of Defense AC 4
<---------------------------------------------------------------------->
Equipped Abilities:
--> Armor Class: 4
Weight: 2
Bronze Horn of Valhalla
<---------------------------------------------------------------------->
Charge Abilities:
--> Summon 7th-level warrior once per day
Duration: 1 turn
Weight: 1
Bronze Ioun Stone
<---------------------------------------------------------------------->
Equipped Abilities:
--> Can memorize one extra 7th-level wizard spell
Weight: 2
Brooch of the Vagrant Blades
<---------------------------------------------------------------------->
Equipped Abilities:
--> Reflects magic missiles back at the attacker
Weight: 0
o===o
|(C)|
o===o
Carsomyr +5
<---------------------------------------------------------------------->
Equipped Abilities:
--> Magic Resistance: 50%
Combat Abilities:
--> Dispel Magic at level 30 on each hit
Charge Abilities:
--> Dispel Magic at level 15 three times per day
Range: 40 ft.
Area of Effect: 30-ft. radius
THAC0: +5
Damage: 1d12+5, +5 extra vs. chaotic evil
Damage Type: Slashing
Speed Factor: 5
Proficiency Type: Two-Handed Sword
Type: Two-handed
Requires: 14 Strength
Weight: 7
Carsomyr +6
<---------------------------------------------------------------------->
Equipped Abilities:
--> Magic Resistance: 50%
Combat Abilities:
--> Dispel Magic at level 30 whenever the sword strikes an opponent
Charge Abilities:
--> Dispel Magic at level 15 three times per day
Range: 40 ft.
Area of Effect: 30-ft. radius
THAC0: +6
Damage: 1d12+6, +6 extra vs. chaotic evil
Damage Type: Slashing
Speed Factor: 4
Proficiency Type: Two-Handed Sword
Type: Two-handed
Requires: 14 Strength
Weight: 6
Case of Plenty +1
<---------------------------------------------------------------------->
Equipped Abilities:
--> Unlimited +1 bolts
Weight: 0
Case of Plenty +2
<---------------------------------------------------------------------->
Equipped Abilities:
--> Unlimited +2 bolts
Weight: 0
Celestial Fury +3
<---------------------------------------------------------------------->
Combat Abilities:
--> Booming Thunder: Hit target must save vs. Spell or be stunned
for 1 round
--> Shocking Blow: 5% chance of an extra 20 electrical damage to
hit target.
Charge Abilities:
--> Lightning Strike Once per day
Damage: 10d6 electrical (Save vs. Spell for half)
Range: 50 ft.
Area of Effect: 1 creature
--> Blindness once per day (Save vs. Spell negates)
Range: 40 ft.
Duration: 2 rounds
Area of Effect: 1 creature
THAC0: +3
Damage: 1d10 +3 (slashing)
Speed Factor: 1
Proficiency Type: Katana
Type: One-handed
Requires: 6 Strength
Weight: 3
Chaos Blade
<---------------------------------------------------------------------->
Combat Abilities:
--> Hit target loses 2 points of Dexterity per hit for 5 rounds
THAC0: +2
Damage: 1d6+2 (piercing)
Speed Factor: 1
Proficiency Type: Short Sword
Type: One-handed
Requires: 4 Strength
Weight: 2
Circlet of Netheril
<---------------------------------------------------------------------->
Equipped Abilities:
--> Hit Points: +10
--> Can memorize one extra 7th- and 8th-level wizard spell
Weight: 1
Clay Golem Manual
<---------------------------------------------------------------------->
Charge Abilities:
--> Summon Clay Golem once per day
Range: 30 ft.
Duration: 1 turn
Requires: 16 Intelligence
Weight: 5
Cleric's Staff +3
<---------------------------------------------------------------------->
THAC0: +3
Damage: 1d6+3 (crushing)
Speed Factor: 1
Proficiency Type: Quarter Staff
Type: Two-handed
Requires: 5 Strength
Weight: 3
Cloak of Atonement
<---------------------------------------------------------------------->
Charge Abilities (50 charges):
--> On use, this cloak can reduce the wearer's Constitution score by
one point for the next 8 hours in order to perform one of the
following functions:
30% chance to cast Armor of Faith
25% chance to cast Chant
20% chance to cast Chaotic Commands
15% chance to cast Death Ward
10% chance to cast Shield of the Archons
Weight: 3
Cloak of Bravery
<---------------------------------------------------------------------->
Equipped Abilities:
--> Immunity to fear and panic.
Weight: 3
Cloak of Displacement
<---------------------------------------------------------------------->
Equipped Abilities:
--> Armor Class: +4 vs. missile attacks
--> Save vs. Death: +2
--> Save vs. Breath: +2
--> Save vs. Wand: +2
Weight: 3
Cloak of Dragomir
<---------------------------------------------------------------------->
Equipped Abilities:
--> Allows a vampire to travel outside during the day and in full
view of the sun, albeit with the following penalties:
Strengh: -6
Dexterity: -4
Intelligence: -2
Wisdom: -2
Charisma: -4
Wearable only by vampires.
Weight: 4
Cloak of Elvenkind
<---------------------------------------------------------------------->
Equipped Abilities:
--> Hide in Shadows: +50%
Weight: 3
Cloak of Mirroring
<---------------------------------------------------------------------->
Equipped Abilities:
--> Deflects all spell damage. This includes offensive spells like
Magic Missile, but not disabling (non-damage) spells such as
Hold Person.
Weight: 3
Cloak of Reflection
<---------------------------------------------------------------------->
Equipped Abilities:
--> Electrical Resistance: 100%
--> Reflects all electrical damage back to the source
Weight: 3
Cloak of the Dark Moon
<---------------------------------------------------------------------->
Equipped Abilities:
--> Armor Class: +2
--> Saving Throws: +2 at night
--> Immunity to blindness
Charge Abilities:
--> Protection from Magical Energy 3 times per day
Area of Effect: The wearer
Duration: 4 hours
Weight: 3
Cloak of the High Forest
<---------------------------------------------------------------------->
Equipped Abilities:
--> Armor Class: +1
--> Saving Throw: +1
Weight: 3
Cloak of the Lich
<---------------------------------------------------------------------->
Equipped Abilities:
--> Cold Resistance: 50%
--> Electrical Reistance: 50%
--> Immunity to death effects
Weight: 3
Cloak of the Sewers
<---------------------------------------------------------------------->
Equipped Abilities:
--> Armor Class: +1
Charge Abilities:
--> Polymorph Self once per day
--> Tthe wearer can change into a rat, a troll, or a mustard jelly.
Weight: 3
Cloak of the Shield
<---------------------------------------------------------------------->
Charge Abilities:
--> Armor Class: +5 vs. missile weapons, +1 vs melee weapons
Duration: 1 turn
Weight: 4
Cloak of the Stars
<---------------------------------------------------------------------->
Charge Abilities:
--> Create six +5 darts once per day
Weight: 3
Cloak of Unerring Strikes
<---------------------------------------------------------------------->
Equipped Abilities:
--> THAC0: +2 with off-hand
Weight: 3
Club of Detonation +3
<---------------------------------------------------------------------->
Combat Abilities:
--> 20% chance target will take an additional 10 points of fire
damage with each successful attack
--> 7% chance a 30-ft. radius fireball will automatically detonate
with each successful attack (5d6 fire damage, Save vs. Spell
for half)
THAC0: +3
Damage: 1d6+3, +3 fire damage
Damage Type: Crushing
Speed Factor: 4
Proficiency Type: Club
Type: One-handed
Requires: 5 Strength
Weight: 3
Club of Detonation +5
<---------------------------------------------------------------------->
Combat Abilities:
--> 30% chance target will take an additional 15 points of fire
damage with each successful attack
--> 5% chance a 30-ft. radius fireball will automatically detonate
with each successful attack (10d6 fire damage, Save vs. Spell
for half)
THAC0: +5
Damage: 1d6+5, +5 fire damage
Damage Type: Crushing
Speed Factor: 4
Proficiency Type: Club
Type: One-handed
Requires: 5 Strength
Weight: 1
Collar Bell
<---------------------------------------------------------------------->
Charge Abilities:
--> Three times a day, the bell can wake everyone from sleep in a
30-ft. radius. Anyone who fails a Saving Throw vs. Spell becomes
deaf for one turn.
Weight: 1
Corthala Family Armor
<---------------------------------------------------------------------->
Equipped Abilities:
--> Immunity to charm
--> Fire Resistance: +25%
--> Acid Resistance: +25%
--> Magic Damage Resistance: +25%
Armor Class: 2 (0 vs. slashing, 4 vs. crushing)
Weight: 9
Corthala Family Blade
<---------------------------------------------------------------------->
Equipped Abilities:
--> Armor Class: +2 vs. slashing attacks
Combat Abilities:
--> Hit target suffers 2 points of additional bleeding damage per
round for 2 rounds
THAC0: +2
Damage: 1d10+2 (slashing)
Speed Factor: 2
Proficiency Type: Katana
Type: One-handed
Weight: 4
Cowl of the Stars
<---------------------------------------------------------------------->
Charge Abilities:
--> Melf's Minute Meteors once per day as a wizard of the same level
as the wearer
Weight: 3
Crimson Chain +5
<---------------------------------------------------------------------->
Armor Class: 0 (-2 vs. slashing, 2 vs. crushing)
Requires: 8 Strength
Weight: 7
Crimson Dart +3
<---------------------------------------------------------------------->
Combat Abilities:
--> Returns to the wielder's hand when thrown
THAC0: +3
Damage: 1d3+3 (missile)
Speed Factor: 0
Proficiency Type: Dart
Type: One-handed
Weight: 0
Crossbow of Affliction +4
<---------------------------------------------------------------------->
Equipped Abilities:
--> Strength: -2
THAC0: +4
Damage: +4 (missile)
Speed Factor: 6
Proficiency Type: Crossbow
Type: Two-handed
Weight: 9
Cursed Berserking Sword +3
<---------------------------------------------------------------------->
Equipped Abilities:
--> Causes the wielder to go berserk
--> May only be removed with a Remove Curse spell
THAC0: +3
Damage: 1d10+3 (slashing)
Speed Factor: 10
Proficiency Type: Two Handed Sword
Type: Two-handed
Requires: 14 Strength
Weight: 15
Cutthroat +4
<---------------------------------------------------------------------->
THAC0: +4
Damage: 1d6+4 (piercing)
Speed Factor: 1
Proficiency Type: Short Sword
Type: One-handed
Requires: 5 Strength
Weight: 2
o===o
|(D)|
o===o
Dagger of the Star +4
<---------------------------------------------------------------------->
Combat Abilities:
--> 5% chance of making the user go invisible for 1 turn after each
successful attack
THAC0: +4
Damage: 1d4+4 (piercing)
Speed Factor: 0
Proficiency Type: Dagger
Type: One-handed
Requires: 3 Strength
Weight: 1
Dagger of the Star +5
<---------------------------------------------------------------------->
Combat Abilities:
--> 15% chance of making the user go invisible for 1 turn after
each successful attack
--> Star Bolt: Each successful hit has a 5% chance of causing an
extra 1d8 fire and 1d8 electrical damage
THAC0: +5
Damage: 1d4+5 (piercing)
Speed Factor: 0
Proficiency Type: Dagger
Type: One-handed
Requires: 3 Strength
Weight: 1
Dagger of Venom +2
<---------------------------------------------------------------------->
Combat Abilities:
--> Hit target suffers 1 point of poison damage per second for 15
seconds (Save vs. Poison negates)
THAC0: +2
Damage: 1d4+2 (piercing)
Speed Factor: 0
Proficiency Type: Dagger
Type: One-handed
Requires: 3 Strength
Weight: 2
Dak'kon's Zerth Blade +2
<---------------------------------------------------------------------->
Equipped Abilities:
--> Armor Class: +1
--> Can memorize one extra 1st-, 2nd-, 3rd-, and 4th-level wizrd
spell
THAC0: +2
Damage: 1d10+2 (slashing)
Speed Factor: 2
Proficiency Type: Katana
Type: One-handed
Requires: 6 Strength
Weight: 4
Dark Elven Chain +1
<---------------------------------------------------------------------->
Armor Class: 4 (2 vs. slashing, 6 vs. crushing)
Requires: 5 Strength
Weight: 8
Darkfire Bow +4
<---------------------------------------------------------------------->
Equipped Abilities:
--> Cold Resistance: +5%
--> Fire Resistance: +5%
Charge Abilities:
--> Improved Haste once per day
Duration: 23 rounds
Area of Effect: The user
THAC0: +4
Speed Factor: 2
Proficiency Type: Shortbow
Requires: 3 Strength
Weight: 1
Darkfire Bow +5
<---------------------------------------------------------------------->
Equipped Abilities:
--> Cold Resistance: +5%
--> Fire Resistance: +5%
Charge Abilities:
--> Improved Haste once per day
Duration: 23 rounds
Area of Effect: The user
THAC0: +5
Speed Factor: 1
Proficiency Type: Shortbow
Requires: 3 Strength
Weight: 1
Darkmail +3
<---------------------------------------------------------------------->
Equipped Abilities:
--> Fire Resistance: +20%
Armor Class: 2 (0 vs. slashing, 4 vs. crushing)
Requires: 8 Strength
Weight: 9
Darksteel Shield +4
<---------------------------------------------------------------------->
Equipped Abilities:
--> Cold Resistance: +10%
--> Fire Resistance: +10%
--> Acid Resistance: +10%
--> Poison Resistance: +10%
Armor Class: +5
Requires: 15 Strength
Weight: 8
Daystar
<---------------------------------------------------------------------->
Charge Abilities:
--> Sunray once per day
Damage: 3d6 (Save vs. Spell or be blinded for 1 turn)
Undead: An additional 1d6 points of damage per level of caster
(Save vs. Spell or be destroyed)
Range: 20 ft.
Area of Effect: 20-ft. radius
THAC0: +2, +4 vs. evil creatures
Damage: 1d8+2, +4 vs. evil creatures, does double damage against undead
Damage Type: Slashing
Speed Factor: 3
Proficiency Type: Long Sword
Type: One-handed
Requires: 6 Strength
Weight: 2
Defender of Easthaven +3
<---------------------------------------------------------------------->
Equipped Abilities:
--> Armor Class: +1
--> +20% resistance to slashing, piercing, and crushing damage
THAC0: +2
Damage: 1d6+4 (crushing)
Speed Factor: 5
Proficiency Type: Flail/Morningstar
Type: One-Handed
Requires: 13 Strength
Weight: 12
Delyrn Family Shield
<---------------------------------------------------------------------->
Equipped Abilities:
--> Armor Class: +2
--> Fire Resistance: +30%
--> Cold Resistance: +30%
Charge Abilities:
--> Protection From Normal Missiles three times per day
Duration: 1 hour
Area of Effect: The wearer
Weight: 7
Delver's Plate +2
<---------------------------------------------------------------------->
Armor Class: 1 (-2 vs. slashing)
Requires: 12 Strength
Weight: 25
Destroyer of the Hills
<---------------------------------------------------------------------->
Equipped Abilities:
--> Armor Class: +4 vs. crushing attacks
Weight: 2
Discipliner
<---------------------------------------------------------------------->
Equipped Abilities:
--> Intelligence and Wisdom scores are set to 3
--> May only be removed with a Remove Curse spell
Weight: 0
Doomplate +3
<---------------------------------------------------------------------->
Armor Class: 0 (-3 vs. slashing)
Requires: 12 Strength
Weight: 27
Dragon Helm
<---------------------------------------------------------------------->
Equipped Abilities:
--> Cold Resistance: 25%
--> Fire Resistance: 25%
--> Electrical Resistance: 25%
Weight: 2
Dragon Scale Shield +2
<---------------------------------------------------------------------->
Equipped Abilities:
--> Armor Class: +3
--> Cold Resistance: 25%
--> Fire Resistance: 25%
--> Electrical Resistance: 25%
Requires: 12 Strength
Weight: 5
Dragon's Breath +4
<---------------------------------------------------------------------->
THAC0: +4
Damage: 1d10, +1 cold damage, +1 fire damage, +1 electrical damage,
+1 acid damage, +1 poison damage
Damage Type: Piercing
Speed Factor: 5
Proficiency Type: Halberd
Type: Two-handed
Requires: 13 Strength
Weight: 12
Dragon's Bane +3
<---------------------------------------------------------------------->
THAC0: +3
Damage: 1d10+3, +6 vs. dragons
Damage Type: Piercing
Speed Factor: 9
Proficiency Type: Halberd
Type: Two-handed
Requires: 13 Strength
Weight: 12
Drow Adamantine Chain +5
<---------------------------------------------------------------------->
Armor Class: 0 (-4 vs. crushing)
Requires: 5 Strength
Weight: 12
Drow Crossbow of Speed
<---------------------------------------------------------------------->
Combat Abilities:
--> 1 extra attack per round
THAC0: +3
Damage: +3 (missile)
Speed Factor: 1
Proficiency Type: Type Crossbow
Type: Two-Handed
Requires: 8 Strength
Weight: 5
Drow Elven Chain +3
<---------------------------------------------------------------------->
Equipped Abilities:
--> Magic Resistance: +5%
--> Improves casting time by 1
Armor Class: 2 (0 vs. slashing, 4 vs. crushing)
Requires: 5 Strength
Weight: 12
Drow Flail +3
<---------------------------------------------------------------------->
THAC0: +3
Damage: 1d6 +4 (crushing)
Speed Factor: 4
Proficiency Type: Flail/Morningstar
Type: One-Handed
Requires: 13 Strength
Weight: 15
Drow Full Plate +5
<---------------------------------------------------------------------->
Armor Class: -4 (-7 vs. slashing, piercing, and missile)
Requires: 15 Strength
Weight: 70
Drow Halberd +3
<---------------------------------------------------------------------->
THAC0: +3
Damage: 1d10+3 (piercing)
Speed Factor: 6
Proficiency Type: Halberd
Type: Two-Handed
Requires: 13 Strength
Weight: 15
Drow Lance +3
<---------------------------------------------------------------------->
THAC0: +3
Damage: 1d6+3 (piercing)
Speed Factor: 3
Proficiency Type: Spear
Type: Two-Handed
Requires: 5 Strength
Weight: 5
Drow Longsword +3
<---------------------------------------------------------------------->
THAC0: +3
Damage: 1d8+3 (Slashing)
Speed Factor: 2
Proficiency Type: Long Sword
Type: One-Handed
Requires: 6 Strength
Weight: 4
Drow Piwafwi Cloak
<---------------------------------------------------------------------->
Equipped Abilities:
--> Hide in Shadows: +75%
--> Move Silently: +75%
--> Save vs. Breath: +6
Weight: 3
Drow Scimitar +3
<---------------------------------------------------------------------->
THAC0: +3
Damage: 1d8+3 (slashing)
Speed Factor: 2
Proficiency Type: Scimitar/Wakizashi/Ninja-To
Type: One-handed
Requires: 10 Strength
Weight: 3
Drow Shield +3
<---------------------------------------------------------------------->
Equipped Abilities:
--> Armor Class: +4
Requires: 12 Strength
Weight: 7
Druid's Ring
<---------------------------------------------------------------------->
Charge Abilities:
--> Charm animal (Save vs. Wands negates)
Range: 30 ft.
Duration: 2 hours
Area of Effect: 1 animal
Weight: 0
Duskblade +2
<---------------------------------------------------------------------->
THAC0: +2
Damage: 1d10+2, +2 points of cold damage
Damage Type: Piercing
Speed Factor: 7
Proficiency Type: Halberd
Type: Two-Handed
Requires: 13 Strength
Weight: 12
Dusty Rose Ioun Stone
<---------------------------------------------------------------------->
Equipped Abilities:
--> Armor Class: +1
Weight: 2
Dwarven Thrower +3
<---------------------------------------------------------------------->
Combat Abilities:
--> Returns to the wielder's hand when thrown
THAC0: +3
Damage: 2d4+3, +8 extra vs. giants and ogres
Damage Type (melee): Crushing
Damage Type (thrown): Missile
Speed Factor: 1
Proficiency Type: War Hammer
Type: One-Handed
Requires: 9 Strength
Weight: 4
o===o
|(E)|
o===o
Edventar's Gift
<---------------------------------------------------------------------->
Equipped Abilities:
--> The wearer is immune to everything, magical and otherwise, that
affects mobility in any way. This includes Haste and Slow
spells.
Weight: 0
Efreeti Bottle
<---------------------------------------------------------------------->
Charge Abilities:
--> Summon Efreeti once per day
Range: 20 ft.
Duration: 1 turn
Weight: 0
Elven Chain Mail
<---------------------------------------------------------------------->
Armor Class: 5 (3 vs. slashing, 7 vs. crushing)
Requires: 5 Strength
Weight: 7
Elven Chain Mail +1
<---------------------------------------------------------------------->
Armor Class: 4 (2 vs. slashing, 6 vs. crushing)
Requires: 5 Strength
Weight: 8
Elven Court Bow +3
<---------------------------------------------------------------------->
THAC0: +4
Speed Factor: 4
Proficiency Type: Longbow
Type: Two-handed
Requires: 6 Strength
Weight: 2
Elves' Bane
<---------------------------------------------------------------------->
Equipped Abilities:
--> Armor Class: +3 vs. missile and piercing attacks
Weight: 2
Enkindu's Full Plate +3
<---------------------------------------------------------------------->
Equipped Abilities:
--> Magic Resistance: +5%
--> Immunity to backstab
Armor Class: -2 (-6 vs. slashing, -5 vs. piercing and missile)
Requires: 15 Strength
Weight: 45
Entropy +2
<---------------------------------------------------------------------->
Combat Abilities:
--> Hit target must save vs. Poison or suffer 3 points of poison
damage.
THAC0: +2
Damage: 1d6+2 (piercing)
Speed Factor: 1
Proficiency Type: Short Sword
Type: One-handed
Requires: 4 Strength
Weight: 2
Erinne Sling +4
<---------------------------------------------------------------------->
Equipped Abilities: Can create 5 +4 bullets once/day
THAC0: +4
Damage: +4 (missile)
Speed Factor: 0
Proficiency Type: Sling
Type: One-handed
Requires: 3 Strength
Weight: 0
Erinne Sling +5
<---------------------------------------------------------------------->
Equipped Abilities: Can create 5 +4 bullets once/day
THAC0: +5
Damage: +5 (missile)
Speed Factor: 0
Proficiency Type: Sling
Type: One-handed
Requires: 3 Strength
Weight: 0
Everard's Morning Star +2
<---------------------------------------------------------------------->
Combat Abilities:
--> 50% chance per hit of making targeted spellcaster lose one spell
from memory.
THAC0: +2
Damage: 2d4+2 (crushing)
Speed Factor: 5
Proficiency Type: Flail/Morning Star
Type: One-handed
Requires: 11 Strength
Weight: 9
o===o
|(F)|
o===o
Firecam Full-Plate Armor
<---------------------------------------------------------------------->
Armor Class: 0
Weight: 70
Fire Tooth +3
<---------------------------------------------------------------------->
Combat Abilities:
--> Returns to the wielder's hand when thrown
THAC0: +3
Damage: 2d4+3, +1d2 fire damage
Speed Factor: 1
Proficiency Type: Dagger
Type: One-handed
Requires: 3 Strength
Weight: 1
Firetooth +4
<---------------------------------------------------------------------->
Combat Abilities:
--> When no bolts are eqiupped, the crossbow fires +2 Fire Bolts
that do 1d8+4 (missile), +2 fire damage
THAC0: +6 bonus (+4 crossbow, +2 Fire Bolt)
Damage: 1d8+4, +2 Fire damage
Speed Factor: 1
Proficiency Type: Crossbow
Type: Two-handed
Requires: 8 Strength
Weight: 5
Firetooth +5
<---------------------------------------------------------------------->
Combat Abilities:
--> When no bolts are eqiupped, the crossbow fires +2 Fire Bolts
that receive +7 to hit and deal 1d8+5 missile +2 fire damage
THAC0: +7 bonus (+5 crossbow, +2 Fire Bolt)
Damage: 1d8+5, +2 Fire damage
Speed Factor: 1
Proficiency Type: Crossbow
Type: Two-handed
Requires: 8 Strength
Weight: 5
Flail of Ages (One Head)
<---------------------------------------------------------------------->
Damage: 1d6+2, +1 Acid, or +1 Cold, or +1 Fire Damage
Damage Type: Crushing
Speed Factor: 6
Proficiency Type: Flail/Morning Start
Type: One-handed
Requires: 13 Strength
Weight: 10
Flail of Ages +2 (Two Heads)
<---------------------------------------------------------------------->
Damage: 1d6+3, +1 Acid Damage, +1 Cold Damage or
+1 Acid Damage, +1 Fire Damage or
+1 Cold Damage, +1 Fire Damage
Damage Type: Crushing
Speed Factor: 7
Proficiency Type: Flail/Morning Start
Type: One-handed
Requires: 13 Strength
Weight: 10
Flail of Ages +3 (Three Heads) [Best SoA version]
<---------------------------------------------------------------------->
Combat Abilities:
--> 33% chance of slowing target for 20 seconds
THAC0: +3
Damage: 1d6+4, +1 Acid Damage, +1 Cold Damage, +1 Fire Damage
Speed Factor: 4
Proficiency Type: Flail/Morningstar
Type: One-handed
Requires: 13 Strength
Weight: 10
Flail of the Ages +4 (Four Heads)
<---------------------------------------------------------------------->
Combat Abilities:
--> 33% chance with each hit that the target will be slowed for 20
seconds
THAC0: +4
Damage: 1d6+5, +1 Fire Damage, +1 Cold Damage, +1 Acid Damage,
+1 Poison Damage
Speed Factor: 3
Proficiency Type: Flail/Morningstar
Type: One-handed
Requires: 13 Strength
Weight: 9
Flail of the Ages +5 (Five Heads) [Best ToB version]
<---------------------------------------------------------------------->
Equipped Abilities:
--> Magic Resistance: +5%
--> Free Action
Combat Abilities:
--> 33% chance with each hit that the target will be slowed for 20
seconds
THAC0: +5
Damage: 1d6+6, +2 Fire Damage, +2 Cold Damage, +2 Acid Damage,
+2 Poison Damage, +2 electrical damage
Speed Factor: 2
Proficiency Type: Flail/Morningstar
Type: One-handed
Requires: 13 Strength
Weight: 8
Flame of the North +2
<---------------------------------------------------------------------->
Equipped Abilities:
--> Magic Resistance: +10%
THAC0: +2
Damage: 1d10+2, +4 extra vs. chaotic evil
Damage Type: Slashing
Speed Factor: 8
Proficiency Type: Two-Handed Sword
Type: Two-handed
Requires: 14 Strength
Weight: 10
Flasher Launcher
<---------------------------------------------------------------------->
THAC0: +1
Speed Factor: 3
Proficiency Type: Crossbow
Type: Two-handed
Requires: 8 Strength
Weight: 10
Foebane +3
<---------------------------------------------------------------------->
THAC0: +3
Damage: 2d4+3, +6 damage vs. undead, shapeshifters, and all extra-planar
beings (demons, planetars, etc.)
Damage Type: Slashing
Speed Factor: 5
Proficiency Type: Bastard Sword
Type: One-handed
Requires: 11 Strength
Weight: 7
Foebane +5
<---------------------------------------------------------------------->
Equipped Abilities:
--> Saving Throws: +1
Combat Abilities:
--> Each successful hit casts Larloch's Minor Drain on the target
(no save)
THAC0: +5
Damage: 2d4+5, +6 damage vs. undead, shapeshifters, and all extra-planar
beings (demons, planetars, etc.)
Damage Type: Slashing
Speed Factor: 3
Proficiency Type: Bastard Sword
Type: One-handed
Requires: 11 Strength
Weight: 5
Fortress Shield +3
<---------------------------------------------------------------------->
Equipped Abilities:
--> Armor Class +4, an additional +8 vs. missile attacks
Requires: 15 Strength
Weight: 3
Frostreaver +3
<---------------------------------------------------------------------->
THAC0: +3
Damage: 1d8+3, +1 cold damage, +1 acid damage
Damage Type: Slashing
Speed Factor: 4
Proficiency Type: Axe
Type: One-handed
Requires: 10 Strength
Weight: 7
o===o
|(G)|
o===o
Gargoyle Boots
<---------------------------------------------------------------------->
Equipped Abilities:
--> Immunity to backstab
Charge Abilities:
--> Stoneskin twice per day (2 skins per use)
Duration: 12 hours
Area of Effect: The user
Weight: 1
Gauntlets of Aln Zekk
<---------------------------------------------------------------------->
Combat Abilities:
--> +3 damage when attacking with fists
--> 15% chance of inflicting 1d10 cold damage with each successful
attack
Weight: 2
Gauntlets of Crushing
<---------------------------------------------------------------------->
Equipped Abilities:
--> THAC0: +4 bonus when attacking with fists
--> Damage: +4 bonus when attacking with fists
Weight: 2
Gauntlets of Extraordinary Specialization
<---------------------------------------------------------------------->
Combat Abilities:
--> Extra 1/2 attack per round
THAC0: +1
Damage: +2
Weight: 1
Giant Hair Crossbow +3
<---------------------------------------------------------------------->
THAC0: +3
Damage: +5 (missile)
Speed Factor: 7
Proficiency Type: Crossbow
Type: Two-handed
Requires: 15 Strength
Weight: 11
Gift of Peace
<---------------------------------------------------------------------->
Equipped Abilities:
--> Saving Throws: +1
--> Cold Resistance: +20%
--> Fire Resistance: +20%
--> Electrical Resistance: +20%
--> Protects against critical hits
Weight: 3
Girdle of Fortitude
<---------------------------------------------------------------------->
Charge Abilities:
--> Constitution: 18
Duration: 8 hours
Weight: 2
Girdle of Fire Giant Strength
<---------------------------------------------------------------------->
--> Strength: 22
Weight: 2
Girdle of Frost Giant Strength
<---------------------------------------------------------------------->
--> Strength: 21
Weight: 2
Girdle of Hill Giant Strength
<---------------------------------------------------------------------->
Equipped Abilities:
--> Strength: 19
Weight: 2
Girdle of Stone Giant Strength
<---------------------------------------------------------------------->
--> Strength: 20
Weight: 2
Glasses of Identification
<---------------------------------------------------------------------->
--> Identify three times per day
Weight: 0
Glimmering Bands
<---------------------------------------------------------------------->
Equipped Abilities:
--> THAC0: +2
Weight: 1
Gloves of Healing
<---------------------------------------------------------------------->
Charge Abilities:
--> Heal up to 10 Hit Points of damage and any poison effects, once
per day
Weight: 2
Gloves of Pickpocketing
<---------------------------------------------------------------------->
Equipped Abilities:
--> Pick Pockets: +20%
Weight: 2
Gnasher +2
<---------------------------------------------------------------------->
THAC0: +2
Damage: 1d6+2, slivers add 2 points of piercing damage each round for
4 rounds
Damage Type: Crushing
Speed Factor: 4
Proficiency Type: Club
Type: One-handed
Requires: 5 Strength
Weight: 3
Golem Manual
<---------------------------------------------------------------------->
Charge Abilities:
--> Summon Flesh Golem once per day
Range: 30 ft.
Duration: 1 turn
Requires: 16 Intelligence
Weight: 5
Golden Girdle of Urnst
<---------------------------------------------------------------------->
Equipped Abilities:
--> Armor Class: +3 vs. slashing weapons
Weight: 2
Golden Ioun Stone
<---------------------------------------------------------------------->
Equipped Abilities:
--> Intelligence: +1
Weight: 2
Golden Lion Figurine
<---------------------------------------------------------------------->
Charge Abilities:
--> Summon Joolon once per day
Range: 20 ft.
Duration: 1 hour
Joloon attacks twice per round at 1d12+2 (piercing)
Weight: 0
Gorgon Plate +4
<---------------------------------------------------------------------->
Equipped Abilities:
--> Fire Resistance: +15%
--> Acid Resistance: +15%
Armor Class: -1 (-7 vs. slashing)
Requires: 12 Strength
Weight: 30
Gram the Sword of Grief +5
<---------------------------------------------------------------------->
Combat Abilities:
--> 10% Chance of inflicting 2d12 poison damage with each hit
THAC0: +5
Damage: 1d10+5 (slashing)
Speed Factor: 5
Proficiency Type: Two-Handed Sword
Type: Two-handed
Requires: 14 Strength
Weight: 9
Gram the Sword of Grief +5
<---------------------------------------------------------------------->
Combat Abilities:
--> 10% Chance of inflicting 2d12 poison damage with each hit
--> Each hit target must save vs. Death (with a -5 penalty) or lose
1 level
THAC0: +5
Damage: 1d10+5 (slashing)
Speed Factor: 5
Proficiency Type: Two-Handed Sword
Type: Two-handed
Requires: 14 Strength
Weight: 9
Grandmaster's Armor +6
<---------------------------------------------------------------------->
Equipped Abilities:
--> Doubles movement rate
Armor Class: 1 (-1 vs. slashing, 0 vs. piercing and missile)
Requires: 6 Strength
Weight: 5
Greenstone Amulet
<---------------------------------------------------------------------->
Charge Abilities:
--> Immunity to charm, confusion, fear, domination, ESP, Detect
Alignment, hold, stun, psionics, sleep, and feeblemind.
Duration: 1 turn
Weight: 1
o===o
|(H)|
o===o
Halycon +1
<---------------------------------------------------------------------->
THAC0: +1
Damage: 1d6+1, +1 electrical damage
Damage Type: Piercing
Speed Factor: 5
Proficiency Type: Spear
Type: Two-handed
Requires: 5 Strength
Weight: 3
Hallowed Redeemer +2
<---------------------------------------------------------------------->
Equipped Abilities: 5 points of magic damage to any who deal out any
damage to the wielder.
THAC0: +2
Damage: 1d10+2 (slashing)
Speed Factor: 8
Proficiency Type: Two Handed Sword
Type: Two-handed
Weight: 8
Hammer of Thunderbolts +3
<---------------------------------------------------------------------->
THAC0: +3
Damage: 2d4+3 (crushing)
Speed Factor: 1
Proficiency Type: Warhammer
Type: One-Handed
Requires: 18 Strength
Weight: 4
Handmaiden's Mace
<---------------------------------------------------------------------->
Combat Abilities:
--> Hit target must save vs. Poison or suffer 2 points of damage per
round for 1 turn
THAC0: +2 bonus
Damage: 1d6+3 (crushing)
Speed Factor: 6
Proficiency Type: Mace
Type: One-handed
Weight: 8
Hands of Takkok
<---------------------------------------------------------------------->
Equipped Abilities:
--> Strength: 18/00
Weight: 2
Hangard's Axe +2
<---------------------------------------------------------------------->
Combat Abilities:
--> Returns to the wielder's hand when thrown
THAC0: +2
Damage: 1d6 +2
Damage Type (melee): Slashing
Damage Type (thrown): Missile
Speed Factor: 2
Proficiency Type: Axe
Type: One-handed
Requires: 4 Strength
Weight: 3
Harbinger +3
<---------------------------------------------------------------------->
Combat Abilities:
--> Fireball: 5% chance per hit that a 10d6 fireball explodes,
centered on the target
--> Flesh to Stone: All struck ogres must save vs. Spell or be
turned to stone
THAC0: +3
Damage: 1d10+3 (slashing)
Speed Factor: 7
Proficiency Type: Two Handed Sword
Type: Two-handed
Weight: 10
Harmonium Halberd +3
<---------------------------------------------------------------------->
Equipped Abilities:
--> Strength: +1
--> Intelligence: -1
--> Wisdom: -1
THAC0: +3
Damage: 1d10+3 (piercing)
Speed Factor: 9
Proficiency Type: Halberd
Type: Two-handed
Requires: 11 Strength
Weight: 12
Harp of Discord
<---------------------------------------------------------------------->
Charge Abilities:
--> Confusion three times per day (Save vs. Spell negates)
Duration: 1 turn
Area of Effect: All within listening range save the bard and
fellow party members
Weight: 6
Harp of Pandemonium
<---------------------------------------------------------------------->
Charge Abilities:
--> Pandemonium three times per day
Special: Enemies must save vs. Spell or be tossed away from the
Bard as well as confused for 3 rounds
Weight: 6
Harper Pin
<---------------------------------------------------------------------->
Equipped Abilities:
--> Save vs. Spell: +5
--> Electrical Resistance: 100%
--> Non-Detection
--> Immune to Magic Missile
Weight: 0
Hawksight +2
<---------------------------------------------------------------------->
Equipped Abilities:
--> Dexterity: +1
THAC0: +2
Damage: 1d8+2 (slashing)
Speed Factor: 3
Proficiency Type: Scimitar/Wakizashi/Ninjato
Type: One-handed
Requires: 10 Strength
Weight: 3
Headband of the Devout
<---------------------------------------------------------------------->
Equipped Abilities:
--> Bless
--> Immunity to confusion
Charge Abilities:
--> Righteous Magic once per day
--> User receives +10 Hit Points and +3 Strength (up to 25), and
inflicts maximum damage for each successful hit
Duration: 1 turn
Weight: 1
Heart of the Golem +2
<---------------------------------------------------------------------->
THAC0: +2
Damage: 1d4+2 (piercing)
Speed Factor: 0
Proficiency Type: Dagger
Type: One-handed
Requires: 3 Strength
Weight: 1
Heartseeker +3
<---------------------------------------------------------------------->
Charge Abilities:
--> Aim: +7 to hit once per day
Duration: 9 seconds
THAC0: +4
Damage: +2
Speed Factor: 4
Proficiency Type: Longbow
Type: Two-handed
Requires: 18 Strength
Weight: 7
Heartwood Ring
<---------------------------------------------------------------------->
--> Can memorize one additional 6th- and 7th- level Druid Spell.
Weight: 1
Heavy Crossbow of Searing +1
<---------------------------------------------------------------------->
THAC0: +1
Damage: +3 (missile), +2 fire damage
Speed Factor: 9
Proficiency Type: Crossbow
Type: Two-handed
Requires: 12 Strength
Weight: 10
Helm of Balduran
<---------------------------------------------------------------------->
Equipped Abilities:
--> THAC0: +1
--> Armor Class: +1
--> Saving Throws: +1
--> Hit Points: +5
--> Protects against critical hits
Weight: 1
Helm of Brilliance
<---------------------------------------------------------------------->
Equipped Abilities:
--> Fire Resistance: +40%
--> Protects against critical Hits
Charge Abilities:
--> Fireball once per day
Damage: 6d6 fire (Save vs. Wand for half)
Range: 90 ft.
Area: 30-ft. radius
--> Prismatic Spray once per day
Effects vary as per the 7th-Level wizard spell
--> Sunray once per day
Damage: 3d6 magic (Save vs. Spell or be blinded for 1 turn)
Undead: An additional 1d6 points of fire damage per level of
caster (Save vs. Spell or be destroyed)
Range: 20 ft.
Area: 20-ft. radius
Weight: 2
Helm of Charm Protection
<---------------------------------------------------------------------->
Equipped Abilities:
--> Protects against critical Hits
--> Wearer is immune to charm
Weight: 4
Helm of the Noble +1
<---------------------------------------------------------------------->
Equipped Abilities:
--> Armor Class: +1
--> Charisma: +1
--> Protects Against Critical Hits
Weight: 2
Helm of the Rock
<---------------------------------------------------------------------->
Equipped Abilities:
--> Cold Resistance: +25%
--> Fire Resistance: +25%
--> Acid Resistance: +25%
--> Electrical Resistance: +25%
--> Poison Resistance: +25%
Weight: 2
Helm of the Rock
<---------------------------------------------------------------------->
Equipped Abilities:
--> Cold Resistance: +25%
--> Fire Resistance: +25%
--> Acid Resistance: +25%
--> Electrical Resistance: +25%
--> Poison Resistance: +25%
Charge Abilities:
--> Aura of Command three times per day (Save vs. Spell at -2
negates)
Special: Target flees in terror
Range: 40 ft.
Duration: 5 rounds
Area of Effect: 1 creature
Weight: 2
Helmet of Infravision
<---------------------------------------------------------------------->
Equipped Abilities:
--> Infravision up to 120 ft.
--> Protects against critical hits
Weight: 3
Hindo's Doom +3
<---------------------------------------------------------------------->
Charge Abilities:
--> Lesser Restoration once per day
Special: Reverses any previous level drain
Range: Touch
Area of Effect: 1 creature
THAC0: +3
Damage: 1d10+3 (slashing)
Speed Factor: 1
Proficiency Type: Katana
Type: One-handed
Requires: 6 Strength
Weight: 3
Hindo's Doom +4
<---------------------------------------------------------------------->
Equipped Abilities:
--> Magic Resistance: +10%
--> Immunity to all forms of death magic
Charge Abilities:
--> Greater Restoration once per day
Special: Reverses any previous level drain; cures feeblemind,
confusion, berserk, disease, and poison; and fully heals the
target
Range: Touch
Area of Effect: 1 creature
THAC0: +4
Damage: 1d10+4 (slashing)
Speed Factor: 0
Proficiency Type: Katana
Type: One-handed
Requires: 6 Strength
Weight: 2
Hojar's Fame +1
<---------------------------------------------------------------------->
Combat Abilities:
--> 25% chance of each hit inflicting an additional 1d8 points of
fire damage
THAC0: +1
Damage: 1d8+1 (slashing)
Speed Factor: 6
Proficiency Type: Axe
Type: One-handed
Requires: 10 Strength
Weight: 7
Holy Long Sword of Tyr +3
<---------------------------------------------------------------------->
THAC0: +3
Damage: 1d8+3, +6 extra vs. chaotic evil
Damage Type: Slashing
Speed Factor: 2
Proficiency Type: Long Sword
Type: One-Handed
Requires: 6 Strength
Weight: 2
Holy Symbol of Helm
<---------------------------------------------------------------------->
Equipped Abilities:
--> Strength: +1
--> Magic Resistance: +5%
--> Can memorize one extra 6th- and 7th-level Cleric spell
Weight: 0
Holy Symbol of Lathander
<---------------------------------------------------------------------->
Equipped Abilities:
--> Strength: +1
--> Magic Resistance: +5%
--> Can memorize one extra 6th- and 7th-level Cleric spell
Weight: 0
Holy Symbol of Talos
<---------------------------------------------------------------------->
Equipped Abilities:
--> Strength: +1
--> Magic Resistance: +5%
--> Can memorize one extra 6th- and 7th-level Cleric spell
Weight: 0
Honorary Ring of Sune
<---------------------------------------------------------------------->
--> Can memorize one extra divine spell of each level from 1st to
4th
Weight: 0
Horn of Blasting
<---------------------------------------------------------------------->
Charge Abilities:
--> Sonic Wave once per day
Damage: 2d10 crushing (Save vs. Death for half)
Special: Stun for 2 rounds (Save vs. Paralyzation negates)
Area of Effect: All in area
Weight: 3
Horn of Silence
<---------------------------------------------------------------------->
Charge Abilities:
--> Silence once per day (Save vs. Breath negates)
Duration: 1 turn
Area of Effect: All in area
Weight: 3
Human Flesh +5
<---------------------------------------------------------------------->
Equipped Abilities:
--> Magic Resistance: 20%
--> Saving Throws: +4
Armor Class: 3 (5 vs. piercing and missile)
Requires: 3 Strength
Weight: 5
o===o
|(I)|
o===o
Ice Star +4
<---------------------------------------------------------------------->
Equipped Abilities:
--> Fire Resistance: +20%
THAC0: +4
Damage: 2d4+4, +1d4 cold damage
Damage Type: Crushing
Speed Factor: 3
Proficiency Type: Flail/Morningstar
Type: One-handed
Requires: 11 Strength
Weight: 8
Ilbratha +1
<---------------------------------------------------------------------->
Charge Abilities:
--> Mirror Image once per day
Duration: 1 turn
THAC0: +1
Damage: 1d6+1 (piercing)
Speed Factor: 2
Proficiency Type: Short Sword
Type: One-handed
Requires: 5 Strength
Weight: 2
Impaler +3
<---------------------------------------------------------------------->
THAC0: +3
Damage: 1d6+13 (piercing)
Speed Factor: 3
Proficiency Type: Spear
Type: Two-handed
Requires: 5 Strength
Weight: 3
Improved Cloak of Protection +2
<---------------------------------------------------------------------->
Equipped Abilities:
--> Armor Class: +2
--> Saving Throws: +2
Charge Abilities:
--> Improved Haste once per day
Duration: 23 rounds
Area of Effect: The user
--> Improved Invisibility once per day
Duration: 23 rounds
Area of Effect: The user
Weight: 3
Ir'revrykal +5
<---------------------------------------------------------------------->
Equipped Abilities:
--> Immunity to Charm
Combat Abilities:
--> 50% chance to Dispel Magic on each hit
THAC0: +5
Damage: 1d10+5, +5 extra vs. good creatures
Damage Type: Slashing
Speed Factor: 5
Proficiency Type: Two-Handed Sword
Type: Two-handed
Requires: 14 Strength
Weight: 10
Iron Horn of Valhalla
<---------------------------------------------------------------------->
Charge Abilities:
--> Summon 9th-level warrior once per day
Duration: 1 turn
Weight: 1
Ixil's Nail +4
<---------------------------------------------------------------------->
THAC0: +4
Damage: 1d6+4
Speed Factor: 6
Proficiency Type: Spear
Type: Two-handed
Requires: 5 Strength
Weight: 5
Ixil's Spike
<---------------------------------------------------------------------->
THAC0: +2
Damage: 1d4+2 (piercing)
Speed Factor: 0
Proficiency Type: Dagger
Type: One-handed
Requires: 3 Strength
Weight: 1
Ixil's Spike +6
<---------------------------------------------------------------------->
Equipped Abilities:
--> Free Action
Combat Abilities:
--> Hit target must save vs. Paralyzation or be pinned for 3 rounds,
taking an additional 1d6+5 damage each round
THAC0: +6
Damage: 1d6+6 (piercing)
Speed Factor: 2
Proficiency Type: Spear
Type: Two-handed
Requires: 5 Strength
Weight: 5
o===o
|(J)|
o===o
Jansen AdventureWear
<---------------------------------------------------------------------->
Equipped Abilities:
--> Physical Damage Resistance: +25%
Armor Class: 9 (4 vs. missile)
Weight: 3
Note: Dryclean only
Jansen Spectroscopes
<---------------------------------------------------------------------->
Equipped Abilities:
--> Find Traps: +25%
--> Detect Illusions: +20%
--> Immunity to Blindness
Charge Abilities:
--> Detect Invisibility once per day
Area of Effect: 30-ft. radius
Weight: 0
Jansen Techno-Gloves
<---------------------------------------------------------------------->
Equipped Abilities:
--> Open Locks: +20%
--> Pick Pockets: +20%
Weight: 0
Jerrod's Mace +2
<---------------------------------------------------------------------->
THAC0: +2, +5 vs. demons
Damage: 1d6+3, +5 vs. demons
Damage Type: Crushing
Speed Factor: 5
Proficiency Type: Mace
Type: One-handed
Weight: 7
Jester's Chain +4
<---------------------------------------------------------------------->
Armor Class: 1 (-1 vs. slashing, -3 vs. crushing)
Requires: 8 Strength
Weight: 8
Jhor the Bleeder +2
<---------------------------------------------------------------------->
Combat Abilities:
--> 2 extra damage every round until 10 Hit Points of damage done
THAC0: +2
Damage: 2d4+2 (slashing)
Speed Factor: 6
Proficiency Type: Bastard Sword
Type: One-handed
Requires: 11 Strength
Weight: 7
Joril's Dagger +3
<---------------------------------------------------------------------->
Combat Abilities:
--> 25% chance of each hit confusing an opponent for 3 rounds (Save
vs. Spell to negate)
THAC0: +3
Damage: 1d10+3, +1 cold damage
Damage Type: Slashing
Speed Factor: 7
Proficiency Type: Two-Handed Sword
Type: Two-handed
Requires: 13 Strength
Weight: 10
Juggernaut Golem Manual
<---------------------------------------------------------------------->
Charge Abilities:
--> Summon Juggernaut once per day
This spell causes an iron golem to appear at the caster's side
for 1 turn. The golem serves two purposes: First, it will attack
any enemies it can see. Second, the golem acts as a magical
shield for the wizard, absorbing all melee damage inflicted on
the caster for up to five blows. If the caster is struck five
times, the golem is dispelled.
Range: 30 ft.
Duration: 1 turn
Juggernaut Golem:
--> Hit Points: 99
--> Armor Class: -2, requires +2 or better weapons to hit
--> THAC0: -1, fists act as +2 weapons
--> Damage: 8d8 crushing, +2d6 crushing and stunned for 2 rounds
if target fails save vs. Spell
--> Attacks twice per round
Requires: 16 Intelligence
Weight: 5
o===o
|(K)|
o===o
K'logarath +4
<---------------------------------------------------------------------->
Combat Abilities:
--> Return's to the wielder's hand when thrown
--> Hit target must save vs. Death or be knocked down and take 2d6
extra damage
THAC0: +4
Damage: 1d6+4
Damage Type (melee): Slashing
Damage Type (thrown): Missile
Speed Factor: 0
Proficiency Type: Axe
Type: One-handed
Requires: 4 Strength
Weight: 1
Kachiko's Wakizashi +3
<---------------------------------------------------------------------->
Combat Abilities:
--> Drains 2 points of target's Wisdom for 2 rounds on each hit.
(Save vs. Death to negate)
THAC0: +3
Damage: 1d8+3 (piercing)
Speed Factor: 0
Proficiency Type: Scimitar/Wakizashi/Ninja-To
Type: One-handed
Requires: 5 Strength
Weight: 2
Kaligun's Amulet of Magic Resistance
<---------------------------------------------------------------------->
Equipped Abilities:
--> Magic Resistance: +10%
Weight: 3
Karajah's Life and Death +3
<---------------------------------------------------------------------->
Armor Class: 5 (7 vs. piercing and missile)
Requires: 3 Strength
Weight: 4
Kazrah's Shield +4
<---------------------------------------------------------------------->
Combat Abilities (once per day):
--> Chain Lightning
Equipped Abilities:
--> Armor Class: +5
Requires: 12 Strength
Weight: 5
Kondar +1
<---------------------------------------------------------------------->
THAC0: +1, +3 vs. shapeshifters
Damage: 2d4 +1, +3 vs. shapeshifters
Damage Type: Slashing
Speed Factor: 7
Proficiency Type: Bastard Sword
Type: One-handed
Requires: 11 Strength
Weight: 8
Kundane +2
<---------------------------------------------------------------------->
THAC0: +2
Damage: 1d6+2 (piercing)
Speed Factor: 0
Proficiency Type: Short Sword
Type: One-handed
Requires: 5 Strength
Weight: 2
o===o
|(L)|
o===o
Lavender Ioun Stone
<---------------------------------------------------------------------->
Equipped Abilities:
--> Armor Class: +1
--> Save vs. Death: +4
Weight: 2
Legacy of the Masters
<---------------------------------------------------------------------->
Equipped Abilities:
--> THAC0: +1
--> Damage: +2
Weight: 1
Lilarcor
<---------------------------------------------------------------------->
Equipped Abilities:
--> Immunity to charm
--> Immunity to confusion
THAC0: +3
Damage: 1d10+3 (slashing)
Speed Factor: 8
Proficiency Type: Two-handed Sword
Type: Two-handed
Requires: 14 Strength
Weight: 10
Lupine Sling +2
<---------------------------------------------------------------------->
Combat Abilities:
--> 15% chance of inflicting disease on hit target
THAC0: +2
Damage: +2 (missile)
Speed Factor: 4
Proficiency Type: Sling
Type: One-handed
Requires: 3 Strength
Weight: 0
o===o
|(M)|
o===o
Mace of Disruption +1
<---------------------------------------------------------------------->
Combat Abilities:
--> Undead must save vs. Death at -4 or be utterly destroyed
THAC0: +1
Damage: 1d6+2, 2d6+4 vs. undead
Damage Type: Crushing
Speed Factor: 6
Proficiency Type: Mace
Type: One-Handed
Requires: 10 Strength
Weight: 8
Mace of Disruption +2
<---------------------------------------------------------------------->
Equipped Abilities:
--> Immunity to level drain
Combat Abilities:
--> Undead must save vs. Death at -4 or be utterly destroyed
THAC0: +2 (strikes as a +5 weapon)
Damage: 1d6+3, 2d6+4 vs. undead
Damage Type: Crushing
Speed Factor: 6
Proficiency Type: Mace
Type: One-Handed
Requires: 10 Strength
Weight: 8
Mail of the Dead +2
<---------------------------------------------------------------------->
Armor Class: 3 (1 vs. slashing, 5 vs. crushing)
Requires: 8 Strength
Weight: 10
Malakar +2
<---------------------------------------------------------------------->
Equipped Abilities:
--> Armor Class: +2 vs. slashing weapons
THAC0: +2
Damage: 1d10+2 (slashing)
Speed Factor: 2
Proficiency Type: Katana
Type: One-handed
Requires: 6 Strength
Weight: 4
Malla's Soul Stone
<---------------------------------------------------------------------->
Equipped Abilities:
--> Dexterity: +1
--> Constitution: +1
Charge Abilities:
--> Neutralize Poison once per day
Special: Heals 10 Hit Points and cures poison, disease,
deafness, and blindness
Range: 10 ft.
Area of Effect: 1 creature
Weight: 2
Mana Bow +4
<---------------------------------------------------------------------->
Equipped Abilities:
--> Magic Damage Resistance: +20%
THAC0: +4
Speed Factor: 3
Proficiency Type: Longbow
Type: Two-handed
Requires: 6 Strength
Weight: 2
Martial Staff +3
<---------------------------------------------------------------------->
THAC0: +3 bonus
Damage: 1d6+3 (crushing)
Speed Factor: 1
Proficiency Type: Quarter Staff
Type: Two-handed
Requires: 5 Strength
Weight: 4
Mauler's Arm +2
<---------------------------------------------------------------------->
Equipped Ability:
--> Strength: 18
THAC0: +2
Damage: 1d6+3 (crushing)
Speed Factor: 5
Proficiency Type: Mace
Type: One-Handed
Weight: 7
Melodic Chain +3
<---------------------------------------------------------------------->
Armor Class: 2 (0 vs. slashing, 4 vs. crushing)
Requires: 5 Strength
Weight: 12
Mercykiller Ring
<---------------------------------------------------------------------->
Equipped Abilities:
--> Move Silently: +20%
--> Hide in Shadows: +20%
--> Set Traps: +20%
Weight: 0
Metaspell Influence Amulet
<---------------------------------------------------------------------->
Equipped Abilities:
--> Can memorize one extra 2nd-level wizard spell
Weight: 1
Methild's Harp
<---------------------------------------------------------------------->
Charge Abilities:
--> Dispel hold-like effects three times per day
Range: 25 ft.
Area of Effect: 1 creature
Weight: 6
Montolio's Cloak
<---------------------------------------------------------------------->
Equipped Abilities:
--> Armor Class: +1
--> Saving Throws: +1
--> THAC0: +2 bonus with off hand
Weight: 3
Moon Dog Figurine
<---------------------------------------------------------------------->
Charge Abilities:
--> Summon Cerebus once per day
Range: 20 ft.
Duration: 1 hour
Cerebus has the following innate powers:
--> Healing Lick (3/day): Heals 8 Hit Points and cures disease,
deafness, blindness, and poison
--> Improved Invisibility (1/day): As per the spell
--> Mirror Image (3/day): As per the spell
--> Moon Dog Howl (1/day): Damages and instills fear in enemies who
are evil while also dispelling fear and casting Protection from
Evil on party members
--> Moon Dog Sight (3/day): The moon dog can see through (and
therefore dispel) all forms of illusion and invisiblity,
detecting traps and evil in the vicinity
Weight: 0
Moonlight Walkers
<---------------------------------------------------------------------->
Equipped Abilities:
--> Armor Class: +2
Weight: 1
o===o
|(N)|
o===o
Namarra +2
<---------------------------------------------------------------------->
Special Abilities:
--> Silence 15' Radius three times per day (Save vs. Spell at -5
to negate)
Duration: 1 turn
THAC0: +2
Damage: 1d8+4 (slashing)
Speed Factor: 3
Proficiency Type: Long Sword
Type: One-handed
Requires: 6 Strength
Weight: 3
Neb's Nasty Cutter +2
<---------------------------------------------------------------------->
Combat Abilities:
--> Target must Save vs. Poison or suffer 2 points of damage per
second for 10 seconds
THAC0: +2
Damage: 1d4+2 (piercing)
Speed Factor: 0
Proficiency Type: Dagger
Type: One-handed
Weight: 1
Necaradan's Crossbow +3
<---------------------------------------------------------------------->
THAC0: +3 bonus
Damage: +3 (missile)
Speed Factor: 2
Proficiency Type: Crossbow
Type: Two-handed
Requires: 8 Strength
Weight: 5
Necklace of Form Stability
<---------------------------------------------------------------------->
Equipped Abilities:
--> Save vs. Polymorph: +5
Weight: 3
Necklace of Missiles
<---------------------------------------------------------------------->
Missile Blast:
Range: 50 ft
Area of effect: 30 ft. radius
Damage: 6d6 (save vs. spell for half)
Neera's Staff +1
<---------------------------------------------------------------------->
Combat Abilities:
--> When the staff strikes a target, there is a 10% chance that
either the target or the wielder will take 1 point of fire
damage.
THAC0: +1
Damage: 1d6+1 (crushing)
Speed Factor: 3
Proficiency Type: Quarterstaff
Type: Two-handed
Requires: 5 Strength
Weight: 4
Night Walkers
<---------------------------------------------------------------------->
Equipped Abilities:
--> Movement rate increased by 2 (base it 100
--> Immunity to Web, Grease, and Entangle
Charge Abilities:
--> Shadow Door three times per day
Duration: 9 rounds
Weight: 3
Nymph Cloak
<---------------------------------------------------------------------->
Equipped Abilities:
--> Charisma: +2
Charge Abilities:
--> Charm Creature (Save vs. Breath negates)
Range: Touch
Duration: 12 hours
Area of Effect: 1 creature
Weight: 3
o===o
|(O)|
o===o
Obsidian Ioun Stone
<---------------------------------------------------------------------->
Equipped Abilities:
--> Constitution: +1
Weight: 2
Orc Leather +3
<---------------------------------------------------------------------->
Equipped Abilities:
--> Charisma: -1
--> +10% resistance to missile damage
Armor Class: 4 (2 vs. slashing, 3 vs. piercing and missile
Requires: 6 Strength
Weight: 7
Ox-Tail Belt
<---------------------------------------------------------------------->
Equipped Abilities:
--> Armor Class: +4 vs. missile attacks
--> Charisma: -2
Weight: 2
o===o
|(P)|
o===o
Paladin's Bracers
<---------------------------------------------------------------------->
Equipped Abilities:
--> Hit Points: +10
Weight: 1
Pale Green Ioun Stone
<---------------------------------------------------------------------->
Equipped Abilities:
--> THAC0: +1
--> Hit Points: +10%
Weight: 2
Pearly White Ioun Stone
<---------------------------------------------------------------------->
Equipped Abilities:
--> Regenerate 2 Hit Points per turn
Weight: 2
Pellan's Shield +2
<---------------------------------------------------------------------->
Equipped Abilities:
--> Armor Class: +3, an extra +1 vs. missile attacks
Requires: 10 Strength
Weight: 4
Periapt of Life Protection
<---------------------------------------------------------------------->
Equipped Abilities:
--> Save vs. Death: +3
Weight: 3
Periapt of Proof Against Poison
<---------------------------------------------------------------------->
Equipped Abilities:
--> Immunity to poison
Charge Abilities:
--> Cure Poison once per day
Range: Touch
Area of Effect: 1 creature
Weight: 1
Peridan +2
<---------------------------------------------------------------------->
Equipped Abilities:
--> Immunity to Fear
--> Regenerate 1 Hit Point every 1 turn
Charge Abilities:
--> Detect Invisibility once per day
THAC0: +2
Damage: 1d10+2, double damage against dragons
Damage Type: Slashing
Speed Factor: 3
Proficiency Type: Long Sword
Type: One-handed
Requires: 6 Strength
Weight: 3
Pixie Prick +3
<---------------------------------------------------------------------->
Combat Abilities:
--> Hit target must save vs. Poison or fall asleep for 2 rounds
THAC0: +3
Damage: 1d4+3 (piercing)
Speed Factor: 0
Proficiency Type: Dagger
Type: One-handed
Requires: 3 Strength
Weight: 1
Plate of Balduran
<---------------------------------------------------------------------->
Equipped Abilities:
--> Hit Points: +4
--> Charisma: +1
Armor Class: -1 (-5 vs. slashing, -4 vs. piercing and missile)
Requires: 15 Strength
Weight: 50
Plate of the Dark +1
<---------------------------------------------------------------------->
Armor Class: 0 (-4 vs. slashing, -3 vs. piercing and missile)
Requires: 15 Strength
Weight: 35
Pride of the Leigon +2
<---------------------------------------------------------------------->
Armor Class: -1 (-5 vs. slashing, -4 vs. piercing and missile)
Requires: 15 Strength
Weight: 45
Protector of the Second +2
<---------------------------------------------------------------------->
Armor Class: 6 (8 vs. piercing and missile)
Requires: 4 Strength
Weight: 5
Psion's Blade +5
<---------------------------------------------------------------------->
Equipped Abilities:
--> Immunity to confusion and all psionic attacks
THAC0: +5
Damage: 1d10+5 (slashing)
Speed Factor: 5
Proficiency Type: Two-Handed Sword
Type: Two-handed
Requires: 14 Strength
Weight: 9
Purifier +4
<---------------------------------------------------------------------->
Equipped Abilities:
--> Magic Resistance: +20%
THAC0: +4
Damage: 2d4+4, +4 extra vs. chaotic evil
Damage Type: Slashing
Speed Factor: 4
Proficiency Type: Bastard Sword
Type: One-handed
Requires: 11 Strength
Weight: 6
Purifier +5
<---------------------------------------------------------------------->
Equipped Abilities:
--> Magic Resistance: +30%
Charge Abilities:
--> Dispel Magic at level 20 twice per day
Range: 40 ft.
Area of Effet: 30-ft. radius
--> Mass Cure once per day
Special: Heals party members 1d8+20 Hit Points
Area of Effect: 30-ft. radius
THAC0: +5
Damage: 2d4+5, +5 extra vs. chaotic evil
Damage Type: Slashing
Speed Factor: 3
Proficiency Type: Bastard Sword
Type: One-handed
Requires: 11 Strength
Weight: 5
o===o
|(Q)|
o===o
Quiver of Plenty +1
<---------------------------------------------------------------------->
Equipped Abilies:
--> Unlimited +1 arrows
Weight: 0
Quiver of Plenty +2
<---------------------------------------------------------------------->
--> Unlimited +2 arrows
Weight: 0
o===o
|(R)|
o===o
Rancor +1
<---------------------------------------------------------------------->
Combat Abilities:
--> When Dorn holds this blade, any death that it causes has a
chance to grant Dorn an increase of +1 to his to-hit rolls for
24 hours.
THAC0: +1, +2 if it has slain someone within the past 24 hours
Damage: 1d10+1 (slashing)
Speed Factor: 9
Proficiency Type: Two-Handed Sword
Type: Two-handed
Requires: 14 Strength
Weight: 12
Ras +2
<---------------------------------------------------------------------->
Special Abilities:
--> Dancing sword can attack on its own for 4 rounds
THAC0: +2
Damage: 1d8+2 (slashing)
Speed Factor: 3
Proficiency Type: Long Sword
Type: One-handed
Requires: 6 Strength
Weight: 3
Rashad's Talon +2
<---------------------------------------------------------------------->
THAC0: +2 bonus
Damage: 1d8+2 (slashing)
Speed Factor: 3
Proficiency Type: Scimitar/Wakizashi/Ninja-To
Type: One-handed
Requires: 10 Strength
Weight: 4
Ravager +4
<---------------------------------------------------------------------->
Charge Abilities:
--> Cloak of Fear twice per day
Special: Affected enemies flee in terror for 4 round (Save vs.
Spell negates)
Range: 0
Duration: Instant
Area of Effect: 30-ft. radius
THAC0: +4
Damage: 1d10+4 (piercing)
Speed Factor: 5
Proficiency Type: Halberd
Type: Two-handed
Requires: 13 Strength
Weight: 12
Ravager +6
<---------------------------------------------------------------------->
Charge Abilities:
--> Cloak of Fear three times per day
Special: Affected enemies flee in terror for 4 round (Save vs.
Spell negates)
Range: 0
Duration: Instant
Area of Effect: 30-ft. radius
Combat Abilities:
--> Hit target must save vs. Poison or suffer 3d6 points of poison
damage
--> 10% chance of decapitating opponent with each successful attack
THAC0: +6
Damage: 1d10+6 (piercing)
Speed Factor: 3
Proficiency Type: Halberd
Type: Two-handed
Requires: 13 Strength
Weight: 10
Reaching Ring
<---------------------------------------------------------------------->
Equipped Abilities:
--> Can memorize one extra 5th-level spell, one extra 6th-level
spell, and one extra 7th-level spell
Weight: 0
Red Dragon Scale
<---------------------------------------------------------------------->
Equipped Abilities:
--> Fire Resistance: +50%
Armor Class: -1 (-4 vs. slashing, -2 vs. piercing and missile)
Requires: 8 Strength
Weight: 30
Reflection Shield +1
<---------------------------------------------------------------------->
Equipped Abilities:
--> Armor Class: +2
--> Reflects missiles back at their user
Requires: 4 Strength
Weight: 3
Rifthome Axe +3
<---------------------------------------------------------------------->
Combat Abilities:
--> Returns to the wielder's hand when thrown
THAC0: +3
Damage: 1d6+3
Damage Type (melee): Slashing
Damage Type (thrown): Missile
Speed Factor: 1
Proficiency Type: Axe
Type: One-handed
Requires: 4 Strength
Weight: 2
Ring of Acuity
<---------------------------------------------------------------------->
Equipped Abilities:
--> The wearer can memorize 2 extra 2nd-level spells, 1 extra
3rd-level spell and 1 extra 4th-level spell.
Weight: 0
Ring of Air Control
<---------------------------------------------------------------------->
Charge Abilities:
--> Charm Air Elemental once per day (Save vs. Spell at +2 negates)
Range: Touch
Duration: 45 seconds
Area of Effect: 1 air elemental
--> Improved Invisibility once per day
Range: Touch
Duration: 1 turn
Area of Effect: 1 creature
Weight: 0
Ring of Anti-Venom
<---------------------------------------------------------------------->
Wearer is immune to all poison.
Ring of Danger Sense
<---------------------------------------------------------------------->
Equipped Abilities:
--> Detect Traps: +25%
Weight: 0
Ring of Djinni Summoning
<---------------------------------------------------------------------->
Charge Abilities:
--> Summon Djinni once per day
Range: 20 ft.
Duration: 1 turn
Weight: 0
Ring of Duplication
<---------------------------------------------------------------------->
Equipped Abilities:
--> Armor Class: +1 vs. missile attacks
--> Hide In Shadows: +10%
Charge Abilities:
--> Mirror Image three times per day
Duration: 18 rounds
Weight: 0
Ring of Earth Control
<---------------------------------------------------------------------->
Equipped Abilities:
--> Armor Class: +1
Charge Abilities:
--> Charm Earth Elemental once per day (Save vs. Spell at
+2 negates)
Range: Touch
Duration: 45 seconds
Area of Effect: 1 earth elemental
--> Stone to Flesh once per day
Range: Touch
Area of Effect: 1 creature
Weight: 0
Ring of Fire Control
<---------------------------------------------------------------------->
Equipped Abilities:
--> Fire Resistance: +50%
Charge Abilities:
--> Charm Fire Elemental once per day (Save vs. Spell at +2 negates)
Range: Touch
Duration: 45 seconds
Area of Effect: 1 fire elemental
--> Burning Hands once per day
Damage: 1d3+2 fire
Range: 5 ft.
Area of Effect: The caster
--> Flamestrike once per day
Damage: 6d8 fire (Save vs. Spell for half)
Range: Visual range of the user
Area: 1 creature
Weight: 0
Ring of Gaxx
<---------------------------------------------------------------------->
Equipped Abilities:
--> Armor Class: +2
--> Saving Throws: +2
--> Magic Resistance: +10%
--> Regenerate 1 Hit Point every 3 seconds
--> Immunity to disease and poison
Charge Abilities:
--> Invisibility once per day
Duration: 12 hours
Area of Effect: The wearer
--> Improved Haste three times per day
Duration: 10 seconds
Area of Effect: The wearer
Weight: 0
Ring of Human Influence
<---------------------------------------------------------------------->
Equipped Abilities:
--> Charisma: 18
Charge Abilities:
--> Charm Person once per day (Save vs. Spell at +3 negates)
Range: 60 ft.
Duration: 100 seconds
Area of Effect: 1 creature
Weight: 0
Ring of Lock Picks
<---------------------------------------------------------------------->
Equipped Abilities:
--> Pick Locks: +25%
Weight: 0
Ring of Regeneration
<---------------------------------------------------------------------->
Equipped Abilities
--> Regenerate 1 Hit Point per round
Weight: 0
Ring of Spell Turning
<---------------------------------------------------------------------->
Charge Abilities:
--> Minor Spell Turning once per day
Special: Rebounds spells of 4th level or lower cast directly at
the user
Duration: 15 rounds or until 4 spell levels have been rebounded
Weight: 0
Ring of the Ram
<---------------------------------------------------------------------->
Charge Abilities:
--> Ram once per day
Damage: 5d6 magic
Special: Pushes target away from user
Range: 60 ft.
Area of Effect: 1 creature
Weight: 0
Ripper +2
<---------------------------------------------------------------------->
THAC0: +2
Damage: +2 (missile)
Speed Factor: 5
Proficiency Type: Longbow
Type: Two-handed
Requires: 18 Strength
Weight: 8
Robe of Goodman Hayes
<---------------------------------------------------------------------->
Equipped Abilities:
--> Permanent Chaos Shield on wearer
--> Armor Class: -1 penalty
Weight: 3
Robe of Invocation
<---------------------------------------------------------------------->
Equipped Abilities:
--> Fire Resistance: +20%
--> Cold Resistance: +20%
--> Acid Resistance: +20%
--> Electrical Resistance: +20%
Weight: 6
Robe of the Evil Archmagi
<---------------------------------------------------------------------->
Equipped Abilities:
--> Armor Class: 5
--> Saving Throws: +1
--> Magic Resistance: +5%
Weight: 6
Robe of the Good Archmagi
<---------------------------------------------------------------------->
Equipped Abilities:
--> Armor Class: 5
--> Saving Throws: +1
--> Magic Resistance: +5%
Weight: 6
Robe of the Neutral Archmagi
<---------------------------------------------------------------------->
Equipped Abilities:
--> Armor Class: 5
--> Saving Throws: +1
--> Magic Resistance: +5%
Weight: 6
Robe of Vecna
<---------------------------------------------------------------------->
Equipped Abilities:
--> Armor Class: 5
--> Magic Resistance: +10%
--> Improves casting speed by 4
Weight: 3
Rod of Absorption
<---------------------------------------------------------------------->
Charge Abilities:
--> Spell Absorption
Duration: 4 rounds
Area of Effect: The user
Weight: 3
Rod of Lordly Might
<---------------------------------------------------------------------->
Combat Abilities:
--> This rod may transform into any of the following weapons when
used. Each weapon many also change back into the rod at will.
Mace +2
Special: Target must Save vs. Spell at +5 or panic for 4 rounds
THAC0: +2
Damage: 1d6+2 (crushing)
Flaming Long Sword +1
Special: Target must Save vs. Spell at +5 or be held for 5 rounds
THAC0: +1
Damage: 1d8+1 (slashing)
Spear +3
Special: Target must Save vs. Spell at +6 or take 2d4 points of magical
damage
THAC0: +3
Damage: 1d6+3 (piercing)
Weight: 5
Rod of Resurrection
<---------------------------------------------------------------------->
Charge Abilities:
--> Resurrection
Special: Raised target is fully healed
Range: Unlimited
Area of Effect: 1 creature
Weight: 3
Rod of Reversal
<---------------------------------------------------------------------->
Charge Abilities:
--> Ruby Ray of Reversal
Special: Removes one spell protection from the target
Area of Effect: 1 creature
Weight: 5
Rod of Smiting
<---------------------------------------------------------------------->
Combat Abilities:
--> Struck golems must save vs. Death or be destroyed
THAC0: +3
Damage: 1d8+3, +10 vs. golems
Damage Type: Crushing
Speed Factor: 1
Proficiency Type: Quarterstaff
Type: Two-handed
Weight: 3
Rod of Terror
<---------------------------------------------------------------------->
Combat Abilities:
--> Target must save vs. Spell at +4 or flee in terror for 4 rounds
--> 20% chance per use of the wielder losing 1 point of Charisma
permanently
THAC0: +3
Damage: 1d6+3 (crushing)
Speed Factor: 1
Proficiency Type: Quarterstaff
Type: Two-handed
Weight: 3
Roranach's Horn
<---------------------------------------------------------------------->
Equipped Abilities:
--> Crushing Resistance: +50%
Weight: 1
Runehammer +4
<---------------------------------------------------------------------->
Equipped Abilities:
--> Negative Plane Protection
Combat Abilities:
--> Undead take an extra 2d4+4 crushing damage and must save vs.
Death at -4 or be utterly destroyed
THAC0: +4
Damage: 2d4+4 (crushing)
Speed Factor: 0
Proficiency Type: War Hammer
Type: One-handed
Requires: 16 Strength
Weight: 3
Runehammer +5
<---------------------------------------------------------------------->
Equipped Abilities:
--> Negative Plane Protection
--> Immunity to Fear
Charge Abilities:
--> Fire Giant Strength once per day
Strength: 22
Duration: 1 turn
Area of Effect: The user
--> Mass Cure once per day
Special: Heals party members 1d8+20 Hit Points
Area of Effect: 30-ft. radius
Combat Abilities:
--> Undead take an extra 2d4+5 crushing damage and must save vs.
Death at -4 or be utterly destroyed
THAC0: +5
Damage: 2d4+5 (crushing)
Speed Factor: 0
Proficiency Type: War Hammer
Type: One-handed
Requires: 16 Strength
Weight: 2
o===o
|(S)|
o===o
Sandthief's Ring
<---------------------------------------------------------------------->
Charge Abilities:
--> Invisibility once per day
Duration: 12 hours
Area of Effect: The wearer
Weight: 0
Saving Grace +3
<---------------------------------------------------------------------->
Equipped Abilities:
--> Armor Class Bonus: +4
Requires: 12 Strength
Weight: 5
Scarlet Ninja-To +3
<---------------------------------------------------------------------->
Combat Abilities:
--> One extra attack per round
--> Target must save vs. Death or take 6 points of poison damage per
round for 2 rounds
THAC0: +3
Damage: 1d8+3 (slashing)
Speed Factor: 1
Proficiency Type: Scimitar/Wakizashi/Ninja-To
Type: One-handed
Requires: 6 Strength
Weight: 2
Sensate Amulet
<---------------------------------------------------------------------->
Equipped Abilities:
--> Charisma: +2
--> Hit Points: +5
--> Protection from Evil
Weight: 3
Senses of the Cat
<---------------------------------------------------------------------->
Equipped Abilities:
--> Armor Class Bonus: +5 vs. missile attacks
Weight: 4
Sentinel +4
<---------------------------------------------------------------------->
Equipped Abilities:
--> Armor Class: +5
Requires: 12 Strength
Weight: 3
Serpent Staff
<---------------------------------------------------------------------->
Combat Abilities:
--> 50% chance of poisoning opponents with every successful attack.
The poison lasts for 1 round and does 2 HP of damage/second
unless the target makes a save vs death.
THAC0: +2
Damage: 1d6+2 (crushing)
Speed Factor: 1
Proficiency Type: Quarterstaff
Type: One-handed
Requires: 5 Strength
Weight: 3
Shadow Armor
<---------------------------------------------------------------------->
Equipped Abilities:
--> Hide In Shadows: +15%
Armor Class: 4 (2 vs. slashing, 3 vs. piercing and missile)
Requires: 6 Strength
Weight: 8
Shadow Dragon Scale
<---------------------------------------------------------------------->
Equipped Abilities:
--> Acid Resistance: +50%
Armor Class: 1 (-1 vs. slashing, 0 vs. piercing and missile)
Requires: 6 Strength
Weight: 10
Shakti Figurine
<---------------------------------------------------------------------->
Charge Abilities:
--> Transform once per day
Armor Class: Set to -5
Special: User is hasted and can attack twice per round with a
+4 short sword as if possessing 2 proficiency slots in short
sword
Duration: 4 round
Weight: 1
Shield Amulet
<---------------------------------------------------------------------->
Charge Abilities:
--> Shield
Armor Class: 4, +2 bonus vs. missile
Area of Effect: The wearer
Duration: 1 hour
Weight: 1
Shield of Balduran
<---------------------------------------------------------------------->
Equipped Abilities:
--> Armor Class: +4
--> Strength: -1
Combat Abilities:
--> Reflects beholder rays
Requires: 12 Strength
Weight: 4
Shield of Harmony +2
<---------------------------------------------------------------------->
--> Armor Class: +3
--> Immunity to charm, confusion, domination, and hold
Requires: 4 Strength
Weight: 2
Shield of the Falling Stars +1
<---------------------------------------------------------------------->
Equipped Abilities:
--> Armor Class: +2, an extra +4 vs. missle attacks
Requires: 15 Strength
Weight: 12
Shield of the Lost +2
<---------------------------------------------------------------------->
Equipped Abilities:
--> Armor Class: +3
--> Magic Resistance: +5%
Requires: 12 Strength
Weight: 5
Shield of the Order +4
<---------------------------------------------------------------------->
Equipped Abilities:
--> Armor Class: +5
--> Saving Throws: +1
Requires: 9 Strength
Weight: 8
Short Bow of Gesen
<---------------------------------------------------------------------->
Equipped Abilities:
--> Electrical Resistance: +20%
Combat Abilities:
--> When no arrows are equipped, the bow fires +4 missiles that deal
2 piercing and 1d8 electrical damage
THAC0: +4
Damage: +22 piercing, )1d8 electrical
Speed Factor: 4
Proficiency Type: Short Bow
Type: Two-handed
Requires: 3 Strength
Weight: 2
Short Sword of Mask +4
<---------------------------------------------------------------------->
Combat Abilities:
--> 15% chance per hit that opponent is entangled for 4 rounds
THAC0: +4
Damage: 1d6+4 (piercing)
Speed Factor: 0
Proficiency Type: Short Sword
Type: One-handed
Requires: 5 Strength
Weight: 2
Short Sword of Mask +5
<---------------------------------------------------------------------->
Combat Abilities:
--> 15% chance with every hit to drain 1 level from opponent
--> 15% chance per hit that opponent is entangled for 4 rounds
THAC0: +5
Damage: 1d6+5 (piercing)
Speed Factor: 0
Proficiency Type: Short Sword
Type: One-handed
Requires: 5 Strength
Weight: 2
Shuruppak's Plate
<---------------------------------------------------------------------->
Equipped Abilities:
--> Dexterity: +1
--> Fire Resistance: +20%
Armor Class: -2 (-6 vs. slashing, -5 vs. piercing and missile)
Requires: 12 Strength
Weight: 15
Silver Dragon Scale
<---------------------------------------------------------------------->
Equipped Abilities:
--> Charisma: +2
--> Magic Resistance: +15%
--> Movement rate increased by 3
Combat Abilities:
--> Heals wearer 2 Hit Points each time damage is taken
Armor Class: -2 (-5 vs. slashing, -3 vs. piercing and missile)
Requires: 8 Strength
Weight: 15
Silver Horn of Valhalla
<---------------------------------------------------------------------->
Charge Abilities:
--> Summon 5th-level warrior once per day
Duration: 1 turn
Weight: 1
Silver Sword
<---------------------------------------------------------------------->
Combat Abilities:
--> 25% chance per hit that target must save vs. Death at -2 or die
THAC0: +3
Damage: 1d10+3 (slashing)
Speed Factor: 10
Proficiency Type: Two-Handed Sword
Type: Two-handed
Requires: 14 Strength
Weight: 15
Silver Ioun Stone
<---------------------------------------------------------------------->
+1 to Wisdom when equipped.
Skin of the Ghoul +4
<---------------------------------------------------------------------->
Equipped Abilities:
--> Save vs. Death: +3
Armor Class: 4 (6 vs. piercing and missile)
Requires: 3 Strength
Weight: 4
Skullcrusher +3
<---------------------------------------------------------------------->
THAC0: +3
Damage: 1d6+4, +2 extra vs. humanoids
Damage Type: Crushing
Speed Factor: 4
Proficiency Type: Mace
Type: One-handed
Requires: 10 Strength
Weight: 6
Skull of Death
<---------------------------------------------------------------------->
Charge Abilities:
--> Death Spell
Slays creatures with fewer than 8 Hit Dice
Range: 50 ft.
Area of Effect: 30-ft. radius
Weight: 2
Sling of Arvoreen +4
<---------------------------------------------------------------------->
Charge Abilities:
--> Sonic Boom once per day (Save vs. Spell or be stunned for
3 rounds)
Area of Effect: 30-ft. radius
THAC0: +4
Damage: +4 (missile)
Speed Factor: 2
Proficiency Type: Sling
Type: One-handed
Requires: 3 Strength
Weight: 0
Sling of Everard +5
<---------------------------------------------------------------------->
Combat Abilities:
--> When no bullets are equipped, the sling fires +5 bullets that
receive +5 to hit and deal 1d4+2 missile damage
THAC0: +5 bonus
Damage: +2 (missile)
Speed Factor: 0
Proficiency Type: Sling
Type: One-handed
Requires: 3 Strength
Weight: 0
Sling of Seeking +1
<---------------------------------------------------------------------->
Combat Abilities:
--> When no bullets are equipped, the sling fires +1 bullets that
receive +2 to hit and deal 1d4+2 missile damage.
THAC0: +2
Damage: +2 (missile damage)
Speed Factor: 4
Proficiency Type: Sling
Type: One-handed
Requires: 3 Strength
Weight: 0
Soul Reaver +4
<---------------------------------------------------------------------->
Combat Abilities:
--> Each hit makes the target receive a cumulative 2 point penalty
to their THAC0 for 2 turns
THAC0: +4
Damage: 1d10+4 (slashing)
Speed Factor: 6
Proficiency Type: Two-Handed Sword
Type: Two-handed
Requires: 14 Strength
Weight: 10
Spear of Kuldahar +3
<---------------------------------------------------------------------->
Equipped Abilities:
--> Hit Points: +8
THAC0: +3
Damage: 1d6+3 (piercing)
Speed Factor: 3
Proficiency Type: Spear
Type: Two-handed
Requires: 5 Strength
Weight: 3
Spear of the Unicorn +2
<---------------------------------------------------------------------->
Equipped Abilities:
--> Immunity to charm and hold
--> Save vs. Death: +3
THAC0: +2
Damage: 1d6+2 (piercing)
Speed Factor: 4
Proficiency Type: Spear
Type: Two-handed
Requires: 5 Strength
Weight: 3
Spear of Withering +4
<---------------------------------------------------------------------->
THAC0: +4
Damage: 1d6+4, +4 poison damage
Damage Type: Piercing
Speed Factor: 6
Proficiency Type: Spear
Type: Two-handed
Requires: 5 Strength
Weight: 5
Spectral Brand +4
<---------------------------------------------------------------------->
Charge Abilities:
--> Summon Spectral Blade once per day
This dancing sword fights on behalf of the one who wields
Spectral Brand for 4 rounds, attacking once per round and doing
1d8+3 slashing damage with each hit
THAC0: +4
Damage: 1d8+4, +1d4 cold damage
Damage Type: Slashing
Speed Factor: 1
Proficiency Type: Scimitar/Wakizashi/Ninja-To
Type: One-handed
Requires: 8 Strength
Weight: 2
Spectral Brand +5
<---------------------------------------------------------------------->
Equipped Abilities:
--> Negative Plane Protection
Charge Abilities:
--> Armor Piercing Strike once per day
Special: +10 THAC0 bonus
Duration: 3 rounds
--> Summon Spectral Blade once per day
This dancing sword fights on behalf of the one who wields
Spectral Brand for 4 rounds, attacking once per round and doing
1d8+3 slashing damage with each hit
THAC0: +5
Damage: 1d8+5, +1d6 cold damage
Damage Type: Slashing
Speed Factor: 1
Proficiency Type: Scimitar/Wakizashi/Ninja-To
Type: One-handed
Requires: 8 Strength
Weight: 2
Staff Mace +2
<---------------------------------------------------------------------->
THAC0: +2
Damage: 2d4+2 (crushing)
Speed Factor: 2
Proficiency Type: Quarter Staff
Type: One-handed
Requires: 5 Strength
Weight: 4
Staff of Air +2
<---------------------------------------------------------------------->
Combat Abilities:
--> Struck air elementals save vs. Spell or be destroyed
Charge Abilities:
--> Summon 8-HD Lesser Air Elemental once per day
Range: 20 ft.
Duration: 1 hour
--> Sleep Cloud (Save vs. Death negates)
Range: 40 ft.
Duration: 3 round
THAC0: +2
Damage: 1d6+2 (crushing)
Speed Factor: 1
Proficiency Type: Quarter Staff
Type: Two-handed
Requires: 5 Strength
Weight: 3
Staff of Arundel
<---------------------------------------------------------------------->
Equipped Abilities:
--> Cold Resistance: +10%
--> Fire Resistance: +10%
--> Can memorize one extra 5th- and one extra 6th-level spell
THAC0: +3
Damage: 1d6+3 (crushing)
Speed Factor: 0
Type: 2-handed
Requires: 9 Dexterity
Weight: 3
Staff of Command
<---------------------------------------------------------------------->
Charge Abilities:
--> Domination (no save)
Range: 40 ft.
Duration: 12 hours
Area of Effect: 1 creature
THAC0: +2
Damage: 1d6+2 (crushing)
Speed Factor: 1
Proficiency Type: Quarter Staff
Type: Two-handed
Requires: 5 Strength
Weight: 3
Staff of Curing
<---------------------------------------------------------------------->
Equipped Abilities:
--> Armor Class: +2
Charge Abilities:
--> Cure
Special: Heals 3d6+3 Hit Points and cures disease and poison.
Range: Touch
Area of Effect: 1 creature
THAC0: +1
Damage: 1d6+1 (crushing)
Speed Factor: 4
Proficiency Type: Quarter Staff
Type: Two-handed
Requires: 5 Strength
Weight: 4
Staff of Earth +2
<---------------------------------------------------------------------->
Combat Abilities:
--> Struck earth elementals save vs. Spells or be destroyed
Charge Abilities:
--> Summons 8-HD Lesser Earth Elemental
Range: 20 ft.
Duration: 1 hour
--> Stone to Flesh
Special: Revert effects of a petrification attack
Range: Touch
THAC0: +2
Damage: 1d6+2 (crushing)
Speed Factor: 1
Proficiency Type: Quarter Staff
Type: Two-handed
Requires: 5 Strength
Weight: 3
Staff of Fire +2
<---------------------------------------------------------------------->
Combat Abilities:
--> Struck fire elementals must save vs. Spell or be destroyed
Charge Abilities:
--> Summon 8-HD Lesser Fire Elemental
Range: 20 ft.
Duration: 1 hour
--> Fireshield (Red)
Fire Resistance: +50%
Special: Any who strike the user within a 5-ft. radius suffers
1d8+2 fire damage
Duration: 13 rounds
Area of Effect: The user
THAC0: +2
Damage: 1d6+2 (crushing)
Speed Factor: 1
Proficiency Type: Quarter Staff
Type: Two-handed
Requires: 5 Strength
Weight: 3
Staff of Rynn +4
<---------------------------------------------------------------------->
THAC0: +4
Damage: 1d6+4 (crushing)
Speed Factor: 1
Proficiency Type: Quarter Staff
Type: Two-handed
Requires: 5 Strength
Weight: 3
Staff of Striking +3
<---------------------------------------------------------------------->
THAC0: +3
Damage: 1d6+9 (crushing)
Speed Factor: 1
Proficiency Type: Quarter Staff
Type: Two-handed
Requires: 5 Strength
Weight: 4
Staff of the High Forest +2
<---------------------------------------------------------------------->
Equipped Abilities:
--> Regenerate 1 Hit Point every 2 rounds
THAC0: +2
Damage: 1d6+2 (crushing)
Speed Factor: 2
Proficiency Type: Quarterstaff
Type: Two-handed
Weight: 3
Staff of the Magi
<---------------------------------------------------------------------->
Equipped Abilities:
--> Armor Class: +2
--> Saving Throws: +2
--> Invisibility
--> Immunity to Charm
--> Protection from Evil
Combat Abilities:
--> Dispel Magic at level 30 on each hit
Charge Abilities:
--> Fireball-Lightning Bolt three times per day
Fireball: 10d6 fire damage to all in a 30-ft. radius (Save vs.
Spell for half)
Lightning: 10d6 electrical damage to all in its path (Save vs.
Spell for half)
Range: 150 ft.
--> Spell Trap once per day
Duration: 8 hours or until 30 spell level have been trapped
Area of Effect: The user
THAC0: +1 (strikes as a +5 weapon)
Damage: 1d6+1 (crushing)
Speed Factor: 4
Type: Two-handed
Requires: 5 Strength
Weight: 4
Staff of the Ram +4
<---------------------------------------------------------------------->
Combat Abilities:
--> 10% Chance opponent is knocked back and stunned (large creatures
such as dragons or giants will not be knocked back or stunned)
THAC0: +4
Damage: 1d6+10 (crushing)
Speed Factor: 1
Proficiency Type: Quarterstaff
Type: Two-handed
Requires: 5 Strength
Weight: 3
Staff of the Ram +6
<---------------------------------------------------------------------->
Combat Abilities:
--> 15% Chance opponent is knocked back and stunned (large creatures
such as dragons or giants will not be knocked back or stunned)
THAC0: +6
Damage: 1d6+12, +1d4 piercing
Damage Type: Crushing
Speed Factor: 1
Proficiency Type: Quarterstaff
Type: Two-handed
Requires: 5 Strength
Weight: 2
Staff of the Woodlands +4
<---------------------------------------------------------------------->
Equipped Abilities:
--> Barkskin: Armor Class set to 3
--> Save vs. Death: +1
--> Save vs. Wand: +1
--> Save vs. Polymorph: +1
--> Save vs. Breath: +1
Charge Abilities:
--> Summon 8-HD Shambling Mound
Range: 40 ft.
Duration: 100 Seconds
--> Enhanced Charm Animal (Save vs. Spell at -4 negates)
Range: 40 ft.
Duration: 1 hour
THAC0: +4
Damage: 1d6+4 (crushing)
Speed Factor: 1
Type: Two-handed
Requires: 5 Strength
Weight: 2
Staff of Thunder and Lightning +2
<---------------------------------------------------------------------->
Combat Abilities:
--> Thunderclap: 10% chance of stunning hit target for 2 rounds
(Save vs. Spell negates)
Charge Abilities:
--> Lightning Bolt
Damage: 10d6 electrical (Save vs. Spells for half)
Area of Effect: Path of bolt
Range: 25 ft.
--> Call Lightning
Damage: 3d8 electrical per strike
Range: 80 ft.
THAC0: +2
Damage: 1d6+2 (crushing)
Speed Factor: 4
Proficiency Type: Quarter Staff
Type: Two-handed
Requires: 5 Strength
Weight: 4
Staff Spear +2
<---------------------------------------------------------------------->
THAC0: +2
Damage: 1d8+3 (piercing)
Speed Factor: 4
Proficiency Type: Quarterstaff
Type: Two-handed
Requires: 5 Strength
Weight: 4
Stiletto of Demarchess +3
<---------------------------------------------------------------------->
Combat Abilities:
--> 20% chance per hit that the target must save vs. Death or be
held for 2 rounds
THAC0: +2
Damage: 1d4+2 (piercing)
Speed Factor: 0
Proficiency Type: Dagger
Type: One-handed
Requires: 3 Strength
Weight: 1
Stone Golem Manual
<---------------------------------------------------------------------->
Charge Abilities:
--> Summon Stone Golem once per day
Range: 30 ft.
Duration: 1 turn
Requires: 16 Intelligence
Weight: 5
Stonefire +3
<---------------------------------------------------------------------->
THAC0: +3
Damage: 1d8+3, +2 fire damage
Damage Type: Slashing
Speed Factor: 4
Proficiency Type: Axe
Type: One-handed
Requires: 10 Strength
Weight: 7
Storm Star +3
<---------------------------------------------------------------------->
THAC0: +3
Damage: 1d6+4, +1d6 electrical damage
Damage Type: Crushing
Speed Factor: 4
Proficiency Type: Mace
Type: One-handed
Requires: 10 Strength
Weight: 6
Storm Star +5
<---------------------------------------------------------------------->
Equipped Abilities:
--> Electrical Resistance: +20%
Combat Abilities:
--> 5% chance of casting Chain Lightning on target with each
successful attack (10d6 electrical damage to all in path; Save
vs. Spell for half)
THAC0: +5
Damage: 1d6+6, +1d6 electrical damage
Damage Type: Crushing
Speed Factor: 2
Proficiency Type: Mace
Type: One-handed
Requires: 10 Strength
Weight: 4
Strong Arm +2
<---------------------------------------------------------------------->
THAC0: +3
Damage: +3 (missile)
Speed Factor: 4
Proficiency Type: Longbow
Type: Two-handed
Requires: 19 Strength
Weight: 7
Studded Leather of Thorns +6
<---------------------------------------------------------------------->
Equipped Abilities:
--> Thorn Damage: Any opponent within 6 ft. that successfully hits
the wearer suffers 1d4 point of fire damage
Armor Class: 1 (-1 vs. slashing, 0 vs. piercing and missile)
Requires: 6 Strength
Weight: 5
Suryris' Blade +2
<---------------------------------------------------------------------->
THAC0: +2
Damage: 1d10+2 (slashing or piercing, whichever is better)
Speed Factor: 7
Proficiency Type: Halberd
Type: Two-Handed
Requires: 13 Strength
Weight: 12
Sword of Arvoreen +2
<---------------------------------------------------------------------->
Equipped Abilities:
--> Immune to slow and stun
Combat Abilities:
--> Target must save vs. Wand or have movement rate slowed by 2 for
45 seconds
THAC0: +2
Damage: 1d6+2 (piercing)
Speed Factor: 1
Proficiency Type: Short Sword
Type: One-handed
Weight: 3
Sword of Balduran
<---------------------------------------------------------------------->
Equipped Abilities:
--> Magic Resisance: +10%
--> Lore: +10%
THAC0: +2
Damage: 1d8+2 (slashing)
Speed Factor: 3
Proficiency Type: Long Sword
Type: One-handed
Requires: 5 Strength
Weight: 3
Sword of Chaos +2
<---------------------------------------------------------------------->
Combat Abilities:
--> Each hit drains 1 Hit Point from the target and transfers it to
the wielder. This will not heal beyond the wielder's maximum.
THAC0: +2
Damage: 1d10+2 (slashing)
Speed Factor: 8
Proficiency Type: Two-handed Sword
Type: Two-handed
Requires: 14 Strength
Weight: 10
Sword of Flame +1
<---------------------------------------------------------------------->
THAC0: +1
Damage: 1d8+1, +1 fire damage
Damage Type: Slashing
Speed Factor: 4
Proficiency Type: Long Sword
Type: One-handed
Requires: 6 Strength
Weight: 4
Sylvan Chain +2
<---------------------------------------------------------------------->
Armor Class: 3 (1 vs. slashing, 5 vs. crushing)
Requires: 5 Strength
Weight: 10
o===o
|(T)|
o===o
T'rahcie's Plate +5
<---------------------------------------------------------------------->
Equipped Abilities:
--> Constitution: -2
--> Charisma: -5
--> May only be removed with a Remove Curse spell
Armor Class: -2 (-5 vs. slashing)
Requires: 12 Strength
Weight: 35
Talos' Gift
<---------------------------------------------------------------------->
Equipped Abilties:
--> Electricity Resistance: +50%
Weight: 4
Tansheron's Bow +3
<---------------------------------------------------------------------->
Combat Abilities:
--> When no arrows are equipped, the bow fires +3 arrows that
recieve +3 to hit and deal 1d6 missile damage
THAC0: +3
Speed Factor: 3
Proficiency Type: Short Bow
Type: Two-handed
Requires: 6 Strength
Weight: 2
Taralash +4
<---------------------------------------------------------------------->
Equipped Ability:
--> Movement rate increased by 2 (base is 10)
THAC0: +4
Speed Factor: 3
Proficiency Type: Longbow
Type: Two-handed
Requires: 6 Strength
Weight: 2
Taralash +5
<---------------------------------------------------------------------->
Equipped Ability:
--> Movement rate increased by 2 (base is 10)
THAC0: +6
Speed Factor: 2
Proficiency Type: Longbow
Type: Two-handed
Requires: 6 Strength
Weight: 1
Thayan Circlet
<---------------------------------------------------------------------->
Equipped Abilities:
--> +15% probability that a wild surge will have a positive effect
Weight: 1
The Answerer +4
<---------------------------------------------------------------------->
Combat Abilities:
--> Each hit lowers the target's Magic Resistance by 15% for 4
rounds
--> Each hit penalizes the target's Armor Class by 2 for 4 rounds
THAC0: +4
Damage: 1d8+4 (slashing)
Speed Factor: 9
Proficiency Type: Long Sword
Type: One-Handed
Requires: 6 Strength
Weight: 2
The Army Scythe +1
<---------------------------------------------------------------------->
Combat Abilities:
--> 1 extra attack per round
THAC0: +1
Damage: +1
Speed Factor: 3
Proficiency Type: Crossbow
Type: Two-handed
Requires: 8 Strength
Weight: 5
The Brawling Hands
<---------------------------------------------------------------------->
Equipped Abilities:
--> Dexterity: 18
Weight: 2
The Brick +2
<---------------------------------------------------------------------->
Equipped Abilities:
--> Aura of Wild Magic: 10% chance that a spell cast within 10 ft.
of the wielder (by friend or foe alike) will be affected by a
wild surge
Combat Abilities:
--> Returns to the wielder's hand when thrown
--> Target must save vs. Spells or take 1d12 magical damage and
suffer 100% spellcasting failure for the round
THAC0: +2
Damage: 1d4+3
Damage Type (melee): Crushing
Damage Type (thrown): Missile
Speed Factor: 2
Proficiency Type: War Hammer
Type: One-handed
Requires: 9 Strength
Weight: 4
The Burning Earth +1
<---------------------------------------------------------------------->
THAC0: +1, +2 vs. regenerating creatures, +3 vs. cold-using creatures,
+4 vs. undead
Damage: 1d8+1, +2 vs. regenerating creatures, +3 vs. cold-using
creatures, +4 vs. undead
Damage Type: Slashing
Speed Factor: 3
Proficiency Type: Long Sword
Type: One-handed
Requires: 6 Strength
Weight: 4
The Dale's Protector
<---------------------------------------------------------------------->
Equipped Abilities:
--> THAC0: +2 with missile weapons
Weight: 2
The Equalizer
<---------------------------------------------------------------------->
Equipped Abilities:
--> Immunity to charm and confusion
Combat Abilities:
--> Strikes as a +3 weapon
THAC0 & Damage:
vs. True Neutral: +0 to hit, 1d8 damage
vs. Chaotic Neutral, Lawful Neutral: +1 to hit, 1d8+2 damage
vs. Neutral Good, Neutral Evil: +2 to hit, 1d8+4 damage
vs. Other Alignments: +3 to hit, 1d8+6 damage
Damage Type: Slashing
Speed Factor: 3
Proficiency Type: Long Sword
Type: One-Handed
Requires: 6 Strength
Weight: 3
The Frost's Embrace
<---------------------------------------------------------------------->
Equipped Abilities:
--> Cold Resistance: +50%
Weight: 4
The Grave Binder +2
<---------------------------------------------------------------------->
THAC0: +2
Damage: 1d6+2 (piercing)
Speed Factor: 0
Proficiency Type: Dagger
Type: One-handed
Requires: 3 Strength
Weight: 2
The Guard's Ring +2
<---------------------------------------------------------------------->
Equipped Abilities:
--> Armor Class: +2
--> Saving Throws: +2
Weight: 0
The Guide +2
<---------------------------------------------------------------------->
THAC0: +5
Damage: +2
Speed Factor: 7
Proficiency Type: Crossbow
Type: Two-handed
Requires: 12 Strength
Weight: 10
The Jade Fang
<---------------------------------------------------------------------->
Combat Abilities:
--> 5% chance of stunning hit target for 10 seconds
--> Each successful hit heals the wielder for 1 HP
THAC0: +3
Damage: 1d4+3 (piercing)
Speed Factor: 0
Proficiency Type: Dagger
Type: One-handed
Requires: 3 Strength
Weight: 1
The Jester's Folly
<---------------------------------------------------------------------->
Equipped Abilities:
--> Dexterity: -50%
--> Stealth: -50%
--> 75% chance of spellcasting failure
--> May only be removed with a Remove Curse spell
Weight: 0
The Kneecapper +1
<---------------------------------------------------------------------->
THAC0: +1, +4 vs. giant humanoids
Damage: 1d4+2, +5 vs. giant humanoids
Damage Type: Crushing
Speed Factor: 2
Proficiency Type: War Hammer
Type: One-handed
Requires: 10 Strength
Weight: 8
The Night's Gift +5
<---------------------------------------------------------------------->
Equipped Abilities:
--> Hide in Shadows: +20%
Armor Class: 3 (5 vs. piercing and missile)
Requires: 3 Strength
Weight: 5
The Paws of the Cheetah
<---------------------------------------------------------------------->
Equipped Abilities:
--> Doubles movement rate
Weight: 4
The Root of the Problem
<---------------------------------------------------------------------->
THAC0: +1 bonus, +3 vs. unnatural creatures
Damage: 1d6 +1, +3 vs. unnatural creatures, +1 acid
Damage Type: Crushing
Speed Factor: 3
Proficiency Type: Club
Type: One-handed
Requires: 5 Strength
Weight: 3
The Shadow's Blade +3
<---------------------------------------------------------------------->
THAC0: +3
Damage: 1d6+3 (piercing)
Speed Factor: 0
Proficiency Type: Short Sword
Requires: 5 Strength
Weight: 3
The Sleeper +2
<---------------------------------------------------------------------->
Combat Ability:
--> Any human or demi-human, excluding elves, hit by the Sleeper
must save vs. poison with a +4 bonus or fall asleep for 3
rounds.
THAC0: +2
Damage: 2d4+2 (crushing)
Speed Factor: 5
Proficiency Type: Flail/Morningstar
Type: One-Handed
Requires: 11 Strength
Weight: 9
The Specter's Ring
<---------------------------------------------------------------------->
Charge Abilities:
--> Improved Invisibility once per day
Duration: 12 hours
Area of Effect: The user
Weight: 0
The Spirit's Shield +2
<---------------------------------------------------------------------->
Equipped Abilities:
--> Armor Class: +2
--> Saving Throws: +2
Weight: 3
The Victor
<---------------------------------------------------------------------->
Charge Abilities:
--> Damage: 2d6
Range: 100 ft.
Area of Effect: 1 creature
Weight: 0
The Visage
<---------------------------------------------------------------------->
Equipped Abilities:
--> THAC0: +1
--> Saving Throws: +1
--> Immunity to feeblemind, confusion, fear, and charm
--> Protects against critical hits
Charge Abilities:
--> Domination once per day (Save vs. Spell at -2 negates)
Duration: 8 rounds
--> Breathe Acid once per day
Damage: 6d6 acid (Save vs. Breath for half)
Target must save vs. Death at -4 or fall unconscious for 2
rounds
Weight: 1
The Warder's Signet +3
<---------------------------------------------------------------------->
Equipped Abilities:
--> Armor Class: +3
--> Saving Throws: +3
Weight: 0
The Whistling Sword +2
<---------------------------------------------------------------------->
THAC0: +2
Damage: 1d6+2 (piercing)
Speed Factor: 1
Proficiency Type: Short Sword
Type: One-handed
Requires: 5 Strength
Weight: 2
Thieves' Hood
<---------------------------------------------------------------------->
Equipped Abilities:
--> Immunity to backstab and poison
Charge Abilities;
--> True Sight three times per day
Duration: 1 turn
Weight: 2
Topsider's Crutch
<---------------------------------------------------------------------->
Equipped Abilities:
--> Infravision up to 120 ft.
Weight: 0
Tuigan Bow +1
<---------------------------------------------------------------------->
Combat Abilities:
--> 3 shots per round
THAC0: +1
Damage: +1 (missile)
Speed Factor: 5
Proficiency Type: Short Bow
Type: Two-handed
Requires: 6 Strength
Weight: 2
Tunic of Blindeye
<---------------------------------------------------------------------->
Charge Abilities:
--> Wildzone once per day
All spells cast within a 30-ft. radius are treated as Wild
Surges for 1 turn (Save vs. Spell negates)
Equipped Abilities:
--> Movement rate increased by 2 (base is 10)
Magic Damage Resistance: -25%
Weight: 3
Tzu-Zan's Bracers
<---------------------------------------------------------------------->
Equipped Abilities:
--> Armor Class: +1
--> Hit Points: +15
Weight: 1
o===o
|(U)|
o===o
Usuno's Blade +4
<---------------------------------------------------------------------->
Combat Abilities:
--> 10% chance of inflicting 2d10 electrical damage with each hit
(Save vs. Spell for half)
THAC0: +4
Damage: 1d8+4 (slashing)
Speed Factor: 0
Proficiency Type: Scimitar/Wakizashi/Ninja-To
Type: One-handed
Requires: 5 Strength
Weight: 1
o===o
|(V)|
o===o
Vhailor's Helm
<---------------------------------------------------------------------->
Equipped Abilities:
--> Armor Class: +1
Charge Abilities:
--> Simulacrum once per day
Duration: 16 rounds
Weight: 2
o===o
|(W)|
o===o
Wand of Cursing
<---------------------------------------------------------------------->
Charge Abilities:
--> Cast Blindness, Deafness, and Silence (Save vs. Spell negates
all effects)
Duration: 1 turn
Area of Effect: 1 creature
Weight: 1
Wand of Spell Striking
<---------------------------------------------------------------------->
Charge Abilities:
--> Breach
Special: Dispels all specific and combat protections on target
Range: 40 ft.
Area of Effect: 1 creature
--> Pierce Magic
Special: Lowers target's Magic Resistance by 20% for 2 turns
and removes one spell protection from target
Range: 40 ft.
Area of Effect: 1 creature
Weight: 1
Warblade +4
<---------------------------------------------------------------------->
THAC0: +4
Damage: 1d12+4 (slashing)
Speed Factor: 6
Proficiency Type: Two-Handed Sword
Type: Two-handed
Requires: 14 Strength
Weight: 11
Water's Edge +3
<---------------------------------------------------------------------->
THAC0: +3
Damage: 1d8+3 (slashing)
Speed Factor: 4
Proficiency Type: Scimitar/Wakizashi/Ninja-To
Type: One-handed
Requires: 8 Strength
Weight: 3
Wave +4
<---------------------------------------------------------------------->
Combat Abilities:
--> 15% chance of draining victim of water (+15 cold damage)
--> Slays fire elementals, efreet, and salamanders
THAC0: +4
Damage: 1d10+4 (piercing)
Speed Factor: 5
Proficiency Type: Halberd
Type: Two-handed
Requires: 13 Strength
Weight: 12
Whispers of Silence
<---------------------------------------------------------------------->
Equipped Abilities:
--> While hidden or invisible, the wearer is non-detectable by
magical means such as Detect Invisibility and scrying
Weight: 3
White Dragon Scale
<---------------------------------------------------------------------->
Equipped Abilities:
--> Cold Resistance: +50%
Charge Abilities:
--> Cone of Cold three times per day
Damage: 10d4 cold (Save vs. Spell for half)
Armor Class: -2 (-3 vs. piercing and missile, -4 vs. crushing)
Requires: 8 Strength
Weight: 15
Wild Sling
<---------------------------------------------------------------------->
Combat Abilities:
--> Target must save vs. Spell or suffer 100% chance of wild surge
for 1 round
THAC0: +1
Damage: +1 (missile)
Speed Factor: 4
Proficiency Type: Sling
Type: One-handed
Requires: 3 Strength
Weight: 1
Wondrous Gloves
<---------------------------------------------------------------------->
Equipped Abilities:
--> Armor Class: +1
--> THAC0: +1
--> Can memorize one 2nd-, 3rd-, and 4th-level wizard spell
Weight: 1
Wong Fei's Ioun Stone
<---------------------------------------------------------------------->
Equipped Abilities:
--> Armor Class: +1
--> Hit Points: +15
--> Regenerate 1 Hit Point/round
Weight: 1
Wooden Horse Necklace
<---------------------------------------------------------------------->
Equipped Abilities:
--> Armor Class: +2
--> Saving Throws: +2
Weight: 1
Worn Whispers
<---------------------------------------------------------------------->
Equipped Abilities:
--> Move Silently: +20%
--> Hide in Shadows: +15%
Weight: 4
Wyvern's Tail +2
<---------------------------------------------------------------------->
Combat Abilities:
--> Hit target must save vs. Poison or take 5 Hit Points of poison
damage
THAC0: +2
Damage: 2d4+2 (crushing)
Speed Factor: 5
Proficiency Type: Flail/Morning Star
Type: One-handed
Requires: 11 Strength
Weight: 9
o===o
|(X)|
o===o
Xarrnous' Second Sword Arm
<---------------------------------------------------------------------->
Equipped Abilities:
--> THAC0: +1
Weight: 2
o===o
|(Y)|
o===o
Yamato +4
<---------------------------------------------------------------------->
Equipped Abilities:
--> Armor Class: +1
THAC0: +4
Damage: 1d8+4 (piercing)
Speed Factor: 0
Proficiency Type: Scimitar/Wakizashi/Ninja-To
Type: One-handed
Requires: 5 Strength
Weight: 1
Yoshimo's Katana +1
<---------------------------------------------------------------------->
THAC0: +1
Damage: 1d10+1 (slashing)
Speed Factor: 3
Proficiency Type: Katana
Type: One-handed
Requires: 6 Strength
Weight: 5
Book of Infinite Spells {ITM004}
o======================================================================o
The Book of Infinite Spells is an item that will allow any character to
cast one spell, once per day. The spell they can cast is determined by
what page the book is flipped to. It starts out with Fireball, but the
book can be flipped to other spells. The catch is that you can never
flip back to previous spells, and if you reach the last page of the
book you're stuck with that spell. You cannot scribe scrolls from the
spells in the book.
So to sum it up, you can infinitely cast one spell, once per day and you
can change the spell that you can cast a finite number of times. The
spells are chosen at random from a list of the following:
Start Spell Random Spells End Spell
<---------------------------------------------------------------------->
Burning Hands
Farsight
Fireball
Invisibility
Fireball ------> Lightning Bolt ------> Burning Hands
Protection from Evil
Spell Turning
Stinking Cloud
True Seeing
Wyvern Call
The number of times you can change the page are random as well as the
spell it changes to. However, the spell 'Burning Hands' seems to always
be the last spell in the book, unless it just happened to turn to that
spell in all my tests by chance.
As far as I'm concerned, there are several good ways to use this book.
First, using it as-is with Fireball provides a ranged option to a
character that might not already have one. Popping out a Fireball is
always useful, even though its potency declines as enemies become
stronger. Turning to Spell Turning and using the book as a defensive
item is also a consideration. Then there's the obvious benefit of having
another character with the ability to cast True Sight once per day. This
is probably the best use of the book, especially if you don't have
Keldorn in your party. By later levels, Invisibility is a parlor trick-
and few characters will get any real benefit out of having such an
ability at their finger tips, especially when the Ring of Air Control
allows you to do the same thing with Improved Invisibility. Finally
there's Wyvern Call. I'm generally favorably disposed towards summoning
items, but it's really unnecessary considering that there are other,
better items that summon creatures to your side. Wyverns will cease
being a threat to your enemies sooner than you'd like, and it's just
a poorly matched reusable ability compared to Fireball, Spell Turning,
and True Sight.
Deck of Many Things {ITM005}
o======================================================================o
The Deck of Many Things is one of those double-edged magical items, as
many Dungeons and Dragons players will know. You can draw a card from
the deck, and will gain various bonuses or suffer various... setbacks...
depending on what you draw. After so many draws the Deck vanishes to
go wreck mischief elsewhere. In this case, Bioware wisely decided to
create their own alternative deck so as to control the cards. We get
three draws before the Deck vanishes, so we should make the most of
each draw, right?
Of course, things are more complicated than that. Depending on our
first draws, our latter draws will have different cards available.
If you pick cards the game considers 'bad' on the first or second draw,
better cards will be available during later draws. Since most of the
cards we can pick the first time suck anyways, we should sacrifice the
first draw to get significant draws the second and third time. There
are six different possibilities each time you draw from the Deck,
depending upon your previous draws.
o======================================================================o
| Deck of Many Things: First Draw |
o===============o======================================================o
|Draw |Effect |
o===============o======================================================o
|Donjon* |User is Imprisoned unless they save versus death. |
|---------------|------------------------------------------------------|
|Euryale |User's Saving Throws are permanently worsened by one. |
|---------------|------------------------------------------------------|
|Flames |Summons a Balor and four Fire Elementals, which |
| |attack the party. All of these creatures are a bit |
| |stronger than normal. 94,000 Experience Points. |
|---------------|------------------------------------------------------|
|Gem |User gains a Rogue Stone, a King's Tear Gem, |
| |a Star Sapphire, an Emerald, and a Diamond. |
|---------------|------------------------------------------------------|
|Jester |User gains 50,000 Experience Points. |
|---------------|------------------------------------------------------|
|Ruin* |Party loses all its gold. |
o===============o======================================================o
*Indicates that this is considered a 'bad' draw by the game.
o======================================================================o
| Deck of Many Things: Second Draw |
| (No Previous Bad Draws) |
o===============o======================================================o
|Draw |Effect |
o===============o======================================================o
|Knight |Four Demonknights show up and attack the party. |
| |64,000 Experience Points. |
|---------------|------------------------------------------------------|
|Magician* |User is Polymorphed into a rabbit (can be dispelled). |
|---------------|------------------------------------------------------|
|Rogue |Charms user to turn hostile, can't be dispelled. |
|---------------|------------------------------------------------------|
|Sun |Party gains 300,000 Experience Points. |
|---------------|------------------------------------------------------|
|Vizer |User is protected by a Mantle spell for 24 hours. |
|---------------|------------------------------------------------------|
|Void* |User must save versus death or be disintegrated. |
o===============o======================================================o
*Indicates that this is considered a 'bad' draw by the game.
o======================================================================o
| Deck of Many Things: Second Draw |
| (Previous Bad Draw) |
o===============o======================================================o
|Draw |Effect |
o===============o======================================================o
|Key |User gains The Warder's Signet +3. |
|---------------|------------------------------------------------------|
|Rogue |Charms user to turn hostile, can't be dispelled. |
|---------------|------------------------------------------------------|
|Star |User gains a bonus to one attribute, depending on |
| |their class. |
|---------------|------------------------------------------------------|
|Sun |Party gains 300,000 Experience Points. |
|---------------|------------------------------------------------------|
|Vizer |User is protected by a Mantle spell for 24 hours. |
|---------------|------------------------------------------------------|
|Void* |User must save versus death or be disintegrated. |
o===============o======================================================o
*Indicates that this is considered a 'bad' draw by the game.
o======================================================================o
| Deck of Many Things: Third Draw |
| (No Previous Bad Draws) |
o===============o======================================================o
|Draw |Effect |
o===============o======================================================o
|Comet |User permanently gains +5% Fire Resistance. |
|---------------|------------------------------------------------------|
|Erinyes |User gains +1 bonus to all attributes for 24 hours. |
|---------------|------------------------------------------------------|
|Fool |User is Confused and their Wisdom drops to 3. The |
| |Confusion can be dispelled, and the Wisdom can be |
| |restored with Remove Curse. |
|---------------|------------------------------------------------------|
|Moon |User gains +10 Hit Points permanently. |
|---------------|------------------------------------------------------|
|Skull |A 'Death Shade' shows up and attacks the user. The |
| |rest of the party cannot harm the Death Shade. |
| |20,000 Experience Points. |
|---------------|------------------------------------------------------|
|Talon |User and all party members within 10 feet of user are |
| |blinded. Can be cured with Remove Curse. |
o======================================================================o
o======================================================================o
| Deck of Many Things: Third Draw |
| (Previous Bad Draw) |
o===============o======================================================o
|Draw |Effect |
o===============o======================================================o
|Comet |User permanently gains +5% Fire Resistance. |
|---------------|------------------------------------------------------|
|Erinyes |User gains +1 bonus to all attributes for 24 hours. |
|---------------|------------------------------------------------------|
|Fool |User is Confused and their Wisdom drops to 3. The |
| |Confusion can be dispelled, and the Wisdom can be |
| |restored with Remove Curse. |
|---------------|------------------------------------------------------|
|Moon |User gains +10 Hit Points permanently. |
|---------------|------------------------------------------------------|
|Skull |A 'Death Shade' shows up and attacks the user. The |
| |rest of the party cannot harm the Death Shade. |
| |20,000 Experience Points. |
|---------------|------------------------------------------------------|
|Throne |Party gains 1,000,000 Experience Points. |
o======================================================================o
As you can see, getting a bad draw early allows you to get the 'KEY'
card or the 'STAR' card on the second Draw, and/or the 'THRONE' card on
the third draw. As far as I'm concerned, there are two good options:
First have a Mage cast Spell Immunity: Abjuration, and then draw the
'DONJON' card on the first draw.
Give the deck to a character who needs an attribute boost and have them
draw until they get the 'STAR' card. This is a good idea for a
character like Minsc, ???????, and Korgan-characters with 18/xx
Strength, who will benefit from having their Strength raised to 19.
This will free up a Strength-boosting item. Of course, you can't
micromanage this bonus-it's assigned based on the character's class. For
dual-or-multi-classed characters, their spell-casting class, if any,
seems to take precedence (my Fighter/Mage gains a bonus to Intelligence,
not Strength, for example.) Also, there are quite a few Strength
boosting items in the game, enough that wasting the attribute point on
a character probably isn't the best way to go.
If you don't need or want the stat-boost, go for the 'KEY' card,
instead. The Warder's Signet +3 can't be used by too many characters, as
even the Fighter/Mages, Thieves, Bards, Druids, and other armor-light
classes now have magical armor of some sort. Mages, however, are wearing
the Robes of Vecna, and for Edwin, he has nothing better to put on his
finger. Honestly though, every Mage can benefit from the Armor Class,
but particularly the saves. Imoen/Nalia can switch out this ring and
the Ring of Danger Sense when the need arises.
On the third draw, either draw until you get the 'MOON' card or the
'THRONE' card. Let's be honest, 1,000,000 experience is nice, really
nice, but there are plenty of ways to gain experience. The +10
Hit Points, however, you can't really duplicate. Down the line you'll
probably wish you had the Hit Points, rather than the experience points.
Wand of Wonder {ITM006}
o======================================================================o
The Wand of Wonder is a silly little item that has long since plagued
Dungeon Master's Guides everywhere. Apparently Bioware couldn't resist
afflicting us with this scourge in a video game, as well. For all
intents and purposes, the Wand of Wonder acts as a normal wand with 50
charges. Unfortunately, the exact effect the wand will have is random.
Sometimes it'll cast a buff like Stoneskin or Haste, and other times
it'll cast Flesh to Stone or Fireball. It also randomly just makes the
user glitter and creates a 'stun' effect under the target similar to the
stun effect of Celestial Fury... nothing actually happens, however, it
just makes pretty spell effects. Since none of the effects go above 6th
level in effect, and everything this wand does can be easily and safely
done another way, it really serves no purpose but to make some Dungeons
and Dragons players giggle at its inclusion. Here's a list of the
following effects I've noticed:
1) Fireball (area effect targeted on selected character)
2) Flesh to Stone
3) Haste (single character, not an area effect)
4) Lightning Bolt
5) Lights (no effect, just creates a 'stun' spell effect under target)
6) Stinking Cloud (area effect targeted on selected character)
7) Stoneskin
8) Strength (temporarily raises Strength by 4 points)
9) Web (area effect targeted on selected character)
So, by looking at the effects you have a 1-in-3 chance of actually doing
something beneficial for the character targeted, a 1-in-9 chance to
petrify them, a 2-in-9 chance of damaging them, a 2-in-9 chance of
hitting them with a debilitating spells like Web or Stinking Cloud,
and a 1-in-9 chance of doing nothing. Of course, if you do something
other than use the Wand of Wonder, you'll probably fare much better,
but if you must use it, the odds are clear: point it at somebody you
don't like.
Crafted Items {ITM007}
o======================================================================o
Below is a list of all the items in the game (both Shadows of Amn and
Throne of Bhaal) that can be created, upgraded, or reforged by a
craftsperson. Cromwell is your go-to guy in Shadows of Amn, and he can
be found in the Docks District, in his home, while Cespenar will do the
work in Throne of Bhaal. There's also a Shopkeeper (x=1880, y=2070) in
Waukeen's Promenade (AR0700) who will upgrade the Silver Horn of
Valhalla. Many of the best items in the game must be created in this
fashion, requiring you to find multiple components and pay to have an
item created. Some items are assembled as part of some quest or another,
not by Cromwell or Cespenar (Flail of Ages +3, Human Flesh +5). You
can typically spot these items out by their conspicuous lack of a gold
piece cost.
Angurvadal +5
<---------------------------------------------------------------------->
(10000 gold)
(Angurvadal +4) (AR3022)
(Liquid Mercury) (AR6107)
Ankheg Plate Mail
<---------------------------------------------------------------------->
(5000 gold)
(Ankheg Shell) (AR1200)
Aslyferund Elven Chain +5
<---------------------------------------------------------------------->
(40000 gold)
(Bladesinger Chain +4) (AR2807)
(Scroll of Protection from Normal Weapons)
Axe of the Unyielding +5
<---------------------------------------------------------------------->
(5000 gold)
(Axe of the Unyielding +3) (AR3017)
(Baalor's Claw) (AR5204)
Bag of Plenty +2
<---------------------------------------------------------------------->
(10000 gold)
(Bag of Plenty +1) (AR5204)
(Kings Tears)
Blessed Bracers
<---------------------------------------------------------------------->
(10000 gold)
(Paladin's Bracers) (AR3001)
Blue Dragon Plate
<---------------------------------------------------------------------->
(5000 gold)
(Blue Dragon Scales) (AR6005)
Bronze Horn of Valhalla
<---------------------------------------------------------------------->
(2000 gold)
(Diamond)
(Silver Horn of Valhalla) (AR0528)
Carsomyr +6
<---------------------------------------------------------------------->
(5000 gold)
(Carsomyr +5) (AR1203)
(Eye of Tyr) (AR6110)
Case of Plenty +2
<---------------------------------------------------------------------->
(5000 gold)
(Case of Plenty +1) (AR3001)
Circlet of Netheril
<---------------------------------------------------------------------->
(5000 gold)
(Circlet of Netheril) (AR3016)
(Bronze Ioun Stone) (AR5006)
Clay Golem Manual
<---------------------------------------------------------------------->
(5000 gold)
(Clay Golem Page) (AR3017)
(Golem Manual) (AR3001)
Crom Faeyr
<---------------------------------------------------------------------->
(10000 gold)
(Hammer of Thunderbolts) (AR0711)
(Hands of Takkok) (AR0411)
(Girdle of Frost Giant Strength) (AR2402)
(Crom Faeyr Scroll) (AR1402)
Club of Detonation +5
<---------------------------------------------------------------------->
(5000 gold)
(Club of Detonation +3) (AR3019)
(Ring of Fire Resistance) (AR1201) or (AR5011)
Dagger of the Star +5
<---------------------------------------------------------------------->
(5000 gold)
(Dagger of the Star +4) (AR3027)
(Star Sapphire x5)
Darkfire Bow +5
<---------------------------------------------------------------------->
(5000 gold)
(Bowstring of Gond) (AR6106)
(Darkfire Bow +4) (AR5500)
Erinne Sling +5
<---------------------------------------------------------------------->
(5000 gold)
(Erinne Sling +4) (AR3019)
Firetooth +5
<---------------------------------------------------------------------->
(5000 gold)
(Bowstring of Gond) (AR6106)
(Firetooth +4) (AR3000)
Flail of the Ages +3
<---------------------------------------------------------------------->
(Flail Head (Acid)) (AR1303)
(Flail Head (Cold)) (AR1302)
(Flail Head (Fire)) (AR1303)
Flail of the Ages +4
<---------------------------------------------------------------------->
(5000 gold)
(Flail Head (Poison)) (AR3016)
(Flail of the Ages +3)
Flail of the Ages +5
<---------------------------------------------------------------------->
(5000 gold)
(Flail Head (Electricity)) (AR6005)
(Flail of the Ages +4)
Foebane +5
<---------------------------------------------------------------------->
(5000 gold)
(Fflar's Scabbard) (AR5007)
(Foebane +3) (AR3001)
Gram the Sword of Grief +5
<---------------------------------------------------------------------->
(5000 gold)
(Gram the Sword of Grief +5) (AR6005)
(Heart of the Damned) (AR6110)
Heartwood Ring
<---------------------------------------------------------------------->
(5000 gold)
(Nymph's Tear) (AR5202)
(Oaken Ring) (AR5500)
Helm of the Rock
<---------------------------------------------------------------------->
(5000 gold)
(Helm of the Rock) (AR3016)
(Horn) (AR3016)
(Horn) (AR3016)
Hindo's Doom +4
<---------------------------------------------------------------------->
(5000 gold)
(Hindo's Doom +3) (AR3024)
(Hindo's Hand) (AR6002)
Human Flesh +5
<---------------------------------------------------------------------->
(Blood of a Silver Dragon) (AR2102)
(Shirt Made of Human Flesh) (AR1100)
Improved Cloak of Protection +2
<---------------------------------------------------------------------->
(20000 gold)
(Cloak of Protection +2) (AR2300)
(Scroll of Improved Haste)
(Scroll of Invisibility)
Iron Horn of Valhalla
<---------------------------------------------------------------------->
(5000 gold)
(Beljuril)
(Bronze Horn of Valhalla)
Ixil's Spike +6
<---------------------------------------------------------------------->
(5000 gold)
(Ixil's Nail +4) (AR3025)
(Ixil's Spike +2) (AR3016)
Juggernaut Golem Manual
<---------------------------------------------------------------------->
(15000 gold)
(Juggernaut Golem Page) (AR6003)
(Stone Golem Manual)
Mace of Disruption +2
<---------------------------------------------------------------------->
(7500 gold)
(Illithium Ore) (AR0529)
(Mace of Disruption +1) (AR0801)
Montolio's Cloak
<---------------------------------------------------------------------->
(5000 gold)
(Montolio's Clasp) (AR3022)
(Montolio's Cloak) (AR5500)
Purifier +5
<---------------------------------------------------------------------->
(5000 gold)
(Eye of Tyr) (AR6110)
(Purifier +4) (AR3008)
Quiver of Plenty +2
<---------------------------------------------------------------------->
(10000 gold)
(Quiver of Plenty +1) (AR3001)
(Rogue Stone)
Ravager +6
<---------------------------------------------------------------------->
(5000 gold)
(Ravager +4) (AR5204)
(Serpent Staff) (AR3019)
Red Dragon Scale
<---------------------------------------------------------------------->
(5000 gold)
(Red Dragon Scales) (AR1203)
Shadow Dragon Scale
<---------------------------------------------------------------------->
(5000 gold)
(Shadow Dragon Scales) (AR1402)/(OH4230)
Short Bow of Gesen
<---------------------------------------------------------------------->
(7500 gold)
(Gesen Bow Shaft) (AR0503)
(Gesen Bow String) (AR1514)
Short Sword of Mask +5
<---------------------------------------------------------------------->
(5000 gold)
(Heart of the Damned) (AR6110)
(Short Sword of Mask +4) (AR3000)
Silver Dragon Scale
<---------------------------------------------------------------------->
(5000 gold)
(Silver Dragon Scales) (OH5500)/(OH5500)
Silver Sword
<---------------------------------------------------------------------->
(7500 gold)
(Silver Blade) (AR1600)
(Silver Hilt) (AR0700)
Spectral Brand +5
<---------------------------------------------------------------------->
(5000 gold)
(Skull of the Lich) (AR6110)
(Spectral Brand +4) (AR3015)
Staff of the Ram +6
<---------------------------------------------------------------------->
(5000 gold)
(Roranach's Horn) (AR5002)
(Staff of the Ram +4) (AR3018)
Stone Golem Manual
<---------------------------------------------------------------------->
(10000 gold)
(Clay Golem Manual)
(Stone Golem Page) (AR5204)
Storm Star +5
<---------------------------------------------------------------------->
(5000 gold)
(Starfall Ore) (AR5014)
(Storm Star +3) (AR3017)
Taralash +5
<---------------------------------------------------------------------->
(5000 gold)
(Bowstring of Gond) (AR6106)
(Taralash +4) (AR3019)
The Equalizer
<---------------------------------------------------------------------->
(7500 gold)
(Blade of the Equalizer) (AR2101)
(Hilt of the Equalizer) (AR2400)
(Pommel Jewel of the Equalizer) (AR0602)
Thieves' Hood
<---------------------------------------------------------------------->
(10000 gold)
(Thieves' Hood) (AR3012)/(AR3013)
(Ring of Invisibility) (AR0087) or (AR0712)
(Antidote)
Wave +4
<---------------------------------------------------------------------->
(7500 gold)
(Wave Blade) (AR2300)
(Wave Shaft) (AR0516)
White Dragon Scale
<---------------------------------------------------------------------->
(5000 gold)
(White Dragon Scales) (AR3014)
Wondrous Gloves
<---------------------------------------------------------------------->
(5000 gold)
(Bard's Gloves) (AR3011)
(Diamond)
(Emerald)
(Rogue Stone)
(Star Sapphire)
o======================================================================o
| List of Mage Spells {SPL000} |
o======================================================================o
Below is a list of all the Mage spells in the game... or at least all of
the spells I was able to find. This is for referential purposes, and
since divine spells are all automatically learned (or obtained through
purchasing select feats) I feel no real need to include them. You want
a full list of Cleric/Druid spells? Look at a Cleric/Druid,
respectively. Spells gained via epic feats won't be included, since
they can't be missed. I've also provided a handy-dandy checklist, if
you care to use it. Haer'Dalis has been excused from this list because
he can only go up to 6th level spells, scrolls of which you should find
in abundance. Characters who have their checklist marked with a -----
indicates that this spell is prohibited by their Mage specialization.
You ever notice how almost all the recruitable Mages in this game have
five-letter names? Oh, and by the way, PRTGN stands for 'Protagonist',
in case you have an arcane spell-caster of your own.
1st Level Mage Spells {SPL001}
o======================================================================o
o===================================o
|AERIE|EDWIN|IMOEN| JAN |NALIA|PRTGN|
o===================================o
Armor | | | | | | |
|-----------------------------------|
Blindness | | | | | | |
|-----------------------------------|
Burning Hands | | | | | | |
|-----------------------------------|
Charm Person | | | | | | |
|-----------------------------------|
Chill Touch | | | |-----| | |
|-----------------------------------|
Chromatic Orb | | | | | | |
|-----------------------------------|
Color Spray | | | | | | |
|-----------------------------------|
Find Familiar | | | | | | |
|-----------------------------------|
Friends | | | | | | |
|-----------------------------------|
Grease | | | | | | |
|-----------------------------------|
Identify | |-----| | | | |
|-----------------------------------|
Infravision | |-----| | | | |
|-----------------------------------|
Larloch's Minor Drain | | | |-----| | |
|-----------------------------------|
Magic Missile | | | | | | |
|-----------------------------------|
Protection from Evil | | | | | | |
|-----------------------------------|
Protection from Petrification | | | | | | |
|-----------------------------------|
Reflected Image | | | | | | |
|-----------------------------------|
Shield | | | | | | |
|-----------------------------------|
Shocking Grasp | | | | | | |
|-----------------------------------|
Sleep | | | | | | |
|-----------------------------------|
Spook | | | | | | |
o===================================o
2nd Level Mage Spells {SPL002}
o======================================================================o
o===================================o
|AERIE|EDWIN|IMOEN| JAN |NALIA|PRTGN|
o===================================o
Aganazzar's Scorcher | | | | | | |
|-----------------------------------|
Blur | | | | | | |
|-----------------------------------|
Deafness | | | | | | |
|-----------------------------------|
Detect Evil | |-----| | | | |
|-----------------------------------|
Detect Invisibility | |-----| | | | |
|-----------------------------------|
Ghoul Touch | | | |-----| | |
|-----------------------------------|
Glitterdust | | | | | | |
|-----------------------------------|
Horror | | | |-----| | |
|-----------------------------------|
Invisibility | | | | | | |
|-----------------------------------|
Knock | | | | | | |
|-----------------------------------|
Know Alignment | |-----| | | | |
|-----------------------------------|
Luck | | | | | | |
|-----------------------------------|
Melf's Acid Arrow | | | | | | |
|-----------------------------------|
Mirror Image | | | | | | |
|-----------------------------------|
Power Word Sleep | | | | | | |
|-----------------------------------|
Ray of Enfeeblement | | | | | | |
|-----------------------------------|
Resist Fear | | | | | | |
|-----------------------------------|
Stinking Cloud | | | | | | |
|-----------------------------------|
Strength | | | | | | |
|-----------------------------------|
Vocalize | | | | | | |
|-----------------------------------|
Web | | | | | | |
o===================================o
3rd Level Mage Spells {SPL003}
o======================================================================o
o===================================o
|AERIE|EDWIN|IMOEN| JAN |NALIA|PRTGN|
o===================================o
Clairvoyance | |-----| | | | |
|-----------------------------------|
Detect Illusion | |-----| | | | |
|-----------------------------------|
Dire Charm | | | | | | |
|-----------------------------------|
Dispel Magic | | | | | | |
|-----------------------------------|
Fireball | | | | | | |
|-----------------------------------|
Flame Arrow | | | | | | |
|-----------------------------------|
Ghost Armor | | | | | | |
|-----------------------------------|
Haste | | | | | | |
|-----------------------------------|
Hold Person | | | | | | |
|-----------------------------------|
Hold Undead | | | |-----| | |
|-----------------------------------|
Invisibility 10' Radius | | | | | | |
|-----------------------------------|
Lightning Bolt | | | | | | |
|-----------------------------------|
Melf's Minute Meteors | | | | | | |
|-----------------------------------|
Minor Spell Deflection | | | | | | |
|-----------------------------------|
Monster Summoning I | | | | | | |
|-----------------------------------|
Non Detection | | | | | | |
|-----------------------------------|
Protection from Cold | | | | | | |
|-----------------------------------|
Protection from Fire | | | | | | |
|-----------------------------------|
Protection from Normal Missiles | | | | | | |
|-----------------------------------|
Remove Curse | | | | | | |
|-----------------------------------|
Remove Magic | | | | | | |
|-----------------------------------|
Skull Trap | | | |-----| | |
|-----------------------------------|
Slow | | | | | | |
|-----------------------------------|
Spell Thrust | | | | | | |
|-----------------------------------|
Vampiric Touch | | | |-----| | |
o===================================o
4th Level Mage Spells {SPL004}
o======================================================================o
o===================================o
|AERIE|EDWIN|IMOEN| JAN |NALIA|PRTGN|
o===================================o
Confusion | | | | | | |
|-----------------------------------|
Contagion | | | |-----| | |
|-----------------------------------|
Emotion | | | | | | |
|-----------------------------------|
Enchanted Weapon | | | | | | |
|-----------------------------------|
Farsight | |-----| | | | |
|-----------------------------------|
Fireshield (Blue) | | | | | | |
|-----------------------------------|
Fireshield (Red) | | | | | | |
|-----------------------------------|
Greater Malison | | | | | | |
|-----------------------------------|
Ice Storm | | | | | | |
|-----------------------------------|
Improved Invisibility | | | | | | |
|-----------------------------------|
Minor Globe of Invulnerability | | | | | | |
|-----------------------------------|
Minor Sequencer | | | | | | |
|-----------------------------------|
Monster Summoning II | | | | | | |
|-----------------------------------|
Otiluke's Resilient Sphere | | | | | | |
|-----------------------------------|
Polymorph Other | | | | | | |
|-----------------------------------|
Polymorph Self | | | | | | |
|-----------------------------------|
Secret Word | | | | | | |
|-----------------------------------|
Spider Spawn | | | | | | |
|-----------------------------------|
Spirit Armor | | | | | | |
|-----------------------------------|
Stoneskin | | | | | | |
|-----------------------------------|
Teleport Field | | | | | | |
|-----------------------------------|
Wizard Eye | |-----| | | | |
o===================================o
5th Level Mage Spells {SPL005}
o======================================================================o
o===================================o
|AERIE|EDWIN|IMOEN| JAN |NALIA|PRTGN|
o===================================o
Animate Dead | | | |-----| | |
|-----------------------------------|
Breach | | | | | | |
|-----------------------------------|
Chaos | | | | | | |
|-----------------------------------|
Cloudkill | | | | | | |
|-----------------------------------|
Cone of Cold | | | | | | |
|-----------------------------------|
Conjure Lesser Air Elemental | | | | | | |
|-----------------------------------|
Conjure Lesser Earth Elemental | | | | | | |
|-----------------------------------|
Conjure Lesser Fire Elemental | | | | | | |
|-----------------------------------|
Domination | | | | | | |
|-----------------------------------|
Feeblemind | | | | | | |
|-----------------------------------|
Hold Monster | | | | | | |
|-----------------------------------|
Lower Resistance | | | | | | |
|-----------------------------------|
Minor Spell Turning | | | | | | |
|-----------------------------------|
Monster Summoning III | | | | | | |
|-----------------------------------|
Oracle | |-----| | | | |
|-----------------------------------|
Phantom Blade | | | | | | |
|-----------------------------------|
Protection from Acid | | | | | | |
|-----------------------------------|
Protection from Electricity | | | | | | |
|-----------------------------------|
Protection from Normal Weapons | | | | | | |
|-----------------------------------|
Shadow Door | | | | | | |
|-----------------------------------|
Spell Immunity | | | | | | |
|-----------------------------------|
Spell Shield | | | | | | |
|-----------------------------------|
Sunfire | | | | | | |
o===================================o
6th Level Mage Spells {SPL006}
o======================================================================o
o===================================o
|AERIE|EDWIN|IMOEN| JAN |NALIA|PRTGN|
o===================================o
Carrion Summons | | | | | | |
|-----------------------------------|
Chain Lightning | | | | | | |
|-----------------------------------|
Conjure Air Elemental | | | | | | |
|-----------------------------------|
Conjure Earth Elemental | | | | | | |
|-----------------------------------|
Conjure Fire Elemental | | | | | | |
|-----------------------------------|
Contingency | | | | | | |
|-----------------------------------|
Death Fog | | | | | | |
|-----------------------------------|
Death Spell | | | |-----| | |
|-----------------------------------|
Disintegrate | | | | | | |
|-----------------------------------|
Flesh to Stone | | | | | | |
|-----------------------------------|
Globe of Invulnerability | | | | | | |
|-----------------------------------|
Improved Haste | | | | | | |
|-----------------------------------|
Invisible Stalker | | | | | | |
|-----------------------------------|
Mislead | | | | | | |
|-----------------------------------|
Pierce Magic | | | | | | |
|-----------------------------------|
Power Word Silence | | | | | | |
|-----------------------------------|
Protection from Magic Energy | | | | | | |
|-----------------------------------|
Protection from Magical Weapons | | | | | | |
|-----------------------------------|
Spell Deflection | | | | | | |
|-----------------------------------|
Stone to Flesh | | | | | | |
|-----------------------------------|
Summon Nishruu | | | | | | |
|-----------------------------------|
Tenser's Transformation | | | | | | |
|-----------------------------------|
True Sight | |-----| | | | |
|-----------------------------------|
Wyvern Call | | | | | | |
o===================================o
7th Level Mage Spells {SPL007}
o======================================================================o
o===================================o
|AERIE|EDWIN|IMOEN| JAN |NALIA|PRTGN|
o===================================o
Cacofiend | | | | | | |
|-----------------------------------|
Control Undead | | | |-----| | |
|-----------------------------------|
Delayed Blast Fireball | | | | | | |
|-----------------------------------|
Finger of Death | | | |-----| | |
|-----------------------------------|
Khelben's Warding Whip | | | | | | |
|-----------------------------------|
Limited Wish | | | | | | |
|-----------------------------------|
Mantle | | | | | | |
|-----------------------------------|
Mass Invisibility | | | | | | |
|-----------------------------------|
Mordenkainen's Sword | | | | | | |
|-----------------------------------|
Power Word Stun | | | | | | |
|-----------------------------------|
Prismatic Spray | | | | | | |
|-----------------------------------|
Projected Image | | | | | | |
|-----------------------------------|
Protection From The Elements | | | | | | |
|-----------------------------------|
Ruby Ray of Reversal | | | | | | |
|-----------------------------------|
Spell Sequencer | | | | | | |
|-----------------------------------|
Spell Turning | | | | | | |
|-----------------------------------|
Sphere of Chaos | | | | | | |
|-----------------------------------|
Summon Djinni | | | | | | |
|-----------------------------------|
Summon Efreeti | | | | | | |
|-----------------------------------|
Summon Hakeashar | | | | | | |
o===================================o
8th Level Mage Spells {SPL008}
o======================================================================o
o===================================o
|AERIE|EDWIN|IMOEN| JAN |NALIA|PRTGN|
o===================================o
Abi-Dalzim's Horrid Wilting | | | |-----| | |
|-----------------------------------|
Bigby's Clenched Fist | | | | | | |
|-----------------------------------|
Improved Mantle | | | | | | |
|-----------------------------------|
Incendiary Cloud | | | | | | |
|-----------------------------------|
Maze | | | | | | |
|-----------------------------------|
Pierce Shield | | | | | | |
|-----------------------------------|
Power Word Blind | | | | | | |
|-----------------------------------|
Protection from Energy | | | | | | |
|-----------------------------------|
Simulacrum | | | | | | |
|-----------------------------------|
Spell Trigger | | | | | | |
|-----------------------------------|
Summon Fiend | | | | | | |
|-----------------------------------|
Symbol: Death | | | | | | |
|-----------------------------------|
Symbol: Fear | | | | | | |
|-----------------------------------|
Symbol: Stun | | | | | | |
o===================================o
9th Level Mage Spells {SPL009}
o======================================================================o
o===================================o
|AERIE|EDWIN|IMOEN| JAN |NALIA|PRTGN|
o===================================o
Absolute Immunity | | | | | | |
|-----------------------------------|
Bigby's Crushing Hand | | | | | | |
|-----------------------------------|
Black Blade of Disaster | | | | | | |
|-----------------------------------|
Chain Contingency | | | | | | |
|-----------------------------------|
Energy Drain | | | |-----| | |
|-----------------------------------|
Freedom | | | | | | |
|-----------------------------------|
Gate | | | | | | |
|-----------------------------------|
Imprisonment | | | | | | |
|-----------------------------------|
Meteor Swarm | | | | | | |
|-----------------------------------|
Power Word Kill | | | | | | |
|-----------------------------------|
Shapechange | | | | | | |
|-----------------------------------|
Spell Trap | | | | | | |
|-----------------------------------|
Spellstrike | | | | | | |
|-----------------------------------|
Time Stop | | | | | | |
|-----------------------------------|
Wail of the Banshee | | | |-----| | |
|-----------------------------------|
Wish | | | | | | |
o===================================o
o======================================================================o
| Experience List {EXP000} |
o======================================================================o
This is a list of the experience rewards given by different characters
and creatures when slain. It is not a complete list, I didn't go around
killing every NPC to record how much experience they give. However, if
you killed somebody while following the instructions of this guide, they
should be listed... unless I forgot to add them. In any case, it's not
a big deal.
o===o
|(A)|
o===o
Aawill 7000
Abishai 12000
Adalon 54000
Adamantite Golem 25000
Adherent 6000
Adsaan 15000
Adventurer 270, 350, 400
Aerial Servant 9000
Aesgareth 21000
Air Mephit 420
Air Elemental 7000
Akae 8000
Alcha Diagott 22000
Aldun Forgecaster 5000
Alhoon 10000
Alibakkar Guard 174
Alnarow 4000
Alu-Fiend 9000
Ama 2000
Amalas 1800
Ameralis Zauviir 23000
Aminah 10000
Amnish Bodyguard 700
Amphitheater Guard 4000
Anarg 9000
Anath 2200
Ankheg 974
Anguiliian 3000
Ancan 2000
Angelo 12000
Anishai 2000
Anti-Paladin 7000
Aran Linvail 17000
Aranthis 9000
Archer 2000, 5000
Ardic Sentele 550
Arkanis Gath 1400
Arledrian 800
Assassin 14, 270, 750, 900, 1000, 2000,
4000, 6000, 7000
Aurumach Rilmani 27000
Azamantes 25000
o===o
|(B)|
o===o
Baby Wyvern 450, 6000
Baldwin 10000
Balor 26000, 46000
Balthazar 40000
Bandit 650, 974, 1400, 2500
Banshee 4000
Baragh 974
Barl 5000
Baron Metrich 3650
Baron Ployer 6000
Baron Thelokassyil 974
Beastmaster 2000
Beholder 9000, 14000
Bentaxe Foekiller 4000
Berena Elkan 12500
Berenn 40500
Bessen 2500
Big Mordin 1400
Bilqis 10000
Black Bear 174, 200
Black Reaver 5000
Blizzard Troll 5000
Bloated Spider 1200
Bodhi 91000
Bollard Firejaw 1400
Bone Blade 2500
Bone Fiend 12000, 22000
Bone Golem 18000
Booter 1400
Borinall 100
Borok Tosst 7000
Bouncer 14, 3500
Bounty Hunter 1400, 4000, 6000, 11000
Boz 6000
Brain Golem 10000
Braitenbach 18000
Bregg 4000
Brennan Risling 4000
Bride 15
Bride's Brother 15
Brother Pol 18000
Brown Bear 420
Burich 2000
o===o
|(C)|
o===o
Caehan 1400
Cambion 6000, 12000
Captain 1800, 5000, 7500
Captain Alyittyl 3000
Captain Egeissag 20000
Captain Erelon 10000
Captain Haegan 580
Carras 500
Carrion Crawler 420, 974
Carston 6000
Catimis 3000
Celestial Hound 1500
Chak 6000
Chalinthra 12000
Chandrilla 4000
Chaos 12000
Chieftain DigDag 2000
Child Spirit 1500
Chinchilla 18000
Chremy 1100
Chromatic Demon 55000
Chrost 3000
Clay Golem 5000, 8000
Cleric 120, 2000
Cleric of Lathander 5400
Cleric of Talos 1400
Cless Ironeye 3000
Cohrvale 6000
Commoner 24, 150
Conster 6000
Copper Coronet Guard 14, 1000, 2000
Cornugon 10000, 20000
Corrupted Ankheg 1500
Cotirso 2000
Crimson Death 9000
Crusader 8000, 10000
Culak 22000
Cyronax 56000
o===o
|(D)|
o===o
Dace Sontan 8500
Damien 4000
Dalok 3000
Dalton 2000
Dangerous Moose 975
Danys Ten-Teeth 21000
Dark Moon Monk 3000, 12000, 13000, 15000, 16000
Darsidian Moor 1400
Dawnbringer Alvanna 480
Dawnmaster Kreel 680
Death Tyrant 14000
Dedral 10000
Deepstone Dwarf 4000
Degardan 8500
Deirex 22000
Del 8500
Demi-Lich 55000
Demonknight 16000
Demon Wraith 25000
Derg the Orc 14
Deril 26000
Dermin Courtierdale 5000
Derro 12000
Derro Berserker 12000
Desharik 11000
Devil Shade 9000
Diaytha 14000
Dire Wolf 124, 175
Director 10000
Diseased Gibberling 50
Doa 5000
Dola Fadoon 5000
Dolrassa 58000
Doorman 15
Doppleganger 420
Dracandros 8000
Draconis 61000
Dragomir the Red 11000
Dragon 22000, 62000
Draug Fea 7000
Dread Wolf 650
Drow 650, 750, 974, 1274, 3000, 4000,
4500, 5000, 6000, 7000, 8000,
9000, 10000, 11000, 12000
Drow Bartender 650
Drow Patron 150
Drow Priestess 2000, 4000, 5000, 6000
Drow Servant 10000, 11000
Drow Torturer 6000, 7000, 9000
Drow Warrior 4000, 6000, 7500
Drow Wizard 1400, 6000
Druid 2000, 10000
Drush 650
Duergar 370, 420
Duergar Sapper 6000
Dunbar 650
Dunbar the Fifth 100
Durst 14500
Dust Mephits 420
Dwarf 1400
o===o
|(E)|
o===o
Eagle Eye 6000
Earth Elemental 6000
Embarl 750
Efreeti 8000
Egg Guard 100
Eldarin 480
Elder Orb 14000
Elemental Lich 22000
Eler Had 12500
Elite Fire Giant 26000
Elite Guard 2200, 12000
Elite Guard Captain 2500
Elite Orc 650
Elite Orog 850, 6000
Ellesime 12000
Elven Warrior 2000
Entu 5000
Ertof Dand 2500
Escaped Clone 1250
Enslaved Genie 11000
Erinyes 15000
Errard 20000
Ettercap 650
Ettin 5000
Executioner 9000
Eye of the Beholder 15000
Eye of the Dead 12000
o===o
|(F)|
o===o
Faafirah 5000
Fadell Ironeye 12000
Fael 200
Faheed 12000
Falahar 12000
Faldorn 14000
Fallen Paladin 2000
Fallen Solar 32000
Fanatic 1000, 1700, 2000
Favored of Cyric 25000
Feldrak Feldrak'i 12000
Fell Ghast 850
Female Thrall 2000
Fenuku 2000
Ferric Ironblade 8000
Ferrumach Rilmani 8000
Fighter 2000, 6000, 6500, 8000, 10000,
15000
Fighter of Tyr 9000
Fire Elemental 6000, 12000
Fire Giant 8000, 16000
Fire Mephit 420
Fire Salamander 3500
Fire Troll 3000
Firkraag 64000
Fisherman 150
Fission Slime 64
Flaming Skull 9000, 11000
Flayan the Orc 14
Fledgling Vampire 8500
Flesh Golem 2000
Fll'Yissetat 60000
Frennedan 3000
Front 500
Frost Salamander 9000
o===o
|(G)|
o===o
Gaal 14000
Gaelan Bayle 1300
Gallchobhair 7200
Galvarey 4000
Galvena 4000
Garfunkle 24000
Garock 10000
Gauth 9000
Gerg 34
Geld Quickblade 3000
Gellal 14500
Genie 5000
Ghast 650
Ghaunadaur Priest Leader 10000
Ghaunadaur Priest 7000
Ghell Rando 8000
Ghostly Monk 10000
Ghostly Priest 22000
Ghoul Lord 3000
Giant Lynx 174
Giant Spider 450
Giant Troll 1400
Giaus 4000
Gibberling 14, 34
Gish 2000
Githyanki 2000, 3000, 5000
Glabrezu 12000, 12500, 20000, 24000
Gladiator 14
Gnoll 34, 400
Gnoll Captain 120, 350
Gnoll Elite 65, 5000
Goblin 20, 60
Goblin Commando 34
Golin 1650
Goon 164
Gorch 14
Gorgon Eye 12000
Gorvin 444
Goxxa the Alhoon 10000
Gracien 3500
Grae 1400
Graican 9500
Gray Ooze 274
Greater Air Elemental 11000
Greater Earth Elemental 10000
Greater Fire Elemental 10000
Greater Water Elementals 10000
Greater Ghoul 2000
Greater Lacedon 1800
Greater Mummy 8000, 12000
Greater Otyugh 8000
Greater Shade Wolf 650
Greater Werewyvern 15000
Greater Wolfwere 15000
Greater Wraith 8000
Greater Wyvern 5500
Greater Yuan-ti 5000
Green Slime 64
Grimwarder 4000
Grimward Archer 4000
Grizzly Bear 1150
Gromnir Il-Khan 22500
Guild Contact 1400
Guard 750, 975, 1000, 1250, 2000,
3500, 4000, 5000, 6000, 8500
Guard Captain 6000, 7500, 16000
Guardian 8000, 10000
Guardian Golem 13000
Guardian of Air 12000
Guardian of the Source 4000
Guardian Terpfen 2000
Gul Dukeem 9000
o===o
|(H)|
o===o
Halfling Warrior 1000
Hammerhelm 8000
Handmaiden of Loloth 5000
Handmaiden of Lolth 6000
Hareishan 8500
Harper 3000, 3500
Haz 8000
Hectan 14
Helmite Sentry 900
Hendak 420
Herath 3000
Heretic Guard 4000
Heretic Monk 3000
High Priestess Tlyysixxous 5000
Hindra Jae'llat 14000
Hive Mother 50000
Hobgoblin Archer 34
Hobgoblin Captain 420
Hobgoblin Elite 94
Hobgoblin Shaman 34
Hobgoblin Warrior 34
Hobgoblin Wizard 34
Hojar Bootcut 2000
Hokkney of Tyr 2000
Huge Spider 270
Human 650, 1400
Huntley 480
Hurgis Baltezan 3500
o===o
|(I)|
o===o
Ice Golem 13000, 25000
Ice Mephit 420
Ice Mist 8000
Ice Salamander 3000
Ice Troll 174
Ihtafeer 15000
Iko 3000
Il-Khan Battle Mage 21500
Il-Khan Soldier 1400, 12000, 12300, 12500
Illasera 10000
Ilmryn 974
Ilyich 520
Imix 50000
Imp 240, 1400, 7500
Insane Dwarf Warrior 1750
Inquisitor Murundhi 19000
Invisible Stalker 3000
Iron Golem 13000
Ist'tar Jae'llat 16000
Ixthezzys 61000
Iycanth the Mad 20000
o===o
|(J)|
o===o
Jaden 4000
Jae'llat Guard 6000
Jamis Tombelthen 10000
Jalaal 3000
Jalin Tax 6000
Jarden 2500
Jassar 20000
Jaylos 1400
Jiang Dai 7000
Jolstead 2000
Jon Irenicus 12000
Juggernaut Golem 16000
o===o
|(K)|
o===o
Ka'rashur 46000
Kail 3000
Kalah 2000
Kangaxx the Demi-Lich 55000
Kaol 8000
Karthis al-Hezzar 1000
Karun the Black 21500
Kayardi 6000
Kelner 2000
Keno 13000
Ketta 8500
Khan Zahraa 5000
Ki Chin Sang 13000
Killer Mimic 3000, 5000
King Ixilthetocal 4000
Kiser Jhaeri 6500
Knight 2000
Knight of the Order 4000
Kobold 6, 400
Kobold Captain 14
Kobold Commando 14, 34, 124
Kobold Shaman 64, 270
Kobold Witch Doctor 14, 64
Korkorran 25000
Koshi 9000
Kruin 8000
Kuo-Toa Archer 5000
Kuo-Toa Captain 4000, 6000
Kuo-Toa Lieutenant 1400
Kuo-Toa Monitor 1400
Kuo-Toa Priest 2000, 4000
Kuo-Toa Prince 4000
Kuo-Toa Warrior 174, 1000, 5000
Kuo-Toa Whip 420, 2500
Kuo-Toa Wizard 2000
Kyland Lind 4000
o===o
|(L)|
o===o
Lacedon 1000
Lady Lilith Lurraxol 4000
Laen Torg 4000
Lagole Gon 26000
Lanfear 8000
Lashar'ra 18700
Lassal 11500
Lavok 28750
Layene 4000
Lea'liyl 16000
Legdoril 6000
Lemp Coldhearth 9000
Lennah 3000
Leopard 270
Lesser Air Elemental 3000
Lesser Clay Golem 2000
Lesser Demon Lord 26000
Lesser Earth Elemental 2000
Lesser Fire Elemental 2000
Lich 22000
Lightning Mephit 420
Lieutenant Cleric 25000
Lieutenant Fighter 25000
Lieutenant Mage 25000
Lieutenant Thief 25000
Lizard Man 270
Llynis 650
Lonk the Sane 20000
Lord Igen Tombelthen 6000
Lord Keltaar Argrim 1974
Lord Roenal 12000
Lord Skarmaen Alibakkar 2000
Lurraxol Guard 174
o===o
|(M)|
o===o
Mad Cleric 750
Madman Aganalo 6000
Madulf 1750
Mae'Var 14000
Magma Mephit 420
Mage 620, 974, 1000, 2000, 6000,
7000, 7200, 8000, 10000, 11000,
14000, 15000, 20000
Magic Golem 8000
Mahar 6000
Maharajah 15000
Majira 12000
Malacazar 3500
Man-at-Arms 2000
Marilith 23000
Master of Thralls 16000
Master Verthan 2000
Master Wraith 30500
Matron Mother Ardulace 16000
Matron's Guard 4000
Maurezhi 6000
Meems Dugdeep 12000
Meferan 6000
Mekrath 14000
Mencar Pebblecrusher 10000
Mephit Portal 5000
Mercenary 1000, 1500, 2000, 3000, 4000,
5000, 6000, 8000, 11000
Mercenary Captain 11000
Merchant 5000, 7000
Meredath 8500
Merlinious 6000
Metrich Footman 3400
Metrich Yeoman 2650
Militia Guard 500, 650
Mind Flayer 9000
Ming-hua Dai 8000
Minotaur 1000, 1400, 3000
Mirnielle Santele 14
Mistress Ada 1650
Mist Horror 3000
Mist Mephit 420
Mithykyl 19000
Mogadish 14000
Monk 10000, 23000
Mook 500
Morning Knight 4000
Mountain Bear 650
Mountain Lion 270
Mugger 20, 1000
Mummy 3000
Murderer 1400
Mustard Jelly 2000
Mutated Gibberling 14
Mutated Spider 9000
Myconid 420
Myconid King 1200
o===o
|(N)|
o===o
N'ashtar 4000
Naiman Alore 22000
Nalmissra 25000
Nabassu 16000
Nan Kung Chi 16000
Neb 3500
Necre 11000
Nevaziah 8000
Nilthiri 10000
Nishruu 1000
Nizidramanii'yt 52000
Noble Djinni 10000
Noble Efreeti 11000
Nyalee 2700
Nym Khalazza 1800
Nymph 650, 2400
o===o
|(O)|
o===o
Ochre Jelly 270
Odamaron 22000
Odren 10000
Officer Dirth 3200
Ogre 270, 5000, 6000, 10000
Ogremach 56000
Ogre Berserker 424
Ogre Mage 650, 750, 5000
Ogrillon 174
Olaf Rassmusen 6000
Olhydra 27000
Onvo 2000
Ooze Mephit 420
Orc 94, 150, 500, 650, 2000
Orc Archer 34, 174, 1000, 6000
Orc Mage 1000
Orog 174, 600, 650, 1200
Orog Leader 174
Otyugh 650, 5000
Overseer Akuda 7000
Overseer Azmadi 7000
o===o
|(P)|
o===o
Pai'Na 4000
Paladin of Tyr 10000
Panther 420
Parisa 8500
Party Member/Protagonist Clone 650
Peasant 974
Perth the Adept 20000
Phaere 12000
Phase Spider 1400
Phlydian 19500
Phreya 20000
Pirate 500, 650, 974, 4000, 6000
Pirate Captain 6000
Pirate Leader 3400
Pirate Mage 3000
Pit Fiend 9000, 28000
Pitch 420
Pitre 6000
Planetar 20000, 30000
Plath Rededge 3500
Poison Mist 3500
Pooky 4000
Prebek 2500
Priest 22000
Priest of Cyric 1400, 2000, 12000
Priest of Helm 680
Priest of Mask 2000
Priest of Tyr 8000, 10000
Priestess 8000
Priestess of Lolth 2000
Priestess of Sekolah 2000
Prince Villynaty 2000
Prison Captain 3000, 5000, 6000
Protagonist Alter-Ego 15000
o===o
|(Q)|
o===o
Qilue 4000
Quasit 2000, 3000, 6000
o===o
|(R)|
o===o
Raamilat 16000
Rabi'ah 10000
Rabid Dog 34
Radiant Mephit 420
Raevilin Strathi 20000
Raevilin Strathi Chunk 974
Raffiyah 18000
Rajah 7000
Raksasha 3000
Raissa 14
Ranger 3200, 5000
Rayic Gethras 9000
Rebel 174, 2000, 3000
Red Wizard 3500, 4000, 5000, 8000, 9000
Rejiek Hidesman 14
Relonar 4000
Rengaard 6000
Reti 1250
Revanek 6000
Reviane 3500
Rex 34
Reyna 2000
Reynald de Chatillon 5000
Rikkon 175
Rilloa Jae'llat 8000
Riti 8000
Ritual Guard 5000
Rock 15000
Roenal Guard 1250, 2000, 8000
Rover 34
Royal High Priestess Senityili 5000
Ruffian 25
Ruffian Captain 1000
Ruhk 7000
Ruhk Transmuter 7000
Rune Assassins 4500
o===o
|(S)|
o===o
Saadat 3000
Saerk Farrahd 9000
Sahana 4000
Sahuagin 174, 2000, 3000
Sahuagin Baron 974
Sahuagin Baronial Guard 270
Sahuagin Chieftain 420
Sahuagin Priestess 650
Sahuagin Prince 2000
Sahuagin Royal Guard 3000
Saladrex 64000
Salamander 2000
Salia 8500
Samia 9000
Sanasha 2500
Sand Golem 14000
Scrooloose 1950
Sea Troll 1400
Sea Zombie 420
Sea Zombie Lord 6000
Seeker 6000
Semaj 12000
Sendai 6000, 12000, 14000, 15000,
16000, 18000
Senior Armagaran Vulova 14
Sentinel 6000
Sephos 19000
Sergeant Natula 8000
Shade Lich 22000
Shade Lord 25000
Shade Wolf 500
Shadow 420, 450, 620
Shadow Creature 3000
Shadow Druid 974, 2000, 4000
Shadow Fiend 2000
Shadow Guard 7000
Shadow Jailor 620
Shadow Patrick 7000
Shadow Thief 14, 140, 250, 750, 1200, 1400,
1700, 2400, 3000, 8000
Shagbag 4000
Shambling Mound 16000
Shangalar 50000
Shani 20000
Shapeshifters (Posing as Party Members) 3000
Sharran Assassin 6000, 18000
Sharran Bridge Guard 6000
Sharran Crusader 6000, 14500
Sharran Gate Guard 6000
Sharran Guard 6000
Sharran Guard Ovidiu 8000
Sharran Mercenary 8000, 12400, 12500
Sharran Monk 7000, 16000
Sharran Overseer 2000, 7000
Sharran Overseer Razvan 10000
Sharran Priest 5000, 6000, 15000
Sharran Sorcerer 6000, 15000
Sharran Sorceress 7000
Sharran Warrior 4000
Shield Knight 4800
Shyressa 10500
Simbja 5000
Simon 2000
Simyaz 8000
Sion 6000
Sir Greshal 1600
Sister Garlena 10000
Sixscar 10000
Skeleton 64, 150, 974, 2000
Skeleton Archer 500, 750
Skeleton Assassin 6000
Skeleton Mage 7200
Skeleton Priest 10000
Skeleton Warrior 1150, 2200, 4000, 10000
Slave 750, 1274
Slave Boy 74
Slave Girl 74
Slave Leader 1274
Slave Wraith 5000
Slaver 86, 110, 480, 724
Slaver Guard 134, 164, 420
Slaver Wizard 480
Slavemaster 9000
Slayer 25000
Smaeluv Orcslicer 4000
Small Spider 100, 300
Smoke Mephit 420
Solaufein 6000
Sondal 974
Sorcerous Amin 8000
Sorcerous Amon 6000
Sorsha 2000
Sparky 34
Speaking Snake 420
Spectator 4000
Spectral Harpist 9000
Spectral Troll 3500
Spectre 3000
Spellhaunt 2000
Spelljammer Drow 7000
Spider 10, 2000
Spirit Troll 8000, 12000
Spore Colony 420
Spot 34
Spotted Lion 974
Squire Haldi 680
Stalman 8000
Statue 1000, 20000
Steam Mephit 420
Stone Golem 8000
Storm Knight 4000
Strachan Fireblade 474
Succubus 14000
Sukayna 10000
Summerhigh 2000
Suna Seni 4480
Suneer 16000
Svirfneblin 1250
Svirfneblin Leader 4000
Swamp Horror 7000
Sword Spider 1250, 2000
Szordrin 4000
o===o
|(T)|
o===o
T'lassus of the Bones 12000
Tabitha 650
Taddaus 14000
Tahazzar 46000
Taibela 8000
Tallus 6000
Talon Nirkhas 600
Talon Zogas 400
Tamile 1500
Tamoko 6000
Tamorlin 974
Tanar'ri 10000
Tanova 8500, 10000
Tarnor the Hatchetman 8000
Tazok 6000
Terrece 5000
Tethyrian Archer 3500
Tethyrian Battlemage 4000
Tethyrian Captain 7300
Tethyrian Pikeman 5000
Thaxll'ssillyia 45000
Thayan Fighter 2500
Thayan Knight 5000, 8000, 14000
Thayan Mercenary 975, 1400, 2000, 3500
The Elder Brain 10000
The Huntress 20000
The Ravager 50000
Thelynn'ss 15000
Thenry 3500
Theshal 1050
Theyeredahl 15000
Thief 2000, 4000, 10000
Thrall 2000, 3000
Thrall Fighter 650
Thrall Leader 1400
Thug 200, 324, 444
Ti'Vael 1400
Tibbit 6000
Tiefling 14000, 16000, 18000
Togan 5000
Tolgerias 18000
Tombelthen Soldiers 650
Toop the Brave 6000
Torchadahl 15000
TorGal 15000
Traggor the Hammer 2500
Treadsoft 1500
Treya 4000
Troll 700, 1400, 2400
Troll Cook 1400
Turg 2500
Turmish Leader 4000
Turmish Sorceress 4000
Turmish Thief 4000
Turmish Thug 650
Tyrian 4000
o===o
|(U)|
o===o
Ulitharid 11000, 19000
Ulvaryl 8000
Umar 4000
Umber Hulk 1000, 4000, 10000
Umber Hulk Elder 18000
Umolex 22000
Uncle Lester 1000
Unseeing Eye 30000
o===o
|(V)|
o===o
Vadek 8000
Valen 8500
Valeria 12000
Vampire 8500, 9000, 10500, 12500, 14500
Vampiric Illithid 14000
Vampiric Mist 1000
Vampiric Wraith 9000
Vampyre 2000
Vaxall 14000
Velithuu 28000
Vicross 20000
Vigil Knight 10000, 15000
Vigilant 7500
Vilhelm 6000
Vithal 20000
Vongoethe 25000
Vortex Spider 2700
Vulova Wizard 2600
o===o
|(W)|
o===o
Wandering Horror 5000
Wagner 1400
Warden 10000
Warden Thrall 1400
Warlock 4000
Warrior 650
Wedding Guest 15, 325
Weimin Min 9000
Werewolf 420
Wight 174
Wild Dog 34
Wild Tiger 650
Winter Wolf 974
Wolf 65
Wolfwere 420, 1400
Wraith 2000
Wraith Sarevok 20000
Wraith Spider 1400
Wurn 2500
Wyvern 4000
Wyvern Cultist 4000, 6000
o===o
|(X)|
o===o
Xachrimos 8500
Xei Win Toh 28000
o===o
|(Y)|
o===o
Y-Tossi 23000
Yaga-Shura 30000
Yaga-Shura Elite 6000
Yaga-Shura Mage 2000, 14000
Yaga-Shura Officer 1400
Yaga-Shura Soldier 650, 2000
Yan-C-Bin 56000
Yarrow 650
Yi Kwon 10000
Yi Niu 2000
Yochlol 11000, 19000
Yuan-Ti 1500, 3000
Yuan-Ti Elite 13000
Yuan-Ti Mage 7000, 9000
Yxtrazzal 22000
o===o
|(Z)|
o===o
Zara 175
Zombie 974
Zorl 2000
Zyntris 1200
o======================================================================o
| Updates/Thanks {UPD001} |
o======================================================================o
Version 1.00 Information: Completed 6/18/2011, (1,710,047 bytes)
Version 1.01 Notes
o======================================================================o
Well, it's been about a year since I originally released this FAQ
(it was finished 6/18/2011, but it didn't make it onto Gamefaqs.com
until 6/20/2011), and I've been working on an update for this game for
nearly as long. In the meantime, I've finished up my Witcher FAQ,
and updated nearly every other FAQ... my inability to focus on a single
project has delayed this much-needed update, which is not to say that
the update from version 1.00 to version 1.01 hasn't been a bit of work
just by itself. Version 1.00 was a pretty hefty 1.61mb-making it the
largest FAQ I wrote (even topping the behemoth Fallout 3 FAQ, weighing
in at a none-too-modest 1.48mb). Version 1.01 is, by comparison 1.89mb,
marking a difference of about .28mb... which makes the update to this
FAQ about the size of some of the Character Creation guides I wrote.
Simply put, my largest FAQ deserved-and got-my largest single update.
It takes time to play through this game two more times, proof-read
everything again, and graduate from college in the meantime. As a plus,
the amount of time it took to do all this work allowed me to compile
more feedback (most notably from Lee Kadel, who did a great deal of
unsolicited work which greatly benefited this guide, and for that, he
has my thanks)... which of course, took more time to test, and
implement. Last but not least, while preparing to start working on a
Planescape: Torment FAQ, I came across Infinity Explorer, which allows
one to see... pretty much everything you could care to see about how the
game works. This prompted me to sift through files and learn in greater
detail how various global variables work-namely the Bardic Playhouse,
and converting an ally from Chaotic Evil to Chaotic Good.. and it was
all I could do to stop myself from posting the attributes and statistics
of various monsters in the game... mostly because I couldn't decide what
enemies to record, what ones to omit, and I didn't want to bother
calculating their THAC0. Anyways, it's been over a year of sporadic
work, but here it finally is. Enjoy.
Note (11/22/2012): Sadly, my v1.01 update for Baldur's Gate 2 is no
longer my largest single update to any FAQ. My first guide-an Icewind
Dale walkthrough was... well, compared to my later FAQs, it wasn't
really up to the same standards. So I gave it a shiney new v1.03 update,
essentially rewriting it. As of the time of this note, my Icewide Dale
FAQ has gone from 347,138 bytes in v1.02 to over 1,000,000 bytes in
v1.03. Yeah, it changed a lot.
Enhanced Edition Version 1.01 Notes
o======================================================================o
After the game released, I started working on the Baldur's Gate 2
Enhanced Edition v1.01, and as of 1/20/2014 it was finally ready to
post. There are a few things to note, however.
First, I only played through the game with the evil party, as of v1.01.
I don't really think much of Neera or Rasaad, so I decided to keep the
good party intact. That being the case, I figured I'd get more out of an
evil party playthrough, as it would include Dorn and allow me to change
evil party strategies, which previously made us of Haer'Dalis. That
being the case, the good party stat benchmarks are a little out of
date. For v1.02 I'll do a good party playthrough (which should go much
faster, since I won't have to change as much) and chance the stat
benchmarks with the new Enhanced Edition gear.
Given my history with the Enhanced Edition for the first game, however,
I won't be working on v1.02 immediately. Given the massive number of
bugs in the BG2EE, I'll be waiting for a patch to come out, then I can
make changes based on the patch as well as update the good party stats
and tactics.
On that note, a few bugs to mention. Watcher's Keep was inaccessible for
me during my evil party playthrough. I assumed there was now a level
or story progression requirement in the Enhanced Edition, since my good
protagonist (imported from the vanilla version of BG2) was able to
access Watcher's Keep in Shadows of Amn, whereas my evil protagonist
had to wait until Throne of Bhaal. It now seems that this is, in fact,
a bug. I could apply a hotfix for it but... well, I figured I'd wait
for Overhaul Games to get things patched, rather than refer a fix to all
my readers and still tell them to head to Watcher's Keep in Shadows of
Amn. Instead, I have now omitted mention of going to Watcher's Keep in
Shadows of Amn. If they allow access to it again, I'll restore mentions.
Also, bugs I personally experienced was Neera's Throne of Bhaal quest not
triggering after completing Hexxat's Throne of Bhaal quest. I had
multiple saves, so it was no real issue for me to reload an older save
to record Neera's quest before I had completed Hexxats. If you plan to
do both quests, however, do Neera's first, to avoid this bother. Silly
me, trying to do character quests in alphabetical order.
Other bugs I encountered was Dorn repeatedly say the same thing
repeatedly during the assassination of Bollard Firejaw, Hexxat
permanently turning into mist form, True Sight not revealing Xachrimos
(hence my suggestion to just use the Wand of Glitterdust, which actually
does work), spell effects remaining after Rasaad's quest, </pre>
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