E3 Chapter 15~Unnecessary Chapter

That dreaded music, it plagued many for such a long time. What a nasty ga- I can't keep up the facade, it's one of my favorite Indie RPGs, and Undertale came out the year before. Shut up, me. This isn't a review about FNaF World, it's a chapter...

Ah, what the hell? Review time!

THE BEGINNING

FNaF World, as I know it, is a fun RPG spin-off of the hit indie horror series, Five Nights at Freddy's. The story follows the animatronic character's cute counterparts as they venture across plains, graveyards, and circuses to take down an evil that doesn't get explained much. It starts with the main 4 characters and their "toy" versions going through the starting point to find out what has gone wrong on the "Flipside". They use glitched objects like trees and trees and...more trees to access glitched areas and do what is essentially just fast travel through the glitch.

THE GLITCH

If a player were to enter a glitch in the glitch, it would take them farther into the glitch and would be an even more glitched area to allow fast traveling between points IN the glitch. Not only that, but glitched objects in this area are fast travel points for THAT area, but that's as far as you should go. If you were to go farther, you would find the 4th layer, which is impossible to escape from, as there is no exit. At least not one leading back up. This 4th area is an empty area with a character named Old Man Consequences (abbreviated as OMC) and a lake. If you were to go into this lake, you would fall in and be taken out of the game. This is why you should not go farther than 3 layers in.

THE JOURNEY

Throughout the game, you battle enemies and bosses that get in your way. Yeah, let's move on.

THE ENDINGS

Most of the endings that you can get are...rather odd. For one, the lake encounter as mentioned earlier is one. The other easy one is beating the game on the easiest difficulty. This would end the game on the boss battle "Security Owl". This serves as the "final boss" in any Normal Mode runs. Because on Normal Mode, you just don't get the true experience. I'm not just talking about difficulty. If you beat the game on Hard Mode, you get to go past the Security Owl, on to the Hard Mode Final Boss, Scott Cawthon himself. This boss isn't even as odd as some of the others, but that is for a bit later. This boss begins, ends, and even stays intense through the battle. The beginning speech and the ending speech both are a rant about the fan base of FNaF pushing Scott to his limits, though this doesn't seem as likely to be serious, as currently,4 more games exist, along with 1-3 more on the way and more books, and even possibly 3 movies. The next ending, anyways, is about collecting clocks for a mysterious reason, with the instructor being a mysterious 8-bit glitched variation of FredBear that sometimes appears after lingering on FredBear's dialogue. The tasks to get these clocks parallels with the tasks to get the good ending of FNaF 3, which came out a year prior. The next ending requires seeking out a boss named Chipper's Revenge, a reference to an older game of Scott's named Chipper and Son's Lumber Co. This boss is somewhat similar to Scott, as he has a rant about FNaF taking any of his theoretical popularity.

Oh yeah, see what I mean? There isn't even a story here. It's just a game review. I feel like I should do that more often. Maybe that can be what I write about after this story...

So basically Henry plays the game. Big deal. Nobody wanted that as an entire chapter. I just wanna get on to something worth writing about, like Candy's. Like seriously, don't you wanna find out what happens?

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