Game 2: Return To 1987
Night List:
Pre-Night 1:
Animatronics Active: None
Objective: Fix the generator, Turn on the Power, Enter the office.
Night 1:
Animatronics Active: Fredbear
Objective: Survive Until 6AM
Pre-Night 2:
Animatronics Active: Plush-Bonnie
Objective: Fix Spring Bonnie, Survive Until 12AM
Night 2:
Animatronics Active: Fredbear, Spring Bonnie
Objective: Survive Until 6AM
Pre-Night 3:
Animatronics Active: Spring Bonnie
Objective: 'Fix' Fredbear, Survive Until 12AM
Night 3:
Animatronics Active: Plush-Bonnie, The Puppetmaster
Objective: Escape The Basement, Leave The Building
Pre-Night 4:
Animatronics Active: All
Objective: Sneak Through The Pizzaria, Enter The Office
Night 4:
Animatronics Active: All
Objective: Survive Until 6AM
Night 5:
Animatronics Active: All
Objective: Don't Die
Animatronic Bio:
Fredbear The Fazbear:
Height: 6'5
Gender: Male
Description: Fredbear is the main singer and namesake of the restaurant from the 1980's. He is the simplest enemy in the game, coming for the door on the right of your office. He will hunt for you in the Pre-Night and will kill you if you stay in his vicinity for too long.
Spring-Bonnie:
Height: 6'3
Gender: Male
Description: Spring-Bonnie is the banjo player in the band. He is the partner of Fredbear and works the same. Just faster.
The PuppetMaster:
Height: 7ft
Gender: Female
Description: The PuppetMaster is located in the Prize Corner. She plays puppet shows for the kids and gives them prizes for tickets won in games. You need to wind her music box to keep her in, if not, she will jump into your office and steal your power. If you close the door, she will just break the buttons from the other side. In the Pre-Nights, she will appear randomly from Pre-Night 4 onwards.
Plush Bonnie:
Height: 1ft
Gender: Male
Description: He will sneak through the vent in the ceiling and will eventually jumpscare you. Close the vent to stop them. On Night 3 and Pre-Night 4 they will enter your area if you don't move from an area for long enough.
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