Information

Welcome to Fluttering Snow!
Be careful not to melt under the heat.
CREDITS TO: UnitedWarriors

Basic Info
One chapter in the game is equal to one in game moon. Every three days is a season. Every four seasons is a year.

Roleplaying is optional. Don't just join someone else's roleplay chains. Ask first.
Roleplaying may or may not effect everything.....

A task is something your cat can do that will use energy. There are multiple types of tasks which you can find in the list of commands near the bottom of the page.

Healthy warriors will have three energy, apprentices will have two energy and kits will have one energy.

The border goes down by two everyday so you need two patrols to keep the border as is and every patrol after that adds one to the border strength.

Bonuses
Leaf-fall: -2
Leafbare: 0
Newleaf: 0
Greenleaf: +2

When two cats are in a hunting patrol they will get a partner bonus. The next two also get a partner bonus.

Skill Levels
Skill levels affect how much prey, sticks or herbs you can collect. It also affects your hits in battle and ability to heal. Your skill levels go from Level 0 to Level 5
Hunting, foraging, gathering, healing, and battling are separate skills and must be leveled up separately.

Health and Hunger
There are a few different types of injuries: slightly injured, injured, and severely injured.
There are a few different types of illnesses:
cough, whitecough, greencough, hayfever, cold, and vilecough
But, don't fret medicine cats can use herbs to heal! When injured you will lose energy depending on how injured you are.
You can get rabies when fighting other animals if you get injured you have a ¼ chance of getting the disease. If you do get rabies you can not be healed though and will most likely be exiled before you can harm anyone in the clan.

Hunger depends on how well your cat has eaten every day. Cats automatically eat at the end of the day in order; elders, kits, queens, warriors, apprentices, deputy, and leader.
One day without food makes you hungry, two makes you starving and if you don't eat that day you will die.

You can use the command /don't eat which will make you eat last so that other cats can get a chance to eat.

If there aren't enough dens for a cat they will become sleep deprived and have a greater risk of becoming sick.

When a cat dies they must be buried or else they will begin to rot and make other cats sick as well as attract scavengers.

Events
Sometimes depending on the season the clan can be hit by an event. These can range from fires, droughts, floods, thunderstorms, blizzards, frost, thieves, twolegs, attacks, threats, and fox traps.
The weather related events depend on the season.
The thieves and attacks depends on the Clan's border strength though even at full sometimes may happen these can kill you.
Twolegs place traps which can injure and kill cats on patrols.
But, not to worry there will also be good events!

Kits
When two cats breed they will have 3-5 kits. Their skill levels are zero. They have one energy and only one command.  /Play. Kits can play once everyday. Mothers and fathers can play eith their kits. If you play all six days as a kit you can start at skill level 1.

Ages and Rank Up
After 6 in moons kits can rank up to apprentices.
When you rank up you will be assigned a mentor, BUT you can still train with other cats.
After six more in game moons you can rank up to a warrior.

Dying and Re-joining
When your cat dies you can rejoin as a new cat. And your cat WILL die :). You will go to the end of the waiting list and have to wait to be born.

List of Commands

/Hunt with...
Sends your cat hunting with the rest of the cats listed. Can have up to 4 cats in a hunting patrol. Uses 1 energy.

/Forage with...
Sends your cat foraging with the rest of the cats listed. Can have up to 4 cats in a foraging patrol. Uses 1 energy.

/Gather with...
Sends your cat gathering with the rest of the cats listed. Can have up to 4 cats in a gathering patrol. Uses 1 energy.

/Patrol with...
Sends your cat patrolling with the rest of the cats listed. Must have between 3 and 4 cats to work. Uses 1 energy.

/Build (den) with...
Builds said den. Dens need 3 energy or 3 cats to build.
Uses 1 energy

/Train ___skill with (name)
Must tag the other cat both cats must use the command for it to work. One cat must have a higher/lower skill level to work. Uses 1 energy.

/Heal (cat's name)
Heals the mentioned cat with herbs based on the Healing Chart. Uses 1 energy.

/Bond with (cat's name)
Bonds you and the other cat. You may only bond with one cat each day. Doesn't use energy.

/Breed with (cat's name)
A male and female breed to have kits. May have 1-5 kits. May fail. Uses 1 energy.

/Play...
Makes your cat play with other cats. Used by kits and queens. Can be done once a day.

/Defend
Defends the clan against the enemy. Effectiveness and injury of your cat depends on yours and your enemies BattleSkills. Only warriors and apprentices can defend. Uses 1 energy.

/Hide
Hides your cat during battle and keeps them safe from enemies. Cannot use other commands while hidden. Doesn't use energy.

/Kill (enemy name)
Kills a passive enemy. Must be done before any other actions or else it could result in injury or death of the other cats. Number of cats needed ranges and will be stated with the event. Uses 1 energy.

/Bury (dead clanmate)
Buries your dead clanmate. Uses 1 energy.

/Don't eat
Puts your cat at the end of the eating list (makes them eat last that day.) Doesn't use energy.

/Rankup to apprentice
Ranks up your kit to an apprentice only applicable to kits six moons and older. Doesn't use energy.

/Rankup to medicine cat apprentice
Ranks up your kit to a medicine cat apprentice only applicable to kits six moons and older. Doesn't use energy.

/Rankup to (new warrior/medcat name)
Ranks your cat up to a warrior or medicine cat. Only applicable to cats 12 moons and older. Doesn't use energy.

/Exile (cat's name)
Must be used in a chain. Half of the clan must use the command. Doesn't use energy.

/Murder (cat) by (method) (cat's name)
Attemps to murder the cat with the method given. Must use pm. Uses 0 energy.

/Attack (cat) (cat's name)
Attempts to attack and impregnate the chosen cat. Must use pm. Uses 0 energy.

/Become secret mates with (cat) (cat's name)
Asks to become secret mates with someone. Must use pm. They can deny and tell the clan that you asked. Uses 0 energy.

/Guard (cat/object/den)
Guards the specified item/cat/den. Must use pm. Uses 0 energy.

Hunting Chart
Skill Level 0: catches 0 prey
Skill Level 1: catches 0-1 prey
Skill Level 2: catches 0-2 prey
Skill Level 3: catches 1-2 prey
Skill Level 4: catches 1-3 prey
Skill Level 5: catches 2-4 prey

Battle Chart
Skill Level 0: score of 0
Skill Level 1: score of 1-20
Skill Level 2: score of 10-30
Skill Level 3: score of 20-40
Skill Level 4: score of 30-50
Skill Level 5: score of 40-60

Foraging Chart
Skill Level 0: forages 0 herbs
Skill Level 1: forages 0-1 herbs
Skill Level 2: forages 0-2 herbs
Skill Level 3: forages 1-2 herbs
Skill Level 4: forages 1-3 herbs
Skill Level 5: forages 2-4 herbs

Gathering Chart
Skill Level 0: forages 0 sticks
Skill Level 1: forages 0-2 sticks
Skill Level 2: forages 0-4 sticks
Skill Level 3: forages 2-4 sticks
Skill Level 4: forages 2-6 sticks
Skill Level 5: forages 4-8 sticks

Healing Chart
Skill Level 0: cannot heal
Skill Level 1: can heal slightly injured, and cough (uses 2 herbs)
Skill Level 2: can heal whitecough, and hayfever (uses 4 herbs)
Skill Level 3: can heal injured, and bellyache (uses 6 herbs)
Skill Level 4: can heal greencough, and vilecough (uses 8 herbs)
Skill Level 5: can heal severely injured, and redcough (uses 10 herbs)

Den Chart
Leader's Den: 10 sticks
Medicine Den: 30 sticks
Warriors Den: 40 sticks
Apprentices Den: 20 sticks
Nursery: 25 sticks
Elder's Den: 15 sticks

Bond Chart
Level 1: Acquaintance
Level 2: New Friends
Level 3: Friends
Level 4: Best Friends/Crush (mate level)

IF YOU HAVE ANY QUESTIONS LET ME KNOW :D

Bạn đang đọc truyện trên: AzTruyen.Top