Chrom
"Your end has come!"
-One of Chroms lines in Fire Emblem Awakening.
Im still mad at Nintendo for putting Lucina in but no Chrom. I guess I can see it as they had no other female fire emblem characters other than F Robin, but still. Chrom really shouldn't be left out.
Chrom would have an almost identical build to Marth, however he would be slightly slower and slightly stronger. He would wield the Exalted Falchion which Heals him 20% when he gets a KO.
Neutral attack: swipes downward with his sword. Can combo by pressing it again, which swipes upward with his sword. The combo ends in a powerful stab.
Forward tilt: slashes upward with his sword but stops at head level. Has more reach than his neutral but doesn't combo.
Up tilt: an upward jab with his sword. Good for starting combos.
Down tilt: swipes at the opponents legs with his sword.
Dash attack: a powerful slash with his sword. Has great damage and knockback.
Forward Smash: A powerful stab, has good range.
Up smash: a quick upward thrust with his sword that isn't as punishing as Marths or Roy's, but is quick and often hits.
Down smash: a quick stab forward than a quick stab backwards.
Neutral Ariel: A wide slash in front. Has nice knockback.
Down Ariel: a powerful spike downwards, like Ike's.
Up Ariel: a wide slash upwards. also has good knock back.
Forward Ariel: A stab slanted at a downward angle. Has a big hitbox.
Back air: a stab backwards. Powerful like robins.
Grab: grabs the opponent with one hand.
Pummel: beats them with the handle of falchion.
Forward throw: throws the opponent up, then launches them away with his sword. A powerful throw.
Back throw: not as powerful as his forward throw. he throws the foe over his shoulder.
Up throw: a simple throw upward.
Down throw: throws them downward.
Edge attack: rolls onto the stage and slashes with his sword.
Neutral special: Dashing Strike:
continuing the trend of fire emblem characters having neutral specials that charge, chrom's charge move, Dashing Strike, makes Chrom dash across the stage. The first character he hits will be uppercutted into the air. The more you charge it, the farther this attack will go and the more damage it will deal as well as launching you farther. It launches at an upward angle- not straight up like pits uppercut but not sideways like dark pits.
Side special: Aether Lunge: a quick lunging attack. It also grants super armor on Chrom until the attack is finished. Has good range too.
Down special: Emblem shield:
Uses the fire emblem to reflect projectiles. They are stronger when reflected in this way. Also reduces the damage of physical attacks.
Up special: Skyward Stab:
Jumps up a good bit and hits with a powerful upward stab. Hard to hit with, but has incredible knockback and raw power.
Up taunt: says "I will not fail!" And raises falchion in a symbolic stance.
Side taunt: poses his sword in his trademark position and says, " your end has come!"
Down taunt: twirls falchion on his hand and plants it in the ground, just like he does in the game.
Final smash: DragonSlayer:
Rushes forward to deal a punishing blow with Falchion. Like Marths critical hit, except it has a bigger hitbox but isint as powerful.
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