Hell Knight (DOOM) Demon Ch624

The Hell Knight (or Knight of Hell, if you prefer) is a subordinate to the Baron of Hell and is comparable to it in physical strength. These beings are eyeless and malformed, maintaining a completely flat face (although they function very well).

Tier: 9-A |9-A |At least 8-C

Classification: Belligerent Demon

Powers and Abilities: Superhuman physical characteristics, enhanced senses, natural weaponry, plasma manipulation, essence manipulation, fire manipulation, immorality (Type 7)|Same as before |Same as Classic (Minus plasma manipulation) plus; shockwave generation, immorality (Type 2) (In Enternal they are capable of fighting with missing body parts), limited BFR, immunity to soul manipulation, resistance to heat, poison, acid, electricity manipulation, disease manipulation, radiation manipulation, essence manipulation, fire manipulation (DOOM demons fight each other for extended period of time all the time which includes using their abilities)

Attack Potency: Small Building level (Both its strikes and its projectiles are comparable to the Revenant's missiles. Can kill a Doomguy wearing Security Armor in just a few hits)|Small Building level (Seemingly physically stronger than the Marine, one of the stronger demons in the game)|At least Building level (Stronger than their Classic Incarnation, comparable to other Modern Heavy Demons, which can do this)

Speed: Subsonic+ movement speed. At least Supersonic combat speed and reactions (Comparable to Doomguy, albeit slower, roughly equal to the Baron of Hell)|Supersonic speed and reactions (Can hit the Marine, should be comparable to other demons)|At least Supersonic+ (Faster than their Classic counterparts. Can react to Chaingun rounds)

Lifting Strength: At least Class 5, likely higher (Somewhat comparable to the Baron of Hell)|At least Class K (Seemingly physically stronger than the Marine)|At least Class K (Far stronger than their Classic Selves, supposedly capable of crushing bones, one Hell Knight was shown tearing a person in two)

Striking Strength: At least Small Building level |Small Building level |At least Small Building level

Durability: Small Building Level (Superior to the Cacodemon. Able to withstand multiple missiles from the Revenant)|Small Building Level (Can take consecutive shots from the Marines Rocket Launcher)|At least Building Level (Far stronger than their Classic counterparts, can take shots from Modern Heavy Weaponry

Stamina: Infinite (The demons of Hell have limitless aggression and are tireless beings)

Range: Kilometers via plasma bolts (Can chase Doomguy from one side of the map to the other)

Standard Equipment: None

Intelligence: Unknown (Takes orders from the Baron of Hell, but is sufficiently skilled in combat on its own)

Weakness: Likely as not to attack anything it comes across, especially when hit by stray projectiles. Extremely reliant on brute force during most encounters, lacking any sort of elaborate combat tactics.

Notable Attacks and Techniques:

•Shockwave: The Hell Knight will smash the ground, temporarily stunning those around it and giving it a chance to leap and attack.

•CQC: Stated to be a close quarters combat master of sorts, often delivering uppercuts and lunge attacks.

•Plasma Bolts: Similar to that of the Baron of Hell. The Hell Knight generates a bolt of plasma within its hand before hurling it at its opponent.

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