Drive Forms and Form Changes

Thisis just to show the kindof Drive Forms and Formchanges that you'll receive. Including alternate Formchanges, based on what Keyblade you bear with.

[Valor]*no pointy ears*

Info: The form drastically increases Y/n strength, as well as his running and jumping ability, while also increasing his ground combo attack by one. While in combat, Valor Form is designed to deal rapid damage to enemies using quick bursts of physical attacks. To compensate for the lack of defensive options, the Keyblader should take advantage of Valor Form's increased movement speed and jump height to evade enemy attacks while quickly moving in and unleashing more high-damage combos.

Downside: However, this is at the cost of being unable to Guard or cast magic of any kind, making Valor Form the most offense-oriented Drive Form.

[Wisdom]

Info: In Wisdom Form, Y/n specializes more in magic, with all of his spells becoming more potent. As a magic-focused Form, Y/n has to make best of his spell-casting by using Magic as often as possible, especially the Magic finishers which are enhanced due to the Magic Spice ability. Equipping Ethers and other MP-restoring Items is tantamount to making the most out of Wisdom Form.

[Master]

Info:  Subsequently, it acts like somewhat of a hybrid between the Valor and Wisdom, with a focus on both magic and strength. When in this form, Y/n wields two Keyblades of his choosing and his magic skills are strengthened: the use of magic becomes endless, allowing the player to add magical attacks into combos without reducing the amount of physical attacks the player can do, more than doubling the amount of attacks that can be input before the ending combo. Both his physical and magical attacks have a basis on crowd control, with a wider attack range.

[Dark]

Info: Obtained while using Oblivion. Dark Form's attacks are dark-themed, quick, and strong. With the exceptions of Dark Break in place of Black Hole and the addition of Dark Syphon, Dark Form's mechanics are identical to Light Form. Dark Form's attacks utilize black, indigo, and pale violet particle effects to symbolize the dark element, in addition to summoning diamonds and chains to evoke the Oblivion Keyblade.

[Light]

Info: Obtained from using Oathkeeper. Light Form's attacks are light-themed and quick. With the exceptions of Black Hole in place of Dark Break and the lack of Dark Syphon, Light Form's mechanics are identical to Dark Form. Light Form's attacks utilize cross-shaped halos as well as gold, white, and pale green particle effects to symbolize the light element, in addition to summoning angelic feathers to evoke the Oathkeeper Keyblade. Light Form can further Formchange into Double Form OKP after inflicting enough damage with the Oathkeeper.

[Anti-Form]

Info: Unlike other Drive Forms, Anti Form cannot be purposefully activated. Instead, it will be randomly activated when Sora attempts to enter Valor, Wisdom, Limit or Master form. Specifically, though, Y/n's Anti Form has more feral behavior in which it runs about on all fours, and instead of using the Keyblade in this form, He attacks with claws on his hands. When hanging from a ledge, Sora will hang upside down from his foot, in a manner that reflects Anti Form's feral nature.

Downside: Like Valor Form, Anti Form cannot use magic. It is also not possible to use items, nor is it possible to pick up HP prizes while in Anti Form, meaning he is unable to heal. In addition, he takes halved damage from attacks and cannot gain experience from defeated enemies.

[Un-Form]*think of your normal clothing with this form*

Info: The Nobody equivalent and the opposite of Anti-Form. In this Form, Y/n would be incapable of feeling emotions by every credible source. his only prime directive is eliminating whoever is his target. The Un-form can avoid mostly every attack with just stepping away - the Movements are creepy and not realistic but Y/n can do massive Damage with Magic Based Attacks.(making MP will be used for combos)

Downside: No feeling of Emotions, He can't pick up MP Orbs, or use potions to replenish his magic bar until the form diminished.

[Double Form]


Info: Double Form is the second Formchange of the Oathkeeper and Oblivion Keyblades, following Light Form and Dark Form respectively. Its fighting style is very similar to Roxas's fighting style. The Finish command has Y/n raise Oathkeeper and Oblivion skyward before changing the background to a sky at dawn. He generates a giant sigil beneath him before generating pillars of light to ravage the enemy.

[Final Form]

Info: When in Final Form, Y/n constantly hovers above the ground. Similar to his Valor Form and Master Form, his Final Form wields two Keyblades, though, unlike other forms, these Keyblades float behind him, while he manipulates them through telekinesis. The Keyblades will strike when y/n jumps or glides as well, making most of his actions effectively attacks.

Though turning into Final Form is completely random at first, once obtained it may be used like any other form. His combos unleash numerous blows as the Keyblades spin and twirl, dealing "grinding" damage. Final Form appears to combine elements from each of his other forms.
It possesses the sheer power of Valor Form, the magical prowess of Wisdom Form, the large area-effective moves of Master Form (which happen to be effective at drawing enemies in), and the rapid-speed, extremely long combos of Anti Form, as well as the dual wield feature of Valor and Master form. It does, however, lack the long-range advantages of Wisdom Form.

While in this form, Y/n displays much more skill than in the others, as well. The Keyblades act as though they have minds of their own; Y/n effortlessly sends them slicing into enemies with a flick of his wrist and launches into long combos, engulfed in energy, that pierce right through the enemies' defenses. In addition, Y/n's light powers are greatly enhanced to the max.

[Ultimate Form]


Info: It is triggered exclusively by Ultima Weapon's Formchange, it changes Y/n's clothes to a upgradable to Final Form.  when Ultimate Form is the strongest Formchange in terms of raw damage, especially taking into consideration the fact that combo boost and air combo boost come with ultima weapon by default. The fast and multi-hitting nature of Ultimate Form's blades also complements Ultima Weapon's situation boost, giving it a supportive function in building situation commands for other Formchanges and grand magic.

The attacks themselves have excellent range and have great cancel windows for blocking or dodging incoming attacks. Ultimate finish is especially devastating, hitting multiple enemies around the Keyblader before unleashing large swords of light that circle around him similar to salvation. Y/n can teleport towards his targets by pressing the attack button if he is within range and his dodge will be affected based on whether or not aerial dodge is equipped. If equipped, y/n will perform a teleport dodge that covers a similar distance but has greater invulnerability and reaction. Should aerial dodge be unequipped, y/n will perform an air slide that covers more distance.

Ultimate Form's attacks are hard hitting and do more damage as the length goes on, but it is important for Y/n to keep in mind the nature of the attacks themselves. When he spins his swords against an enemy, he will send them flying into the air. Y/n can choose to continue his combo from there with spiral droves or switch to another Keyblade mid combo.

Following up with spiral droves allows Y/n to bring down aerial enemies. If too high in the air, the enemy will fall down too far for Y/n to follow up with his other combo finishers. At that point, Y/n should follow up with an attack that brings him down to the enemy's position such as the hyper/boom hammer's downward slam or falling slash. The attacks themselves do physical damage only, so equipping magic boosting accessories will not make a difference outside of making infinity circle stronger.

Blade Barrier has the same benefits as a normal barrier while in Guardian Form, allowing Y/n to block attacks from all angles and cannot be guard broken. Second chance and withstand combo are inherent passives when in Ultimate Form and can save Y/n if he has not obtained them through leveling up and he cannot be stunned while in it.

Ultimate Form has no real major downside and is excellent for any combat scenario. Whether it is for fighting bosses or mob fights, Y/n is a force to be reckoned with thanks to his enhanced attack power, magic, high mobility, and defensive capabilities.

[Special Formchanges]

[While using Spider Bite]
Form Name: Web-Slinger

*You have the Keyblade in the right*

[While Using Blue Blur]
Form Name: Speed Demon

[When using Guardian of Hyrule]

*Your keyblade will shift into the Master Sword*

Finisher: The attack starts out with the Triforce symbol on the back of the user's hand glowingA ray of light will stun anyone horizontally in front of him. The user will then dash toward an opponent stunned by the beam and strike them repeatedly for an immense amount of damage, then finish with a hard slash that'll send the opponent flying..

[When using Lord of the Speed]
Form Name: Accel

*you will have Purple/white Lighting*

Finisher: Timejump

[Final Formchange for now]*also due to the image limit*

[When using Umbra King]
Form Name: Wakanda.

Finsher:

And that's all the alternate Drive Forms and Formchanges i can give for now. I hope you enjoy

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