Chapter 2: Custos risus.

Running never felt so valid before. If only you could scream for help, but alas, none can hear you. You may pretend to be a human, yes, but your existence is unknown.

Now, what of you that is visible to others?

The levitating bag, you say?

The bearing of Death blazes the light of hope.

How ironic.

You're running. Already quite long, so you look back: the monster is nowhere to be seen. Phew, a relief you had never experienced before.

You inspect your surroundings. Beside you, there places an empty park. Dusk pours down; tangerine light passes through your body. It reminds you of what you are.

You are dead.

You pick up a rock. Unlike last time, you make sure no one is nearby. It is tiny, not so heavy; if being thrown upon the air and falling down, no one will be hurted. So small, its impact is ignored. Too small, no one actually bothers.

Walking by there, a boy accidentally glances at you. He struggles from his mom, runs toward you. Not you actually, but the rock, yet since no one can see you, the rock represents you. He tries to touch, and be impeded by your hand, a barrier protects the rock from external forces.

You place it on his hand.

– Mum! The rock flies to my hands!

– I don't have time for that, let's go home now.

She throws it away. The lad extends his arms, hands opened. He loves the rock. He wants it desperately.

– Maybe I can bring magic to life. – You monologize.

Hence said, you hurl the rock. He catches it perfectly.

After knowing too much, someone will think they have known everything. When children are exploring, they grow curious, and nothing can hinder the progress. That is called a development.

You are kind.

You yearn for a journey, so that your eyes can determine what kind of world you are living in. Will your interactions be labeled as magic or a curse? You want to meet other ghosts and ask their stories.

By foot, you walk. You don't need food nor sleep, you just walk.

At schools, bell rings, students sprint to classes, some get tardy tickets. You choose a random class to join, choose a random seat to situate yourself, and randomly study the board.

You are curious.

At cemeteries, the tourists come for bravery challenges, then fleeing in fear when you pick their flashlights up. Ghosts aren't real, huh? Now they will believe otherwise.

You are amused.

Festivals are so loud and annoying; another target is set. You sneak on a stadium, view down the audience who are praising the bands. You imagine that they applaud you. So, you stand confidently, let the stage lights ornament you.

You are self-aware.

Are you really dead?

Days pass, you arrive at the park. There, the lad sitting quietly with the rock you threw. He seems to cry, but no tears are out yet. He's strong, just not strong enough.

He throws the rock, then runs back home. You follow him.

His house is not so big, with a gray roof and white wall. You manage to enter the house, yet he locks the door to his room before you could react. You eavesdrop. The sound of woe and paper ripped.

You are magic.

You sprint outside and collect a random rock, then come back in and knock on his door.

Knock knock.

– Who's there?

Knock knock.

– Coming!

He unlocks. Upon his face, there lies a floating rock. You act as the rock, make it fly around the room, then lowers to his face.

– What are you really?

You spins the rock.

– You want to play with me?

You throw it upward, then bring the rock outside, to the park again. He chases you, or the rock actually. It doesn't matter. You spend time entertaining him, and he giggles like a child should be.

Eventually, you act as if the rock is tired, lowering gradually to his hand and leaving it there. The lad brings it with him, returns back home. You hope he's got himself a good memory.

You are dead, but that doesn't stop you from being a good soul.

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