Donut County: Lazy Sunday at its Finest
We've all had a lazy Sunday in our lives. A day where we just relax and do mostly nothing productive at the end of the weekend. Watch some movies, play some games, sleep in, all kinds of activities that usually won't take much energy. Some things are designed to be done on lazy Sundays. Donut County is a game designed for those slowed down moments of life.
Donut County is a relatively short puzzle indie game, roughly taking between one to two hours, about a raccoon who works at a donut shop using an app to summon holes in the ground to swallow up his customers along with their surroundings and possessions. I'm not kidding. That is 100% accurate to what this game is about. Interested yet?
You play as BK, a raccoon who loves gaming, trash, and waterparks. He's convinced that he's doing everyone a service by swallowing up their homes, even when he's swallowed up with them.
Isn't he nice?
I'll admit, I was actually supportive of BK at first. I understood that he was naive and thought he was doing the right thing. Of course, I was hoping for a happy ending where he learns from his ways and everyone gets out of the hole, but I wasn't fully blaming BK. Only partially.
BK is joined in this story by his friend, Mira. Mira is a human girl, apparently the only one in the game, who is naturally very upset at BK for swallowing up the town, spending the majority of the game trying to convince him that he's done something wrong.
Oh yeah, there's texting in the game. It's brief, but a few parts of the game have segments where Mira or BK will text someone in a pretty good recreation of actual texting habits along with some humorous dialogue. And a quack button. Yes, that's what the duck icon is. A quack button. This game is fun.
Mira and BK are joined by a colorfully cute cast of characters (Yay alliteration!) who are the customers ordering donuts from BK. The game has several levels, each one with their one character, where the customer will tell the story of what happened when they ordered a donut. As expected, all end the same way. Eventually, levels switch up into a different purpose other than flashbacks, but I won't spoil what they turn into.
Upon completing a level, you have the option to look at something called the "Trashopedia", which is a record of every object in Donut County that you can swallow with the hole. And by god, are some of these funny. My personal favorites include the traffic cone, megaphone and the recurring alien rock joke. The obviously raccoon-written descriptions are funny and worth at least a look at if you're in the mood for some amazing flavor text.
Now that I've gone over the basics of the game, let's talk about my opinion on it and what it has to offer. Let's start with something simple. The music.
Some of the tracks in this game are so relaxing and definitely fit that lazy Sunday mood I talked about. A few tracks stand out a bit more, whether they're laidback and relaxing, cool and intriguing, or just plain fun. I highly recommend checking out at least "Holes", "Raccoon House", and "BK Squad" if you want to hear how the game sounds.
That being said, the music is just plain great. It helps create a phenomenal atmosphere in every scene and does wonderfully. A few tracks are a bit weird, but overall, I think the OST was pretty good.
With the music covered, I'll shift over to the other thing about the game, besides the bizarre concept and humor, that stood out to me the most. The art style.
Holy raccoons, is this game cute!
The art style is a bit simplistic, but is absolutely cute in pretty much everything it does! From the characters to the objects to the scenery in general, everything in this game is soft, cute, and colorful, creating a lovely little place to spend your Sunday.
If you couldn't tell from the donut shop above, the game "takes place" in Los Angeles, even namedropping Joshua Tree Park and the 405. One part of the game will definitely make anyone familiar with Los Angeles appreciate the replica of the city that is Donut County. Odd that a place appreciated to DC isn't in Washington, but that's just a thought.
In terms of actual gameplay, Donut County isn't too difficult. You control where the hole in the ground is, maneuvering it under objects to swallow them up and increase the size of the hole in order to swallow bigger objects until the level is pretty much completely empty. I played it on PC, so my mouse was the guide with very responsive and accurate controls. The physics in the game were good and felt pretty real. For the most part.
I had a fantastic time playing Donut County. It was cute, funny, relaxing, and just a damn good time. Many people complain about the length of the game being too short, and while I agree, I wouldn't say it's as short as people are making it out to be. I would have liked more levels and more puzzles, perhaps even some harder ones. The game isn't very difficult by any means. If you struggle with puzzles, you should still be able to get through the whole game with only minimal difficulty. It's just a relatively short, relatively easy, relatively relaxing game. The perfect lazy Sunday.
Though, I would like my lazy Sundays to be a bit longer. Anyone else?
As indie games go, this was definitely a unique one. I can't say I've heard of this concept before, though many people refer to it as a "reverse Katamari". If you don't know what that means, then go look at more weird Japanese games! I might not play this game every Sunday, or even every month, but I like to come back and remember this game for the wonderful experience that it was. I definitely recommend it to indie fans everywhere.
This is also in the game. I'm not kidding. This game is fantastic.
Next time, a bunch of schoolchildren try to kill an octopus.
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