The Elements
Air/Wind:
Aerokinesis - manipulate the air, wind, and gas.
Aeroportation - teleport using air/wind currents.
Air Mimicry - transform into a cloud of gas, fog, or mist.
Atmokinesis - manipulate the weather by mixing water, fire, earth, air, and lightning/electricity.
Deoxygenation - suck up all the oxygen from a place.
Lung Adaptation - breath anywhere
Wind Generation - create blasts of air.
Divine Winds Manipulation - create and control heavenly winds.
Dark Wind Manipulation - create and control eerie winds.
Earth:
Geokinesis - control, manipulate, and reshape the earth at will.
Atmokinesis - control and manipulate the weather by mixing water, fire, earth, air, and lightning/electricity.
Crystallokinesis - manipulate minerals and crystals.
Ferrokinesis - manipulate metal at will.
Geo-Thermokinesis - manipulate, control, and create lava, magma and volcanoes.
Golem Creation - make golems out of inanimate materials like rocks, wood, plants, magma, etc.
Terrakinesis - control, manipulate and alter/reshape the surrounding terrain and landscape at will.
Terraportation - teleport via the earth and earth-based materials.
Sacred Earth Manipulation - Create, manipulate, control, reshape divine earth minerals.
Black Earth Manipulation - Create, manipulate and control tainted and evil earth minerals.
Fire:
Pyrokinesis - create, control and manipulate fire, flame and heat.
Atmokinesis - control and manipulate the weather by mixing water, fire, earth, air, and lightning/electricity.
Fire Breathing - breathe out flames.
Geo-Thermokinesis - manipulate lava, magma and volcanoes.
Hell-Fire Manipulation - Generate and control flames of hell.
Holy Fire Manipulation - Generate and control flames of Heaven.
Inflammation - burn things.
Melting - heat molecules to melt things.
Self-Detonation - explode self and reform.
Thermokinesis - create, control and manipulate heat.
Water:
Hydrokinesis- manipulate and control liquid water and mold it into any desired shape or form.
Aquatic Adaptation - adapted to underwater living.
Aquatic Respiration - breathe underwater.
Atmokinesis- control and manipulate the various aspects of the weather by mixing water, fire, earth, air, and lightning/electricity.
Dehydration - absorb water.
Hydroportation - teleport across short or long distances through liquid water.
Water Mimicry - turn into liquid water.
Holy Water Manipulation - create, manipulate and control graceful waters.
Dark Water Manipulation - create, manipulate and control evil and dangerous waters.
Light:
Dark Light Manipulation - create the darkest light in existence.
White Light Manipulation- create sacred light from the divine.
Photokinesis - create and manipulate pure light.
Force-Field Generation - create protective shields of solid photons.
Invisibility - be unseen.
Light Absorption -absorb the light around you.
Light Generation - emit blinding light or glow in the dark.
Light Mimicry - take on the traits of light.
Photoportation - Teleport by using photons.
Projective Invisibility - turn other things invisible.
Darkness:
Umbrakinesis - can manipulate and control darkness or shadows.
Animated Shadow - Animate one's shadow.
Light Absorption - block out light in an area.
Night Vision - see in the dark.
Sacred Darkness - create holy darkness.
Shadow Camouflage - be unseen in shadows.
Shadow Mimicry - become a shadow.
Umbrageous Teleportation - teleport via the shadows and darkness.
These are the elements and their abilities. You will be able to control two elements. You cannot, however, control two opposite elements (fire and water, light and darkness, earth and air). You will have a main element and a secondary element. Your main element is the element that you are most skilled with and comes naturally to you. Your secondary element will be the element that you can control, but you sometimes struggle with. You haven't always had that element, it just came to you one day. Over time, you will become more skilled at controlling your secondary element powers.
Element Personalities:
Fire: You tend to be outgoing, flirtatious, and fierce.
Water: You tend to be kind, fun to be around, and extremely bubbly.
Earth: You tend to be calm, intelligent, and kind.
Air: You tend to be brave, prideful, and you speak your mind.
Light: You tend to be kind, humorous, and peaceful.
Darkness: You tend to be cunning, flirtatious, and intelligent.
Opposite elements often do not get along.
This will not apply to all Elementals.
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