Bad End #1

In this AU, the gang challenged Jevil with Kris at the helm, being controlled by the Player. Now, since I headcanon that Kris and the Player actually have a really good relationship and Kris doesn't hate the Player and the Player is like their friend and guard dog, you can imagine that Kris gets slightly triggered every time the Player shatters/dies. They made an agreement with them about Jevil: Once they failed 100 times, that was it. The Player agreed, thinking that it just meant that they would stop trying to beat him. But, once the Player shattered for the 100th time, Kris took control and challenged Jevil again. This time, their own SOUL was at risk instead of the Player's, and their own SOUL had lost most of it's DETERMINATION over the years, so they couldn't SAVE and LOAD and RESET, that was all the Player, but Kris could use it however they wanted. They had memorized the attack patterns and dodged each and every one of them with their SOUL, since unless the SOUL in battle was hurt, the team wouldn't suffer any damage. The only damage that happened was at the ending attacks, which were much more chaotic, and so far into the battle that Kris didn't have a chance to memorize them as well. By the time that the battle was over, Kris's SOUL was pretty beat up, but they managed to end it anyway. Jevil shot out one last attack before giving in, aiming it dead center at their SOUL. He successfully broke it in half, and with that, the real Kris was dead.

And that's where the roleplay begins, when the real Kris is shattered.

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