Amy Rose chases Sonic into Death Battle
Name: Amy Rose, Rosy the Rascal (in classic Sonic games)
Origin: SEGA
Height: 2'11"
Weight: N/A
Gender: Female
BHW: No
Age: 12
Classification: Anthropomorphic Hedgehog
Theme:
https://youtu.be/vWWNhPdmjCM
FEATS
-Helped save Mobius on several occasions
-Evaded ZERO for an extended period of time, before fighting and destroying it
-Helped rescue Sonic from Prison Island
-Made it to the Quarter Finals of the Emerald Fighting Tournament, before losing to Rouge
-With Team Rose, fought on par with Team Sonic and Team Chaotix
-Alongside the rest of her team, as well as Teams Dark and Chaotix, weakened Metal Madness
-Helped gather the Chaos Emeralds during Solaris' awakening
-Competed in the Olympics against the Mushroom Kingdom
Kokonoe: Having fallen for him since they first met at Little Garden, Amy Rose is the self-proclaimed girlfriend of Sonic. She's attempted to win his heart by any means several times during their adventures.
Junko: But to catch Sonic, she needed to keep up with Sonic. Luckily for her, she's really strong!
Junko: She can spin through stone and metal with ease, knock Knuckles back, and even cause an explosion the size of a stadium! She can knock back the Egg-carrier and even defeat robots that can take hits from Sonic!
Kokonoe: She's also pretty durable.
Kokonoe: She can take attacks from several of Eggman's Badniks as well as hits from the likes Shadow and Rouge. She was smashed by a 4 ton boulder and came back up relatively fine. She even survived a fall from orbit.
Junko But most importantly, she's super fast!
Junko: She's fast enough to create afterimages, make tornadoes, and even outrun earthquakes! She's even able to keep up with Sonic!
Kokonoe: It should be noted that she's not as fast as Sonic, but can certainly keep up with him.
Ann: Her main weapon is the Piko-Piko Hammer!
Junko: Peko Peko?
Ann: Piko Piko...
Ann: A giant metal hammer that's nearly as big as herself. It's strong enough to destroy robots on a regular basis and can be used to catapult her over short distances. Also, if she's ever disarmed, she can summon another hammer out of thin air.
Junko: She has other versions, like the Long Hammer.
Junko: This gives Amy extended range over her regular hammer. Other than that... it's pretty much the same.
Ann: There's also her Large Piko Piko Hammer.
Ann: This hammer is a much bigger version of the Piko Piko hammer, as it trades speed for power, creating tremors with every strike.
Kokonoe: She doesn't just have hammers. She has the Warrior Feather.
Kokonoe: An accessory for Amy's hairband that sports two feathers. When equipped, it allows her to perform the Spinning Hammer Attack, where she spins around with her hammer and damages anything around her.
Junko: She has presents that explode on contact and tarot cards that let her see the future and curse her opponents!
Ann: She can perform moves like the Spindash!
Ann: Where she curls up into a ball before revving forward at high speeds, letting her bust through metal with relative ease.
Junko: She's also got the Amy Dash!
Junko: Where she revs up into a ball before running off at high speeds! Basically a mix between the Spindash and Sonic's Super Peel Out.
Ann: She can also do the Homing Attack.
Ann: Where she jumps up into the air, locks onto her opponent, and dashes at them at high speeds.
Junko: But she doesn't just use basic abilities like that. She's got some moves of her own! Like the Storming Heart!
Junko: Where she blows a kiss and sends a cyclone of hearts at her opponents, similar to Shadow's Chaos Spear. She also has Amy Flash, which stuns her opponent for 20 seconds... may need to change the name on that one.
Ann: Junko!
Junko: What? Just sayin'. Anyway, she can also turn herself invisible and have nobody notice her... despite her shadow still being visible. And when thinking about the Blue Blur, she can heal herself... somehow...
Ann: She also has the Girl Bomber.
Ann: Where she dashes forward, smashing into her opponent with her hips. It's basically the same as the Peach Bomber, which we'll get to later.
Kokonoe: If she wanted to, she can also sence the location of the seven Chaos Emeralds. And while she can't turn to Super Amy... she does have a Hyper Mode.
Kokonoe: A weaker variant of the super transformation, Amy is capable of using this mode for a brief time on her own by drawing power from the Chaos Emeralds. In her Hyper Mode, Amy's speed and attack power greatly increase.
Junko: But wait, there's more! Amy can also use Color Powers by harnessing the Hyper-Go-On energy of Wisps! Like the Cyan Laser!
Kokonoe: By absorbing the Cyber Whisp, it turns her into a laser that destroys anything in its path.
Junko: Then there's the Yellow Drill.
Junko: The Color Power gained by absorbing the Yellow Wisp. It lets her turn into a piercing frill and dig underground.
Ann: Finally, the Indigo Asteroid.
Ann: By absorbing the Indigo Wisp, it essentially turns her into a miniature planet with a strong gravitational field around her. Said gravity pull is strong enough to tear all kinds of objects to pieces and pull them into the Asteroid Ring. Additionally, the gathered matter can be used to empower the gravitational pull.
Kokonoe: Despite this, Amy is still not as strong as most others.
Kokonoe: She's got less experience than everyone else and can be very reckless in combat. Her obsession with Sonic can make her even more careless. She's been kidnapped on more than one occasion and isn't exactly liked by her fanbase.
Junko: But that's just fine. She's still one determined pink hedgehog.
Amy: If I had to choose between the world and Sonic, I would choose Sonic!
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