Abandoned Stables
As you approach over the fence, you hear the rustle of chains and the sound of a mouse skittering across the grass. The mouse squeaks as a pitch-black rat snake takes its life. You press onwards to the dilapidated wooden barn door, which, despite its overly rusted hinges, has managed to stay up. It's covered in graffiti and the lock lies abandoned on the ground, but you open the door anyway.
Inside, the ceiling has caved in in a few spots. A giant bee hive lurks to the side of one of the holes, hanging from a beam, the wood too old to decipher without testing in one of the labs. To either side are the stalls, each one with the capability to lead to the overgrown fields, each one wide open. The horses are long gone as they were let loose ages ago. Hordes of crickets chirp outside at night. You can hear the frogs and toads croak in the tiny pond inside the fields where the horses used to prance.
There are rooms in each corner. In one, there must've been hay in there at some point years and years ago, because you see a pitchfork propped in the corner and remnants of ropes used to hold the dried grass together. In the second is old molded feed bags, all empty. You assume that was the mice's doing. Another room consists of molded leather bridles and what you assume are saddles and horse blankets. The final room appears to be an office, because horse show trophies and medallions line the walls and the grimy windows. There's a moldy desk and papers so old they're illegible- except for one. Two words are written in red ink, all in caps.
GET AWAY.
That's when you notice the demonic sigils on the walls and floors and the reddish light coming from nowhere. The skeleton in the chair seems to have just moved. But that's impossible, right? None of that had been there a few seconds ago. There hadn't been a skeleton or demonic sigils anywhere in the room.
You reach out to touch the skeleton. And-
It disappears where you touched it. It's not even solid. You move your hand back and the spot blinks back into being. A hologram? Who would put a hologram in here?
The Rebels. If you grab the medallion with the "demonic sign" that isn't actually a demonic sign hologram on it, it'll take you to the place where the wall of names is. After you find your way through the labyrinth and its deadly traps, of course. Good luck getting through there alive. Mostly because you won't. Most of the Rebels don't even know how they know where to go through there.
The answer lies within the top secret hidden cameras and the shifting patterns of the maze. If you're a Rebel that's been captured and forced to lead the way, the maze will separate you from your captors and lead them to their demise. If you're a group of Renegades or Regulars, it'll also lead you to your deaths. But for Rebels or Rebels with a newbie, it'll disable the traps and cut off the wrong paths. As I said, good luck getting through there alive. Because you probably won't.
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