Round 2 | FallenClan: Roles
A new round, a new set of roles! Please read this chapter carefully; some new roles have been added, and some of the existing roles have been modified!
Clan Team Roles
Leader (×1): Everyone knows who you are, but you don't know anyone else's role. Your name ends in -star. During the day vote, your vote counts double. You have no nightly action.
Deputy (×1): Every night, you can secretly investigate a cat you find suspicious. You will learn if they are Innocent, Traitor, or Unknown.
→ Unknown roles are: Starspeaker, Sharpclaw, Lead Traitor, Copycat, and Survivor.
Medicine Cat (×1): Every night, you can choose one cat to heal. If traitors attack the cat you chose, they will run away when they see you, and you can heal the cat who was attacked. You will also see a physical trait of one of the traitors. You cannot heal yourself.
Medicine Cat Apprentice (×1): Your name ends in -paw. You have no special ability and no nightly action. However, if the medicine cat is killed, you become the new medicine cat and gain that role's ability.
Starspeaker (×1): In your dreams every night, you can communicate with StarClan and choose a dead cat to speak to. That cat may be able to give you helpful information. Because you are sleeping, the lookout will not see your nightly action. Also, once a game, you can choose a cat to ressurect. They will come back to life. You show as unknown to the deputy, should they investigate you.
Lookout (×1): Every night, you can secretly keep watch on a cat that you find suspicious. You will learn if that cat has a nightly action or not. This counts as a nightly action.
Lookout Apprentice (×1): Your name ends in -paw. You have no special abilities and no nightly action. However, if the Lookout is killed, you will become that role and gain its abilities.
Seeker (×1): Every night, you can choose two cats to search for clues. You will be able to see if those two cats belong to the same team, or to different teams.
Cave-guard (×1): You are a very powerful warrior. Every night, you can choose a cat to protect. If that cat is attacked by traitors, you will be attacked instead. Because you are so strong, you will survive the first attack and see a physical trait of one of the traitors. However, you will die the second time you protect someone.
Sharpclaw (×1): You are a somewhat violent cat on the clan's team. You have no nightly action. However, once during the game, you can kill a cat during the day if you suspect them of being a traitor. But if you're wrong, you've just killed a clanmate. This will reveal your role to the rest of the clan. If you are investigated by the deputy, you will be seen as unknown.
Brightheart (×1): Once in the game, you can choose two cats to fall in love with each other. These cats will become mates and will learn each other's roles. If one dies, the other will die of grief. You cannot choose yourself to be in love. You do not have a nightly action.
Turnpelt (×1): You are a normal warrior with no special ability and no nightly action. However, if you are attacked by the traitors, you will become one of them instead of dying. You will not know that you are a Turnpelt until you turn traitor.
Elder (×1): You are an older warrior. Through the power of grumpiness, every night you can choose to "mute" a cat. That cat will not be able to vote or speak at all during the next day. You cannot mute yourself, or mute the same cat twice in a row.
Kittypet (×1): You are a former kittypet who recently joined the clan. Every night, you can visit a cat of your choice and give them a message. Visiting a cat will also distract them, and make them unable to complete their nightly action.
Warrior (×2): You are a normal warrior with no special ability and no nightly action. You must help the clan by using the information other cats give you and voting to exile the traitors.
Warrior Apprentice (×1): Your name ends in -paw. You have no special abilities and no nightly action. If the other two warriors die, you become a warrior.
Neutral Roles
Copycat (×1): At the start of the game, you choose a cat to copy. When that cat dies, you assume their role as your own. Until you assume a different role, you do not have a nightly action and you will appear as unknown to the deputy.
Survivor (×1): You are a paranoid warrior, not truly sided with either team. Your only goal is to survive to the end of the game. If anyone visits you at night (Only Medicine Cat, Cave-guard, Kittypet, or Traitors), you will kill them, regardless of their role. If the traitors visit you, only the weakest traitor will die. You appear as unknown to the Deputy, should they investigate you.
Traitor Team Roles
(note: the killvote counts as a nightly action and can be noticed by the clan Lookout.)
Lead Traitor (×1): Your vote counts double in the nightly killvote. You show as Unknown to the Deputy if you are investigated.
Traitor Lookout (×1): Every night, you can secretly watch a clan cat to see if they have a nightly action or not. You will automatically share this info with the other traitors. You can also participate in the killvote.
Traitor Deceiver (×1): Each night, you can lay false evidence against a cat of your choosing that will make them show as a Traitor for that night to anyone who checks them. You also participate in the nightly killvote.
Traitor Thief (×1): Every night, you can choose a cat to steal from. If that cat has a nightly action where they learn information, you will steal that information from them! However, that cat will know they have been stolen from, and they will also see one of your physical traits. You can participate in the killvote.
Traitor (×1): You have no special abilities, but you can participate in the nightly killvote.
Traitor Apprentice (×1): Your name ends in -paw. Because you are so young, at the start of the game you can choose a cat to revenge kill. If you die, that cat will die with you. If they die before you, you will pick someone else. If the Lead Traitor dies, you become a regular Traitor and lose your revenge kill. You can participate in the nightly killvote.
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