Roles
The Good -
The Leader - NOT SECRET. Has "star" after their name. Their vote counts for three!!
The Deputy - NOT SECRET. The Leader's second in command. If the leader dies, then they become the leader! Their vote counts for two (Unless they become leader!)
The Head Warrior - NOT SECRET. They are basically like the Deputy is to the Leader. If the deputy dies or becomes leader, then they become deputy. If the deputy and leader dies, they become leader. (I have no idea if that's how it works in canon WC, but I had that problem on Blood on Paws, so I'm solving it here)
The Accuser - SECRET. They get to accuse one cat per night.
The Healer - NOT SECRET. They get to choose to heal a cat each night. If they choose correctly, the cat is saved.
The Healer Apprentice - NOT SECRET. They are ready to go in cast the Healer gets exiled or killed. No nightly action though unless the Healer is exiled/killed. CANNOT BE KILLED UNTIL THE HEALER IS KILLED. HUMPH.
Clan Cats - "SECRET". Just normal cats. Get to vote each night.
The Bad -
The Traitor - SECRET. They choose a cat to kill each night.
Traitors Apprentice - SECRET. Basically like the Healer's Apprentice to the Healer. No nightly action unless the Traitor gets exiled. DOESN'T NESSICARY HAVE TO BE AN APPRENTICE
Reverse Healer - SECRET. They basically reverse the effects of the Healer. Let's say that the murderer wants to kill Snowpaw, but the Healer guesses Snowpaw. But then the reverse Healer ALSO guesses Snowpaw. The act of the Healer is reversed and Snowpaw dies. BUT, the Reverse Healer CANNOT COMMUNICATE WITH THE HEALER/TRAITOR!!!
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