✱|Laws Of Claws|✱

Laws

1.
All packs must have an alpha. If the alpha is to pass his oldest offspring will take over as alpha. Only the alpha can give commands and/or the order to turn a human.

2.
It is illegal to kill children of any kind, whether they are werewolf, human, or vampire.

3.
Newly turned are not allowed to enter a relationship with a mate, as they do not know the consequences of a lifelong mate.

4.
It is illegal to turn the crippled, elderly, children, unwillingly, or anyone that could not survive the transition.

5.
Breaking of any of these laws will result in punishment decided by the alpha and/or banishment from the pack.

Powers

Canine Physiology:
The ability to transform into a wolf.

Supernatural:
To be more than what is naturally possible.
•Agility
•Bite
•Durability
•Endurance
•Senses
•Hearing
•Smell
•Speed
•Stamina
•Strength
•Leap
•Reflexes

Environmental Adaptation:
Adapt to and survive in any environment, temperate, etc.

Predator Instinct:
Posses predatory instincts, master hunting and killing machines.

Night Vision:
Able to see in the dark.

Temperature Regulation:
Maintain their own body temperatures for certain periods of time depending on the situation.

Contaminant Immunity:
Immune To poisons, bacteria, and diseases.

Feral Mind:
User can rap into a primal, unstoppable rage

Invulnerability:
Do not age and are immune to most forms of physical damage or diseases except anything that destroys the heart or brain.

Regenerative Healing Factor:
Ability to heal immensely faster than any normal human being.

Weather Immunity:
Users senses, movement, and/or any actions are not affected by the weather.

Weaknesses

Silver
Silver is much more deadly for wolves than it is for vampires. A silver bullet through the heart or brain is fatal, but silver on the skin also leaves burns so wolves tend to stay away from it.

High Pitched Noises
With their sensitive hearing werewolves have mental breakdowns and freak out with loud sudden noises.

Bright Flashes
Also with their sensitive eyesight, bright flashes or switching suddenly from dark to light also causes mental breakdowns or a freak out.

Wolfsbane
A plant able to poison both humans and werewolves.

Other

Shifting
If born a werewolf, the shift to their werewolf form does not occur until the age of 18.

Wolf
Typically your wolf form looks like your human form. Fur color comes from the hair color, and same with the eyes or most wolf forms have yellow eyes.

Mates
Werewolves know their mate by smell, once a werewolf hits the age of 18, when they're around their mate a sickly sweet scent will waft off of that person. The courting takes 2 months just like a vampires, then after the 2 months the mating; sex, happens. If a werewolf's mate passes they will feel the pain of death without actually passing away as well, and are unable to find another mate. Mates are hardly ever the same gender for the need to reproduce.

Pups
'Pups'; children of the pack are considered gifts from the moon goddess. Any acts of harm against one will result in terrible consequences.

Process of Transformation
To turn a mortal into a werewolf it is much more painful than a vampire. You must inject the mortal with a venom only in the possession of the alpha, and then they will experience the transformation.

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