Information and Commands

UnitedWarriors was the first account to do this! Credit to them for the game! And I was personally inspired by RP_Clan to try this out so check them out, too!

Basic Synopsis:
This is a command game where you control your own clan! At the start, you'll have four cats, one leader, one medicine cat, two warriors. Each cat will have the opportunity to reach level 5 in two skills.

Ranks and Energy:

Leader-The leader functions as a warrior with nine lives. He/she has three energy and uses all warrior commands.

Deputy- The deputy also functions as a warrior. He/she has three energy and uses all warrior commands.

Medicine Cat(s)-Your clan can have up to three medicine cats. That's including medicine cat apprentices. Medicine cats can use all medicine cat commands. They each have three energy.

Medicine Cat Apprentice-There can only be one medicine cat apprentice at a time. Medicine cat apprentices have two energy and can use medicine cat commands. A medicine cat apprentice must be at least level one in both skills to rank up.

Warrior(s)-Your clan can have as many warriors as you'd like at a given time. Warriors can use all warrior commands and have three energy each.

Apprentices-There can be as many apprentices as you have warriors in your clan at a specified time. Apprentices have two energy and can use warrior commands. An apprentice must be at least level one on both skills to rank up.

Queens-A queen is a warrior who nurses kits. Queens have one energy and can use all warrior commands other than breed. A queen must wait for two full moons before breeding again.

Kits-Kits have no energy and will be born in litters of 2-6. When they become apprentices, they may become warrior apprentices or medicine cat apprentices.

Skill Levels:
In this game, there are three skills. Two for a medicine cat and two for a warrior.

Medicine cats have a foragingskill and a healingskill. Foragingskill allows for your cat to forage for herbs or branches. Healingskill allows for your cat to heal injuries to clanmates.

Warriors have a foragingskill and a battleskill. Foragingskill allows for your cat to forage for branches. Hunting stats are also linked to this skill. Battleskill allows for your cat to fight off enemies and defend the clan.

Commands: (put the cat's name in place of their rank)

/have (medicine cat) heal (warrior)
This has your medicine cat heal your warrior

/send (medicine cat) foraging
This sends the medicine cat foraging for herbs only.

/send (medicine cat) foraging for branches
This sends the medicine cat foraging for branches.

/send (warrior(s)) foraging
This sends your warrior(s) foraging

/send (warrior(s)) hunting
This sends your warrior(s) hunting

/send (warrior(s)) patrolling
This sends your warrior(s) patrolling.

/send (cat) exploring
This command can be used by any cat. It sends them outside the territory where they might find other cats to join the clan

/have (warrior) defend
This command is used when the clan is under attack

/have (cat) hide
Any cat can hide, but once hidden, any other commands will not go through.

/breed (warrior) with (warrior)
This command breeds two cats. A litter of 2-6 kits will be born the following day.

/have (cat) train ___skill with (cat)
This command trains your cat's still by a half. It takes two training sessions to raise a cat's skill level

/build (structure)
This command builds a structure using branches

/send ally request to (Clan)
This command send an ally request to another clan. You can only have 3 allies at one time

/send (material) to (Clan)
This command sends materials to an ally clan. You must be allies to send another clan materials.

/send (cat) to help (Clan)
This command sends one of your cats to help and ally clan. You must be allies to send help to another clan.

Other commands may become available on quests. When on a quest, you may make up commands based on the choices presented.

Skill level charts:

Hunting and Foraging (Warriors)-
level 1 foragingskill—> 0-1 prey/branches
level 2 foragingskill—> 0-2 prey/branches
level 3 foragingskill—> 1-2 prey/branches
level 4 forgingskill—> 1-3 prey/branches
level 5 foragingskill—>2-4 prey/branches

Foraging (Medicine Cats)-
level 1 foragingskill—> 0-2 herbs/branches
level 2 foragingskill—> 1-2 herbs/branches
level 3 foragingskill—> 1-3 herbs/branches
level 4 foragingskill—> 2-4 herbs/branches
level 5 foragingskill—>2-5 herbs/branches

Battles (Warriors)-
Level 1 battleskill—> 0-20 attack/defense
Level 2 battleskill—>10-30 attack/defense
Level 3 battleskill—>20-40 attack/defense
Level 4 battleskill—>30-50 attack/defense
Level 5 battleskill—>40-60 attack/defense

Cumulative Healing (Medicine Cats)-
Level 1 healingskill—> can heal scratches
Level 2 healingskill—> can heal whitecough
Level 3 healingskill—> can heal infection
Level 4 healingskill—> can heal greencough
Level 5 healingskill—> can heal fatal wounds

Materials:

In this game there will be resources that you'll need to find and use. The biggest resources are branches, herbs, and prey.

Branches:
Branches are used for many things. The most important thing being dens. Without dens, your cats cannot sleep. If a cat doesn't sleep one day they will become Sleepy. If they don't sleep a second day they will become Tired. This takes away one energy from your cat. If they don't sleep again, your cat will become Exhausted. This takes away all energy from your cat. If they don't sleep after becoming exhausted, your cats will die. Here is the chart for den building:

Leader's den-5 branches (room for one cat)
Medicine den-10 branches (room for four cats)
Warriors' den-15 branches (room for seven cats)
Apprentices' den-15 branches (room for seven cats)
Nursery-15 branches (room for two queens and respective kits)

Along with the dens, branches can also be used to make a barrier around your camp. The barrier adds 2 points to your border level. If you're attacked with a barrier in place, the barrier will be destroyed and you'll have to build a new one.

Barrier-10 branches

Prey:
Prey is another resource. At the end of every day, all your cats will be fed assuming you have enough prey. Here is the eating order:

1: kits
2: queens
3: medicine cats
4: warriors
5: apprentices
6: leader

If your cat does not eat one day, they will become Uncomfortable. When cats are uncomfortable, they are moved to the top of the eating order. If they still cannot eat a second day in a row, they will become Hungry. Hunger takes away one energy for the affected cat. If the cat still cannot eat, they will become Starving. This takes away all energy, and if they don't eat after becoming starving, your cats will die.

Herbs:
The final material on this list is herbs. Herbs treat sick cats. When a cat gets sick or injured, herbs can progressively heal them. Here is a list of sickness from worst to least bad:

Greencough (takes 7 herbs to heal and a lvl 4 medicine cat) this turns into whitecough after it's treated.
Whitecough (takes 4 herbs to heal and a lvl 2 medicine cat) once whitecough is healed, your cat is healthy.

Here is a list of injuries from worst to least bad:

Fatal wounds (takes 10 herbs to heal and a level 5 medicine cat) this turns into infection after it's treated.
Infection (takes 5 herbs to heal and a lvl 3 medicine cat) this turns into scratches after it's treated.
Scratches (takes 3 herbs to heal and a lvl 1 medicine cat) once scratches are healed, your cat is healthy.

If a cat is not healed the day it's injured, that cat will either move back a step (ex: whitecough—>greencough) or become Deathly (ex: greencough—> deathly) once your cat is deathly, the number of herbs taken to heal them is double the amount and it takes a lvl five medicine cat (ex: greencough (7 herbs)—> deathly (14 herbs) or Fatal wounds (10 herbs)—> deathly (20 herbs))

Attacks and borders:

Border level:
Your border level is the only deterrent for attacks. The border level goes up when you patrol. The border naturally decreases by two points everyday. Cats can patrol alone. Each patrol raises the border by one point. Your border level is out of 20, and if it drops bellow 20/20 you have a chance to be attacked. That chance increases the lower the border gets.

Enemies:
There are four different attack oriented enemies you could encounter.

The first is the rogue. Rogues attack with between one and four cats. Rogues are the weakest enemies that will attack your clan.

The second is a fox. Foxes almost always attack in pairs. Foxes are the second strongest enemies that will attack your clan.

The third is a badger. Badgers almost always attack alone. Badgers are very strong enemies that will attack your clan.

The fourth is a dog. Dogs attack with between one and four dogs, like the rogue. Dogs are the strongest and least likely to attack you, but it's possible.

There are two more enemies, but these are passive.

Twolegs will come in regardless of border strength. A twoleg will place fox traps around the territory that your cats can get stuck in. Any cat that goes out alone is almost guaranteed to die when twoleg traps are present on the territory.

Owls will come in regardless of border strength. Owls target smaller cats in your territory. If an apprentice goes out alone, they will almost always get killed by an owl when one is present on the territory.

Seasons and Events:

there will be many events added as the game progresses. As of now, there will only be 3 events.

Flood-destroys half your clan supplies and leads to sickness
-1 foraging following a flood.

Fire-destroys half your clan supplies and leads to injury
-1 hunting following a fire

Storm-stops training for the day
-1 hunting and foraging.

There are the four typical seasons in this game that exist in warriors.

Green-leaf:
+1 hunting and foraging

Leaf-fall:
fires are more common

Leaf-bare:
- 1 hunting and foraging

New-leaf:
floods are more common

Alright! I think that's everything. If I missed anything, let me know in the comments. If you have any questions, feel free to PM me or post them in the comments.

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