The Most OP Vanguard Deck There Is

Okay, so let me explain why this deck is so good in Vanguard.

So, we'll start with Xerneas, a classic card from G-BT69, which allowed to call two Energy cards to (RC) when it attacked, and when you had an Energy. So you basically plus yourself twice, and two pluses are great.

Aromatisse can let me move around rear-guards power in a way I couldn't before, so yeah. Love it.

Two Spritzees for the sack for Aromatisse. I need consistency.

Two Syvleons because when she attacks, she gains power, which is permanent. Either your opponent will poke at her to get rid of her quickly before she's unable to be poked at, or she is retired which is minor. Good card, plus it can move units around.

Klefki tech for the Nubatama match up.

Oof, my big boy. Lurantis GX is good as it fuels the Energy system and can swing for high numbers. But when the opponent takes it out, you take two damage which hurts.

Fomantis because it needs to be sacked for Lurantis.

Two Leafeon as it abuses the Energy for stupid high power swings. Like Jesus, this guy can reach 100000 possibly.

Now, I'm running 4 Eeves, all of which have a different art. Used to sack for Leafeon and Sylveon, and the FC-455 version of it, (Energy Evolution) helps search it out quickly and filter purposes. The old one (G-BT420) can be used to filter even more, but it's put into a hand which is okay at best.

One Chansey. She's an 11k G2, I ride her for stall purposes

Castform because it can filter, shuffle and adds Stadiums to hand which can basically make your opponent cry.

3 Pokemon Communication because it's a one for one filter. Removing unneeded hand cards back into the deck for a later time, to get a needed card is great.

2 Evosoda. Used to run 3, but Meta shifts forced me to run 2 because I needed a better draw engine to keep up with GXs. Still good tho, let's you sack a card straight away without waiting a turn.

2 Rollerskates. It has a cost (rip) but you draw three which is a plus two to hand so it's good. Sometimes you won't even hit the cost, but minor

2 Professors Letter for the Energy Filter and to make an even more beefy hand

Now for the tech spots, Energy Revival because it's a Luard Ritual effect but for hand, and restricted to Energy (rip) Maintenance because it can help with deck out issues, and can let you draw cards because? (Still a minus, rip) Energy Pouch to bounce cards back to hand BT style, and Paint Roller because even if you can't discard a stadium, you still draw. It's a one for one so minor.

4 Tierno. Once per turn, draw three. Too strong

2 Shauna. Shuffle hand to deck and draw five. If you have nothing, it's a plus five. If your gonna deck our and you have a massive hand, return hand to deck and draw five using her skill. Deck refresh is fun

1 Pokemon Centre Lady because it heals Damage.

2 Fairy Garden for the free moving around, (I can put my vanguard in the back row now, yes!)

1 Forest of the Giant Plants because sacking early will help

11 Fairy Energy. 8ks are good

8 Grass Energy. 10ks are good

So, there you have it. The most powerful vanguard deck, where you basically draw until you get your OP pieces, sack a lot, deck refresh and make your opponent rage quit cause you brought a Pokemon deck to a Vanguatd tournament.

quality shitpost there fox

amazing content, I totally signed up for this (TRIGGERED)

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