When you need a breather somewhere secluded after battle (Staff)
Seteth:
A whole lecture to you that leaves you unsure if he disapproves of you wanting to leave for a breather or is recommending the breather, or if he's even taling about this anymore. In the end he tells you "go" so guess okay.
After a while, if it takes too long, he will come check up on you and ask if you are okay or need someone to talk with. When something happens while you are away he hurries to get you, certain he knows where you ran off to then say he's sorry to ruin your moment but have to come back.
Jeritza: (I have no clue how to write him...)
He just lets you be. You are old enough to make your own decisions. When he stumbles on you during these moments he just nods his head as a sorry, mumbling he did not mean to bother you.
As he waits he gets a bit impatient and annoyed; telling himself if any longer and he will drag you back here. So when you finally return he says a "finally" then asks if you are ready to go now.
Manuela:
Her job is to treat every injured person, and you looking like that is also an injury where the cure is some peace and processing all that happened. So she begins pushing you, telling the students to go take their break then puts you down somewhere private and scolds you that you are seriously a hand full at times.
As you just relax there she vanishes then returns with some water and food, telling you of how terrible all the staff is at taking proper care of themselves.
Hanneman:
He grows anxious when he sees it as a leader falling out will result in the troops doing so as well so he tries to make sure no one notices. Any questions the students have he tries to answer.
When something small goes down he hurries to get you, urging you to come back. They have always managed without you before but now since you came here it feels as if in a conflict without you it will go bad.
Catherine:
She will wrap her arm around you and pull you along, laughing about something then assures you she'll keep an eye on the students so do what you have to. If you try to decline she forces you, claiming she's not accepting a 'no' and your determination is admirable but also foolish.
When you return she gives a hearty slap to your shoulder, suggesting both go have a warm meal later.
Shamir:
She notices when you do so she gives you a gentle push to where she knows is private, telling you to go relax, won't be useful if your judgement and fighting will be ruined by stress and exhaustion.
As you take the breather she makes sure no one goes to bother you, and points everyone wrong when they ask where you are. When you return she asks a simple "better?" then both get going.
Gatekeeper:
You always come to him for the breather, as he's just such a positive person to be around during hard times.
At first he was always confused but soon he caught on so he would take you to sit on some crates and just ramble to you about fun things, also liking how someone is finally actively listening to him and not just the polite 'yeah, yeah, talk and get this over with'. When you leave he gives you a supportive "good luck!" and/or "come any time you need to talk!"
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