Rules and powers
I'm not gonna include all the powers from the first two games cause I can't remember all of them.
From top left
Bucking bronco: Launch people into the air for a brief moment.
Charge: charge forward with the fury of a tornado. (Note cannot use wind power)
Devils kiss: launch fireball grenades or create lava traps
Murder of crows: summon a swarm of crows to stun and deal damage
From bottom left
Possession: hypnotize man and machine to fight for you. Note the victim will commit suicide if there a enemy, machines cannot kill selves.
Return to sender: catch bullets with a magnetic shield and throw them back.
Shock jockey: electrocute enemies and power machines with electric gems.
Undertow: knock enemies away with a burst of water or pull them in with a tentacle made of water.
Iron sides: catch bullets like return to sender but instead of throwing them you regain ammo.
Tinkers ease: fix broken machines. Not lethal to humans sadly.
Peeping Tom: temporarily see enemies through walls.
(Fan made one). Shadow leap: leap from shadow to shadow like a sneaky ninja. Best works at night
Bee swarm: summon a swarm of bees to damage enemies. If they defeat a enemy the corpse will become a hive and will regain health thanks to helpful bees. One time use.
Now for rules:
1: be fair about it
2: try to use logic. Like lightning and water. Please?
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