The Rage That Make You Act Wild


Name: Rathmutt
Fusion between: Wildmutt and Rath
Species: ½ Vulpimancer ½ Appoplexian. (Vulppoplexian)
Planet: Vulpin/Appoplexia

Abilities:

*Has razor sharp claws and teeth.

*Has a great sense of smell and ear.

*Is very agile.

*Is very strong, durable and flexible.

*Can cut anything with the blades of his paws.

*He is an expert melee fighter even in four legs.

*Is totally brave, he dont think twice about doing something totally risky or dangerous.

*Has a powerfull roar.

Weaknesses:

*His senses are too sensitive, so it is affected by some high pitched noise or strong odor.

*If is cold or sick, when sneeze his nostrils would fill with mucus, preventing him hear and smell.

*Lacks enough intelligence, besides not being able to control his anger.

*Making distracted easily distracted, like arguing with inanimate things, also is difficult to stop once he starts to fight.

*is hydrophobic, that is, who fears the water.

*May be weak after a Hephestan Neuro Grip.

*Some signs of sonic frequencies can be fatal for him.

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