The Rage That Make You Act Wild
Name: Rathmutt
Fusion between: Wildmutt and Rath
Species: ½ Vulpimancer ½ Appoplexian. (Vulppoplexian)
Planet: Vulpin/Appoplexia
Abilities:
*Has razor sharp claws and teeth.
*Has a great sense of smell and ear.
*Is very agile.
*Is very strong, durable and flexible.
*Can cut anything with the blades of his paws.
*He is an expert melee fighter even in four legs.
*Is totally brave, he dont think twice about doing something totally risky or dangerous.
*Has a powerfull roar.
Weaknesses:
*His senses are too sensitive, so it is affected by some high pitched noise or strong odor.
*If is cold or sick, when sneeze his nostrils would fill with mucus, preventing him hear and smell.
*Lacks enough intelligence, besides not being able to control his anger.
*Making distracted easily distracted, like arguing with inanimate things, also is difficult to stop once he starts to fight.
*is hydrophobic, that is, who fears the water.
*May be weak after a Hephestan Neuro Grip.
*Some signs of sonic frequencies can be fatal for him.
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