Becca's OS Places

I tHoUgHt I pUbLiShEd ThIsSsSsS?!?!

Map^^ it's only a political map really, I was trying to draw physical features but I don't think it's going to work. Also only a couple of the capitals are listed as town whoops

Honestly this is more for me than anyone else because the geography of my world is kinda lacking? I have a basic map I drew once but that's about it XD so this is me developing my kingdoms/countries and towns

Each place has a timeline that is not related to any of the other places, and it covers past, present, and future from an undetermined point in time. This is because I still haven't decided on a modern time story, but I have some ideas for modern (which would be future) relations and stuff

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Sun Stop
    "The City in the Sky," originally a floating island over an infinite sky void in presumably another dimension, this young city was built by an ethne girl and a sorcerer simply to survive. When the sky elemental whose dimension they were in moved the island to the physical world, they two founders rebuilt and repurposed several of their builds to accommodate for modern needs. Most houses have at least two floors, a main floor where you enter and a floor underneath the "ground" where the bedrooms are located. This was to help keep the monsters of the night away, and although it's no longer needed the style stuck.
    Sun Stop has long since been associated with the elementals, with the original island being in the sky elemental's assumed personal dimension (there is little to no evidence the elementals actually have "personal dimensions") and the battle with the life elemental that was the turning point in Sun Stop's early history. It is said that the elementals may have even resided in the city as normal residents for a time.
    When the floating city fell to the ground, most of the residents moved into nearby towns. The ruins of the originals were forgotten for many years and only recently discovered. The accessible parts of the ruins are a protected heritage site, however it seems that the Sun Stop ruins may be one of the few places left in the world with magic, as there seems to be some sort of enchantment around the inner areas that architects and historians cannot pass through. The modern city of Sun Stop is built on the ground and a ways away from the ruins, about a 45 minute drive.
    Sun Stop and some of the surrounding towns are their own small country. Despite being very small (you can drive through it under a day) they are rather powerful, the people and government alike having strong senses of justice and independence. A democracy with strong checks and balances by the people to keep power away from anyone who might abuse them (from experience, there was a time that Sun Stop went aggressive because of a dictator who ignored the check and balances system and terrorized and imprisoned his people in their city). They are a strictly neutral county and refuse to fight on any reason except self defense. They have close ties with Alasteim (as their country is completely surrounded by Alasteim and relies on the larger country for many resources) and has a very cautious relationship with Fayas, inhibition going back to the earliest days of Sun Stop. Sun Stop also has a strange relationship with Navaria, sometimes being on friendly terms and other times being (quote: "sassy") with the overseas county.

Alasteim
    Alasteim is a medium sized country on the West Continent. It is the southernmost country on the mainland. Alasteim is a relatively young country, in its late teen/young adult years in terms of countries. It split peacefully from Fayas after both parties continued to come into conflict over multiple issues (basically it came down to cultural differences).
    Alasteinean ideology stems from Navarian ideology, as Alasteim originated from the corrupt Navarian government wiping people who opposed them's memories and banishing them. Despite those controversial origins, Navaria and Alasteim have a close relationship as a pseudo (and past) mother country and foreign colony (although Alsteim has never shipped primarily to Navaria as traditional colonies do). Alasteim overall has the highest tolerance of other cultures, being made up of Navarian Revolutionary thought, Sun Stopian independence, Fayasian non-magic technological advancement, carne tribalism unity, and the islandic diversity from the south.
    Alasteim has the closest "foreign" relationship with Sun Stop, being the sole country that completely surrounds the separate power, as well has culturally influencing one another in their earliest days. They have a similar relationship with Holzfie to that of Fayas (not having to do with past conflicts)

Fayas:
    (I literally almost forgot this because I renamed something and didn't change it XD)
    Fayas's origins are blurred. (AKA I haven't really developed it yet) The oldest known history documents speak of a kingdom with a wise, just ruler who was said to be blessed by a greater being with the ability to heal, but no known elemental had that sort of power. The kingdom was attacked by a lost power to the west (Jungle Empire) and the only heir and the queen were lost. The kind refused to remarry after the loss of the kingdom's beloved queen and their newborn child, but many years later a young man with the ability to heal others appeared, along with a half-carne and another mystery halfling with a different power that had never been seen (a half human, half fairy with the first magic seen on the West Continent. However, this halfling never has children and magic is not seen like this again until the Revolutionaries) It is unknown whether the healer was actually the long-lost heir, but he ascended the throne when the king was assassinated and ended the war that they had been plagued with with the western power. His rest of his rule was peaceful, but it was the last of its kind for the Fayasian monarchy.
    His grandson's rule was almost the fall of the Fayasian kingdom. Not mentally stable and having an unhealthy interest in the darker parts of the elemental belief, he summoned a demon and allowed it to possess his youngest son. He then sent this demon to Sun Stop, which was a peaceful small floating town that he wanted to capture. The Sun Stopians were able to defeat the demon, at the cost of the prince's and one of the founder's lives. The prince had been dubbed "The People's Prince" and the Fayasian people were outraged when they found out that the king had condemned him to such a horrific death. The king was dethroned and one of his other children was put on the throne (the crown prince took after his father).
Fayasians tend to be traditionalists, having the ideology of "if it isn't broken, don't fix it." Their lifestyles are surprisingly similar to Navarian, but without magic until it is introduced.
      To be honest, that's all I have for Fayas even under a different name?? (I renamed it when I started this, it was originally "monarchy of Alastiem (independent)" yeah...) Those are the only two times Fayas is relevant so I haven't really developed it, despite being two of my main squad's birth... country? But it's not a country yet. Shows how much it's developed, it doesn't even reach a point that's considered modern.

Holzfie (the Woodland Domain)
    The Woodland Domain is the homeland of magic. Fairies have the oldest history of any civilization and their spiritual figurehead, the First Fairy Queen Rihanna, is said to have been the first individual to possess the ability to channel Energie in the form of her wings. According to scientists and theologists, any individual with magic is descended from the literal "Rihanna" (as there is no documentation of this individual's actual identity). How Rihanna came to possess her unique ability is unknown.
    The Woodland Domain seems to lack in developed technology to the naked eye, but that is not the case. The fairies are very in tune with nature and have engineered outstanding techniques from anything from farming to transportation to housing and much more. Most fairy-owned objects have a purpose and are enchanted to fulfill it (as fairies have large limits of Energie, sometimes even enough to rival a sorcerer's, however a vast majority of it goes into their wings. Their actual conscious usage of Energie is very small, making them excellent enchanters because that requires only a little Energie to cast the enchantment, and an object pulls Energie from the surrounding environment to complete the enchantment). Most fairies are caretakers of the vast forest (as the Woodland Domain is the largest power in the world by FAR) but mostly live in large cities.
    These cities are, of course, one with nature as well. Their "skyscrapers" are MASSIVE trees that have smooth bark and naturally grow to be hollow (and probably enchanted to grow larger than natural) and these trees house anything from powerful families such as the Herans to meeting rooms and political offices to storage of merchants' goods. Most of the offices, storage, etc. are in the trunks of the trees, and the branches have also been built on and in for the housing. There a bridges that go between trees in an area, often joining same levels instead of going up or down. These levels of the trees are not used as a private spaces and are basically intersections. The bridges act as roads. Not all businesses are in these tree towers, however. Most established businesses are in lower areas of the forest, in various buildings ranging from smaller branch dwellings to homemade huts to hobbit holes on the forest floor. There are also vendors along the bridges, as fairies often fly where they need to go and rarely walk. So vendors can set up stalls and booths on the tree bridges and plazas and get customers that way. Basically the trees are skyscrapers and office towers, housing what you would find in a downtown area, bridges are roads, branches are living spaces, and closer to the ground is more common area/suburb/normal town stuff.
    While most fairies are forest guardians and are well off (as there is little poverty because of fairies' natural self-reliance and they have so many resources that are conservatively used), some families are better at dealing with foreign peoples instead of nature. The Woodland Domain has one of the strongest political systems in the world. They are governed by a Council of Elders, chairmen and women from these politically-aligned families that make decisions for the fairies, and then members of each Elder's family goes and tests these potential proclamations. They get feedback and report back to the Council, and only then is a proclamation made law, after there is enough positive feedback from the actual fairy people.
    Fairies are very close to a different species dubbed "pixies" which are tiny flying sprites that speak in Old Fairy Tongue. They seem to be very, very small fairies, but are insanely fast, appearance oriented to a single random color instead of having more human traits, and cannot use magic. Pixies are also not as sentient as fairies and humans and carnes, and fairies have domesticated many of them. Some are kept as pets, others messengers, and other pixies are partners to their larger winged counterparts in occupation (in this case, a pixie would be treated as equal and are often more aware than others) No matter what, the pixies are well taken care of and abuse of any creature in fairy belief is basically taboo and unheard of. There are also hives of wild pixies that reside along much of the west coast of the Domain.
    As time goes on, fairies realized that they really didn't need all the forest they had and a majority of it wasn't being used. They also realized that the growing human population and expansion needed a more sustainable supply of building materials and that the fairies could profit off this. Having studied nature for so long the fairies knew of the importance to trees for their culture and the environment, so they painstakingly went through their entire forest and selected areas of which they would thin the forest. They made sure to keep the oldest trees out of respect for their power and the youngest trees to give them a chance to grow, only selecting the trees that were of a manageable size for the humans to use. They also replanted, keeping the forest replenished and cycling through old and young trees. This cycle has been practiced since and Holzfie is the leader in wood products and green technology.
    Holzfie is the name that the Woodland Domain took when the powers of the world came to an agreement to change their systems and become countries. The name means "Wood Fairy" in Old Fairy Tongue, paying tribute to their Woodland home and the past of the people. While magic no longer exists, most of the current Holzfees can trance ancestry back to magicked fairies and many still have genetic traits such as pointed ears or unusual eye colors or heavy freckles or a lighter bone structure, meant for flight.
    Most Holzfee town are now built on the ground, as the magic to grow the city trees was lost with the decline of overall magic users. The City of Four Trees (informally Fourtree City), the capital of Holzfie, still maintains the structure of a traditional fairy city, with adaptation for gravity of course. It gets its name from the four central trees that are in a diamond shape, and their bridges have grown so much that instead of them being bridges they are instead a single massive unit; a platform that has since been built upon and has earned the nickname "Sun Stop of Leaves" due to the area's resemblance to illustrations of early Sun Stop.

Navaria:
    Navaria for a long time was a pocket of magicked humans living in a grassland in the middle of the WoodlandDomain. For while any magicked individual is descended from Rihanna, humans did not evolve from fairies. In fact, it is more likely that fairies rapidly evolved from humans with the introduction of magic through Rihanna. Navaria first became a separate power when an unnamed sorcerer took power and carved a territory for the humans and claimed the throne. This sorcerer took the last name "Magi," from his extraordinary magic, and his family ruled for several hundred years. The rulers of Navaria were always rather strict and sometimes had rumors of shady acts, but for a long time we're able to keep their power through speech or force.
    When the Magi family was finally overthrown through a coup in the capital (which has traditionally been Shinren since establishment), almost all of the entire family was executed for their corruption. The only survivor was the baby prince, who the people decided to spare because his only crime was being born to the wrong parents at the wrong time. The Magi bloodline continued on, however no longer had any blood right to power, and the name disappeared until Sena Magi came into the spotlight. Navaria then took on a privileged democratic/bureaucratic government, with the people choosing more powerful merchants and politicians to represent them. These powerful figures created systems of tricking the people into voting for people within the powerful parties, families and other colleagues. It became a sort of political machine that for a long time, the common people of Navaria had no idea what was happening in their government.
    Navarians at this time had a very tense relationship with the Woodland Domain, who surrounded them on all sides. Navarians thought themselves better than the fairies but were scared of their advantage against the humans, while the fairies could not care less about the humans but knew of their spirit through watching the rise and fall of the Magis, and the Council continued to sent diplomats to Navaria to keep the humans satisfied in whatever game they were playing.
    If one did not live in a Navarian city, they were a farmer in the countryside. The country folk were uneducated and looked down upon by the city folk, while the farmers looked down on the city dweller's snobbish and privileged attitudes. The class distinction grew as these mindsets grew stronger. Farmers were uneducated and had little influence but hardworking and saw straight through lies that they were being told by the government, when they got such news. Meanwhile the city dwellers were very smart, successful, and overall were held higher by the government than other people. Because they government favored them, the city folk tended to turn a blind eye or never even recognized the issues within their domestic and foreign affairs. If and when people would speak out against the government, they would silently and swiftly disappear; taken, mindwiped, and banished to the West Continent where they would start a new life without memory of Navaria or magic.
    Enter Sena Magi. He first appeared in the Shinren Magicka Celebration at age fourteen as a defiant farm boy, and was named the first sorcerer in since the time of the founder of Navaria (who was also his ancestor, now that I think about it. Didn't mean for that to happen? XD) Despite immediately moving up in class, Magi resisted the change because, as being from the lower class, frowned upon the lavish and blind lifestyle of city life. His thoughg and actions started to cause questioning in Shinren as people were exposed to the other thought, as well as seeing a and the government quickly took action to condemn Magi and his two companions (a city boy and a trainee fairy diplomat) Magi and the fairy were banished and the city boy stayed to be an informant on the inside. Magi and the fairy reappeared nearly a decade later, bringing other young banished people, and they started protesting these unjust actions. A small protest quickly turned into a full movement, and the Revolutionaries were born. Although only wanting to keep other people from suffering the same way they had, the government took their protest to be a personal attack and the Revolutionaries ended up having to completely overthrow the Navarian government in order to keep themselves and others safe. The Revolutionaries revised were able to get the government to revise their protocols through words and force, and once they were no longer being threatened 24/7 the Revolutionaries disbanded. Despite only existing for about two years, the Revolutionary thought made a major influence on the world and was assimilated into much of the rest of Navaria and places such as Haven, the town built around the Revolutionary home base.
    Navaria toned down its restrictions on the people and removed the corrupt bureaucrats from office. With the movement of the Revolutionaries came the knowledge that there was another continent on the other side of the world, and they respectively became known as the East (Navaria, Woodland Domain, Dragon Territory) and the West (Fayas, Alasteim, Frost Alliance) Continents. At the time of this discovery, Fayas was the most prominent power, and Navaria started making an alliance with Fayas. Arranged marriages introduced magic into Fayasian blood (as the West Continent did not have magic) and the world overall was brought closer as a whole.
     As magic declined, Navaria started to rely on Fayasian non-magic technology to compensate for the lack of their magicked tools. Navarians quickly found that Fayasian technology was outdated, and found ways to achieve results like what the used to get but with technology instead of magic.

Jungle Empire (official name undetermined):
      This great power once resides in the jungle on west coast of the West Continent along the equator. At least, that's where there is the most evidence of civilization in the dense rainforest. From the power their artifacts suggest they had, it is very possible that their rule stretched further into Alasteim, Fayas, and possibly even territory of the Frost Alliance. They are the oldest known civilization in the world.
Very little is known about them, except that a single individual was the cause of the entire empire's fall. He was described as a foreigner, with brown hair and pale skin, but dressed for the rainforest. There is a theory that this individual was an ethne, but there is no proof confirming or denying this.
      Although the empire rose and fell, they apparently were able to partially rebuild some of their former strength. Although it never amounted to the power they had in their golden days, it was enough to be a foe against the Fayas kingdom. Eventually one attack to gain territory was one too much, and Fayas crushed the empire once and for all.

Frost Alliance:
      The land was once fertile, and the people were happy. However, most people had no knowledge of the greater powers that protected them and gave them the fertility they had. One day, one of the elementals of the time got fed up with the mortals and cursed the land to become a cold, icy tundra. The feet of ice and snow swept over the vast plains within a day and thus began the long, cold winter under the Frost.
      At least a century, likely several, passed, and the people hardened to their new climate. Many people died immediately from being caught in the Frost passing or from exposure to the alien elements, and others died from starvation, as their food crops and animals were unable to grow. Entire towns were wiped from existence and others became so isolated their names were forgotten to their neighbors. The people became cold, and many thought that they had been cursed into having a lack of empathy or emotion. Life was cold and pointless. Whether the Frost curse actually removed these attributes, or if it was the mortals themselves, is unknown.
      A princess of the largest town found the key to ending this all. An old artifact that was not of their time, placed by a different elemental to give the mortals a chance to melt the snow on their land. A party was put together and the princess was successful, although at the cost of two of her protectors, who were named heroes.
      With the Frost reversed, people ventured outside their fortresses for the first time in generations. They met other people in other towns and slowly the isolation, at least in a physical sense, started to disappear. Trade and communication routes established and alliances made, but the people themselves were still cold-hearted and distrustful. These effects of the Frost took a long time to also dissipate, as parents taught their children to be fearful of outsiders like them. It still took several generations for curiosity to return and emotional connections to become normal.
      The Frost Alliance is technically three countries, split to be able to govern the entire northern expanse, but the triumvirate almost always acts as a single unit and actions taken by the alliance affects all three states. Each country has its own name, but they are rarely used. Instead of the country flag, the Frost Alliance flag is always flown on flagpoles.
      Although the Frost is long since gone, much of the area of the Frost Alliance is still arctic due to the northern position. Two of the three states are mostly mountainous, although their history never has any mention of mountains, only flat plains, across all three states. The people are pretty chill, as most people tend to describe them, but are reserved and rarely share personal details outside of close relations. An easy way to tell how a person from the Frost Alliance feels about you is how much they tell you about themselves. It is common for them to give people they dislike the cold shoulder, and since a lot of times the dislike is mutual it works out because both people end up ignoring each other and all is well. Despite the Frost Alliance's reclusive political nature, migrant politicians from here have a record of being very successful for their ability to detach personal and political matters.
      The Frost Alliance are self-reliant and rarely interact in the political realm. They rely on each other for support and supplies and because they are so northern have no need to get into the southern nonsense. However, Alasteim has reached out several times to at least one member of the Frost Alliance to help and have sorted out disputes between Navaria, Fayas, and the Frost Alliance, so the trio tend to be slightly more friendly in relations with Alasteim and more willing to listen to certain negotiations. The Frost Alliance seems to have a grudge against Navaria for trying to settle on the many islands off the east coast as they were trying to get more involved in West Continent matters. The first time it was forgiven when Navaria backed off, but in the last century, Navaria has been eyeing the islands, as the Frost Alliance has no current use on the islands and they seem to be uninhabited. The Frost Alliance protects the islands ferociously.

The Dragon Territory:
      The Dragon Territory is a large expanse of sparsely inhabited land north of the Woodland Domain. It is a ceremonial land, the home of dragons. Although these legendary creatures have not been seen since before Navaria's establishment, all East Continent beliefs talk of them and no one dares invade their land out of respect for the rightful owners. The only inhabitants of this land are the few honorary villages that have lived there for centuries; mostly fairies whose families hail from the area around the border with the Woodland Domain. Even then, these villages are close to the border and are mostly only there for sacred purposes (the fairy belief and research says that Rihanna could speak to dragons and made peace with them, although for what conflict is not known. It is common for young people from these villages to leave and head south to find jobs and settle to keep the population of the villages low, and return when to raise families there or when they become elders to watch over the sacred area.
      In the time of the Revolutionaries, Sena Magi and his fairy companion first arrived back on the East Continent in the Dragon Territory. Part of their story is that they met real dragons, not magic ones like Helios (Sena Magi's magic dragon) and that Ameris could understand them by her natural fluency in Old Fairy Tongue. Despite being a surprisingly detailed encounter, there is still no solid evidence that the Revolutionaries did actually meet real dragons.
      Even in the modern/future, the Dragon Territory is still greatly respected and is overall left out of the picture of politics and territory and such. It remains largely unpopulated, although a few mining and logging towns have popped up, they are never permanent. Some of these inhabitants tell stories of odd events (either having to do with magic or dragons, neither of which has been seen in millennia) and although some investigation has been done, no results have come of it.

Shinren, Navaria:
      Shinren is the capitol of Navaria. It rests in the center of the kingdom, on a split in the river that runs through the kingdom and supplies and trade it with many resources they would otherwise be lacking in. The city is very large, advanced, and enchanted, but anything outside the city limits is otherwise lacking, as most of it is farmland. Shinren is the only major city in Navaria.
      The city features many famous tourist spots, including the Magi Palace and the Grand Bazaar. The palace was once the home of the Magis (duh) when they were in power, however now only holds the government offices of the kingdom. There is a large plaza outside the palace where important events are held, including the annual Agnoscozin la Magicka (Identification of the Magics) ceremony that is a rite of passage in Navaria, where children age 12 (and older, as Sena Magi showed) are given a title based on the amount of Energie they are supposed to be able to wield, and then their life opportunities are based around that title. This system was found to be highly inaccurate and corrupt and was abolished in the Revolution.
The Navarian magic system goes from most powerful to least as follows, with casting type and examples of possible:
-Sorcerer (unlimited magic. Sena Magi, Nathen Grace)
-Mage (verbal incantation. Mikkial Grace, Linel Hitz)
-Wizard (Energie-channeling objects. Wands, staffs, rings. Caleb, technically)
-Enchanter (enchants objects to fulfill goal. Ameris Heran, if she were human under this system)
-Witch/Warlock (the only non-magic rank for those who are born without magic, a rare but not unheard of (mutation) in Navaria. Uses potions and alchemy)
-there are subcategories, however these are the five most well known/common
The Grand Bazaar is another tourist attraction. A grand marketplace inside an outdoor, covered mall-like structure, it is where only the privileged shop. Many people come to gawk at the glorious wares, but is the single-handed most expensive place to shop at on the East Continent by a landslide.
Shinren is built upon magic. Much of the transportation is magic-based or enchanted, although real enchantments are rarer due to the special Energie amount needed to perform enchantments well. A decent amount of the city is built on the ground, but many buildings, mainly housing, also float above the city or exist in small pocket dimensions that can only be accessed through teleportation or select portals in the city. Magic is a part of everyday life and no matter where you look, you will always see magic somehow in action from daily tasks to street show performances. Streets around the bazaar/palace areas are known for their street markets, which are where both the affordable and the cheap wares are. These colorful markets made of stalls with cloth sheets overhead are the people's tourist attraction to the capitol. The final place of interest in Shinren is the library, however only intellectuals are ever interested in the building.
In recent years, Shinren is a bustling modern city. The three major landmarks (palace, bazaar, library) are still intact and bring in much revenue from the tourist industry, however much of the street culture has evolved into more materialistic architecture. There are almost no "traditional" streets to visit in Shinren, just normal, modern, sleek storefronts. There have been a few movements to try and bring back traditional Shinren culture, but it has not gone anywhere.
Shinren, as the Capitol of Navaria, tends to have a bad reputation among other people from a political standpoint, and some of the Shinren people as well as other Navarians tend to be somewhat jaunty and snobbish when it comes to people's expectations. There are just as many kind, helpful Shinreners as there are the snobs, but of course only the snobs get sky credit and ruin Shinren's image as a whole.

Haven, Alasteim:
Haven is a major town in Alasteim, located on the edge of a marsh. It is known for its plethora of trade and historical significance, even if the latter has a very small influence on the town itself.
Haven was originally the main base of the Revolutionaries. Most of it was a large camp with a few buildings, but soon after the Revolutionaries disbanded a real town started to be built around the camp. There is an area almost in the center of the town that holds the actual Revolutionary camp, where some previous Revolutionaries have settled and built full lives there. Many speculate the camp could make some money in the future, if not yet known how.
      Many of the original civilians were people speaking asylum for whatever reason. The town at the time was so small and new that no one in those places knew it existed, and after a quick background check to make sure newcomers weren't an assassin or serial killer they were welcomed.
      While the original Haven was built a decent way away from the swamp and in solid ground, the town has since expanded to exist over the soft mud and water. Buildings are built on stilts and platforms several feet above the water with staircases or ladders leading down to it, where there are spaces for boats to park along the waterway streets. Thankfully the marshes very rarely flood so as long as buildings are high enough and boats are tied up, very little is lost to the water.
      Haven is located in Alasteim, but due to its Navarian origins it actually has a lot of magic influence. Banished Navarians often come here to attempt to regain their memories and lost magic ability (as for most people, any memory having to do with their past life was completely wiped, including magic usage) through exposure to others casting Energie. This has worked for some but not for others. It is suggested that Haven tolerance for all peoples could be a major influence for overall Alastinean tolerance, however it seems unlikely and that their views of equality was a result of many factors.

Shavonn, Holzfie?:
I haven't decided exactly where this town is yet lol.
      Shavonn is a small town that became relevant towards the end of the decline of magic. During these years before magic completely disappeared, the ability to use magic was seemingly given at random along with other abilities such as control over elements such as water, fire, wind, earth, etc. or skills such as a perfect memory or expertise of an art or skill. The source of these uncanny abilities are unknown, as they did not appear before this time of waning magic unless given by an elemental to wield their element, and then that ability is passed through bloodline.
Through these random abilities came conflict. The people with these abilities were often called "blessed by nature" and from this phrase stemmed the organization known as the Blessed: extremists who thought on a religious level that their abilities came from a single God, not even an elemental (the greatest powers ever known), to exterminate the "unworthy": those without powers. Which meant a majority of people, since the random ability thing was uncommon.
With the rise of an evil came the rise of heroes to combat it. In this case, other people with abilities that created superhero aliases to fight the Blessed. This conflict cycled through many groups of heroes when the past heroes retired or met an early demise. After three decades of superhero/super villain action in Shavonn, the leader and many of the highest officials that might've succeeded of the Blessed were captured and the terrorist organization was defeated.

Whithil, Frost Alliance:
This isolated town existed during the time that the Frost curse gripped the north. It was one of most affected groups of people by the "emotional" side of the Frost curse, where the people were even more noticeably cold-hearted than others. Nothing exciting happened in this town except that one of the four journeyers that remove the curse was from this town.
    I think in the past his father was an ethne, however his father did nothing special, but his son did. The father had a lot more emotional reactions and compassion than the normal people, which lead to him being depressed and I think killing himself? Leaving his halfway-compassionate son to be outcasted by the villagers, who struggles to remove emotions from himself so that he might be more respected in the village. But then he's chosen to be one of the peeps to remove the Frost cruse and the other chosen people are more emotional because their towns aren't so heavily affected so he has the opposite crisis now DXD

Warriors village in either Fayas or Alastiem:
    Again, another small hometown for the characters, but this time I think it plays more of a role in the characters' story than Whithit does lol. This town doesn't have a name as of yet but it goes with the long-lost prince of Fayas that I talked about before? Basically this is the village where he grew up with four other orphans (a half-carne, a human, and a half-fairy) and they were all a squad in guard training, because none of them fit into normal village life and the villagers had no idea how to handle these misfits.
    That's... basically all I have for this town. It's really isolated in the middle of nowhere, but close enough to somewhere for royal guards to have to pass through every once in a while.

Sky Corps:
Again yet to be named or really developed ;^;
    Far above the land, beyond the sight of even the highest-flying fairy, on the highest cloud layer so that the sky is still blue from those below it, lays a constantly shifting civilization that dates as far back as the Frost curse.
    The people that inhabit this civilization are almost similar to humans and/or fairies, but like neither at the same time. They have wings, like fairies, but in shapes and designs nothing like fairies. They have human body designs, but hair and eye colors that are completely unnatural in humans. These people are completely unaware of the vast land that lies below them. Their legends say that if one goes too far below the clouds, they lose their wings and can never return to their home.
    Which is true. These people are the oldest humanoid, naturally Energie-channeling species in the world. The first fairy, Rihanna, was the result of a man from this world falling to the ground and settling to be a human, as when he passed a certain point the Energie changed and caused his wings to disappear. He met a woman at a bar and ended up passing his alien genes onto his daughter. He never knew he actually had a daughter and moved on, but the land world had already been changed forever with the introduction of Energie-channeling in the infant girl that was about to be born.

7000 words. WOW. You're welcome to anyone who read through ALL THIS.

There are also a bunch of island clusters and archipelagos and other countries that exist but they don't have any story placed in them so they're just kinda sitting on my map XD I've thought of the possibility of an underwater story to go with my merm/octokiddo OCs that could possibly tie into the islands but I haven't been bothered enough to really think about it XD

So a lot of this is explanatory, but there are a few terms I'm gonna address because they're made up concepts by me and I don't think I've mentioned them before:

    Energie- also known as mana. The power source of magic. You know when you play a game but you can't cast any more magic because you've run out of points? That's this stuff. Energie is an intangible, well, energy that exists in everything. "Having/using magic" or "being magicked" is the verb/adjective of having the ability of channeling Energie to do what you want. It's the noun? Not everyone has the ability to channel Energie, and in the unconfirmed modern story Energie has all but disappeared to mortal eyes. Channeling too much Energie is dangerous. Because it's a type of energy it gives off heat and can cause a person to overheat and/or become sick, and going to extremes can kill. Most people have a natural limit on how much they can channel that is far from the amount that can kill, but sorcerers do not have that limit or it is significantly raised, meaning if they do use too much they're much more likely to be harmed.

    Ethne- a person whose only parent is the world, AKA they have no physical blood family. One moment there was no concept of them, the next they existed. Ethnes are very rare, often being considered myth despite very much existing, and due to their unique instincts going back to the origins of civilized mankind, have coincidentally played major roles in history. For a time (earliest days of Sun Stop and before) the life elemental abused his power and the ethne creation process to create an Secret army of ethnes or descendants of ethnes hidden in normal communities that he could control because he created them through his power. It became so common to meet ethnes that mindwiped banished people from Navaria were simply considered ethnes and integrated into whatever community they were found near instead of people realizing that something was amiss.

    Sorcerer- an magicked individual with a genetic mutation that allows them to have a much higher Energie limit than their peers. Sorcerers in history have been known to be very powerful magic users, to the point that before the Gold Sorcerer came along they were considered almost gods by Navarians. Sorcerers have a trend of having a "metallic" magic aura and are named after such: Gold Sorcerer, Silver Sorcerer, etc.

    Carne- A sentient animal of any species. Anthropomorphic or not, feral or civilized. Carnes often have the ability to sense the usage of Energie, but unless they are part-magicked race, they cannot channel Energie themselves. Even then, a lot of times part-carnes only get one ability or the other, or very limited usage of both. Basically how furries can exist in my world? In a good connotation. I'm not into that sort of thing (I can't draw animals to save my life) but I always had a concept that my world wasn't only humans, and this was how I implemented that??

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