Original Story Synopses (...Synopsi? Synoptopodes?)
Hey guys! I just recently realized that I have a ton of original stories I've written descriptions for. I'm only really working on two of them right now (Illimitably Earth and The Do Not Call List), and I probably won't ever manage to write all of these stories (hopefully I can finish those two! 😝), but oh well. *le shrug* I figured that these descriptions aren't doing anything just sitting in my Story Ideas drafts, so I thought I'd post them here for you guys to see!
And who knows? Maybe if one sounds especially cool to you guys, I might write it! ;D
(Small edit: Sadly, I wasn't able to include Illimitably Earth's synopsis here quite yet, mostly just because I'm realizing that THE ENTIRE PLOT NEEDS SO MUCH WORK AHH. Actually, the real problem is it barely had a plot—it's one of those story ideas where I have all the characters perfectly planned and fleshed out, but no adventure for them to go on. Don't do what I did and write several chapters of a story that you have no plot for. XD I'll try to get a description up soon, though!)
(If you need me, I'll be over in this ominous, dark corner... plotting...)
•••
Oh, but before you start: Here's a picture of the titles for... basically every story idea I have running around in my head right now! (Not all of them have synopses in this chapter, but if you're curious, just let me know and I'll add its description!)
If you were to see these titles at a library or bookstore, which ones would you be most likely to pick up, and why?
(And yes, Cat Burglars is absolutely about two burglars who are cats.)
•••
PRESENTING TO YOU LIVE, OR NOT LIVE, IN FRONT OF NO STUDIO AUDIENCE! IT'S... BASIL'S STORY SYNOPSES! (Synopsi? Synoptopodes? Something like that...)
In no particular order! Hope you enjoy!
•••
The DO NOT CALL List: Some people were on Jason Kaley's DO NOT CALL list because they were annoying about it. Threatening to report him (to whom, exactly?), demanding they not be called again, yadda yadda yadda. Come on. What's a budding telemarketer gotta do?
Some people were on the DO NOT CALL list because Jason honestly did not want to try to talk to them again. Ever. This portion of the list mostly consisted of teachers, people's parents, policemen, and well-meaning old people who seemed to want to talk to him for ten hours about his life.
Then there were the people who were on the DO NOT CALL LIST because they were downright terrifying. Jacinth Harper was one of these people.
Scratch that, she was the only one of these people.
Five-foot-nine and unfazed by anything, Jacinth was the school's DON'T MESS WITH ME student. She was universally known for sucker-punching anyone who crossed any sort of lines with her... and boy, if the school bully's broken nose was anything to go by, she could punch hard.
One accidental phone call, and suddenly Jason is on the receiving end of a very, very angry threat by none other than Jacinth herself.
Not a problem! That's what the DO NOT CALL list is for, right?
Sadly, if your frustrating troublemaker of a best friend gets ahold of your list and tries playing a very unwise prank on you, you're probably in for a load of surprises.
•••
Dragon Fire: "Dragons of fire! Scorn, Bereft! Dragons of darkness; Betrayal, Death! Herein ye come, snakes from the womb! Herein ye come to meet your doom!"
Scorn has scoffed at the weak human race.
Bereft has struck the villages, taking the children.
Betrayal was never an ally.
Death's very heart, if he has one, is black and dead.
Averell Farley has grown up on tales of the Four Serpents ever since he can remember. Two fire drakes and two night-watchers. All are fierce, all are deadly, and all are utterly despicable.
All dragons are that way. After all, they are engulfed in Darkness.
The Darkness corrupts everything. Men, plants, birds and beasts—nothing is safe from its creeping evil. Some things it corrupts more than others, however, and ever since Men brought Darkness with them to the vast Hardland, the dragons who dwelt in the wilds there there have been a prime target.
Dragons used to be white, they say. Some like snow, fair and wise, who breathed wreaths of icy blue flame.
Now they are all black. Dark, at least, with ugly, misshapen scales and plated spikes running down their backs. Even the gold fire drakes, who were revered in times past for their strength and integrity, became corrupted by evil.
Teeth, claws, scales, blood, mayhem, and madness. These things all follow when a dragon burns a village. That is just the way it is.
So when Averell stumbles across a hidden cavern with a massive reptilian body slumped in it, he doesn't know what else to do but be afraid.
But he, being a boy, can't help but be curious.
And Blagdon, being the last of the day-dragons, can't help but try to fight the Darkness that is threatening to wipe out his fading kind.
•••
The Black Lions of Christholm Square: For as long as anyone can remember, Christholm Square has been guarded by four stone lions. Solid black marble and perched on weathered stone pedestals, the enormous statues have crouched at each corner of the Square for centuries, if not millennia. One would expect them to be crumbling, or fading from the sun by now—but no, the lions are all in perfect condition.
Jillie Radcliff is a journalist for The Folklore Review. And as such, she's seen a lot of odd things and heard a lot of odd stories. But while on a special trip to meet with a friend in the Swiss countryside, she chances upon the little town of Christholm—and sees the famed Riddle of The Lions, an ornate poem engraved on a stone that's embedded into the center of the Square's park.
The riddle mentions quite a few things Jillie is familiar with. She is an expert in unusual folklore, after all, and this poem is chock-full of it. What really confuses her is how such an old carving in remote Switzerland would speak of obscure legends from halfway across the world.
Another thing that confuses her is the engravings on the bases of each stone lion. The letters are worn down and nearly illegible, but it's easy to see in a few places that each lion has a different language inscribed beneath it—marking four different dead languages from four opposite corners of the earth.
Some legends say the lions are there to ward off evil. Some say they are a symbol of status—Christholm was a thriving center of trade hundreds of years ago, after all.
Jillie, and to a lesser extent her local friends, isn't so sure. Maybe she's a bit too wrapped up in tales and lore of history... but the ancient Black Lions of Christholm Square really seem to be leading a person on a globe-trotting trek through time itself.
•••
Savannah Sunrise: After a plane crash while on the way to visit her missionary parents in the heart of Africa, fifteen-year-old Savannah Sunrise George finds herself in a survival situation.
Call it ironic, but Savannah has always been obsessed with the continent of Africa. She's daydreamed about adventuring there since she was seven years old, and hasn't stopped since—so a chance to visit her aunt and uncle, whom she hasn't seen since they left the States for missionary work, is a dream come true for her.
However, a rickety bush plane prone to engine failure wasn't really part of her ideal scenarios.
Neither was being stranded in a dark, dense jungle by herself with extremely limited supplies.
Even if she can make it through the jungle and reach the plains... can she survive her namesake?
•••
Cats Won't Stay: George Felix, an aging businessman, has always had a heart to help people—especially the disabled.
So when he stumbles upon what could very well be the miraculous answer for those with amputated fingers, toes, or even limbs—he takes it upon himself to deliver the system to the laboratory. At night. In the rain.
During a thunderstorm. Under the wires of a power plant.
By himself.
...Well, that's not quite true. His cat, Old Blue, came along.
But when you combine a machine that encourages appendage regrowth, an ill-tempered cat, and too much electricity to safely be handled, well...
Let's just say that Felix is no longer an inaccurate name for someone with triangle ears and a fistful of claws.
•••
Super Jane and Tyler: Jane is the plainest, most boring girl in all of Greenwood Elementary school.
At least that's what Tyler thinks. From her plain plaid dresses to her plain gray eyes, Jane is the perfect target for an eight-year-old mischief maker to pester.
The only problem is... Jane still remains friendly to him every day, despite any insult or trouble he tries to throw at her. No matter what he does, she doesn't seem to be affected by it.
Worse, she smiles afterward. And even her SMILE is plain.
Rather quickly, he learns why she's so annoyingly unresponsive to his troublemaking: she's aspiring to become a superhero, and a hero-in-training, she can't let anyone's behavior get to her. And on top of that, since she doesn't have any cool superpowers, she has to defeat her enemies by making them her friends.
Apparently.
Well, since bothering her doesn't work, Tyler might as well tag along. It's not everyday you find out you're classmates with a superhero.
Even if she is kind of plain.
•••
The Nowhere Cat: "It's very simple," the blue cat replied, winding around Mariana's leg. He looked up with bright yellow eyes, ones that seemed far too much like a dragon's to the girl. "I am the Nowhere Cat. This is Nowhere, and I live here."
"But where is Nowhere?" Mariana asked, feeling even more lost than she had before. "Where are we?"
"We are Here," the cat answered, his voice pleasant and conversational. He sat down and glanced at the bleak, limitless horizon, curling his long tail around the entire perimeter of his body. "That's all I can say. Nowhere's a tricky place to point out on a map. It's east of Somewhere, if that helps at all?"
"No, that doesn't help. I want to get home!"
"Well," the cat laughed, in that way only cats can, "my job isn't exactly to be helpful. It's to keep an eye on you out here—after all, Nobody is looking for you. And that, Mari, is never good."
•••
Monsters of the Sea: Blaine Gale is a sailor's daughter.
Not the daughter of some all-too-common brash, crude, noisy sailor like most. No, her father is the highly respected first mate aboard the whaling ship Asvor. The crew of the ship are all renowned whalers, some of the best in the business. And this year, the sea looks the most promising for whaling that it has ever been.
And this year, for her thirteenth birthday, Blaine has been permitted to come along on the trip.
But when a terrible storm blows them dozens of miles off their already-daring course, the crew of the Asvor are very, very startled at what they find in the dark emptiness of the open sea.
A shallow ocean graveyard, full of rotting masts and ribs of massive hulls, teeming with enormous black shadows, all watching with glowing reptilian eyes.
Sea monsters live here. Of every grotesque color, every crooked shape and every intimidating size.
When Blaine is knocked ashore on the mysterious sandbar, she automatically fears for the worst. But to her bewilderment, the huge creatures refuse to eat her. The smallest ones won't even look her in the eye.
However, the monsters seem to have no qualms about attacking and devouring every other human on the Asvor, if only they let their guard down.
•••
Light and Dark: Light was trapped, deep below the window of thick ice, writhing as her life was slowly drained.
Dark was free, dwelling above, walking up and down the earth with unobstructed ease.
Dark used no energy. Dark encompassed all. Dark only kept growing.
For Light, it was entirely the opposite.
Dark has been roaming free ever since Light can remember. Somewhere above the ice, Dark is always standing guard. It's been that way for ages.
Light is growing cold. Very cold. She's not sure how long she has before she fades away.
Dark has to be warm. She's sure of it. Anything above the terrible ice has to be warm, right?
Light, in one last effort to save her dimming life, has made up her mind to get to Dark—whatever the consequences.
•••
Aeroplane: "We live in a DEMOCRATIC nation, Rebekah!"
"And for the REPUBLICAN which it stands..."
"Do not use puns in your argument."
"You're the most boring democrat I have ever met, Dane. I can already feel myself wasting away from sheer boredom. You are clearly the Dane of my existence."
"Hey. Ain't no party like the Democratic Party, 'cause the Democratic Party don't stop! Ever!"
"Uh-oh, a donkey at a party! You know what this means!"
"..."
"Small children will chase you with thumbtack tails and baseball bats. That's what it means."
"Pack your trunk, elephant. I'll find you a federally-funded trip back to Timbuktu."
"You're certainly liberal with the sarcasm."
Out of the entire tenth-grade class at Middlesburg High, Dane Schmidt and Rebekah Fallon are usually voted as 'Most Political'.
One leads the Democratic half of the class, one leads the Republican half, and neither of them can seem to go a single day without debating each other. It's what opposing, budding party members do, right?
Although, Rebekah secretly wishes they could be friends, Dane not-so-secretly does not wish that they could be more than friends, they both agree that they're sworn enemies, and the rest of the class wishes they could stop rolling their eyes at them. If it wasn't all so funny, it'd be hard to watch.
•••
The Moose and The Unicorn: Once upon a time, a moose met a unicorn.
Once upon a time, a moose and a unicorn fell in love.
Ash, a clumsy cow moose, and her boy Simon live deep in the forest of the lonely Blue Mountains. Ever since Simon's elderly grandfather passed away, the teenager has taken it upon himself to sort through the man's old belongings.
Among the endless letters and whittled knickknacks, the boy found something very peculiar—an old scroll, addressed to his grandfather from the king of Aztlan.
It read, in part:
It is with honor that I have accepted your token of alliance. If ever you are in peril, you need only send forth one of your messengers to my base in Etzalli, and my legions will come to your aid. If I wish to speak with you directly, I shall send one of my guardians to your dwelling with a message, and he shall guide you to my northern dwelling, where you will be welcome for as long as I am in power.
But if ever I require your aid in battle, I shall send one whom I trust to escort you down from the mountains. You will know it is a pledge from me and none other, for I will send a swift charger from my stables, a king's stallion with a weapon you will recall. Upon it shall come a member of my court, or if the need is dire, I shall entrust you with the safety of my daughter.
I feel unrest among my lands. I wish that I were in err, but I am certain that evil lurks within my borders—nay, inside my very gates. Some days I feel as though eyes are tracking my every movement.
War is coming, my old friend. I fear neither of us have long left to live.
•••
Baby On Board: It keeps happening over and over again. A car or van, stranded by the side of the road. The engine dead, the driver and front passenger missing, and a diamond-shaped yellow sign in the back window—BABY ON BOARD.
Surely enough, the only occupant of the vehicle is a child. An infant, no less, buckled securely in their car seat, but crying miserably. Where the child's parents are, no one has been able to trace.
Elissa Tompkins runs Bright Hope Orphanage, named after the first child she found like this and took in. But year after year, more infants kept coming to her with the exact same story. This is the fifth year, and so far, the authorities have already brought in a baby from an abandoned car three times.
It's strange—very strange, but the police haven't been able to find a single clue as to why it keeps happening. But Elissa's children are growing, and each of them are so utterly unique that she feels the orphanings must all be somehow connected.
•••
Non Sequitur: Non Sequitur is the worst villain this side of the county. No, it's not because her crimes are terrible. They're usually nothing more than bizarre, convoluted robberies where no one gets hurt.
It's the way she talks.
Like her name would suggest, absolutely nothing Non Sequitur says seems to make any sense within the context of anything. At least it doesn't to Shockwave, the city's up-and-coming superhero. He's completely and utterly frustrated with his new enemy. Why? Well... mostly, because he can't follow a conversation with her.
Maybe he's old-fashioned, but Shockwave prefers to hear out a villain's monologue. How are you supposed to bring someone to justice if you don't even know what you're bringing them to justice for?
Shockwave has no idea. Which makes deciphering Sequitur's plans and intentions just about the worst for him.
Unfortunately, he can't seem to catch a break when it comes to talking to her, especially when a looming danger from deep within the city begins to threaten villains and heroes alike...
•••
The ANIMATION GLITCH: It started with small things—things that puzzled doctors everywhere. Vibrating eyes. Uncontrollable twitches. Joints only being able to bend at odd angles. Tilted heads, heavy walks, and unmatchable gymnastic feats.
But Gray is an animator, and he's seen this all before. The world as he knows it is experiencing a massive ANIMATION GLITCH.
Why? If you can keep a secret... he has absolutely no clue. But he is completely convinced that all this strange behavior is the result of faulty animation.
With his best friend Cyan at his side, and armed with a book that claims to lead to the KEY, Gray sets foot outside his office and into the labyrinth of the UNDERGROUND, sure of only one thing.
A controlling MASTER COMMAND is out there, behind all this. Who or what it is, Gray doesn't know—but he's determined to find out and fix his world for good.
•••
The Fork: Every day, for as long as she could remember, Kiera saw a lone fork on the floor of the church kitchen.
It was sideways, abandoned in the corner, and collecting dust and cobwebs.
On Tuesday, Kiera decided to pick it up and put it in the dishwasher.
On Tuesday, the world exploded.
•••
Stargazer's Hill: Stargazer's Hill is the most crowded firework-watching spot near town come the Fourth of July. But the rest of the year—even the night after the Fourth—it's a silent, peaceful spot for the occasional visitor to come stargaze.
Valley has always had the hill to herself. But Stargazing Night rolls around again like it does every year, and this time, there's a picnic blanket next to hers—and she's no longer alone.
(or, in which two strangers daydream about their futures while staring into outer space.)
•••
Boys vs. Girls/The Tin Can Telephone: The town of Elmwood Falls is at war. All-out battle, no holds barred, down to the last fighter in a civil war with itself. And yet, all of this is under the radar. Why won't the police stop this drastic battle of strategy and prowess?
Probably because the fighters in this war are all under twelve years old.
What started as a typical continuation of the age-old playground battle of Boys vs. Girls has turned city-wide. The War has been on for a month now, and neither side is showing signs of letting up.
Fierce showdowns with nerf guns, epic battles with wooden swords, and every type of vengeful prank you can think of are all commonplace in Elmwood Falls. Any boy who sees a girl has been ordered to pester her relentlessly, and any girl who sees a boy is to shun him—and if it comes down to it, roast him with a good, snarky telling-off.
Every kid is all too eager to fight for their cause...
All, that is, except a very scarce few.
Jamey Hunt really misses seeing his best friend and neighbor. Like, really misses her. But war is war, and anyone caught fraternizing with the enemy is bound to be treated as the enemy by both sides.
That doesn't stop Jamey from sneaking out at night to meet up with Fenn.
Fenn Rooks can hardly see a thing—she's left-blind with very clouded vision on the right. But she hates the war more than any other kid in town, even if she tries not to say so.
Jamey and Fenn, Benji and Rina, Luke and Charity—all over town, enemies meet up under cover of night after everyone's asleep.
But Ryan Carlsberg is leader of the Boys, and Sophie Jenkins is leader of the Girls.
And if there's one thing they can agree on, it's that they hate traitors like Jamey and Fenn.
•••
FIN (🐬)
Some of these are more fleshed-out than others, while some were just ideas I thought were interesting enough to write a description for. And some are just silly! (Cough-cough, The Fork. That was completely random and just the result of me daydreaming when I should've been emptying the dishwasher. XD) I'm planning on a few being stories someday! ;D
Let's see, so far I have the prologue and almost two chapters written for The Do Not Call List, about three half-chapters for Illimitably Earth (those will likely be scrapped so I can start the story decently), one chapter of The Moose and The Unicorn, and a couple scenes from Super Jane (lame title is lame). Progress!
(Me, coming up with Super Jane and Tyler: Hey, why are there no stories with really young protagonists? Someone should fix that! Whoo! Creativity!
Me, now, trying to figure out some semblance of a plot for it: BECAUSE THERE ARE LIMITED ADVENTURES THAT ELEMENTARY-SCHOOLERS CAN GO ON, THAT'S WHY. XPPP That story is on Super Hiatus right now. XD)
I did like the plot for Boys vs Girls, though! I'm probably going to rename it Tin Can Telephone, whenever I get around to working that aspect into the story.
Dragon Fire was just based on a silly theory I had about how once upon a time, dragons weren't evil—they were just far more easily corrupted than people or other animals. Light and Dark is going to have a really big cool moral analogy to its plot... right after I figure one out! And I left out the summary because it was terrible, but Flight 207 was just me wondering what it would be like if some reckless guy attempted to blow up a plane, but all the passengers just tackled the guy or something and worked together to epically keep it from happening. XD
There's a 99.5% chance that Savannah Sunrise is just me being proud of myself for reading animal encyclopedias and watching countless nature shows in my spare time. (Well, I used to watch a lot of nature shows, anyway—I'm that one weird person who watched Planet Earth, Nature, Blue Planet, and Meerkat Manor all the time as a 6-8 year old, but now—ten years later—I prefer to watch cartoons. xD) Sunrise is actually Savannah's middle name! I thought that was kind of pretty.
AEROPLANE. I thought I'd try my hand at coming up with some politically-opinionated characters, and I really really love what I came up with so far. (I retracted a bunch of notes about them I'd posted here because reasons, sorry!) Hopefully I'll write that story someday!
Oh, and Cats Won't Stay was a really cheesy old story that I thought of when I realized there were roughly zero catperson characters in existence that were A) even semi-decent people and B) any older than kids or young adults. So, 14-year-old me thought, since I was in a stereotype-busting mood—what if there was a really respectable older businessman who had a lab accident? (I am so sorry, guys. I had a catperson phase. *small shudder* In my defense, I completely forgot about it until I found this story in my drafts and had to promptly facedesk in shame. Don't even get me started on the full-length Lord of the Rings fanfic I still have in my drafts involving a catperson character. XP)
The Moose and The Unicorn was actually inspired a time I played an app called Disco Zoo. One of my moose had gotten into the pen with my unicorns. You can get inspiration from anywhere, folks!
*facedives into pillow* Ahhhh, about half of these are purple-prosily-melodramatically-cheesily terrible. I will probably cringe at them when I'm more awake and then rewrite them. Sorry about those! XD
There's a couple more I didn't put here because I don't really have a plot for them yet, like Merely Sky and Homeschool Family. (Nobody seems to write about homeschoolers! Let's change that! ;D) I might add them later once I figure out their plots!
Did you guys have any favorites? Or questions about them? I'd love to hear!
Thanks for reading, and stay tuned!
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