The Divisions
All right, recruits! It's come to my attention that some of you are unsure of which division would be best suited for your talents--or what the divisions even are. I think it's best to correct this little gap now before you do something hopelessly embarrassing in front of the directors.
Each of the five divisions of SHADR has its own director. The director oversees all aspects of the division, including admission of new members--be sure to be polite to the one you're hoping to eventually serve beneath! The directors make decisions for the direction of the organization as a unit, and there is nobody higher than them in SHADR's organizational structure.
Public Relations and Diplomacy is my division. Our director is Crown; our purview is negotiation, interstate relations, and recruitment. PR runs the basic metahuman training outposts stationed around the world, though prospective agents like yourselves obviously need to come to L'Ull to complete their training. PR is also responsible for a lot of the noncombat community work SHADR does around the world. We have the lowest number of metahumans among our ranks, including myself and the director. When heroes are integrated seamlessly wherever they are needed, we consider it a job well done.
Prospective agents need: a sense of altruism, a certain level of charisma, and impressive negotiation skills. Close bonds with a specific nation, as well as general popularity is always a plus here!
Research and Development is headed by Swarm, one of the world's preeminent neuroscientists and pioneer in the field of nanorobotics. While R&D primarily concerns themselves with studying metahuman abilities in order to improve, control, or replicate them in technology, they provide a major contribution to improving our equipment and facilities. Any hero with SHADR tech can be sure they're equipped with the best tools in the world.
Prospective agents need: a sharp mind and inquisitive nature, preferably paired with a certain level of higher education. Alternately, any hero willing to work full time to investigate the source of their powers is welcome in R&D.
Rescue and Aid provides most of the aid in situations where we can expect a certain level of danger unrelated to combat. This usually involves natural disaster relief; the SHADR intervention in the typhoon two years ago was primarily a Rescue operation. If you're looking for excitement but aren't fond of violence, this might be a good fit, but I will warn you: Rescue is almost exclusively composed of metahumans, and powerful ones to boot; the director Devi first made a name for herself by airlifting her entire village to safety when monsoon season brought flash floods.
Prospective agents need: Good survival skills, preferably potent metahuman abilities, and a heaping serving of courage.
Combat and Defense definitely has the flashiest job. It's headed by Firebrand, a pyrokinetic who, in terms of raw power, has no equal on the planet and hasn't since Blacklight's death. Combat heroes are deployed when we have reason to believe there will be violence. The danger of their job means that Combat has some of the most rigorous training requirements in SHADR--the director has seen too many promising heroes fall to let anyone enter battle unprepared.
Prospective agents need: Cooperative skills, combat awareness, and preferably something badass like exploding things with your mind.
Reconnaissance and Intelligence is the most eclectic--and most mysterious-- division. Officially, their job is to monitor dangerous areas, as well as maintain up-to-date intelligence on metahuman threats. Unofficially...things get hazy. No one would ever question Director Reason's devotion to peace, of course, but the woman certainly likes playing things close to the chest. If you catch her eye, odds are she already has an assignment for you in mind.
Prospective agents need: a curious mind, a solid poker face, and good intuition paired with organization.
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