Prologue: The Celestial Creator

Runeterra is a plane of existence composed of the physical realm and Spirit Realms, Runeterra is all that separates the celestial powers of creation from the abyssal threat of all undoing. This is a magical world unlike any other--inhabited by peoples both fierce and wondrous.

Centuries ago, magical artifacts called the 'World Runes' were rediscovered. Over the following decades, knowledge of the Runes began to spread as more were unearthed. The world's brightest minds studied the ancient glyphs, attempting to determine the powers they possessed. Few could even begin to understand the importance of their origins, or the sheer power held within them. Some surmised that the Runes were integral to the creation of Runeterra itself. The first use of these mysterious artifacts proved catastrophic, as they reshaped the landscape of entire nations. Mistrust quickly grew as those who knew of the Runes imagined such "Makers' Might" being used as a weapon. Conflicts related to these magical artifacts began to occur, known as the Rune Wars.

There are Thirteen separate nations all look to survive and progress through the continent's ever-changing structure and landscape. And while some regions are more prominent in the game's story than others, each nation of Runeterra has its place in the League universe as a whole.

The crown jewel of Runeterra, Demacia is known for its regal and prestigious history. A nation of strict laws and rampant militarism, Demacia has always placed honor and justice above all else. But the proud nation of Demacia has experienced turmoil and unrest as of late. In recent times, Demacia has struggled with an internal revolution led by notorious mage hunter Sylas, while the noble families of the kingdom have refused to appoint Prince Jarvan IV to the throne. With more political change coming to Runeterra than ever before, the stalwart nation of Demacia will need to solve its infighting and adapt to a changing world before it's too late.

One of Runeterra's most powerful empires, Noxus is a war-hungry, brutal, and imperialistic nation seeking to expand its borders through unparalleled conquest. But to those within the empire, Noxus is a place of power where all citizens may rise to glory through their merit and talent alone. Noxians value strength, glory, and raw ability, and those who seek it out the most will be viewed through a positive lens within the borders of the nation.

A land of peace and majesty, Ionia is a largely isolationist nation that strives for balance in all things. But when Noxus attacked Ionia 12 years ago, that balance was disrupted greatly. Now, as the lands of Ionia live in a state of contested peace, several factions within the region are presenting conflicting viewpoints regarding Ionia's future. The Kinkou Order, led by Shen and Akali, strives to return to Ionia's peaceful and pacifist tendencies, while the Shadow Order, led by notorious traitor and assassin Zed, seeks to turn Ionia into a militaristic state that can enact vengeance upon Noxus and all those who would seek to harm the sacred lands of Ionia.


The bastion of creation and invention on Runeterra, Piltover is home to all things technological and advancement-focused. Its denizens include some of the finest minds that the continent has to offer. While it might not sport the same level of military might as other nations of Runeterra, Piltover more than makes up for that by boasting a booming economy to go along with its natural cultural growth.

Beneath the charm of Piltover lies its dark, open secret: Zaun. The city of Zaun sits in the natural valleys and canyons underneath Piltover and serves as a mirror to Runeterra's capital of progress. That same desire to experiment and progress as a society is present in Zaun, just as it is in Piltover. But in the darkened city below, restrictions on what can and can't be done are practically nonexistent. Unchecked technological advancement often yields volatile consequences in Zaun, making the city as a whole dangerous and unwelcome to the average, uninitiated citizen.

Bandle City is home to Runeterra's Yordles. The city itself exists beyond the material plane and has only been seen by a few pairs of mortal eyes. The only way to reach Bandle City is to find ever-shifting portals deep within Runeterra's wilderness and perform a certain set of tasks and movements to gain entry. And even then, the visions that lie beyond the material world are deceptive to the foreign, untrained eye.

The frozen tundra of the Freljord is a cruel, broken place. There, warring tribes battle for survival and power among the bitter, never-ending winter. While the ruling Avarosan tribe, led by Ashe, strives for unity and peace, the Winter's Claw, led by Sejuani, seeks to conquer the Freljord through war and bloodlust. Meanwhile, in the shadows, the mysterious Frostguard, led by Lissandra, aims to bury Freljord-and eventually all of Runeterra-in ice.

Mount Targon is the highest peak in all of Runeterra and those who climb it are usually seeking wisdom or imbued knowledge from the stars. The climb to the top of Mount Targon has been noted to be near-impossible, but the small collection of mortals who have reached the apex rarely speak of what they saw. While some return to the bottom of the mountain with a hollow look in their eyes, others, such as the former Demacian officer Taric, become imbued with the power of the stars themselves.

A magical calamity doomed the Shadow Isles to an eternity of suffering when the barrier between the Material Realm and the Spirit World was permanently broken. In present times, the harrowing Black Mist spills from the Shadow Isles, and those who dare to enter the Mist will soon find themselves choking on its magical curse. The restless dead spirits of the Shadow Isles thrive in the Mist, and as it expands throughout Runeterra, the most powerful spirits are finding ways to cause terror and chaos across the continent.

As one of Runeterra's true "free cities," Bilgewater lies completely beyond the watchful eye of any government or trade regulations. Because of this, the city's inhabitants include the lowest of the low. From swashbuckling pirates to cultists and general ne'er-do-wells, Bilgewater houses the worst Runeterra has to offer. In what is largely a lawless port city, weary travelers seeking respite from the world at large must keep their eyes open in Bilgewater since crime and mischief run rampant throughout the region.

Perhaps the most magically intense of Runeterra's regions, the denizens of Ixtal have mastered elemental magic and use it as a barrier to keep intruders and potential adversaries away. The masterful magic users of Ixtal used their skills to survive attacks from extraplanar invaders such as the monsters of the Void, using the crafty combination of elemental magic with the nation's natural borders to survive. Today, Ixtal views itself as Runeterra's one true nation. Having fought through the most devastating attacks in the continent's history, Ixtal sees other nations as insolent and worthless.

The once-shining empire of Shurima is a shadow of its former self. Long ago, the land was ruled by great warriors known as "The Ascended," a group of devoted fighters who had been infused with the power of the gods. Under their command, the empire of Shurima flourished and expanded. But when the young emperor known as Azir attempted to ascend approximately 3,000 years ago, the ritual backfired and the empire of Shurima crumbled as a result. Now, inhabitants of the land tell myths of Shurima's former glory.

Denizens of the Void have one goal: to devour all of Runeterra. The abominations found on the endless planes of the Void are only focused on the total destruction of Runeterra and its people. Living mortals who have traversed the Void rarely return to the surface alive.

All manner of supernatural entities/beings can be range to Celestials powerful entities that can warp and manipulate the very fabric of reality.
And the power to wield the cosmic might of the universe. Demonic beings manifested from the very source of magic of runeterra they embody the personified human emotions like Agony, Fear, Addiction, and Nightmares. Aspects chosen by the celestials to wield their power and strength by worshipping them. The Ascended are god-liked warriors by using the power of the ancient Sun Disc. Vastayas are magical creatures that has a deep connection
to magic itself. They have the appearance of humans with animalistic feature or beastial features you can encounter some of them in every region but they reside in the deep woods of Shurima. The Yordle are a race of spirits who generally take the appearance of mammalian bipeds. They mostly reside in a mystical place known as Bandle City.

As the people of runeterra was doing their everyday lives as usual our story begins in the vast space of the cosmos their lies the celestial cosmic creator Aurelion Sol himself.

Aurelion Sol: Haaaa watching these humans in their mediocre tasks and responsibilities is so repetitive. Their is nothing new and exciting analyzing their humanistic lives liked waging war from another region to obtain their valuable resources. But then again it's not liked i can intrude in their affairs and destroy their pathetic lives and the utmost reason for that is because of Targon that im still bound to their control with this creation that they've gifted too me. Once i found a way to escape from their grasp. Then i shall be free destroying that accursed terrestrial creation they call Mount Targon.

As the the celestial cosmic dragon was observing and complaining the inhabitants of runeterra he noticed something strange in the material plane that he is residing it was something odd but new. And then he stops observing the inhabitants of runeterra.

Aurelion Sol: Well this is strange i've never felt this kind of magical source before considering that i have witness the creation of magic but this is new and unknown to me hmmm i must locate this source of magical power before something unexpected is going to reveal itself.

And so Aurelion Sol began his journey through the cosmos locating the source of that unknown magic. He searched and searched from every single corner of the cosmos but nothing out of the ordinary that he observed.

Aurelion Sol: Well this is a complete waste of my time searching for that unknown source of magic what a disappointment uhhh i guess i should head back from my usual source of entertainment.

When Aurelion Sol was about to return from his original location he felt it once more that unknown magic from the very beginning and then he turn around and he saw it. It was a golden pillar of light that he never witness before in his conceptual life. And then he approached the magical anomaly slowly he was analyzing it very carefully.

Aurelion Sol: So this is the unknown anomaly that i have been feeling. What kind of form of magic is this?

Aurelion Sol was creating a lot of theories from his where is the original source of this magic, who is the one establishing this type of source of magic and what is that unknown feeling its like the source of that origin is calling too me he said to himself. But one main perspective that came into his mind a new sense of entertainment, experience, and wander.

Aurelion Sol: It seems i did find a new way to witness something interesting and new hmm this could be my key at last on exacting my revenge on Targon but that could wait for another time because this is a unique opportunity that i can't wait for no one.

And so Aurelion Sol entered the golden pillar of light and then it disappeared without a trace in the emptiness of space itself without going on notice by the Targonians.

Pantheon: How can this be how did that cosmic celestial dragon was able to break free from our control no this is not happening.

Pantheon use the item that was able to control Aurelion Sol but in that moment nothing happened no celestial dragon appeared from Mount Targon now the Targonians will fear what they fear the most his revenge on them

Pantheon: we are doomed.

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