Resident Evil More Zombies and Robots Part 4
Fire vomiter
Acid zombie
Burning zombies
Acid Surveyor
as Suicide Bot kamikaze
Explosive Surveyor
Red Queen Mechanical Tentacles
there three Variant of it
one is Claw
second is Sharp Spike
third is Blaster Laser
Drowned zombie dog
Drowned striker
Drowned licker
Burning, Acid, shocking Gonome
Military Zombies
They sometimes Carrying Guns such as Smg, assault Rifles , Shotguns, Sniper rifles, and Rocket Launchers or Rpg, and pistols (which means is good)
they can carrying Weapons on their Back, on their legs or Hanging off With Straps on the Weapons
Elite Licker
it had horns on it head
Shocking and Burning Hockey
Frozen zombie, licker and dog
They can be frozen in winter like during blizzard and snow storm
But they still active while they frozen as statues
You break their heads easily to kill
Also the cold winter can slow them down
Frozen Strikers
Drowned zombies
Shocking Zombie
Spiky Zombie
Ivy Striker
Ivy Licker
Ivy Zombie Dog
Hydration Zombie is carrying Water Bottles, Water barrel, you shoot at water barrel it leave Puddles of Water
Casustic-x zombie is Hazmet Zombie carry with portable Tanks with Acid in it
when the tank is damaged it will leak acid and can potentially explode
And last ivy floating is podder
Umbrella Robot Wolf
some them are carry laser Gun
Putrefied Vomiter
that has the ability to vomit Blobs of bile that stick to surfaces and explode
these blobs attach to any surface and explode when player walks near them.
bile blobs can balso be found in environment when no putrefied vomiter is present ultrasonic Zombie
UltraSonic Zombie
is carry speakers
when it roars it will blast ultrasonic into Speakers Causing your ears to pain
Ultra Sonic surveyor
it carry speakers as Weapons
it will Blast Ultra Sonic through speakers causing your ears drums to pain
Mutators are notable for first appearing as super undead. They can be identified as black eyes, mess up face, men with green pants and blue tank top. When alerted to the player's presence or through a nearby loud noise, Mutators will mutate into large abominations. They will grow several feet taller, their chest cavity will open up and their left arm will sprout a large sharpened bone club. During this process, Mutators will be invulnerable to damage, giving players a few seconds to gain some distance. Once the transformation is complete, Mutators will rush the player and attempt to strike them with their club arm. If the player is far enough away from them, they will shoot bone shards from their chest cavity that will cause the Bleed status effect.
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