Mana
Mana 「魔マナ」 is a form of energy that exists in nature and within people. It is the source of all magic.
Japanese
魔マナ
Rōmaji
Mana
Official English
Mana (VIZ, Funimation)
Overview
Mana is an important aspect of every mage that has ever lived, as it is their source of magic power 「魔力 maryoku」, which is used to cast magic spells. This energy is naturally existing and flowing in the environment and within everyone. Due to this, it is common knowledge that everyone is able to use magic to some extent. Individuals born with strong affinity for mana and with exceptional magic power are said to be "loved by mana". At the same time, people who do not possess any mana and are unable to use magic at all are an extremely rare occurrence and are said to be "hated by mana".
Furthermore, when someone uses all of their mana, it could cause them severe exhaustion, render them unconscious, and, in extreme cases, lead to their death.
In nature, the density of mana can be different from place to place. Locations with strong mana can have unusual climates, such as Raque, which is warm all year long and is used as a beach resort. Locations with extremely high densities of mana, such as dungeons and Grand Magic Zones, are known to have radically distorted and hazardous environments and are thus very difficult to navigate safely.
Moreover, mana can also be used as materials to mold objects, such as using it to create a huge door within a dungeon.
Flow of mana
Negative Mana
Mana from the underworld is called negative mana 「負の魔マナ fu no mana」 in the living world, due to its more sinister quality. This mana boosts the power and capabilities of magic but carries the risk of corrupting the bodies, souls, and magic of both users and victims alike; thus, its usage is classified as Forbidden Magic.
The magic stones have a connection to the underworld, so they can be used to draw in negative mana in order to amplify spells.
Negative mana floats around Patri.
Magic
For a full list of known magic spells, see Category:Spells.
Magic 「魔法 Mahō」 is the refinement and application of magic power to perform a specific function, or spell. There are three ways that a mage can develop their magical abilities: natural talent, hard work, and experiencing a life-or-death situation.
Grimoires
Upon turning 15 years old, a mage can attend an annual ceremony where they receive a special book, known as a grimoire. This book enhances the user's magical abilities and gives them the ability to cast specific spells that are far in advance to their own natural magical abilities. At first, a grimoire is mostly empty, but as the user grows as a person, new spells are inscribed on the blank pages.
When a new spell appears, it corresponds to the situation that caused the mage's personal development. For example, Gauche Adlai acquires a new spell that allows him to make duplicates of other people because he learns to trust someone after years of only having faith in himself.
The names and nature of a mage's spells often follow a theme. For example, Magna Swing uses spells that bear a strong likeness to baseball.
Magic Forms
For a full list of known magic forms, see Category:Magic.
Spells can be categorized as one of a number of different forms 「形態 keitai」 of magic. The classification is dependent on the spell's function. For example, a spell that can repair physical damage or relieve exhaustion is classified as HealingMagic. Another example would be Curse Magic, a magic form that has long-term, disadvantageous effects on the victim.
Magic Attributes
For a full list of known magic attributes, see Category:Magic Attributes.
Unlike mana that exists in nature, the mana that is situated within mages has a specific nature to it, known as an attribute 「属性 zokusei」. These attributes are one of the aspects that differentiate one mage from another. The attribute that a mage possesses is the one that they are born with.
There are four major elements 「四大元素 yondaigenso」 in the world: fire, water, wind, and earth. All other magical attributes are derived from these four. For examples, Smoke Magic is a branch of the wind attribute, and ice from the water attribute. Over the centuries, some cultures have developed unnatural or irregular magic attributes, like chain, steel, spatial, and time.
Some magic attributes are very common, such as fire and water, whereas some other magic attributes are exceptionally rare, such as light and space.
A mage can only have one magic attribute, and are unable to use magic of any other nature. For example, a mage who was born with the attribute of fire is unable to use spells from other types of magic, such as wind or water.
While the average mage cannot use multiple attributes, there is nothing stopping them from using their own attribute to perform different forms of magic, such as wind-based Creation Magic or fire-based Healing Magic. The average mage normally only uses one or two forms of magic, but incredibly powerful mages can use multiple magic forms without a problem.
Furthermore, mages can have different latent abilities corresponding to the element from which their attribute is derived. One example would be mages with an affinity towards wind-based elements having the latent ability of mana sensory. This resulted from those mages having a higher sensitivity towards the flow of mana.
Dual Attributes
While the average person can only have one attribute, someone who is born a hybrid of two different races could be born with a second magic attribute. An example of this is Charmy Pappitson, a dwarf-human hybrid who possesses both Cotton Magic and Food Magic.
On unique occasions, it has been proven through scientific endeavor that a mage could be artificially enhanced to possess more than one attribute. Successful byproducts of this experiment are Mars and Fana, who share each other's Crystal Magic and Fire Magic.
Another unique way for a mage to possess more than one attribute is if a mage is reincarnated into the body of a mage who possesses a different magic attribute. An example of this is Yuno Grinberryall; he inherited the ability to use Star Magic from his biological family and Wind Magic from the family of the unborn human-elf who reincarnated into his body.
Devil hosts are able to utilize their devil's magic attribute in addition to their own because they share their bodies with their devils. Vanica Zogratis is able to wield her Blood Magic alongside Megicula's Curse-Warding Magic, Dante Zogratis is able to wield his Body Magic alongside Lucifero's Gravity Magic, and Zenon Zogratis is able to wield his Bone Magic alongside Beelzebub's Spatial Magic.
Heredity
The magic form and magic attribute that a mage utilizes tends to be heavily influenced by that of their parents. Examples of this include:
Zara Ideale used fire attribute Trap Magic, while his son, Zora Ideale, uses ash attribute Trap Magic.
Acier Silva used Steel Magic to create a suit of magic armor for herself, while her son, Nozel Silva, uses a liquid metal magic attribute, and her daughter, Noelle Silva, creates a suit of magic armor out of Water Magic.
Yuno, the human vessel for the reincarnation of the child of the Sword Magic user, Licht, and the Wind Magic user, Tetia, uses his Wind Magic to create a sword.
Since this is really long there will be a part 2, sorry.
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