BIO

NAME: (Y/N) Maurice

GENDER: Male

LOOKS:

PERSONALITY: Kind, Cocky, Heroic, Impatience

LIKES: Running, his friends, Chilidogs, Caliburn, Videogames, His Extreme Gear, Training, Fighting, The Chaos Emeralds, The Wisps, Shahra, Comic Books, Soda, his team, Doctor Kintobor, Illumine and Racing

DISLIKES: Fakers, Eggman, Molesters, Rapist, racists, Jacques, Entitled people, Dumbasses, Grimm, Villains, Stray, People hurting his friends, Dense People, Ironwood and Fallen

Powers and Abilities:

Hyper Sonic Speed-

(Y/N) has the capability to move around at such great speeds that things such as abilities that stop time can't effect him

Enhanced Strength-

Self Explainitory

Hand To Hand Combat Mastery-

(Y/N) is a master of Hand to hand combat

Spin Dash-

(Y/N) curls up into a ball and revs in place. Then launching off at high speeds. With him being capable of tearing through the strongest of material with the attack

Super Peel out-

When performing this technique, (Y/N) moves their legs in a specific circle pattern, while remaining stationary, before taking off at higher-than-average speeds.

Homing Attack-

A technique that allows (Y/N) to swerve while in midair, automatically zeroing in and striking a nearby enemy with a midair Spin Attack

Boost-

It is a special technique that turns the user into a destructive high-speed projectile

Light Speed dash-

It allows the user to travel along a trail of rings at light speed, even in mid-air

Light Speed Attack-

When using the Light Speed Attack, the user uses the Light Speed Attack to attack all enemies within range at the speed of light, making it the most powerful version of the Homing Attack

Cyloop-

It is a technique used by (Y/N) where he creates an updraft by circling around a target

Insta Shield-

When using this ability (Y/N) creates a quick spiral of energy around himself that can be used for offense and defense

Bio-Electrokinesis-

(Y/N) can emit electricity from his body when using his speed or when he gets very emotional.

EMP Blast-

By running in a circle at top speed, (Y/N) can generate an EMP blast. He generated enough EMP to disable the entire Pacific Northwest, and considering each of his quills is said to store unlimited energy, he could potentially be powerful enough to knock out power across entire continents.

Chaos Energy Empowerment-

(Y/N) is able to naturally emit Chaos Energy from his body to give himself the power of super-speed

Hyper Mode-

A technique that empowers the user and surrounds them with sparking stars. Enhancing their power and speed

Blue Tornado-

(Y/N) jumps and spins around his opponent creating a twister of blue wind around them

Sonic Wind-

(Y/N) fires out sharp blades of wind at his opponents

Spring Shield-

A red spring-based shield that can repel foes

Ring Launcher-

Shoots rings in similar design to Power Rings. These rings can be used to bind his captives and incapacitate his victims

Time Break-

Time Break is a magical ability that Emile had gained access to thanks to Shahra's ring. This ability allowing Emile to slow down time

Speed Break-

Speed Break is a magical ability that Emile had gained access to thanks to Shahra's ring. This ability being similar to the boost, giving Emile an extreme boost of speed and turns him into a destructive high speed projectile

Null Wind-

Nullifies damage taken from wind base Magic and attacks

Vorpal Blade-

Inflicts Physical damage with 140 power on All Enemies

Charge-

Self enters a state of Charge. Increases the next Phys attack damage by 125%.

Endure-

A technique that allows Emile to survive what would usually be a killing blow

Chaos Control-

An ability that allows the user to teleport or freeze time

Sonic Boom-

A high-speed kick that unleashes shockwaves that pummels the enemy

Wild Rush-

A high-speed, zigzagging attack

Homing Shot-

Launches a volley of energy spheres at the enemy

Spin Slash-

Surround an enemy with a multi-hit spinning attack

Equipment:

Warp Rings-

Warp Rings are large gold rings which can be used as transportable portals between locations

Chaos Emeralds-

The seven Chaos Emeralds are seven gems full of amazing power. The Chaos Emeralds have mystical properties and abilities, and the holder of them all can use them for a large variety of things, such as creating a powerful super transformation, powering machines, and warping time and space

Seven World Rings-

Seven powerful rings from the stories of the Arabian Knights. Each World Ring corresponds to a different emotion that represents one of the story aspects of the Arabian Nights

Wisps-

A powerful race of aliens that took a liking to the planet earth after (Y/N) had saved them from Eggman's take over. Each of which can merge with (Y/N) to grant him their power

Caliburn-

Caliburn is a sapient, talking weapon and the legendary sacred sword who protects England in the world of Camelot from danger. He is also the one who decides who gets to be crowned the monarch of England. He has granted (Y/N) his holy edge and the ability to become Excalibur (Y/N)

Shahra's ring-

It is the ring belonging to Shahra, the genie of the ring, and which is used by her masters to give her commands. Even giving (Y/N) access to a limited amount of magic

Elemental Shields-

Shields that take on the elemental spectrum of Water, Fire and Electric. Each of which that can defend (Y/N) against their respective element

Speed Star-

A car that (Y/N) has that can transform into different vehicles, such as a boat and a jet. Some of his team finds it pointless for him to have, but (Y/N) enjoys having it for carefree moments

Extreme Gear-

A hoverboard that (Y/N) Likes to use for fun

Forms:

Super (Y/N)-

The form that (Y/N) takes on thanks to the Chaos Emeralds

Abilities:

Flight-

Self Explainitory

Neigh Invulnerability-

Self Explainitory

Enhanced Speed and Strength-

Self Explainitory

Enhanced use of Chaos powers-

Self Explainitory

Hyper (Y/N)-

The upgraded version of (Y/N)'s Super form, granted to him by the upgraded versions of the Chaos Emeralds the Super Emeralds. All of his Super forms abilities are upgraded as well

Darkspine (Y/N)-

It is the form (Y/N) can achieve by absorbing the World Rings of rage, sadness and hatred. In this form, he is slightly more violent and aggressive due to the influence of the World Rings' sealed feeling

Abilities:

Enhanced Strength-

Self Explainitory

Brutal form of Hand-to-hand combat-

Darkspine (Y/N) has much more brutal and unpredictable form of Hand-to-hand combat

Dark (Y/N)-

The result of (Y/N) taping into the negative energy of the Chaos Emeralds. Becoming even more brutal than (Y/N)'s Darkspine form

Fleetway-

A very Sadistic version of (Y/N)'s Super form, that usually only comes out when (Y/N) is under heavy levels of stress. He becomes much more Sadistic in his acts and the use of his power

Excalibur (Y/N)-

A golden armor form that (Y/N) takes on, overflowing with the power of the Excalibur

Werehog-

A sort of Werewolf like form that grants (Y/N) stretchy limbs. He use to only be able to and forced to turn into this form at night but later gained the ability to transform into this form at will

Fire (Y/N)-

A form gained from (Y/N) gains from absorbing a fire flower. Granting (Y/N) devastating control over pyrokinesis. This form also making (Y/N)'s personality fiercer and less of a joking attitude

Ultra (Y/N)-

The True extent of Emile's power

Abilities:

Control the Bond of Atoms-

He is able to manipulate non living matter by changing its atom structure, i.e. turning air into a wall of water or turning a stone column into a large uprising spike

Solar (Y/N)-

An Adaptation form of Ultra that allows (Y/N) to produce and control immeasurably high temperatures of fire

Polar (Y/N)-

An Adaptation form of Ultra that allows (Y/N) to produce and control high amounts of ice

Eco (Y/N)-

An Adaptation form of Ultra that allows (Y/N) to produce and control high amounts of wind

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